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Put a limit to how many are in a gang


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9 hours ago, Curtis1 said:

I think you should put a limit to how many people are in a gang to like 5

 

 

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https://gyazo.com/23869d9edda1f90143a81450a13d4086

https://gyazo.com/e47b6d558b1afcb24171c9aee93fc6c9

thats what killed asylum, splitting friends away from each other...

TRYHARD, Steve, Kev 23 and 2 others like this
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17 hours ago, jarforce1 said:

PREACH 

 

 

17 hours ago, Curtis1 said:

I think you should put a limit to how many people are in a gang to like 5

 

 

please like comment share and subscribe if you think this should be true or not

 

https://gyazo.com/23869d9edda1f90143a81450a13d4086

https://gyazo.com/e47b6d558b1afcb24171c9aee93fc6c9

yikes it just seems a few career cops are upset they get smacked by big gangs :(

Coonigan likes this
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2 hours ago, MonkeyS said:

Maybe it would be better just to change it to  10 or 8 people but not 5 

First off you stole the name of the real MonkeyS.

Secondly there shouldn't be a cap for anything in that regard, it was wanted at one point but in the end the group cap is one of the key things that is digging Asylum's grave. Gangs were essentially forced to split up, and the best talent naturally went with the more experienced leaders. Gangs stopped sticking together for any long period of time. Since then there has been an enormous skill gap that developed between the best gang (in terms of skill) and the 2nd or 3rd best gang. That gap at one point was much closer then you might think. You might think that large gangs are destructive, but without experienced gang leaders in the rebel community the new players have literally no one to learn from because the good gangs can't afford to let a noob take up the group slot for a decent player.

DankBud, Donald and Fried Rice like this
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On 9/25/2018 at 8:32 PM, Steve said:

First off you stole the name of the real MonkeyS.

Secondly there shouldn't be a cap for anything in that regard, it was wanted at one point but in the end the group cap is one of the key things that is digging Asylum's grave. Gangs were essentially forced to split up, and the best talent naturally went with the more experienced leaders. Gangs stopped sticking together for any long period of time. Since then there has been an enormous skill gap that developed between the best gang (in terms of skill) and the 2nd or 3rd best gang. That gap at one point was much closer then you might think. You might think that large gangs are destructive, but without experienced gang leaders in the rebel community the new players have literally no one to learn from because the good gangs can't afford to let a noob take up the group slot for a decent player.

Even if the cap were removed at this point i doubt it would matter, i feel its probably pretty low on the issues list at this point.  What is it at this point? 15?

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3 hours ago, HotWings said:

Even if the cap were removed at this point i doubt it would matter, i feel its probably pretty low on the issues list at this point.  What is it at this point? 15?

You might be right, it's a rare occurance to have the group with more then 15 people in it. However I do believe somewhere between 70-100 players have stopped playing because of that. And when you consider they were regular players that played in excess of 30 hours a week for many of them, that is a big deal.

HotWings likes this
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