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Durga leaks APD documents #2


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If you're looking for juicy secrets, they're not here.

This one is slightly longer, but it's interesting to see how SWAT came to be as it is known today.

SWAT used to be vastly different before it was introduced to Asylum by Paratus.

It was a small unit of officers, tested and trained, to be the lethal force Asylum needed when the rebel presence was too strong.

SWAT was run by Retired Admin USCG Cox, and the officers that enlisted were required to attend multiple hour trainings, multiple times per week.

We had carrier rigs before rebels, 7.62s before Lieutenants, Ghosthawks before Captains, and even a repelling rope for dropping into situations.

You had to pass an in game training course, and pass an interview.

SWAT was removed after USCG Cox left Asylum, and some time later was written into the mission file in 2015.

The following are explanations of SWATs activity, rules, and conduct. Created April 6th to 8th, 2014.

  1. Mission and core Values
  2. The goal of SWAT
  3. Deploying SWAT
  4. When and how SWAT can/will act
  5. Rules of Engagement
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3 minutes ago, bamf said:

There are tons of times where fast roping makes sense from a tactical perspective.  Some areas are just too tight to land a helicopter.  

Fast roping...  Hmmm...

 

http://steamcommunity.com/sharedfiles/filedetails/?id=713709341

https://forums.bistudio.com/forums/topic/192126-advanced-rappelling/

https://github.com/sethduda/AdvancedRappelling/

Edited by Bikstok
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8 minutes ago, bamf said:

There are tons of times where fast roping makes sense from a tactical perspective.  Some areas are just too tight to land a helicopter.  

Fast roping...  Hmmm...

I'm sorry i love those tight landings, i just think in any elevated area you're likely to be shot out.

 

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