Loink Posted October 10, 2018 Report Share Posted October 10, 2018 (edited) How do u guys feel about the rebel tree system in my opinion I think its super grindy for example you have to do around 24-30 hours of drug runners straight to get 25k infamy Asuming you get around 200 infamy per run and thats only for one major perk Edited October 10, 2018 by MonkeyS KlausMikaelson likes this Link to comment
KlausMikaelson Posted October 10, 2018 Report Share Posted October 10, 2018 I guess then they should double up the infamy maybe ? Why grind over 100 of hours to complete the infamy just when you spend 1-2 hour doing drugs and the infamy perks ain't that great too so i mean not much difference if you play without infamy either. Link to comment
Steve Posted October 10, 2018 Report Share Posted October 10, 2018 (edited) In terms of infamy rewards something that could use a buff is the bank and fed. I can't say for certain how much selling a gold bar gives but I believe it's around 300-ish. A bank last I checked gives 250. Buffing these things should be heavily considered because they are essentially end game rebel content. I can sell 500 meth and get around 3k infamy, however even with 70+ people on I almost never get caught by the cops and it's fairly rare to get robbed. Regardless of the population it seems to be a mostly risk-free way to grind infamy and money simultaneously. The bank/fed/prison are not risk free and in the case of the fed involve an incredible amount of teamwork and coordination, even more so for those who haven't done it yet. That being said I do believe this should be looked at and taken seriously for other reasons that include giving the cops something to do. Nearly every time I play cop I find myself bored within an hour, or two hours at the most. As someone else said on the forums (can't remember who) it's pretty much a driving simulator. It's rare to find people running drugs, let alone rebels with high bounties to chase. Increasing the incentive other than money for people to do banks, feds, and prisons as well will encourage cops to play more often. I would like to think this would rollover into a more active rebel life and in turn a more active gang life. I'm not talking about a 10 percent increase here, although anything would be appreciated by myself, if this does happen please don't insult the rest of the player base with a 5-10 percent increase. A 2x or 3x increase is what is necessary. I'd like to hear your thoughts on the matter @Mitch (IFRIT) Edited October 10, 2018 by Steve Donald, Walt and KlausMikaelson like this Link to comment
KlausMikaelson Posted October 10, 2018 Report Share Posted October 10, 2018 6 minutes ago, Steve said: In terms of infamy rewards something that could use a buff is the bank and fed. I can't say for certain how much selling a gold bar gives but I believe it's around 300-ish. A bank last I checked gives 250. Buffing these things should be heavily considered because they are essentially end game rebel content. I can sell 500 meth and get around 3k infamy, however even with 70+ people on I almost never get caught by the cops and it's fairly rare to get robbed. Regardless of the population it seems to be a mostly risk-free way to grind infamy and money simultaneously. The bank/fed/prison are not risk free and in the case of the fed involve an incredible amount of teamwork and coordination, even more so for those who haven't done it yet. That being said I do believe this should be looked at and taken seriously for other reasons that include giving the cops something to do. Nearly every time I play cop I find myself bored within an hour, or two hours at the most. As someone else said on the forums (can't remember who) it's pretty much a driving simulator. It's rare to find people running drugs, let alone rebels with high bounties to chase. Increasing the incentive other than money for people to do banks, feds, and prisons as well will encourage cops to play more often. I would like to think this would rollover into a more active rebel life and in turn a more active gang life. I'm not talking about a 10 percent increase here, although anything would be appreciated by myself, if this does happen please don't insult the rest of the player base with a 5-10 percent increase. A 2x or 3x increase is what is necessary. I'd like to hear your thoughts on the matter @Mitch (IFRIT) I like the sound of that, more money and more action. It's like music to my ears. Link to comment
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