Marzoh Posted April 26, 2018 Report Share Posted April 26, 2018 For each cop that is on the server, the price of illegal activities go up. So lets say base price of meth is 1300 and 10 cops are on, the base price would be 2300. The price per cop doesn't have to be 100 it could 30 or whatever. There is some bugs about this but something you could think about. Blocker, Silver-Spy, Atra and 13 others like this Link to comment
Crunchedd Posted April 26, 2018 Report Share Posted April 26, 2018 sounds good ill buy a drug dealer hosue fll it with processed shit and when theres a fed ill sell ez money ^Connor_K, .Sean, Professor Pericles and 3 others like this Link to comment
Steve Posted April 26, 2018 Report Share Posted April 26, 2018 I'd be all for it. I've also suggested that robbing the fed when there is 20 cops on should be more profitable then when there is 10 cops on. Atra and Blocker like this Link to comment
Marzoh Posted April 26, 2018 Author Report Share Posted April 26, 2018 Just now, Crunchedd said: sounds good ill buy a drug dealer hosue fll it with processed shit and when theres a fed ill sell ez money Thats the thing lol Link to comment
Silver-Spy Posted April 26, 2018 Report Share Posted April 26, 2018 Just now, Crunchedd said: sounds good ill buy a drug dealer hosue fll it with processed shit and when theres a fed ill sell ez money Thats the only down fall to this idea.But a good idea nevertheless. Link to comment
JackH Posted April 26, 2018 Report Share Posted April 26, 2018 (edited) there does need to be some benefit to fighting 20+ cops that are online you are right and the higher payouts based on cop numbers is a great idea Rebels need a good reason to fight cuz rn their really isnt one... Edited April 26, 2018 by JackH Vixen likes this Link to comment
Guest Posted April 26, 2018 Report Share Posted April 26, 2018 > Buy meth at 5am > Sell meth at 10pm ???? PROFIT (Yeah, probably not) Link to comment
Crunchedd Posted April 26, 2018 Report Share Posted April 26, 2018 Just now, JackH said: there does need to be some benefit to fighting 20+ cops that are online you are right and the higher payouts based on cop numbers is a great idea Rebels need a good reason to fight cuz rn their really isnt one... go to sleep Just now, Gnashes said: > Buy meth at 5am > Sell meth at 10pm ???? PROFIT (Yeah, probably not) this is why me and gnashes need to have a beer together we think so alike (except i dont like anime) Brendon Smith, Blocker, Kev 23 and 2 others like this Link to comment
.Casper Posted April 26, 2018 Report Share Posted April 26, 2018 Just now, Gnashes said: > Buy meth at 5am > Sell meth at 10pm ???? PROFIT (Yeah, probably not) Just put the price of drugs up since lets be honest nobody really buy drugs. Link to comment
Bag Of Funyuns Posted April 26, 2018 Report Share Posted April 26, 2018 Make gas station robberies worth more for civs and for cops to stop them. Donald, Frizzy, Jake and 2 others like this Link to comment
Bikstok Posted April 26, 2018 Report Share Posted April 26, 2018 Ideally you would want to affect the whole process of gathering, processing and selling instead of just the latter. Higher risk (more cops) should definitely yield a higher reward. Mildred, Scott, Pariah and 4 others like this Link to comment
Jake Posted April 26, 2018 Report Share Posted April 26, 2018 Just now, Bikstok said: Ideally you would want to affect the whole process of gathering, processing and selling instead of just the latter. Higher risk (more cops) should definitely yield a higher reward. If the ability to “gather more product” via use of a multiplier system so: these are just an example base would always be 1.0 the variable C=cops 1 unprocessed coke x (1.0+(C0.127)) if 10 cops were on duty this would be 2.27 coke per successful pick 15 cops on duty would be 2.95 coke per pick I do think my number of 0.127 should be adjusted by someone who actually sees the numbers like the devs/contributors opinions? I could see this being a balance for both factions, higher risk higher reward for civs as well as more of a reason for cops to check illegal areas Farmer Steve, •ÐŠ• Randy, TRYHARD and 6 others like this Link to comment
Smee Posted April 26, 2018 Report Share Posted April 26, 2018 (edited) Just now, Gnashes said: > Buy meth at 5am > Sell meth at 10pm ???? PROFIT (Yeah, probably not) meth buy at 2100. like even increasing it with more cops on wouldn't make a difference in terms of buying at 2100 and selling it. only way a player can abuse it is buy if of someone else 10 Cops - 1000 - Minimum 15 Cops - 1250 20 Cops - 1500 - Maximum EDIT : i think the principle of his idea was, the amount of cops that are on, many civilians doing illegal actives will find it hard or complete. Edited April 26, 2018 by Smee Link to comment
Guest Posted April 26, 2018 Report Share Posted April 26, 2018 Just now, Smee said: meth buy at 2100. Base price changes purchase and sale price. You cannot change one without changing the other. Not without completely rewriting the system anyway Link to comment
Smee Posted April 26, 2018 Report Share Posted April 26, 2018 Just now, Gnashes said: Base price changes purchase and sale price. You cannot change one without changing the other. Not without completely rewriting the system anyway For the amount of cops that are on ( around the US timezone ) it can be very challenging for those experienced and doing it in smaller runs, Fully understand that a system wont work without rewriting, but it is the amount of cops on that an illegal area should be searched say every 30 minutes to make it possible to complete Link to comment
Smee Posted April 26, 2018 Report Share Posted April 26, 2018 (edited) Also, with tier 4 enabled a Hemmt box is 1200 at the moment so a hemmt can bring in a good 300k compared to previous prices of 250k EDIT: these are with old prices at 1365, and 1.10 bonus for gang perk Edited April 26, 2018 by Smee Link to comment
... Posted April 26, 2018 Report Share Posted April 26, 2018 Just now, Gnashes said: > Buy meth at 5am > Sell meth at 10pm ???? PROFIT (Yeah, probably not) Assume that such a change wouldn't happen only by changing the sell price. The buy price could be increased to a fix value to ensure that the sell price never exceeds the buy price at any point or the buy price of Meth could fluctuate proportionally with the amount of cops online. Link to comment
bunni Posted April 26, 2018 Report Share Posted April 26, 2018 if u need money bad just hmu Link to comment
•ÐŠ• Randy Posted April 27, 2018 Report Share Posted April 27, 2018 1 hour ago, Bag Of Funyuns said: Make gas station robberies worth more for civs and for cops to stop them. Maybe make an option to rob without a gun be the time it is now and a simple $2500 robbery charge, and make robberies with guns take like 60 sec with a 5k ARMED robbery charge, and make player robberies Armed robbery (still 5k) 13 minutes ago, Jake said: If the ability to “gather more product” via use of a multiplier system so: these are just an example base would always be 1.0 the variable C=cops 1 unprocessed coke x (1.0+(C0.127)) if 10 cops were on duty this would be 2.27 coke per successful pick 15 cops on duty would be 2.95 coke per pick I do think my number of 0.127 should be adjusted by someone who actually sees the numbers like the devs/contributors opinions? I could see this being a balance for both factions, higher risk higher reward for civs as well as more of a reason for cops to check illegal areas I can get behind this idea, except what to you do with the fractions? just round up and down? Link to comment
Jake Posted April 27, 2018 Report Share Posted April 27, 2018 Just now, Randy. said: I can get behind this idea, except what to you do with the fractions? just round up and down? Make it a “chance” to get product, I think the gang perk has a chance to receive double coke already, I’m not entirely sure how it would pan out but I’m sure the devs/someone who knows more code than me (I can only code smoke grenades to deploy on my AI’s ass to be Red/White/Blue lol) would be able to sort something out, but like I said I think the gang perk has something similar written but it is a solid percent chance where as this would require another variable - ie: the amount of cops on duty... if I knew more code than what the devs would label as child’s play I’d try to help and become a contributor, but all I have is my opinions and suggestions to offer lol Link to comment
LastKiller Posted April 27, 2018 Report Share Posted April 27, 2018 (edited) 8 hours ago, Marzoh said: For each cop that is on the server, the price of illegal activities go up. So lets say base price of meth is 1300 and 10 cops are on, the base price would be 2300. The price per cop doesn't have to be 100 it could 30 or whatever. There is some bugs about this but something you could think about. bad idea.give you guys a way to make more profit when cops are on?and also the chance that they wouldn t check anything and just roam around for no reason ,we gotta consider that as well.why would you even consider this?the current prices are ok,at least from my point of view Edited April 27, 2018 by LastKiller Link to comment
Steve Posted April 27, 2018 Report Share Posted April 27, 2018 3 hours ago, Gnashes said: > Buy meth at 5am > Sell meth at 10pm ???? PROFIT (Yeah, probably not) You could make it so the buy price is always higher then what the sell price can be. HotWings likes this Link to comment
Sail Posted April 27, 2018 Report Share Posted April 27, 2018 No. there is so many things that can go wrong. People will abuse the buy/sell mechanic. Upon other things it makes no sense market wise. If you're trying to encourage more people to take on making drugs when cops are on then you're going to have to add more perks relating to collecting materials for drugs, there is already some. Making it faster using perks rather than turfs is a good step. People want to make money fast, but making it really fast, as in 30 for a full hemmit run of cocaine, is just hysterical. Maybe perks may fix a players incentive, probably not. Maybe it is prices need to be raised in general, probably by a $200-$600 margin. Link to comment
HotWings Posted April 27, 2018 Report Share Posted April 27, 2018 11 hours ago, Marzoh said: For each cop that is on the server, the price of illegal activities go up. So lets say base price of meth is 1300 and 10 cops are on, the base price would be 2300. The price per cop doesn't have to be 100 it could 30 or whatever. There is some bugs about this but something you could think about. So will drug prices be nerfed when no cops are on? Link to comment
Marzoh Posted April 27, 2018 Author Report Share Posted April 27, 2018 Just now, HotWings said: So will drug prices be nerfed when no cops are on? the prices would be the same as they are now. the price would only change if a lot of cops are on. Link to comment
bunni Posted April 27, 2018 Report Share Posted April 27, 2018 inb4 they nerf the normal prices to shit and make selling price w/ tons of cops on the same as the current selling price TRYHARD likes this Link to comment
HotWings Posted April 27, 2018 Report Share Posted April 27, 2018 Just now, Marzoh said: the prices would be the same as they are now. the price would only change if a lot of cops are on. Really wouldnt make sense, you cant give a reward for doing something when cops are on and no take away when they are not. Link to comment
Marzoh Posted April 27, 2018 Author Report Share Posted April 27, 2018 Just now, HotWings said: Really wouldnt make sense, you cant give a reward for doing something when cops are on and no take away when they are not. no cops on = same price as now. more cops on - buff priced drugs Link to comment
Steve Posted April 27, 2018 Report Share Posted April 27, 2018 Just now, Marzoh said: no cops on = same price as now. more cops on - buff priced drugs To be reasonable about it, they could make it where if there is 5 or less cops on the price would be 80% of what it is now. If there is 20 cops on it could go up to 125 percent. Link to comment
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