Jump to content

STRIFE Change Log 0.3.1


Recommended Posts

Going live in about an hour.

  • Fixed bugs which could remove too much fuel when rearming. It's now more reliable.
  • When a part of a vehicle crew who kills a target, the shooter gains full reward price while the rest of the crew receives half that amount.
  • Inventories can now be opened, but items cannot be dropped or they will be destroyed.
  • Backpacks can be dropped to the ground, allowing the construction of static weapons.
  • Fixed issues with availability of magazines and explosives. You'll find many more in the arsenal now.
  • You must now wait 30 minutes when dying in special forces, down from 2 hours.
  • Auto-detonating landmines will no longer hurt friendly players.
  • You now receive $7,000 for being involved in a hack restoration.
  • Fixed a bug spawning a "dummy" AI unit on your point of death.
  • Ghillie suits are now available to the rebel SF snipers, as well as the NATO snipers.
  • Sound now plays when you kill someone or capture/restore a territory.
  • Large UAVs now spawn with AI crews which allows proper linking to UAV terminals by pilots.
  • Mine detectors can now be purchased by all roles.
  • Refactored determining if a point is vulnerable. It's now totally reliable, and will likely fix issues with points not being capturable as expected.

Hotfix

  • Disabled the artillery computer.
  • Fixed cleanup removing static installations.
Link to comment
Just now, Paratus said:

Going live in about an hour.

  • Fixed bugs which could remove too much fuel when rearming. It's now more reliable.
  • When a part of a vehicle crew who kills a target, the shooter gains full reward price while the rest of the crew receives half that amount.
  • Inventories can now be opened, but items cannot be dropped or they will be destroyed.
  • Backpacks can be dropped to the ground, allowing the construction of static weapons.
  • Fixed issues with availability of magazines and explosives. You'll find many more in the arsenal now.
  • You must now wait 30 minutes when dying in special forces, down from 2 hours.
  • Auto-detonating landmines will no longer hurt friendly players.
  • You now receive $7,000 for being involved in a hack restoration.
  • Fixed a bug spawning a "dummy" AI unit on your point of death.
  • Ghillie suits are now available to the rebel SF snipers, as well as the NATO snipers.
  • Sound now plays when you kill someone or capture/restore a territory.
  • Large UAVs now spawn with AI crews which allows proper linking to UAV terminals by pilots.
  • Mine detectors can now be purchased by all roles.

Nice man! Looking sweet diddily swoop!.... :kermit: 2ND

SharingWriter likes this
Link to comment
8 minutes ago, Paratus said:

Going live in about an hour.

  • Fixed bugs which could remove too much fuel when rearming. It's now more reliable.
  • When a part of a vehicle crew who kills a target, the shooter gains full reward price while the rest of the crew receives half that amount.
  • Inventories can now be opened, but items cannot be dropped or they will be destroyed.
  • Backpacks can be dropped to the ground, allowing the construction of static weapons.
  • Fixed issues with availability of magazines and explosives. You'll find many more in the arsenal now.
  • You must now wait 30 minutes when dying in special forces, down from 2 hours.
  • Auto-detonating landmines will no longer hurt friendly players.
  • You now receive $7,000 for being involved in a hack restoration.
  • Fixed a bug spawning a "dummy" AI unit on your point of death.
  • Ghillie suits are now available to the rebel SF snipers, as well as the NATO snipers.
  • Sound now plays when you kill someone or capture/restore a territory.
  • Large UAVs now spawn with AI crews which allows proper linking to UAV terminals by pilots.
  • Mine detectors can now be purchased by all roles.

Can bluefore win now?

Link to comment
12 minutes ago, Paratus said:

Going live in about an hour.

  • Fixed bugs which could remove too much fuel when rearming. It's now more reliable.
  • When a part of a vehicle crew who kills a target, the shooter gains full reward price while the rest of the crew receives half that amount.
  • Inventories can now be opened, but items cannot be dropped or they will be destroyed.
  • Backpacks can be dropped to the ground, allowing the construction of static weapons.
  • Fixed issues with availability of magazines and explosives. You'll find many more in the arsenal now.
  • You must now wait 30 minutes when dying in special forces, down from 2 hours.
  • Auto-detonating landmines will no longer hurt friendly players.
  • You now receive $7,000 for being involved in a hack restoration.
  • Fixed a bug spawning a "dummy" AI unit on your point of death.
  • Ghillie suits are now available to the rebel SF snipers, as well as the NATO snipers.
  • Sound now plays when you kill someone or capture/restore a territory.
  • Large UAVs now spawn with AI crews which allows proper linking to UAV terminals by pilots.
  • Mine detectors can now be purchased by all roles.

My dude please buff kills for shooting planes down. i only get 1k shooting wipeouts down

Link to comment

 

15 minutes ago, Paratus said:

Going live in about an hour.

  • Fixed bugs which could remove too much fuel when rearming. It's now more reliable.
  • When a part of a vehicle crew who kills a target, the shooter gains full reward price while the rest of the crew receives half that amount.
  • Inventories can now be opened, but items cannot be dropped or they will be destroyed.
  • Backpacks can be dropped to the ground, allowing the construction of static weapons.
  • Fixed issues with availability of magazines and explosives. You'll find many more in the arsenal now.
  • You must now wait 30 minutes when dying in special forces, down from 2 hours.
  • Auto-detonating landmines will no longer hurt friendly players.
  • You now receive $7,000 for being involved in a hack restoration.
  • Fixed a bug spawning a "dummy" AI unit on your point of death.
  • Ghillie suits are now available to the rebel SF snipers, as well as the NATO snipers.
  • Sound now plays when you kill someone or capture/restore a territory.
  • Large UAVs now spawn with AI crews which allows proper linking to UAV terminals by pilots.
  • Mine detectors can now be purchased by all roles.

Any knowledge on why those 7 points on OPFOR can't be hacked???

Link to comment
Just now, Paratus said:

Added:

  • Refactored determining if a point is vulnerable. It's now totally reliable, and will likely fix issues with points not being capturable as expected.

God bless you but we all know that you made it so BLUEFOR couldn't cap those points so your team didn't lose smh 

Link to comment

Your not able to fly the drones but you are able to see them on the drone terminal now also you cant re arm your cannon in the black wasp and or switch weapons by hitting F your restricted to what ever you have equipped when u hop in and cant switch to cannon if u have say AP missiles or switch from cannon to laser designator 

Edited by Brendon Smith
Link to comment
4 hours ago, Paratus said:

Going live in about an hour.

  • Fixed bugs which could remove too much fuel when rearming. It's now more reliable.
  • When a part of a vehicle crew who kills a target, the shooter gains full reward price while the rest of the crew receives half that amount.
  • Inventories can now be opened, but items cannot be dropped or they will be destroyed.
  • Backpacks can be dropped to the ground, allowing the construction of static weapons.
  • Fixed issues with availability of magazines and explosives. You'll find many more in the arsenal now.
  • You must now wait 30 minutes when dying in special forces, down from 2 hours.
  • Auto-detonating landmines will no longer hurt friendly players.
  • You now receive $7,000 for being involved in a hack restoration.
  • Fixed a bug spawning a "dummy" AI unit on your point of death.
  • Ghillie suits are now available to the rebel SF snipers, as well as the NATO snipers.
  • Sound now plays when you kill someone or capture/restore a territory.
  • Large UAVs now spawn with AI crews which allows proper linking to UAV terminals by pilots.
  • Mine detectors can now be purchased by all roles.
  • Refactored determining if a point is vulnerable. It's now totally reliable, and will likely fix issues with points not being capturable as expected.

Hotfix

  • Disabled the artillery computer.
  • Fixed cleanup removing static installations.

@Paratus Get rid of the instant kill when you fly into the enemy base. The map is too small for that shit. Make it so you get a warning to leave or your jet despawns or something but dont insta-kill.

Crossfade likes this
Link to comment
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...