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Should Rebel Loadouts Cost Less? [Community Feedback Poll]

Should Rebel Loadouts and vehicles Cost Less? [Community Feedback Poll]   114 members have voted

  1. 1. Should the cost of loadouts and rebel vehicles be lowered?

    • Yes, lower them a reasonable amount.
    • Leave prices the same, but remove taxes from rebel shops.
    • No, leave everything the same.

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48 posts in this topic

7 hours ago, Hanzo/Dirty Scrubz said:

Buddy of mine spent one night crafting guns and now he's got a few crates full of them. Why are people not taking advantage of this? Also, if anything, the governor should have to travel to rebel outposts to collect his taxes and then deposit it at the government building. This way if he raises it to 20%, he risks losing it all upon collection.

Also Destrah has a good point, get rid of armored vehicles and pilot coveralls and this will solve the problem of everyone wanting an MK1/MK18. Or better yet get rid of the MK1/MK18 along with armored vehicles and pilot coveralls. None of that should really be on a life server to begin with.

Wants to get rid of 7.62 and ifrit lmao nice meme

tryhardsqueaker and twistt like this

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On 9/16/2017 at 2:35 PM, Hanzo/Dirty Scrubz said:

Buddy of mine spent one night crafting guns and now he's got a few crates full of them. Why are people not taking advantage of this? Also, if anything, the governor should have to travel to rebel outposts to collect his taxes and then deposit it at the government building. This way if he raises it to 20%, he risks losing it all upon collection.

Also Destrah has a good point, get rid of armored vehicles and pilot coveralls and this will solve the problem of everyone wanting an MK1/MK18. Or better yet get rid of the MK1/MK18 along with armored vehicles and pilot coveralls. None of that should really be on a life server to begin with.

1) People don't want to have to go to some random shitter house in the middle of nowhere to fight. You can have 50 loadouts in a rodopoli house but 9/10 times they won't be touched for a cartel fight because nobody wants to wait for some retard to go to a turf to gear up and drive/fly back down.

2) In the scenario that this does work you would have to have full loadouts in the house OR the house somewhat near the southside of the map, donor, donor reb, etc otherwise you'd be spawning in a random house then have someone pick you up if you're not near a garage/dmv, then go to a rebel (you have to have the gun before you can buy the scopes cause its just like that)  then you can finally fight

Also the majority of people that complain about loadouts are people that fight cartels, so therefore having loadouts in your house wouldn't really apply to those who don't, and if they don't fight cartels they're not buying nearly the same amount of loadouts as someone who fights cartels unless they're monkeys who try fighting cops with mks in a 4 man group 20 times a day.

3) If they got rid of 7.62s, Pilots, and Armored Vehicles, asylum would literally go into the fucking ground. Nobody except for nobodies would want to fight cartels with fucking Qilins, Prowlers, and Katibas. Just wouldn't happen. 

Edited by twistt

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On 9/15/2017 at 9:50 PM, Destrah said:

Shewww, just remove armored vehicles and/or pilot coveralls (or BI could fix coveralls to where their armor rating is accurate). Then people would be more inclined to buy cheaper load outs.

 

100% agree on pilot coveralls.  They've ruined combat, not just for cartels either.  No way they go away though, it makes them too much money.

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Quit being broke and go farm so I can rob you and force you to quit this game! 

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On 9/15/2017 at 5:38 PM, !SKR99D said:

How to make gang life better

- Add that every 100 war points u get a prize

- Add more cartel locations

- Lower the price of guns and vehicles

- Make that if a gang owned all 4 of the cartels the dirty money is going to gang bank

- Find a new places for the bank and the fed

that`s my opinion 

+1

DosWolf likes this

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