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Mitch (IFRIT)

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Everything posted by Mitch (IFRIT)

  1. There will be additional variants added.
  2. We will be adding this soon. The more crafting the better imo
  3. I think that makes sense and will be added
  4. Hey all, So currently the development team is looking for some additional help. We are in need of people for various specialized positions. Positions Available: Graphics Designer - 1 or 2 Position(s) available at this time SQF Developer - 1 or 2 Position(s) available at this time Map Designer - 1 Position open at this time Economist - 1 or 2 Position(s) available at this time Description of Positions Graphics Designer: The role of the graphic designer is to support the other positions (web/content/map) by creating graphics not limited to but mainly textures/icons/images. These graphics could be displayed on the website, in-game on billboards, or used on new textures for vehicles. The content created is to be of quality and should show that thought and effort was put in to the work. Map Designer: The role of the map designer is to support the on-going in-game development of the content developers and creating new map areas or modifying requested portions of the map from either the developers or from upper server management. You could be creating totally new areas on the map for a new server event, new runs, or new objectives. You could also just be making slight adjustments to object orientations and helping perfect object placement on the map and such. SQF Developer: Developers are going to be primarily working on new in-game content, bug fixes, exploit resolutions, etc. This role is relatively self explanatory I feel... Web Developer: The role of the web developer will be to create or modify existing web applications and features. This could include modification of forum configurations, content, and flow. This will also involve the creating, updating, and maintaining of various systems such as admin control panels for in-game content management systems. Economist: Works closely with SQF Developers to set in-game prices/storage/rewards. Duties would include generating economic reports based on given server logs. knowledge of google sheets/excel, finance and statistics are valued as well. We are looking for someone who can interpret data and come to monthly meetings and discuss desired changes. Position Requirements: ALL POSITIONS: Must be at least 18 years old at time of applying. Must have work examples or proof of knowledge for the position you are applying for. Must have the ability to required software/programs to do the role. Must not be completely brain-dead and have the ability to comprehend given tasks and ask semi-intelligent questions if help is required with your task. If I can find the answer on Google in 5 seconds... it's a stupid question Ability to use TeamSpeak as primary method of communication and Discord as a secondary. Ability to tolerate my mood swings and not take the mean things I say occasionally to heart. Ability to self improve based off of criticism. Graphics Designer: Access to Photoshop or another content creation tool. Working knowledge of TexView 2 (to convert images to .paa for A3) is an asset. Map Designer: Knowledge of how to use the Arma 3 Map Editor. Level Design, World generation also an asset SQF Developer: Adequate knowledge of SQF. At least some knowledge of version control systems such as git. Can at least make it by in the Arma 3 Map Editor. Thick skin. Web Developer: Working knowledge of any of the following PHP/HTML/CSS Knowledge of version control systems such as git. Knowledge of common web related exploits and vulnerabilites such as XSS, CSRF, etc. Economist: Post Secondary Finance/Statistic/Economy Knowledge of Google Docs/Excel Must be able to work in a team environment, communicate ideas and suggestions Audit skills are also an asset (To aid in the finding of dupers/scripters) How to Apply: Go here: http://www.gaming-asylum.com/forums/index.php?/support/ Select Dev/Design Application from the department dropdown Fill out the fields In the large text field at the bottom please include some information about yourself, any supporting work, and anything you feel we should know about you or your skills that could help us. Submit the form once completed to the best of your ability. Drink a warm cup of milk or something... Watch your support request for follow-up questions or decision on your application.
  5. I think there is potential here but with the current listed ideas, I believe we can brainstorm some better options.
  6. With the substantial space it already hold, I don't believe it's within the balance of the server to further increase it's trunk seize. Should we run across some numbers that would support it's increase. We will revisit it at that time.
  7. Currently this isn't an option I am in favor of. I do agree with the benefits of it as listed above, but there are too many issues that come to mind.
  8. To replace all those buildings with peaceable objects could be a substantial performance hit to the server. And although it would be awesome I don't feel its worth the loss of performance.
  9. Perhaps we can see if there is a non broken way to introduce accessing the exchange from your house. There are some obvious exploit vectors that would need to be first addressed before this idea could make it to production.
  10. https://www.gaming-asylum.com/forums/index.php?/forum/22-altis-life-discussion/ You can see how my previous inquiry went....
  11. It would be awesome to see everyone fighting to get to the top again. I think this is a seriously under estimated game changer.
  12. Cool idea. Finish what Identity couldn't.
  13. that sounds like an easy solution to me too. But for any house we don't want "owned" it has to be done individually with each house. NPC shops is already going to be a nightmare for the devs to sift through im sure. I can't imagine the rest of the map..
  14. yes that is an option. But more what's the max stress etc. I am picturing a full server with all the houses owned with all full inventories being accessed in different ways at different times. Essentially an environment that can really only be obtained on a live server that isn't being done just for testing. More to come on that
  15. The issue that is currently being discussed is the hit to server performance. For the sake of explaining it here easily. It can be amounted to essentially doubling the amount of houses that need to be loaded by the server. It's unknown the performance hit it would take to do so. And it would be infuriating for many to buy the house and then have to loose it. And for those at max house cap, they had to sell one of their other houses to make room, and are now out the new house and their old house. IDK if there is a reliable way to test this in a test environment as it's pretty hard to replicate a full server, and all the loads and stresses that come along with it.
  16. I'd love to live above the Kavala gun store. But looks like that idea would have to be tabled. iirc there were some other house types that were not able to be owned, other than the one you and potato showed. Am I thinking wrong?
  17. Watching how the last casino went. Idk if I really want to see us go further down that road. At this time i don't want to see anything casino wise return in game. Should we feel the need to go down that path again. We will look to an external casino that utilizes the asylum currency.
  18. At first I thought about living ontop of the store would be a cool idea. But the whole god mode etc proves to be a problem there. Perhaps we could look at making a warning that these shop houses can be taken back for server features at anytime without warning, adding that they will be compensated at their market value. idk thinking of ideas to get this implemented.
  19. So if the price was adjusted to 15, instead of 25. The 10 people in this thread would agree with that price? And you'd make a purchase of that skin?
  20. It would appear your original comment got lost in the other responses. I retract my original statement about your lack of constructive feedback. My apologies. Would 15 per skin seem more reasonable?
  21. Weird. Its like I asked for constructive feedback. But per the usual. Memes and off handed comments were the usual response. You failed to even provide any feedback and would rather just roast my response. Everyone is acting like 25 for a straight out decent skin is somehow breaking their world. I get its not free which everyone would obviously prefer. I've said this time and time again. No one is going to advocate for them to make less money in game, and I've now learned that unless it's free they're going to be mad as well. As mentioned above, more skins for less each makes a ton of sense which I completely agree with. However, we can't add endless skins to the server as we strive to keep the mission file size as low as possible. As each person who joins the server has to download it all from the same server, often at the same time. And a lagging server sucks for everyone. With that, I have to be selective of what we add with skins as they take the most space. And the ones we do add I can't offer for 2.99. But you all get that complex right? Another idea is we could do rotating skins? Like 30 day skins that you pay for. Fresh in and fresh out would solve the space issue. But I can't even imagine that people would want 30 day skins they gotta pay for. You tell me
  22. They are available for purchase via MyAsylum Not true. But you do you and you know best.
  23. It's always the same people on every thread. Don't buy it if you don't want to? Easy solution.
  24. All, As I have heard over the last few years. There is a desire from many who whish to support the server via buying skins but are not interested in dealing with crates. @Kelly made some awesome skins that I want to release in a future update that doesn't involve those pesky crates. I am posting it now to provide the opportunity for constructive feedback prior to release. Below is a sneak peak of said skins. Each skin will cost 1,000 gold. They will soon be added in a future hotfix.
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