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Google asked me for ideas for a server he wanted to make awhile ago which never happened, this is what we wrote up i think some of the ideas are kinda cool. The gang credits are pretty much the same as war points, but war points need more use, they dont give you anything besides two titles.

 

 

"Trafficking Narcotics"

(Kavala exclusive job, Illegal starter money)

  1. Kavala exclusive job (Trigger zone, 1.5KM from center of Kavala)
  2. Scroll menu on NPC in kavala to get an option "Get Narcotics"
  3. Player is given vItem "Pounds of Narcotics" and must reach randomly decided spot based on predefined spots to sell to an NPC.
  4. Upon arriving and selling narcotics to drug dealer player is rewarded with money for transporting the drugs. (2,327 per pound)
  5. Alerts police "Players' Name has been spotted traficking Narcotics" (With a ping of the spot the player is at when he begins the "job")
  6. Player may not store narcotics and narcotics may not leave Kavala. (Narcotics may not leave trigger zone)

 

"Windmills"

(Own a windmill, make money)

Any wind mill a player sees is going to be purchasable and they'll be able to own this.

Idea: Wind mills are able to convert the vItem "Lithium" into "Lithium Batteries" over time. This way it's a passive way of money. There is a limited amount of space though that it can hold (virtual space)

I, the player, own a wind mill and have 45 Lithium. I go to my wind mill press T on it and put my 45 Lithium into it. After each restart 30 Lithium will be converted into 3 Lithium Batteries (Max it'll do is 30 Lithium at one restart, but for every 10 Lithium it'll convert that to 1 Lithium Battery, 15 Lithium and it'll convert it to 1 Lithium battery and leave the 5 Lithium over) Once it's in it's battery form it can't be affected anymore (essentially it's just hogging up space) and the player will be able to take this Lithium Battery to the market and sell it.

 

 

"Lithium Mine"

(Needed for windmills)

Players are able to go inside of this mine and press Windows Key to begin mining and in return they'll get the vItem "Lithium"

 

 

"Gang Rankings"

Gang Ranks)
1. Bandit (50 Gang Credits) - Members of a Bandit gang will receive an equip-able in-game title. Once equipped title will show as "Bandit 'Players Name'"

  1. Hustler (100 Gang Credits) - Members of a Hustler gang will receive an equip-able in-game title. Once equipped title will show as "Hustler 'Players Name'"

  2. Felon (250 Gang Credits) - Members of a Felon gang will receive an equip-able in-game title. Once equipped title will show as "Felon 'Players Name'".
    Gangs ranked as Felon will also receive a 3% discount from all rebel vehicle shops.

  3. Rebel (500 Gang Credits) - Members of a Rebel gang will receive an equip-able in-game title. Once equipped title will show as "Rebel 'Players Name'". Gangs ranked as Rebel will also receive a 5% discount from all rebel vehicle, weapon, and market shops.

  4. Warmonger (750 Gang Credits) - Members of a Warmonger gang will receive an equip-able in-game title. Once equipped title will show as "Warmonger 'Players Name'". Gangs ranked as Warmonger will also receive a 7% discount from all rebel vehicle, weapon, and market shops. Warmonger gangs will also have access to an exclusive 'Warmonger' ifrit skin.

  5. Underboss (1,000 Gang Credits) - Members of a Underboss gang will receive an equip-able in-game title. Once equipped title will show as "Underboss 'Players Name'". Gangs ranked as Underboss will also receive a 10% discount from all rebel vehicle, weapon, clothing, and market shops. Underboss gangs will also have access to the exclusive 'Warmonger' ifrit skin.
    Underboss gangs will also be able to buy exclusive clothing options in the rebel clothing store.

  6. Godfather (1,500 Gang Credits) - Members of a Godfather gang will receive an equip-able in-game title. Once equipped title will show as "Godfather 'Players Name'". Gangs ranked as Godfather will also receive a 13% discount from all rebel vehicle, weapon, clothing, and market shops. Godfather gangs will also have access to the exclusive 'Warmonger' ifrit skin.
    Godfather gangs will also be able to buy all the Underboss exclusive clothing options in the rebel clothing store as well as new ones. Godfather Gangs will also receive access to purchase a Godfather exclusive Orca Skin.

  7. Rebel Legend (2,000 Gang Credits) - Members of a Rebel Legend gang will receive an equip-able in-game title. Once equipped title will show as "Rebel Legend 'Players Name'". Gangs ranked as Rebel Legend will also receive a 18% discount from all rebel vehicle, weapon, clothing, and market shops. Rebel Legend gangs will also have access to the exclusive 'Warmonger' ifrit skin and Godfather Orca skin.
    Rebel Legend gangs will also be able to buy all the Underboss and Godfather exclusive clothing options in the rebel clothing store.
    Rebel Legends will also receive a new exclusive ifrit skin and access to police MX variant. Rebel legends will also get access to 9mm and 5.56 silencers.

 

"Gang Credits System"

  • Gang Credits is a way to determine "Top Gangs" and they also allow you to purchase things ingame that allow you to process stuff faster, collect faster, and so on.
  • Gang Credits will be an option on all gang member's ingame y menu and will display gangs current amount of "Gang Credit" aswell as the members who earned the most credits for the gang (Top 10)

  • Earning "Gang Credits"

  • 1 Cop kill = 1 "Gang Credit"
  • 1 Kill on rival gang member = 1 "Gang Credit"
  • Cartel Successfully Captured = 5 "Gang Credit"
  • Successful Prison break = 3 "Gang Credits"
  • Successful Bank Robbery = 3 "Gang Credits"

  • Losing "Gang Credits"

  • 1 death to rival gang member = -1 "Gang Credit"
  • Being Arrested = -2 "Gang Credits"
  • Failing a bank = -1 "Gang Credit"
  • Failing a Prison = -1 "Gang Credit"
  • Losing a cartel (with less then 6 gang members online) = -3 "Gang Credits"
Edited by HardAhr
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Why don't we have more craftables like electronics and such where you take silicon glass and gold and make that into computers or phones. We could even have something like uranium where you need hazmat suit and you can either make it into 238 or 235, 235 is illegal and sell to terrorist and 238 you sell to power plant and its legal.

Theres many things that could be done, question is will it be done.

Nick and Bazzajack like this
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1 hour ago, WolfLeader said:

Why don't we have more craftables like electronics and such where you take silicon glass and gold and make that into computers or phones. We could even have something like uranium where you need hazmat suit and you can either make it into 238 or 235, 235 is illegal and sell to terrorist and 238 you sell to power plant and its legal.

Theres many things that could be done, question is will it be done.

This is not Hurtworld or Rust

WolfLeader likes this
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