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How to fix asylum (not clickbait)


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I hate to break it to you but SQF is retardedly easy. If you know how to code period SQF isnt the factor - the thing about coding shit for asylum comes with a different set of shit.

 

1. Arma Specific Stuff: There's a lot of arma specific shit that ruins perfectly good code or causes issue's with the one's that do get out.

2. Server Stability and Allowance: The server can handle half the shit you want to code as it is or the "Boss" won't let you do idea';s you have.

3. Reverting: A lot of fucking things in there weren't commented out and are just hidden in there without proper documentation so no one knows what does what, whats supposed to be live and whats supposed to be commented out.

 

AND THE BIGGEST FACTOR!

 

There's so much optimization to coding that you learn in school and people take the lazy way out. Hence why one server can do the same thing and not have memory issue's.

Edited by Sugarfoot
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2 hours ago, Sugarfoot said:

I hate to break it to you but SQF is retardedly easy. If you know how to code period SQF isnt the factor - the thing about coding shit for asylum comes with a different set of shit.

 

1. Arma Specific Stuff: There's a lot of arma specific shit that ruins perfectly good code or causes issue's with the one's that do get out.

2. Server Stability and Allowance: The server can handle half the shit you want to code as it is or the "Boss" won't let you do idea';s you have.

3. Reverting: A lot of fucking things in there weren't commented out and are just hidden in there without proper documentation so no one knows what does what, whats supposed to be live and whats supposed to be commented out.

 

AND THE BIGGEST FACTOR!

 

There's so much optimization to coding that you learn in school and people take the lazy way out. Hence why one server can do the same thing and not have memory issue's.

So easy, even @Sugarfoot can do it. 

Mike Stmria and Gatorade like this
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