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My thoughts


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First of course server stability

 

[General]

Add - vehicles gas auto replenishes when you store in your garage

Add - vehicles auto repair when you store into your garage

Add - vehicle insurance

Add - Add vehicle claiming

Add - war zone rebel

Add - Start blood bag at health percentage (example: 75HP. progress bar starts at 75%)

Add - buff vehicle durability (don't buff armored vehicle durability Ifrit, Hunter, Strider. The reason i say that is because i've noticed on Olympus it will take a few mags just to shoot out tires on Ifrits... Which is very tedious causing unnecessary chases)

Add - new DLC jets to fly around

Add - betting players

Add - Buff drug runners 25k minimum (further distance results to higher pay)

 

Remove - group cap

Remove - money cap

 

Change - buff smaller drugs (Cocaine, Heroine, weed)

[Cop]

 

Add - swat

Add - vehicle skins/ clothing skins 

 

Keep - Prowler for cops

 

[Rebel]

 

 

Add - more clothing / skins

Add - war points

Add - purchase vehicles/ clothing/ guns  with war points


Remove - prowler

Remove - qilin

Remove - armor stacking (when hitting the community goal)

 

Change - Lower Ifrit prices

 

[Medic]

 

 

Add - white listing

Add - ranking system

Add - cars (Van, sport hatch, prowler, Etc. for appropriate rank)

Add - Helicopters (ghost hawk, Taru, medic Taru, Orca, Mowhawk, Etc. for appropriate rank)

Add - in depth talent tree (possibly getting unlimited blood bags, adrenaline shots, pain killers. learning new vehicles to buy, faster revives, faster vehicle repairs etc.)

Add - skins/ outfits for appropriate rank

Add - invisible backpacks for more Y Inventory 

Add - higher paycheck for reviving

Add - sling-able boxes to drop (blood bags, adrenaline shots, defibrillators, red gull, Food/ water, repair kits)

Add - buddy system (Sharing paychecks with another medic)

Add - option to decline/ accept/ en route for reviving

 

[Civilian] 

 

 

Change - lower Orca prices

 

[Miscellaneous]

 

 

Add - evidence locker (per restart % of the illegal goods seized would go to the evidence locker giving civs/ rebels a second chance to collect illegal seized goods. Gold bars, illegal guns, drugs, illegal vehicles)

Add - @Jbdragon idea. Banks for each town. (Bank of Kavala, Bank of Athira, Bank of Sofia, Bank of Pyrgos) Changes fighting locations for cops also so cops don't get warn out of the same thing. Jb already showed the possible locations.

Add - @The Monopoly Man casino gambling (21, black jack, etc. {Casino could be rob-able} payout would be smaller then a bank)

Add - New guns lower then 7.62

 

Change - income 10% increase 

Change - prices 10% decrease

 

Don't - add armed ghost hawks

Don't - allow armor stacking

Don't - add titans 

Don't - add firearms higher then 7.62

Edited by Dom
Farmer Steve, Steve, Gagss and 41 others like this
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Just now, CrispySliick said:

Pretty good! I dont know about the banks.  And I see no point for medic ghost hawks but otherwise everything else is great!

For the ghost hawk i would imagine it would be for a higher ranking Medic just to pretty much look cooler. Kinda like the ghost hawk for Captains.

Sliick likes this
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Just now, Dom said:

For the ghost hawk i would imagine it would be for a higher ranking Medic just to pretty much look cooler. Kinda like the ghost hawk for Captains.

Yea idk why but I was thinking of olympus HARD when I read it and it reminded me of police hawks.  They are fun as fuck to fly tho

Dom likes this
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2 hours ago, Dom said:

 

[General]

Add - vehicles gas auto replenishes when you store in your garage Yay

Add - vehicles auto repair when you store into your garage Yay

Add - vehicle insurance Yay

Add - Add vehicle claiming Yay for some vehicles.

Add - war zone rebel It'll be camped more than normal rebels.

Add - Start blood bag at health percentage (example: 75HP. progress bar starts at 75%) Yay

Add - buff vehicle durability (don't buff armored vehicle durability Ifrit, Hunter, Strider. The reason i say that is because i've noticed on Olympus it will take a few mags just to shoot out tires on Ifrits... Which is very tedious causing unnecessary chases) Yay

Add - new DLC jets to fly around Yay

Add - Buff drug runners 25k minimum (further distance results to higher pay) nay. Its probably the easiest lowkey money on the server right now if you can fly. 15-22k every 7-8 minutes.

Remove - group cap Obviously

Remove - money cap Obviously

Change - buff smaller drugs (Cocaine, Heroine, weed) Yay

 

[Rebel]

Add - more clothing / skins

Add - war points Good but will be exactly like Olympus.

Add - purchase vehicles/ clothing/ guns  with war points


 

[Miscellaneous]

Add - evidence locker (per restart % of the illegal goods seized would go to the evidence locker giving civs/ rebels a second chance to collect illegal seized goods. Gold bars, illegal guns, drugs, illegal vehicles) I sent something to bamf about this already but heard nothing back. @BaDaBiNg_10-8

Add - @Jbdragon idea. Banks for each town. (Bank of Kavala, Bank of Athira, Bank of Sofia, Bank of Pyrgos) Changes fighting locations for cops also so cops don't get warn out of the same thing. Jb already showed the possible locations. Not a fan.

Add - New guns lower then 7.62 Yay

 

My 2 cents on what needs to be mainly added. Majority of this list is turning Asylum into Olympus, which isnt exactly bad, but they both have their own appeals and turning one into the other wont help if they both the same.

Google™, Bag Of Funyuns and Zoex like this
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11 minutes ago, Sean That Irish Guy said:

My 2 cents on what needs to be mainly added. Majority of this list is turning Asylum into Olympus, which isnt exactly bad, but they both have their own appeals and turning one into the other wont help if they both the same.

A fucking gree

Edited by Google™
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I think I actually agree with almost this entire list.

My favorite one on here though is the evidence locker. Just gotta make sure that the location is good for it. Maybe come up with several ideas for it and let the community test each one of them out for a day. At the end of the testing period the community votes on their favorite?

 

Donald likes this
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5 minutes ago, Shepurd said:

I think I actually agree with almost this entire list.

My favorite one on here though is the evidence locker. Just gotta make sure that the location is good for it. Maybe come up with several ideas for it and let the community test each one of them out for a day. At the end of the testing period the community votes on their favorite?

 

 

Been wanting this for years!

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