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Remove drug slots on cop and replace the 4 with undercover, warrant, medic.

Add UC Sub

Add a quest system for newer players

Add new titles

Add new cosmetic items

Add more prestige items like the dew wolf skin

Since fuel does not refill in garage anymore add a fuel system that you process the fuel then you can put it on market to change fuel prices

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1. this may sound stupid but add a town for rebels/criminals where buying or trading can happen idk

2.custom vehicles?

3.system to help new players start off

4.group cap increase

5.make rebel more exciting somehow

Edited by Atra
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CHANGES TO THE CURRENT DRIVER'S LICENSE SYSTEM

Something I haven't really elaborated yet is a suggestion about someone's driver's license. At the present time, cops can revoke it if one has 3 or more counts of hit and run or has been involved in a very long police chase. Either way, it currently doesn't mean much to role-play and isn't as valuable as it could be.

My idea - and I still haven't studied how viable it might be - is making a system similar to the current racing system (which people don't often use), just so if someone gets their license revoked, they'll have to go through a small and short exam. That way they'd spend some minutes in there, so they could finally get their license. Here's how I think it could be (still open to suggestions):

 

1. The course should be filled with hint messages, explaining the purpose of it and giving out important information for new players - mainly for those how pull quad-bikes and start running people over in Kavala.
2. Those who exceed the informed max speed will get teleported back to the square and will have to wait a cool-down (maybe 3-5 minutes) to retake the course/exam. 
3. Those who do not follow the informed path will get teleported back to the square and will also have to wait a cool-down.
4. Does anybody think of anything else (shouldn't get too complex though)? :P

 

Driving without a driver's license, then, should be a more serious charge (maybe should get its price increased or something similar). Also, reckless driving should be - maybe? - a reason for a cop to revoke someone's driver's license (at discretion and severity of the situation, of course).

This could add to role-play - who knows?:shrug: - as well as to how valuable people treat their driver's license. Currently, if someone gets their license revoked, cops won't care much. Plus, the only thing people need to do is pay $50 to get them back.

Again, I also see it as being helpful for new players. For example, as mentioned in the spoiler, new players would be informed what they can and can't do with their vehicles, and what are the consequences, mainly for VDM. Could hopefully reduce broken legs around Kavala square. :kappa:

This process shouldn't be too complex and should only take about 5-7 minutes of someone's time - enough for them to care about it. After all, nobody wants it to be too boring or complicated. Along with that, again, penalties for people caught driving without a driver's license should be more seriously penalized.

 

More details and updated info/ideas: http://www.gaming-asylum.com/forums/index.php?/topic/61996-a-change-to-drivers-license-system/

Edited by BlackShot
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1 hour ago, Olio said:

Hey lads and lasses! Heard a lot of feedback that content is stale, so just wanted to see if there was anything you were thinking would be a nice addition. Ways to make money and ways to spend it!

What things are you craving or maybe something you have seen elsewhere?

- CSAT wetsuit for Civs!!!

- medic changes

PLEASE let's not make this into a "fix the mass kicks" or "Paratus give so and so powers" stuff I do not have control of.

Olio Please I love you so much!!!! I would be ecstatic!!!!!

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Buyable Shops

- must be defended from robbery (long cooldown on how often you could rob them so its not a constant attack/defend)

-  have to be manned 24/7 to sell stuff for some hardcore rp (jk maybe increase profit while they are manned less when away?)

- can be located in towns as well as in more remote towns for accessibility (no medical can be sold at shops btw)

- Talent for crafted guns/vehicles can be put straight for sale at shops

Bishop likes this
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36 minutes ago, Tusken Raider said:

Remove drug slots on cop and replace the 4 with undercover, warrant, medic.

Add UC Sub

Add a quest system for newer players

Add new titles

Add new cosmetic items

Add more prestige items like the dew wolf skin

Since fuel does not refill in garage anymore add a fuel system that you process the fuel then you can put it on market to change fuel prices

 

i made an idea about fuel system ages ago but gyazos are gonbe :(

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1 hour ago, Sugarfoot said:

Oh yeah

6. Actually Make supports admins. Why not give these people a chance finally and actually have a decent sized admin team rather then a group of inactive's

4. We don't need get rich schemes , just make most methods of making money decent. Why aren't diamonds good? Why isn't oil back to the old way where you can go to an oil spout and get it in a car? Why does the crafting system suck balls for making money?

literally it makes no sense. Weed is basically worthless no ones going to get crazy rich if you increase it they are just going to have more fun. Same with Diamonds they should be worth more. I remember when I looked for the oil derrick thing and was like wtf there isn't one on land? and yeah why is crafting not profitable if we had a shop system it definitely could be.

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-Add a boat garage in neochori
-Lower the crafting ingredients in gun making
-More craftable things (CSAT, vests, scopes etc)
-New titles and achievements
-Add the CAR 95-1
-Garages (or something similar) in DPs
-Add camo trucks in the vehicle factory

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Just now, Olio said:

I let Paratus know about some of these ideas and I'll be compiling a document for him and seemed excited about this list.

Well let's see if anything gets done other then reading. The server needs something new to revive the server and bring in new players.

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8 minutes ago, Gen. Henry Arnold said:

But you can't restrain and escort them off of it, and its a guaranteed lethal position for gangs 

I've been a part of several banks and honestly what I have seen done is have an officer keep downing the player up there, grab a heli and grab the person. It can be done but with a little planning an tactics, but I do like the stairs.

Silver-Spy likes this
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3 minutes ago, Olio said:

I've been a part of several banks and honestly what I have seen done is have an officer keep downing the player up there, grab a heli and grab the person. It can be done but with a little planning an tactics, but I do like the stairs.

I don't like having to keep downing someone over and over while others get a heli it almost feels money hungry in a way. But at the same time they shouldn't get a lethal just for standing there. So id like stairs personally

Also its not exactly fun being on the receiving end of endless drownings.

Edited by patato12
Gen. Henry Arnold likes this
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Add Raven Vest.

Add Larger cargo trucks. 

Add More Uniforms to choose from.

Add more Guns to the server

Add more Helicopters/Jets to the server

Add more ways to make money. Small/Medium/Large Profits.

Im saying all this because fighting and killing capping and killing cops its just getting boring is asylum... 

Many people may agree to this.

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12 minutes ago, Chewbacca said:

Add Raven Vest. +1

Add Larger cargo trucks. 

Add More Uniforms to choose from.

Add more Guns to the server. Which ones?

Add more Helicopters/Jets to the server Which ones the rest are armed? ((Other than blackfish and taru))

Add more ways to make money. Small/Medium/Large Profits.

Im saying all this because fighting and killing capping and killing cops its just getting boring is asylum... 

Many people may agree to this.

 

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2 hours ago, Olio said:

I've been a part of several banks and honestly what I have seen done is have an officer keep downing the player up there, grab a heli and grab the person. It can be done but with a little planning an tactics, but I do like the stairs.

And that can only happen once you have lethaled every other gang mate except the last. It is extremely rare to go to a bank without having to lethal first. Also, increase cop payout. It's annoying to lethal a 400k bounty and get a 5k payout.

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7 hours ago, Berus said:

-Add a boat garage in neochori
-Lower the crafting ingredients in gun making
-More craftable things (CSAT, vests, scopes etc)
-New titles and achievements
-Add the CAR 95-1
-Garages (or something similar) in DPs
-Add camo trucks in the vehicle factory

Car 95 is in game

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7 hours ago, The Monopoly Man said:

And that can only happen once you have lethaled every other gang mate except the last. It is extremely rare to go to a bank without having to lethal first. Also, increase cop payout. It's annoying to lethal a 400k bounty and get a 5k payout.

Personally I'm not a fan of getting paid for lethaling someone makes people not care about trying to get to a place where they can RP when they could just lethal them and get a pay day. I do not foresee the payout going up any time soon.

Maaqs likes this
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Just now, Olio said:

Personally I'm not a fan of getting paid for lethaling someone makes people not care about trying to get to a place where they can RP when they could just lethal them and get a pay day. I do not foresee the payout going up any time soon.

Then atleast add some counters to the many unreachable spots, people just stack construction/roof and play to only catch a lethal, lethaling a 150k+ bounty when there is 10 cops on barely pays for your average mx loadout lol

Reformed Katheeri likes this
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3 hours ago, Olio said:

Personally I'm not a fan of getting paid for lethaling someone makes people not care about trying to get to a place where they can RP when they could just lethal them and get a pay day. I do not foresee the payout going up any time soon.

Nerfing the lethal payout hasn't stopped myself from lethaling any less at locations like the bank. No one on civ goes to the bank to RP, they go to the bank to fight. We lethal at these locations based on our standpoint where we cannot restrain them on the roof by downing them. You down 1 person on the roof, the rest just hunker down and watch the ladders. You also cannot hotdrop on a bank roof that has a good amount of rebels on it as well. Now i don't doubt that there are those who lethal at situations that don't call for it because they don't want to process them. I also don't agree the lethal payout should be 100% of the kill, but the nerf is so bad right now that crashing an orca/ghosthawk is worth 2-4 days of cop. As a lower ranking officer of the APD it is not as bad due to the fact the loadouts/vehicles they use are much cheaper than that of higher ranks. The better loadouts go up in price the higher you rank up in the APD. You also have to account the larger vehicles the higher ranks are pulling for these situations which puts a dent in their bank account when lost. If a higher up does not pull any of theses vehicles, he/she is often looked upon as a "bad" higherup who has no concern or care in stopping the encounter. If the lethal payout will not increase, I think an increase in cop paychecks would be a good solution because as of right now, the paychecks are so small they are practically worthless. Basically the higher rank you are in the APD the larger the paycheck is to help the higher rank officers sustain themselves in the apd. Now I know the APD isn't about making $$$, but you know there is an issue when you lose money on cop and can't make/sustain any. 

HomeTrlx, Silver-Spy and JAY1HP like this
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Possibly a stock market revolving around different product types and such

Ex. Cocaine Enterprises(tm) - $50/share (prices need obv balancing, everything resets upon restart)

-some guy sells 500 cocaine, price per share increases 5% to $53/share

-shares could be a physical object you have to carry around but take up no space, shares in illegal markets are illegal and can be seized by police but make more money

-stock broker guy sells/buys shares, only two around the map

-max of 10-15 shares to avoid abuse

there are some obvious ways people could abuse this but i'll try to think up a way to prevent these

 

just some food for thought.

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I was thinking some sort of investment thing the other day. Maybe you can invest in something but there is a chance that someone can hack somewhere and steal those funds if not you can have a chance at a % increase.

Silver-Spy likes this
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3 minutes ago, Olio said:

I was thinking some sort of investment thing the other day. Maybe you can invest in something but there is a chance that someone can hack somewhere and steal those funds if not you can have a chance at a % increase.

like the "free parking" of the stock market, once you invest, the money goes into a pool, i feel like hacking and taking ALL of it would be OP depending on how many people are currently investing, with my idea you can kill someone and take their shares, also if they disappear on restart with the reset of the market, it would prevent someone from holding a ton of shares until it gets high in price. like i said with this kind of system, balancing will be tough.

Edited by Pwnsomemcdk
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@Olio

1.) Please have all cartel money go directly into gang account, even if the payout takes a nerf. Drunk Squad finds more roaches at cartel fridges/rebels than actual cartel fights. This kills gang life more than anything IMO.

2.) Have gang's lose the cartel perks at 0%. I can't even count how many times troll players/gangs cap our cartels to 70% down then just suicide and head to another cartel or softlog for 10mins only to log back in and troll cap again.

3.) Increase group cap to 15. Those few extra slots can be pivotal when orchestrating a large drug run/fed/bank.

Edited by Maaqs
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1 hour ago, Maaqs said:

@Olio

1.) Please have all cartel money go directly into gang account, even if the payout takes a nerf. Drunk Squad finds more roaches at cartel fridges/rebels than actual cartel fights. This kills gang life more than anything IMO.

2.) Have gang's lose the cartel perks at 0%. I can't even count how many times troll players/gangs cap our cartels to 70% down then just suicide and head to another cartel or softlog for 10mins only to log back in and troll cap again.

3.) Increase group cap to 15. Those few extra slots can be pivotal when orchestrating a large drug run/fed/bank.

2)  With regard specifically to Cartels, if you, or your gang, is found logging in within 1 Kilometer to take or stop a attack, if sufficient evidence is present this will be bannable.

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21 hours ago, Olio said:

Hey lads and lasses! Heard a lot of feedback that content is stale, so just wanted to see if there was anything you were thinking would be a nice addition. Ways to make money and ways to spend it!

What things are you craving or maybe something you have seen elsewhere?

- wetsuit

- medic changes

PLEASE let's not make this into a "fix the mass kicks" or "Paratus give so and so powers" stuff I do not have control of.

Casino and gambling

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@Olio You have my respect for trying to listen to the community. I feel like you are the only staff member out of the community managers and devs that really want to do what the player base wants. I think my self and many others appreciate this. It's not slurping or any of that shit this is real talk dude.

Edit: Needless to say, I still believe that the adding weight on to the mission file or anything that would decrease performance is not the best option until the mass kicks are dealt with. I understand that it is obviously not an easy thing to do but I think decreasing server performance any further is in the complete opposite direction for what should be done.

Edited by Steve
FudgeR likes this
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