BlackShot Posted August 19, 2017 Report Share Posted August 19, 2017 (edited) On 17/08/2017 at 11:46 PM, Skyyy said: Does this mean when I re-arm my wipeout/other jets it will come with the laser marker now instead of getting rid of it? On 18/08/2017 at 0:22 AM, BlackShot said: Are you sure you weren't moving it before repairing was 100% complete? This's happened to me once when I moved my jet an inch before repairing was indeed complete. I could confirm it now. Seems like when you pull your jet straight from the garage and go rearm it, laser marker gets removed and doesn't get added back. If you store your jet and pull it back out, laser marker will be there, but jet ammo will be at 50% for every single weapon type - as it should be. Edited August 19, 2017 by BlackShot Mr. Linux likes this Link to comment
ExtremoPK Posted August 19, 2017 Report Share Posted August 19, 2017 Nice! !!!!!! Mr. Linux likes this Link to comment
Fesas River Posted August 20, 2017 Report Share Posted August 20, 2017 (edited) These people who do nothing else but sit AFK for money throughout the entire match is becoming a real issue with team balancing. Currently, It´s 42 against 38 however, maybe only 20 or so people actually are playing the rest are just there to AFK and make money. I would say the majority of the people shown in the screenshot were afking for over an hour. Some of these people have been AFK since the restart. @Leady @bamf Spoiler Edited August 20, 2017 by Fesas River Link to comment
Sheriff Rick Grimes Posted August 20, 2017 Report Share Posted August 20, 2017 Just now, Fesas River said: These people who do nothing else but sit AFK for money throughout the entire match is becoming a real issue with team balancing. Currently, It´s 42 against 38 however, maybe only 20 or so people actually are playing the rest are just there to AFK and make money. I play until the enemy team has air superiority. Really no point in playing if I can't pull armor, can't restore objectives and the AA we're given can't even shoot down jets. Link to comment
Sheriff Rick Grimes Posted August 20, 2017 Report Share Posted August 20, 2017 @bamf @Gnashes when will we see another strife patch? And will anything be done to jets? Link to comment
bamf Posted August 21, 2017 Author Report Share Posted August 21, 2017 18 hours ago, Sheriff Rick Grimes said: @bamf @Gnashes when will we see another strife patch? And will anything be done to jets? Strife is on Malden currently. #NoJets FudgeR, bum41, Kernikov and 4 others like this Link to comment
Tusken Raider Posted August 21, 2017 Report Share Posted August 21, 2017 Just now, bamf said: Strife is on Malden currently. #NoJets Can you look at my pm? Link to comment
Chewbacca Posted August 21, 2017 Report Share Posted August 21, 2017 36 minutes ago, bamf said: Strife is on Malden currently. #NoJets I want my money back then. 7x WIP 3x Neophones Link to comment
HomeTrlx Posted August 21, 2017 Report Share Posted August 21, 2017 1 hour ago, bamf said: Strife is on Malden currently. #NoJets remove tanks they are op af. Thank you. Link to comment
ChicoXL Posted August 21, 2017 Report Share Posted August 21, 2017 Just now, HomeTrlx said: remove tanks they are op af. Thank you. Buy a tank Thank you Link to comment
Chewbacca Posted August 21, 2017 Report Share Posted August 21, 2017 Removing jets is not strife anymore.... Defragments likes this Link to comment
salty.connor Posted August 21, 2017 Report Share Posted August 21, 2017 (edited) 1 hour ago, bamf said: Strife is on Malden currently. #NoJets so can i get comp for my 2 jets or does it rotate Edited August 21, 2017 by SampleText Link to comment
ChicoXL Posted August 21, 2017 Report Share Posted August 21, 2017 Just now, SampleText said: so can i get comp for my 2 jets or does it rotate Seeming that he said currently means tanoa will be back why would you get comp. Link to comment
salty.connor Posted August 21, 2017 Report Share Posted August 21, 2017 Just now, ChicoXL said: Seeming that he said currently means tanoa will be back why would you get comp. seeing that i didnt see that okay Link to comment
Sheriff Rick Grimes Posted August 21, 2017 Report Share Posted August 21, 2017 23 minutes ago, HomeTrlx said: remove tanks they are op af. Thank you. You're just really bad Link to comment
HomeTrlx Posted August 21, 2017 Report Share Posted August 21, 2017 Just now, Sheriff Rick Grimes said: You're just really bad Dont make yourself look bad. Link to comment
Sheriff Rick Grimes Posted August 21, 2017 Report Share Posted August 21, 2017 Just now, HomeTrlx said: Dont make yourself look bad. Wheres your jet???????????? Please use a helicopter on Malden and let me shoot you down Link to comment
HomeTrlx Posted August 21, 2017 Report Share Posted August 21, 2017 Just now, Sheriff Rick Grimes said: Wheres your jet???????????? Please use a helicopter on Malden and let me shoot you down LOL. you are mentally retarded. Go get a rope thanks Link to comment
Nightfury Posted August 21, 2017 Report Share Posted August 21, 2017 giving money to other players doesnt work @bamf Link to comment
Seán That Irish Guy Posted August 21, 2017 Report Share Posted August 21, 2017 (edited) So i guess malden wasnt addressed in the down time at all then? The op-for spawn in the ocean is still broke you can only buy vehicles cant pull or re-arm, you can still base rape with mortars and tanks, some capture points wont allow you to pull vehicles when you own it, cant re-arm UAV's, blu-for UAV's dont have a runway to take off. All these issue where brought up before it went offline the first time btw. Edited August 21, 2017 by Sean That Irish Guy Link to comment
Sheriff Rick Grimes Posted August 21, 2017 Report Share Posted August 21, 2017 22 minutes ago, Sean That Irish Guy said: So i guess malden wasnt addressed in the down time at all then? The op-for spawn in the ocean is still broke you can only buy vehicles cant pull or re-arm, you can still base rape with mortars and tanks, some capture points wont allow you to pull vehicles when you own it, cant re-arm UAV's, blu-for UAV's dont have a runway to take off. All these issue where brought up before it went offline the first time btw. The mortors are a problem. However tanks can be taken down easily with AT rockets and Static AT launchers. Even HE rockets can disable the turret and tracks on a tank. 100% agree on the other problems Link to comment
bamf Posted August 21, 2017 Author Report Share Posted August 21, 2017 36 minutes ago, Sean That Irish Guy said: So i guess malden wasnt addressed in the down time at all then? The op-for spawn in the ocean is still broke you can only buy vehicles cant pull or re-arm, you can still base rape with mortars and tanks, some capture points wont allow you to pull vehicles when you own it, cant re-arm UAV's, blu-for UAV's dont have a runway to take off. All these issue where brought up before it went offline the first time btw. Just added the rearm to the opfor water spawn in the editor. Which specific spawn points will not let you pull vehicles? Which UAVs are not re-arming properly? I'll add them to the whitelist (should be the same as the Tanoa list, so they should work). Not sure what to do about the Blu-For UAV launch point. It really needs an actual runway. Perhaps I can build a bridge like I did on Altis and we can just use that/ Link to comment
Tusken Raider Posted August 21, 2017 Report Share Posted August 21, 2017 Just now, bamf said: Just added the rearm to the opfor water spawn in the editor. Which specific spawn points will not let you pull vehicles? Which UAVs are not re-arming properly? I'll add them to the whitelist (should be the same as the Tanoa list, so they should work). Not sure what to do about the Blu-For UAV launch point. It really needs an actual runway. Perhaps I can build a bridge like I did on Altis and we can just use that/ Why do a stealth patch with a full server? Link to comment
bamf Posted August 21, 2017 Author Report Share Posted August 21, 2017 Just now, Tusken Raider said: Why do a stealth patch with a full server? I haven't patched anything yet. Link to comment
Zorrak Posted August 21, 2017 Report Share Posted August 21, 2017 @bamf all drones dont rearm. probably has something to do with that its NPC in the vehicle not actual players, so it doesnt detect it as a rearm? Link to comment
Tusken Raider Posted August 21, 2017 Report Share Posted August 21, 2017 Just now, bamf said: I haven't patched anything yet. Not 30 sec before you posted a good chunk of the server got kicked. Link to comment
bamf Posted August 21, 2017 Author Report Share Posted August 21, 2017 Just now, Tusken Raider said: Not 30 sec before you posted a good chunk of the server got kicked. If I patch, the server would have to go all the way down. I'm just sitting in the editor ATM. I'll post hotfix notes when we actually patch... bum41 likes this Link to comment
Seán That Irish Guy Posted August 21, 2017 Report Share Posted August 21, 2017 27 minutes ago, bamf said: Just added the rearm to the opfor water spawn in the editor. Which specific spawn points will not let you pull vehicles? Which UAVs are not re-arming properly? I'll add them to the whitelist (should be the same as the Tanoa list, so they should work). Not sure what to do about the Blu-For UAV launch point. It really needs an actual runway. Perhaps I can build a bridge like I did on Altis and we can just use that/ Great Its one of the bunker ones from what i remember. It was on a hill. (not that helpul i know but i was there once and left and still getting use to malden.) I know blu-for ones dont at all havent bought a op-for one as of yet but i would check both. A custom runway would have to be built REALLY well as one little bump and 40k down the drain. Also i think a consideration to remove rotor lib is needed just due to the fact that trying to combat and sort of lockon can be pretty impossible. Only for Malden not Tanao Not sure if you've seen this either yet but some good QoL suggestions and fixes here: Link to comment
bamf Posted August 21, 2017 Author Report Share Posted August 21, 2017 How does this look for a runway? It's a bridge (like I did in Pyrgos), except I've fixed the texture flickering. It's completely flat (since it's done via script). BlackShot likes this Link to comment
Scott Posted August 21, 2017 Report Share Posted August 21, 2017 Just now, bamf said: How does this look for a runway? It's a bridge (like I did in Pyrgos), except I've fixed the texture flickering. It's completely flat (since it's done via script). Knowing arma, I would never trust driving over than in anything, much less a plane. Witz and JaeJae like this Link to comment
Fesas River Posted August 21, 2017 Report Share Posted August 21, 2017 (edited) @bamf I want to drive a car on it with full speed and see how far I can come. Edited August 21, 2017 by Fesas River Link to comment
bamf Posted August 21, 2017 Author Report Share Posted August 21, 2017 14 minutes ago, Scott said: Knowing arma, I would never trust driving over than in anything, much less a plane. I took a plane off and landed there. It should be fine. Right? Heh Scott likes this Link to comment
Ronald Posted August 21, 2017 Report Share Posted August 21, 2017 44 minutes ago, frantic said: Can we keep it on Malden for like a week This, or put it on a rotation for those who like jets Link to comment
Sheriff Rick Grimes Posted August 21, 2017 Report Share Posted August 21, 2017 53 minutes ago, Sean That Irish Guy said: Also i think a consideration to remove rotor lib is needed just due to the fact that trying to combat and sort of lockon can be pretty impossible. Only for Malden not Tanao 4 Should just remove stress damage and then rotorlib is fine Link to comment
bamf Posted August 21, 2017 Author Report Share Posted August 21, 2017 31 minutes ago, Sheriff Rick Grimes said: Should just remove stress damage and then rotorlib is fine Stress Damage isn't enabled on Strife, just for the Taru on life... Link to comment
Sheriff Rick Grimes Posted August 21, 2017 Report Share Posted August 21, 2017 Just now, bamf said: Stress Damage isn't enabled on Strife, just for the Taru on life... Is this new? it was before Link to comment
JIMBO Posted August 21, 2017 Report Share Posted August 21, 2017 (edited) Add a map vote or smth so people can vote between tanoa/malden at the end of a war Edited August 21, 2017 by Jimbo TRYHARD likes this Link to comment
Seán That Irish Guy Posted August 21, 2017 Report Share Posted August 21, 2017 47 minutes ago, Sheriff Rick Grimes said: Should just remove stress damage and then rotorlib is fine Turn it off. Stress damage isnt forced just advanced flight mode. Link to comment
Brendon Smith Posted August 21, 2017 Report Share Posted August 21, 2017 (edited) 1 hour ago, bamf said: How does this look for a runway? It's a bridge (like I did in Pyrgos), except I've fixed the texture flickering. It's completely flat (since it's done via script). send me the file Ill test it. Edit: You may want to make it a little more wide on the sides so people who are aeronautical challenged can land on it Edited August 21, 2017 by Brendon Smith Thor... likes this Link to comment
Seán That Irish Guy Posted August 21, 2017 Report Share Posted August 21, 2017 1 hour ago, bamf said: How does this look for a runway? It's a bridge (like I did in Pyrgos), except I've fixed the texture flickering. It's completely flat (since it's done via script). Maybe 3 or 4 in a row side by side and test it to make sure UAV's can actually take off too. Also another problem is vehicles tend not to go back into your garage after restart ie. Helis, tanks, jets etc and just before the 30 min restart warning the server just mass kicks then corrects itself. Brendon Smith likes this Link to comment
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