Vanilla Coke Posted June 3, 2016 Report Share Posted June 3, 2016 2 hours ago, Killswitch said: @bamf I believe this was forgotten my potato is a turtle, and it ate my cats nan. +1 Link to comment
Smee Posted August 8, 2016 Report Share Posted August 8, 2016 On 6/2/2016 at 11:07 PM, Killswitch said: @bamf I believe this was forgotten Half a year later, Just got me thinking why this thread still Pinned Haych and HardyBxoxo like this Link to comment
C0NN0R Posted August 9, 2016 Report Share Posted August 9, 2016 3 hours ago, Smee said: Half a year later, Just got me thinking why this thread still Pinned Link to comment
Killswitch Posted August 9, 2016 Author Report Share Posted August 9, 2016 Priorities I guess Link to comment
Huan Lee Posted August 10, 2016 Report Share Posted August 10, 2016 I think the lighthouse looking off into oil cartel would be a wonderfully wonderful wongs like arms dealer. Like the bank it has a light house, Like arms it has a 70k, and it has some nice spots to offend and defend it from. Of course you will have to deal with the 4 people that own it on every server, but give them something nice in compensation Link to comment
Haych Posted August 10, 2016 Report Share Posted August 10, 2016 Its been nearly 7 months since a handful of Locations where suggested and non of them was added/trialed. Instead we got a house cap in the middle of the forest that no one touched. Heres some locations that can possibly be made into fun fighting spots with some slight modifications in the Editor. Link to comment
bamf Posted August 11, 2016 Report Share Posted August 11, 2016 OK, let's talk about cartel locations. I'm looking at this right now in fact: For Arms, I'm thinking of adding back the house location (or something similar). Which spot would be more preferable: or Also, what about something in this area for Arms? The OG Arms is at the top of the picture, so this makes this South of there in Eginio: It's not the typical fight, but it is a location that is defensible - but overall the attacking force has a somewhat upper hand due to the elevations. Just a thought for something different. As for drug cartel spots. Has anyone ever given consideration to fighting here: That's a spot that I think has a lot of potential. It takes vehicles out of the equation, and would necessitate moving through the forest to the capture location. You can still land a helicopter in 1-2 spots, or do water drops at the edges to move in... Other spots from the thread I like (but are somewhat out of the way currently) are: Let's settle on what the community wants to try and see if we can get a few locations in this week's patch. Tiger likes this Link to comment
Tiger Posted August 11, 2016 Report Share Posted August 11, 2016 (edited) 6 minutes ago, bamf said: OK, let's talk about cartel locations. I'm looking at this right now in fact: For Arms, I'm thinking of adding back the house location (or something similar). Which spot would be more preferable: or Also, what about something in this area for Arms? The OG Arms is at the top of the picture, so this makes this South of there in Eginio: Let's settle on what the community wants to try and see if we can get a few locations in this week's patch. I like the sfaka area and the one below south windmills I think it would be some fun fights. Should have it on a test week though Edited August 11, 2016 by Tiger Link to comment
JIMBO Posted August 11, 2016 Report Share Posted August 11, 2016 7 minutes ago, bamf said: OK, let's talk about cartel locations. I'm looking at this right now in fact: For Arms, I'm thinking of adding back the house location (or something similar). Which spot would be more preferable: or Also, what about something in this area for Arms? The OG Arms is at the top of the picture, so this makes this South of there in Eginio: It's not the typical fight, but it is a location that is defensible - but overall the attacking force has a somewhat upper hand due to the elevations. Just a thought for something different. As for drug cartel spots. Has anyone ever given consideration to fighting here: That's a spot that I think has a lot of potential. It takes vehicles out of the equation, and would necessitate moving through the forest to the capture location. You can still land a helicopter in 1-2 spots, or do water drops at the edges to move in... Other spots from the thread I like (but are somewhat out of the way currently) are: Let's settle on what the community wants to try and see if we can get a few locations in this week's patch. A few good spots there, house cap probably being the most preferable for most people but there are some good potential caps in there, maybe add a few into rotation for a trial period and see how it goes. as for the island, I have fought there many times on past servers, never liked it once. VeNiiM, Corgi and Tiger like this Link to comment
Feenix Posted August 11, 2016 Report Share Posted August 11, 2016 (edited) There is a tower just across from herione cartel . Since you moved oil processing it would be the best for drug. Will provide a ss later. Edited August 11, 2016 by Feenix Link to comment
VeNiiM Posted August 11, 2016 Report Share Posted August 11, 2016 (edited) What about the military outpost by sofia? currently ghost is the only one on that side of the map. Also the old one that you guys took out on the top left side of the map. Edited August 11, 2016 by VeNiiM Link to comment
bamf Posted August 11, 2016 Report Share Posted August 11, 2016 4 minutes ago, Feenix said: There is a tower just across from herione cartel . Since you moved oil processing it would be the best for drug. Will provide a ss later. I know the one you're talking about. Don't we want to move away from large military towers though? Frizzy likes this Link to comment
JIMBO Posted August 11, 2016 Report Share Posted August 11, 2016 2 minutes ago, bamf said: I know the one you're talking about. Don't we want to move away from large military towers though? meh, adds an objective, something to take control of, but the area he is on about is pretty aids imo, was a rebel outpost on my previous server, tower sees everything Link to comment
Corgi Posted August 11, 2016 Report Share Posted August 11, 2016 Maybe try to find some new locations between cocaine castle and Wongs, not like the last one we had in that area, that area is kind of barren in regards to content. Link to comment
VeNiiM Posted August 11, 2016 Report Share Posted August 11, 2016 7 minutes ago, Tom said: Here is a nice new spot of wongs or drug cartel maybe? It is pretty even both sides, This looks like it would be a pretty cool spot to fight at Link to comment
Corgi Posted August 11, 2016 Report Share Posted August 11, 2016 8 minutes ago, Tom said: Here is a nice new spot of wongs or drug cartel maybe? It is pretty even both sides, Looks like a good place to fight besides the large number of houses, might result in people locking themselves in houses ect. w/o tweaking. Link to comment
Shameless Posted August 11, 2016 Report Share Posted August 11, 2016 12 minutes ago, Tom said: Here is a nice new spot of wongs or drug cartel maybe? It is pretty even both sides, Or add any of this spots for drug / wongs / arms. +1 to all of them! Link to comment
JIMBO Posted August 11, 2016 Report Share Posted August 11, 2016 Found a great spot for arms dealer It's located east of OG arms Tye, Tiger and william like this Link to comment
JIMBO Posted August 11, 2016 Report Share Posted August 11, 2016 With how easy the editor is to use now @bamfit'd be pretty easy to find a balanced spot and add to it, add deer stands/pillboxes etc Link to comment
Shameless Posted August 11, 2016 Report Share Posted August 11, 2016 6 minutes ago, Jimbo! said: Found a great spot for arms dealer It's located east of OG arms @Feenix where you sniped storm from 1.1k away Link to comment
Tye Posted August 13, 2016 Report Share Posted August 13, 2016 On 8/11/2016 at 0:49 PM, Jimbo! said: Found a great spot for arms dealer It's located east of OG arms East arms was a lot fun. Link to comment
Vanilla Coke Posted August 13, 2016 Report Share Posted August 13, 2016 On 8/11/2016 at 0:19 PM, bamf said: I know the one you're talking about. Don't we want to move away from large military towers though? I think big towers are the shit. Add East Arms back, I think we should give some of the new gangs a chance to feel what it's like to fight it. I messed with this in Editor, was pretty cool. Link to comment
JIMBO Posted August 19, 2016 Report Share Posted August 19, 2016 Honestly @bamf, after looking around Sfaka, it's actually a really balanced place to fight, the surrounding walls are not penetrable, has 3 solid buildings for cover, 1 metal shed, plenty of rocks, people will disagree because of the windmills above it, but they don't actually see too much without exposing themselves quite the bit, only downside is the 120k being owned on most if not all servers, can be pushed without an ifrit too from most sides. Haych, Tiger and Chau like this Link to comment
bamf Posted August 20, 2016 Report Share Posted August 20, 2016 On August 19, 2016 at 7:28 AM, Jimbo! said: Honestly @bamf, after looking around Sfaka, it's actually a really balanced place to fight, the surrounding walls are not penetrable, has 3 solid buildings for cover, 1 metal shed, plenty of rocks, people will disagree because of the windmills above it, but they don't actually see too much without exposing themselves quite the bit, only downside is the 120k being owned on most if not all servers, can be pushed without an ifrit too from most sides. Again, that's what the changes this week were meant to allow - places like Sfaka. Maybe I'll slip that one in now that the housing fix near cartels is in place. While we are at it, what distances seem right to everyone in terms of spawning and crates from an active cartel location? Link to comment
JIMBO Posted August 20, 2016 Report Share Posted August 20, 2016 Just now, bamf said: Again, that's what the changes this week were meant to allow - places like Sfaka. Maybe I'll slip that one in now that the housing fix near cartels is in place. While we are at it, what distances seem right to everyone in terms of spawning and crates from an active cartel location? 600m is still quite the run, 400 and under I deem unfair, houses this close cost a lot of money, don't make the crates despawn, make it so you cannot spawn there, so the house you rightfully paid for is not rendered absolutely useless. Wang Liqin likes this Link to comment
bamf Posted August 20, 2016 Report Share Posted August 20, 2016 35 minutes ago, Jimbo! said: 600m is still quite the run, 400 and under I deem unfair, houses this close cost a lot of money, don't make the crates despawn, make it so you cannot spawn there, so the house you rightfully paid for is not rendered absolutely useless. You realize it's only "useless" while the flag is in specific spots right? We can probably tweak it to something like: Spawning - 5/600m Crates - 400m House locking 400m JIMBO likes this Link to comment
JIMBO Posted August 20, 2016 Report Share Posted August 20, 2016 1 minute ago, bamf said: We can probably tweak it to something like: Spawning - 5/600m Crates - 400m House locking 400m Sounds great, will anything like this be done with turfs? Who ever owns houses watching the flag wins the cap pretty much, who ever respawns first. explicit likes this Link to comment
Midamaru Posted August 20, 2016 Report Share Posted August 20, 2016 4 minutes ago, bamf said: You realize it's only "useless" while the flag is in specific spots right? We can probably tweak it to something like: Spawning - 5/600m Crates - 400m House locking 400m Dunno if this was taken into consideration but if i had a house 600m away from a cartel with crates. That's the perfect distance to start off and snipe people, or pick a direction to push into. Houses nearby a cartel will always be very valuable and usefull as they are the quickest way to get back to an important fight. If not a house at 600m, it will be a shed at 1.2km or something. Link to comment
Wang Liqin Posted August 20, 2016 Report Share Posted August 20, 2016 (edited) 43 minutes ago, bamf said: You realize it's only "useless" while the flag is in specific spots right? We can probably tweak it to something like: Spawning - 5/600m Crates - 400m House locking 400m It should still just be once the cartel is contested etc you cannot spawn there. If the person is able to drive to their house while the cartel is near then they should be able to use it. I get your point that you want to move cartels into more populated areas but on Arms Island there are like 3 houses that are within this range so there are only a small amount of people who paid ALOT of money for the house can use them. EDIT: and yes i am saying this because I own arms dealer houses. One of my houses are rendered completely useless 50% of the time. Edited August 20, 2016 by Wang Liqin Gatorade, Budbringer, Tiger and 3 others like this Link to comment
Feenix Posted August 20, 2016 Report Share Posted August 20, 2016 Listen to wang @bamf. Make it to where the cartel is contested u can't spawn there kinda like how the turf goes red Link to comment
bamf Posted August 25, 2016 Report Share Posted August 25, 2016 How are the new cartel locations? Any tweaks that need to be done? Link to comment
JIMBO Posted August 25, 2016 Report Share Posted August 25, 2016 2 minutes ago, bamf said: How are the new cartel locations? Any tweaks that need to be done? Wongs construction seems pretty cool and good to fight at besides that area I showed you, not sure if you fixed that already but if so then +1 for that. You did good bamf, you made all cartels worth fighting for, no one would give a shit about defending oil cartel/wongs before, now it's a viable place to fight and hold. The last few updates have been great, good job. Gatorade likes this Link to comment
Gatorade Posted September 18, 2016 Report Share Posted September 18, 2016 (edited) Good stuff @bamf. Can't complain about anything . Cocaine castle is still aids but it's grand fathered in Edited September 18, 2016 by Sugarfoot Link to comment
Vanilla Coke Posted September 30, 2016 Report Share Posted September 30, 2016 Hey guys, let's discuss some cartel locations. Link to comment
Widsyy Posted October 20, 2016 Report Share Posted October 20, 2016 get rid of sfaka? dog. likes this Link to comment
JIMBO Posted October 20, 2016 Report Share Posted October 20, 2016 (edited) 18 minutes ago, Widsyy said: get rid of sfaka? Sfaka would be a good place to fight if people actually played the cap, when the cap is sfaka the fight is every hill surrounding within 4km ._. Edited October 20, 2016 by Jimbo Widsyy likes this Link to comment
Vanilla Coke Posted November 13, 2016 Report Share Posted November 13, 2016 and here we are, half a year later, with Cocaine Castle in the rotation. bunni, they took the name eazy and Tiger like this Link to comment
Bikstok Posted November 19, 2016 Report Share Posted November 19, 2016 On 13/11/2016 at 1:46 AM, Vanilla Coke said: and here we are, half a year later, with Cocaine Castle in the rotation. At least they moved the cap away from castle. Still a bad location though.. Vanilla Coke likes this Link to comment
.Sean Posted November 28, 2016 Report Share Posted November 28, 2016 Remove cocaine castle give us back meth house ty Link to comment
Huan Lee Posted November 28, 2016 Report Share Posted November 28, 2016 7 hours ago, House. said: Remove cocaine castle give us back meth house ty Meth house was cancerous Link to comment
Recommended Posts