Treeherder Posted December 24, 2017 Report Share Posted December 24, 2017 Here's my gift to you all. Hopefully some admins will spawn it. Spoiler KK_fnc_vectorDirAndUpRelative = { private ["_o1","_o2","_v"]; _o1 = _this select 0; _o2 = _this select 1; _v = _o2 worldToModelVisual [0,0,0]; [ _o2 worldToModelVisual vectorDirVisual _o1 vectorDiff _v, _o2 worldToModelVisual vectorUpVisual _o1 vectorDiff _v ] }; KK_fnc_attachToRelative = { private ["_o","_v"]; _o = _this select 0; _v = _this call KK_fnc_vectorDirAndUpRelative; _o attachTo [_this select 1]; _o setVectorDirAndUp _v; }; tree_fnc_paint = { [] spawn { { _r = floor(random 3); _c = ["#(argb,8,8,3)color(1,0,0,1)","#(argb,8,8,3)color(0,1,0,1)","#(argb,8,8,3)color(0,0,1,1)"]; _string = _c select _r; _x setObjectTextureGlobal[0,_string]; } forEach tree_boxes; sleep 60; }; }; tree_fnc_moveTree = { tree_lightPos = []; tree_plantAction = player addAction["<t color='#00ff22'><t size='3'> Plant Tree!</t>",{ detach tree_tree; {tree_lightPos pushBack getPosASL _x; _x enableSimulation true;} forEach tree_lights; [] spawn{_count = 0; sleep 1; {_x setPosASL (tree_lightPos select _count); _count = _count + 1; _x enableSimulation false;} forEach tree_lights;}; player removeAction tree_plantAction; tree_moveAction = tree_planter addAction["<t color='#00ff22'><t size='2'> Move Tree</t>",{[tree_tree,player] call KK_fnc_attachToRelative; tree_planter removeAction tree_moveAction; tree_planter removeAction tree_removeAction; call tree_fnc_moveTree;},true,8,false,false,"",'player distance2D tree_tree < 4']; tree_removeAction = tree_planter addAction["<t color='#ff0000'><t size='2'> Remove tree</t>",{ tree_planter removeAction tree_moveAction; tree_planter removeAction tree_removeAction; {deleteVehicle _x;} forEach tree_objects; },true,8,false,false,"",'player distance2D tree_tree < 4']; }]; }; _path = "a3\plants_f\Tree\t_PinusS1s_F.p3d"; _pos = [8141.7,3817.83,9]; tree_tree = createSimpleObject [_path, _pos]; publicVariable "tree_tree"; _veh = "Land_TreeBin_F" createVehicle position player; _veh setPosASL[8141.57,3817.79,5.26444]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_PortableHelipadLight_01_F" createVehicle position player; _veh setPosASL[8141.69,3817.88,10.602]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_green_F" createVehicle position player; _veh setPosASL[8142.71,3817.29,9.12584]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_blue_F" createVehicle position player; _veh setPosASL[8142.17,3816.9,9.63756]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_red_F" createVehicle position player; _veh setPosASL[8143.27,3818.12,8.37459]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_white_F" createVehicle position player; _veh setPosASL[8140.83,3816.3,8.514]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_yellow_F" createVehicle position player; _veh setPosASL[8141.94,3816.55,8.13495]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_blue_F" createVehicle position player; _veh setPosASL[8142.88,3818.83,9.02839]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_yellow_F" createVehicle position player; _veh setPosASL[8140.33,3819.35,7.64797]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "PortableHelipadLight_01_red_F" createVehicle position player; _veh setPosASL[8139.95,3818.43,8.52779]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_PortableHelipadLight_01_F" createVehicle position player; _veh setPosASL[8142.53,3819.26,8.68427]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8140.25,3816.85,5.32203]; _veh setDir 149.631; _veh setVectorUp [-0.633441,-0.453654,0.626858]; _veh setVectorDir [0.502335,-0.857284,-0.112802]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8143.42,3817.13,5]; _veh setDir 78.1976; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.978859,0.204538,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8142.76,3816.94,5.29296]; _veh setDir 202.608; _veh setVectorUp [0.594524,-0.245198,0.76578]; _veh setVectorDir [-0.384422,-0.923153,0.00286311]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8142.46,3816.37,5]; _veh setDir 0; _veh setVectorUp [0,0,1]; _veh setVectorDir [0,1,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8139.6,3818.22,5]; _veh setDir 125.384; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.815286,-0.579059,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8139.61,3818.8,5.31145]; _veh setDir 90.4045; _veh setVectorUp [0,0.738564,0.674183]; _veh setVectorDir [0.999945,-0.00705886,0.00773295]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8141.2,3815.91,5]; _veh setDir 85.0967; _veh setVectorUp [0,0,1]; _veh setVectorDir [0.99634,0.0854746,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8143.28,3818.39,5]; _veh setDir 300.641; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.860377,0.509658,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8142.32,3819.47,5]; _veh setDir 180.001; _veh setVectorUp [0,0,1]; _veh setVectorDir [-1.15315e-005,-1,0]; _veh enableSimulation false; _veh = "Land_PaperBox_01_small_closed_brown_IDAP_F" createVehicle position player; _veh setPosASL[8140.96,3819.42,5]; _veh setDir 246.166; _veh setVectorUp [0,0,1]; _veh setVectorDir [-0.91472,-0.404088,0]; _veh enableSimulation false; _colors = ["red","blue","yellow","green"]; _light = "Chemlight_"; tree_objects = [tree_tree]; tree_boxes = []; tree_lights = []; _count = 0; { if (str (typeOf _x) find "PortableHelipadLight" > -1) then { _lightPos = getPosASL _x; _x enableSimulation true; tree_objects pushBack _x; tree_chemLight = (_light + (_colors select _count)) createVehicle [0,0,0]; tree_chemLight setPosASL _lightPos; [tree_chemLight,tree_tree] call KK_fnc_attachToRelative; [_x,tree_tree] call KK_fnc_attachToRelative; tree_objects pushBack tree_chemLight; tree_lights pushBack _x; tree_lights pushBack tree_chemLight; if(_count < 3) then {_count = _count + 1;}else{_cound = 0;}; }; if (str (typeOf _x) find "Land_PaperBox" > -1) then { tree_objects pushBack _x; tree_boxes pushBack _x; [_x,tree_tree] call KK_fnc_attachToRelative; call tree_fnc_paint; }; if (str (typeOf _x) find "Land_TreeBin" > -1) then { tree_objects pushBack _x; tree_planter = _x; [_x,tree_tree] call KK_fnc_attachToRelative; }; } forEach nearestObjects [tree_tree, [], 100]; tree_tree setPos(player modelToWorld [0,4,7.8]); [tree_tree,player] call KK_fnc_attachToRelative; call tree_fnc_moveTree; JaeJae, BlackShot, Joe (StealthProxy) and 13 others like this Link to comment
Rosie Posted December 24, 2017 Report Share Posted December 24, 2017 aw, that was bootiful!! merry xmas 2 u 2!! <3 :)))))) Brendon Smith likes this Link to comment
matt. Posted December 24, 2017 Report Share Posted December 24, 2017 Make it so we can move it aswell and spawn a lot of them in kavala explicit likes this Link to comment
TheCrestedPenguin Posted December 24, 2017 Report Share Posted December 24, 2017 Admins already have a similar script for this and it has music too Brendon Smith likes this Link to comment
Mitch (IFRIT) Posted December 24, 2017 Report Share Posted December 24, 2017 I'll take a closer look at the code. And then I will plant them in every town. BlackShot, Space, Tb:) and 5 others like this Link to comment
Scott Posted December 24, 2017 Report Share Posted December 24, 2017 Just now, Mitch (IFRIT) said: I'll take a closer look at the code. And then I will plant them in every town. As if you know what to look for BlackShot, Azeh, Mitch (IFRIT) and 12 others like this Link to comment
Brendon Smith Posted December 24, 2017 Report Share Posted December 24, 2017 Just now, Scott said: As if you know what to look for Scott take it easy on him and I will buy you some bleach for christmas Link to comment
Mitch (IFRIT) Posted December 24, 2017 Report Share Posted December 24, 2017 1 hour ago, Scott said: As if you know what to look for You would be surprised. A quick admin x ray line or player set damage false line can really mess your day up. Link to comment
Bully Posted December 24, 2017 Report Share Posted December 24, 2017 You would be suprised how much ive changed, unban to find out Scott, Romulus, explicit and 4 others like this Link to comment
Bully Posted December 24, 2017 Report Share Posted December 24, 2017 (edited) i dunno about u patrick ur quite bad for the community i however breathe fresh life into it And lets not pretend Asylum isnt dying in the arse and needs a revival I am ur Savior PS I heard Identity isnt even released and has loot crates Fkn LUL Edited December 24, 2017 by Bully The Monopoly Man, Space, Romulus and 1 other like this Link to comment
squidward Posted December 24, 2017 Report Share Posted December 24, 2017 Just now, Patrick Swayze said: agreed, unban me and bully 2k17 No u nasa scientist Link to comment
Google™ Posted December 24, 2017 Report Share Posted December 24, 2017 Just now, Bully said: i dunno about u patrick ur quite bad for the community i however breathe fresh life into it And lets not pretend Asylum isnt dying in the arse and needs a revival I am ur Savior PS I heard Identity isnt even released and has loot crates Fkn LUL UNBAN BULLY. Armando Muchacho likes this Link to comment
Axe Posted December 24, 2017 Report Share Posted December 24, 2017 Last Christmas I remember @Clint Beastwood smashing some DS guy with his Santa sack and then flying away at Mach 4 chanting "ho ho ho" Shit had me dying. massi likes this Link to comment
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