Google™ Posted August 13, 2017 Report Share Posted August 13, 2017 Make it so you can buy splints at the police HQ please @Gnashes @bamf Ricegum, bum41, Joe (StealthProxy) and 7 others like this Link to comment
conthegodoffire Posted August 13, 2017 Report Share Posted August 13, 2017 Bloodbags too please Sandwich, Vhantom, Hanzo/Dirty Scrubz and 2 others like this Link to comment
Glass of Water Posted August 13, 2017 Report Share Posted August 13, 2017 lets just do medical at rebel then too Friedhelm Winter, BluDni, • B A R K I N • and 2 others like this Link to comment
Hanzo/Dirty Scrubz Posted August 13, 2017 Report Share Posted August 13, 2017 33 minutes ago, Glass of Water said: lets just do medical at rebel then too It's not the same thing because rebels have to go into a city if they're wanted to get something they need. APD patrols the city regardless + saves their Y inventory so its more a hassle than anything else. Google™ and Vhantom like this Link to comment
Google™ Posted August 13, 2017 Author Report Share Posted August 13, 2017 14 minutes ago, Hanzo/Dirty Scrubz said: It's not the same thing because rebels have to go into a city if they're wanted to get something they need. APD patrols the city regardless + saves their Y inventory so its more a hassle than anything else. +1 Link to comment
Midamaru Posted August 13, 2017 Report Share Posted August 13, 2017 38 minutes ago, Hanzo/Dirty Scrubz said: It's not the same thing because rebels have to go into a city if they're wanted to get something they need. APD patrols the city regardless + saves their Y inventory so its more a hassle than anything else. So because the APD is lazy we need our developer to put some time into making medical available at headquarters? I don't think it's a necessary change at all but i wouldn't be against it either. Silver-Spy and Paul Blart like this Link to comment
Google™ Posted August 13, 2017 Author Report Share Posted August 13, 2017 Just now, Midamaru said: So because the APD is lazy we need our developer to put some time into making medical available at headquarters? I don't think it's a necessary change at all but i wouldn't be against it either. I get my legs broken at Pyrgos HQ because of a VDMer... This interrupts my roleplay experience, please fix. I would rather keep on roleplaying than to just stop to just get a splint. Link to comment
Midamaru Posted August 13, 2017 Report Share Posted August 13, 2017 Just now, Google™ said: I get my legs broken at Pyrgos HQ because of a VDMer... This interrupts my roleplay experience, please fix. I would rather keep on roleplaying than to just stop to just get a splint. Your roleplay sucks if you splint broken legs and walk on them, go suggest a wheelchair instead. Google™, PeytonCx, Steve and 1 other like this Link to comment
Smee Posted August 13, 2017 Report Share Posted August 13, 2017 (edited) It gets to the point where you can fully gear at rebel and Skiptracer, If anything remove all medical stuff ( painkillers and adrenaline shots and keep them at medical ) This will have rebels to go into cities to get there medical shit... Edited August 13, 2017 by Smee Link to comment
Shane McCoy Posted August 13, 2017 Report Share Posted August 13, 2017 Just don't get ran over, easy fix. Next Kettles and Xehons like this Link to comment
Xehons Posted August 13, 2017 Report Share Posted August 13, 2017 3 hours ago, Smee said: It gets to the point where you can fully gear at rebel and Skiptracer, If anything remove all medical stuff ( painkillers and adrenaline shots and keep them at medical ) This will have rebels to go into cities to get there medical shit... Why make everything hard? Link to comment
Cassettes Posted August 13, 2017 Report Share Posted August 13, 2017 Unless you'll do it for rebel outpost and Skip Tracer as well then no 6 hours ago, Hanzo/Dirty Scrubz said: It's not the same thing because rebels have to go into a city if they're wanted to get something they need. APD patrols the city regardless + saves their Y inventory so its more a hassle than anything else. You're not serious are you? Towns are the only place where all three factions meet and interact. Not everything will be done for cops convenience. Cops have to go to town. Rebels have to go to town. Medics have to go to town. Its a point of balance. Aether, Silver-Spy and Bersabee like this Link to comment
Matt_ Posted August 14, 2017 Report Share Posted August 14, 2017 23 hours ago, Google™ said: Make it so you can buy splints at the police HQ please @Gnashes @bamf 23 hours ago, conthegodoffire said: Bloodbags too please +1 - Please implement this. Link to comment
James Anderson Posted August 14, 2017 Report Share Posted August 14, 2017 Honestly having the ability to buy Medical at HQs would be useful and easy to add in, it will not affect interaction between the APD-Civs-Rebels at all, we patrol the cities regardless, it would be also nice if we could add Tactical Bacon in police hq. Medical should be available at HQs anyway. +1 Link to comment
James Anderson Posted August 14, 2017 Report Share Posted August 14, 2017 16 hours ago, Cassettes said: Not everything will be done for cops convenience. Civ/Rebels get way more attention and things changed than the APD, hell we are still rocking the same uniforms and vehicles from years ago.. This is really not a big thing. Link to comment
Manolo Posted August 14, 2017 Report Share Posted August 14, 2017 thats why I keep all the items I need in my house crate...takes like 5 mins spawn in bambie go to hospital by 4 defibs tons of pain killers and bloodbags.. This way when Im wanted I just go to my house to get the shit! Google™ likes this Link to comment
Google™ Posted August 14, 2017 Author Report Share Posted August 14, 2017 8 hours ago, Manolo said: thats why I keep all the items I need in my house crate...takes like 5 mins spawn in bambie go to hospital by 4 defibs tons of pain killers and bloodbags.. This way when Im wanted I just go to my house to get the shit! I do the same thing while on civ Ricegum and Manolo like this Link to comment
Cliff. Posted August 15, 2017 Report Share Posted August 15, 2017 +1 to this. Whatever saves my lazy ass a trip lol. Google™ likes this Link to comment
hamsham12 Posted August 15, 2017 Report Share Posted August 15, 2017 (edited) 15 hours ago, James.Anderson said: Civ/Rebels get way more attention and things changed than the APD, hell we are still rocking the same uniforms and vehicles from years ago.. This is really not a big thing. So are rebels, lmao. Let's not forget all police HQ's (with HW patrol as exception) are within ~2km of a medic. Let's not forgot a standard cop loadout, with lethals, tracers, flashbangs, etc, is around 3k. (LT's/UC are exceptions and can exceed 10k). So on top of us paying 10x more than the average cop load-out, we now would have to go to town every time just to get medical supplies, but cops can spawn and get them there, seems a bit lopsided. If it's not really a big thing let's just leave it the way it is, I'm all for adding splints to the HQ just for all the retards the APD have to deal with on an hourly basis, however cops should be required to go to towns to buy medical, just like civs. As for rebels, the distance between Pyrgos and Pyrgos rebel is ~8km. Donor Town to Donor Rebel ~3km. Athira to Athira HQ ~4km. At the end of the day not everything can be handed to cops, let's let the devs develop actual content for both Civs & Cops rather than worry about senseless things such as medical's at HQ because cops are lazy. Edited August 15, 2017 by hamsham12 Rake likes this Link to comment
Google™ Posted August 15, 2017 Author Report Share Posted August 15, 2017 4 minutes ago, hamsham12 said: So are rebels, lmao. Let's not forget all police HQ's (with HW patrol as exception) are within ~2km of a medic. Let's not forgot a standard cop loadout, with lethals, tracers, flashbangs, etc, is around 3k. (LT's/UC are exceptions and can exceed 10k). So on top of us paying 15x more than the average cop load-out, we now would have to go to town every time just to get medical supplies, but cops can spawn and get them there, seems a bit lopsided. If it's not really a big thing let's just leave it the way it is, I'm all for adding splints to the HQ just for all the retards the APD have to deal with on an hourly basis, however cops should be required to go to towns to buy medical, just like civs. As for rebels, the distance between Pyrgos and Pyrgos rebel is ~8km. Donor Town to Donor Rebel ~3km. Athira to Athira HQ ~4km. At the end of the day not everything can be handed to cops, let's let the devs develop actual content for both Civs & Cops rather than worry about senseless things such as medical's at HQ because cops are lazy. They can remove pain killers I don't care I just need splints Ricegum likes this Link to comment
hamsham12 Posted August 15, 2017 Report Share Posted August 15, 2017 Just now, Google™ said: They can remove pain killers I don't care I just need splints No they should keep PK's but just add splints as well. They also should add a "medical assistance" button at HQ. Link to comment
Google™ Posted August 15, 2017 Author Report Share Posted August 15, 2017 41 minutes ago, hamsham12 said: No they should keep PK's but just add splints as well. They also should add a "medical assistance" button at HQ. +1 Ricegum likes this Link to comment
Buck Posted August 15, 2017 Report Share Posted August 15, 2017 Yes pls give us a medic shop at HQ Link to comment
Cassettes Posted August 15, 2017 Report Share Posted August 15, 2017 On 8/14/2017 at 5:41 AM, James.Anderson said: Civ/Rebels get way more attention and things changed than the APD, hell we are still rocking the same uniforms and vehicles from years ago.. This is really not a big thing. It is a big thing, it's an advantage, just cause there hasn't been anything new for cops doesn't mean they should get an advantage lol Link to comment
Matt_ Posted August 16, 2017 Report Share Posted August 16, 2017 20 hours ago, Cassettes said: It is a big thing, it's an advantage, just cause there hasn't been anything new for cops doesn't mean they should get an advantage lol It's really not an advantage when I have unlimited blood bags, splints and pain killers when I'm playing medic as a uniformed cop. It's more of a convenience thing and is part of gearing up - something that would be nice for constables and when I'm playing undercover. Link to comment
Cassettes Posted August 17, 2017 Report Share Posted August 17, 2017 (edited) 4 hours ago, Matt_ said: It's really not an advantage when I have unlimited blood bags, splints and pain killers when I'm playing medic as a uniformed cop. It's more of a convenience thing and is part of gearing up - something that would be nice for constables and when I'm playing undercover. Convenience is an advantage, the time you're spending getting those meds could've been just the right amount of time little Fred needed to leave the coke field etc, many scenarios. Imagine the "convenience" Rebels would have if they could sell dirty money at Turfs instead of only at Rebel. Also that would make cops less likely to go into the city and make money instead, don't you think everyone would like that convenience? So it needs to be done for all factions not just cops. Edited August 17, 2017 by Cassettes Link to comment
Google™ Posted October 16, 2017 Author Report Share Posted October 16, 2017 Bumperino Cliff. likes this Link to comment
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