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Energy Compound *working title no hate pls :(*


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I made this post a few months back, but it was just an idea then. Now, I've tweaked it a bit and I think it would be a good addition in 9.0.

 

CONCEPT

Essentially, it's a Rebel v. Rebel v. APD cartel. Upon holding it, the owners do not receive dirty money, but an increased paycheck and decreased prices for everything.

I suppose you could say that it's a constantly popped turf, that has a flag like a cartel.

 

APD FIGHTING

The majority of the time, the cartel is going to be Rebel v. Rebel, and only occasionally is it going to be fought by APD. In the case of the APD fighting the compound, all APD officers above the rank of LT online must agree on fighting it. If there is no LT+ online, than the cartel isn't to be fought. When the higher ranking officers agree, every online officer is required to respond to "bring the compound back." Upon getting there, a designated APD officer must set up at a small shed placed in the middle of the compound. The officer then must scroll wheel on a computer and sit within 20m of the computer for about 10-15 mins, until the hacking is done. Within this time, if the officer is killed or restrained, the restoration fails, similar to a bank. However, if the officers can defend the hacker, the compound is given to the APD. Rebels cannot retake the compound for another 30+ minutes

When held by the APD, all APD officers recieve a $300 paycheck every 5 minutes, and all prices for guns, gear and y-inventory are lowered by 10%.

If the compound comes under attack by rebels, all APD are required to respond at least once, but it only takes priority over prison breaks. If the APD remove all rebels from the capture area, they are able to begin hacking to take it back, and if a rebel comes back into the capture point, it cancels all hacking. The length of the hack is dependent on how far the capture has gone.

 

REBEL FIGHTING

Fighting the compound as a rebel is exactly like every cartel.

When a gang holds the compound, every online member of the gang receives an increased paycheck dependent on however many players are online. For example, if 10 players are online, the online gang members will all receive a $200 paycheck, and if 100 players are online, online gang members will receive a $500 paycheck.

Upon capturing the cartel, it cannot be recaptured for another $30+ minutes.

 

LOCATIONS

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Between meth and rodo

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northwest corner of the map

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arms island

 

if i get 1 like i will eat a cactus

Edited by Glass of Water
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an increased paycheck and decreased prices for everything

Increased paycheck or reduced prices. Can't be both. Wouldn't make any sense. Give one reward instead of splitting that one reward in to two different things that accomplish the same thing.

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In the case of the APD fighting the compound, all APD officers above the rank of LT online must agree on fighting it. If there is no LT+ online, than the cartel isn't to be fought.

If they were more active, sure. A lot of Lieutenants are not active enough for this to be viable.

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When the higher ranking officers agree, every online officer is required to respond to "bring the compound back."

It's already required to attend the federal reserve, bank of altis, and prison break. Requiring even more combat is just going to deter people who don't like combat. That, and it promotes a shoot first, ask questions later mentality.

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a designated APD officer must set up at a small shed placed in the middle of the compound. The officer then must scroll wheel on a computer and sit within 20m of the computer for about 10-15 mins, until the hacking is done. Within this time, if the officer is killed or restrained, the restoration fails, similar to a bank. However, if the officers can defend the hacker, the compound is given to the APD. Rebels cannot retake the compound for another 30+ minutes

What kind of shed? One that rebels can easily penetrate through with their extremely large arsenal of 7.62 rifles? What about the ifrits and .50 cals they can just bum-rush the "shed" with? Requiring the officer to hack it for 10+ minutes as well? For real?

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if 100 players are online, online gang members will receive a $500 paycheck.

Already seems more complicating than necessary requiring 100 players to be online.

100 players is the cap. There are constantly people disconnecting/reconnecting.You would never get a $500 paycheck.

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44 minutes ago, Samperino said:

If they were more active, sure. A lot of Lieutenants are not active enough for this to be viable.

its supposed to be an incentive for more higherups to play, and it's also a rebel v rebel cartel

1 hour ago, Samperino said:

It's already required to attend the federal reserve, bank of altis, and prison break. Requiring even more combat is just going to deter people who don't like combat. That, and it promotes a shoot first, ask questions later mentality.

People who don't like fighting shouldn't be playing a mil sim.

1 hour ago, Samperino said:

What kind of shed? One that rebels can easily penetrate through with their extremely large arsenal of 7.62 rifles? What about the ifrits and .50 cals they can just bum-rush the "shed" with? Requiring the officer to hack it for 10+ minutes as well? For real?

Yes the shed can be penetrated by 7.62 rifles, but the idea is that the rebels shouldn't be getting to that area. If an Lt+ is on, chances are there is at least 10+ officers on. And if there is an lt+ on they also have striders AND hunters. .50 cals are ez to snipe. ALSO, if officers are required to attend, there could be SWAT.

 

1 hour ago, Samperino said:

Already seems more complicating than necessary requiring 100 players to be online.

100 players is the cap. There are constantly people disconnecting/reconnecting.You would never get a $500 paycheck.

It doesn't require 100+ players to be on. Pay is simply based off of how many people are on. Like if 95 people are on, you get a $460 paycheck.

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