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CeeJae

APD Officer
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  1. Chris Peacock liked a post in a topic by CeeJae in unwhitelist medic   
    False - find another thread to shit post in bud
  2. Silver-Spy liked a post in a topic by CeeJae in unwhitelist medic   
    Or make like 2-3 public medic slots that don’t have access to everything but can still do the job.
  3. CeeJae liked a post in a topic by Donald in unwhitelist medic   
    To be honest I'm not completely against making the faction public again to some degree. I think the issue has to due with regulating medics on the server.
    If it is completely public, there is no way you can enforce any type of faction specific rules. This means that medics will be swarming cartels, be personal medics for gangs/APD, and be held to zero professional/RP standards. I assume that most would say who cares, but then after they kill someone at a cartel that keeps getting revived multiple times without a cooldown, they're opinion might change.
    Another issue is the vehicles currently available to the AFD. How will the armored vehicles be regulated? Will they be removed entirely? Or are we going to give every medic hunters and striders and let them run loose?
    The public medic days were a lot of fun, but its easy to forget the amount of VDM that took place with dirt cheap vans and helicopters. A solution could be to make the vehicles just as expensive as civ, but this makes it difficult for new players to make a profit on medic.
    It's easy to dismiss the AFD as useless when you spend all of your time on the server fighting cartels or doing federal events. What about the newer and less competitive players who have much more frequent interaction with medics? The new players who get fucked over making money are very often saved by a medic who, if the faction were unwhitelisted, would not come to revive them.
    I recommend either adding a couple public slots with limited equipment for new players to try it out, or relaxing some restrictions on medics being at cartels/federal events to make them more involved with the cops vs. robbers dynamic.
     
  4. CeeJae liked a post in a topic by GravL in unwhitelist medic   
    Medic, in my experience, has always been something you could just hop on and make some extra money. these days, all these new players, they get fucked over running drugs or whatever. we should make medic not whitelisted, it’s a faction that really doesn’t need to exist whitelist wise. let the new players make some easy money, with no risk, and keep them interested in the server. like i’ve said on here before, some of these new players might be able to contribute greatly to the server but they are getting run off by people who don’t care about growing server pop. 
     
    not only does it get them money, it gets them familiar with the server overall. i understand that it would be a pretty hectic situation unwhitelisting medic, since there’s so many people involved in those roles. but you gotta look out for the future, we won’t get far if we can’t expand our development team. they’re doing great work rn, don’t get me wrong, but extra hands never hurt. and we’re currently pushing those potential extra hands away. 
  5. .Max liked a post in a topic by CeeJae in unwhitelist medic   
    Or make like 2-3 public medic slots that don’t have access to everything but can still do the job.
  6. Donald liked a post in a topic by CeeJae in unwhitelist medic   
    Or make like 2-3 public medic slots that don’t have access to everything but can still do the job.
  7. GravL liked a post in a topic by CeeJae in unwhitelist medic   
    Or make like 2-3 public medic slots that don’t have access to everything but can still do the job.
  8. GravL liked a post in a topic by CeeJae in Lets talk About LSD   
    @GravLlets keep it PG pal 🤓
  9. goyney liked a post in a topic by CeeJae in Change cop rules on gang fort   
    1. Cops should not be able to go into Gang Fort at anytime its uncontested. Gang Fort is a rebel outpost, therefor it should require a rebel raid. and a select few members of the APD like to sit there and down everyone(Even if they don't have bounties) then charge them with illegal firearms on top of what charges they already have.
     
    2. Make it so cops can't sit outside the circle during gang fort being contested until they see an Ifrit and then start spraying them down then sniping lethals into the contested gang fort because they are now initiated. 
  10. bigjohn561 liked a post in a topic by CeeJae in Change cop rules on gang fort   
    1. Cops should not be able to go into Gang Fort at anytime its uncontested. Gang Fort is a rebel outpost, therefor it should require a rebel raid. and a select few members of the APD like to sit there and down everyone(Even if they don't have bounties) then charge them with illegal firearms on top of what charges they already have.
     
    2. Make it so cops can't sit outside the circle during gang fort being contested until they see an Ifrit and then start spraying them down then sniping lethals into the contested gang fort because they are now initiated. 
  11. Witz liked a post in a topic by CeeJae in Change cop rules on gang fort   
    1. Cops should not be able to go into Gang Fort at anytime its uncontested. Gang Fort is a rebel outpost, therefor it should require a rebel raid. and a select few members of the APD like to sit there and down everyone(Even if they don't have bounties) then charge them with illegal firearms on top of what charges they already have.
     
    2. Make it so cops can't sit outside the circle during gang fort being contested until they see an Ifrit and then start spraying them down then sniping lethals into the contested gang fort because they are now initiated. 
  12. GravL liked a post in a topic by CeeJae in Change cop rules on gang fort   
    1. Cops should not be able to go into Gang Fort at anytime its uncontested. Gang Fort is a rebel outpost, therefor it should require a rebel raid. and a select few members of the APD like to sit there and down everyone(Even if they don't have bounties) then charge them with illegal firearms on top of what charges they already have.
     
    2. Make it so cops can't sit outside the circle during gang fort being contested until they see an Ifrit and then start spraying them down then sniping lethals into the contested gang fort because they are now initiated. 
  13. Mada liked a post in a topic by CeeJae in Change cop rules on gang fort   
    1. Cops should not be able to go into Gang Fort at anytime its uncontested. Gang Fort is a rebel outpost, therefor it should require a rebel raid. and a select few members of the APD like to sit there and down everyone(Even if they don't have bounties) then charge them with illegal firearms on top of what charges they already have.
     
    2. Make it so cops can't sit outside the circle during gang fort being contested until they see an Ifrit and then start spraying them down then sniping lethals into the contested gang fort because they are now initiated. 
  14. Donk liked a post in a topic by CeeJae in Gang Fortress   
    I have 2 suggestions for gang fort.
     
    1. Gang fort should be like cartels not allowing people to spawn inside and putting them 300m out.
     
    2. Scoreboard needs to be fixed because that shit disappears if you die and come back. Maybe add global scoreboard for the time of it being contested showing everyone the score or add a command !gangfort that shows the score
  15. GravL liked a post in a topic by CeeJae in Gang Fortress   
    I have 2 suggestions for gang fort.
     
    1. Gang fort should be like cartels not allowing people to spawn inside and putting them 300m out.
     
    2. Scoreboard needs to be fixed because that shit disappears if you die and come back. Maybe add global scoreboard for the time of it being contested showing everyone the score or add a command !gangfort that shows the score
  16. OmarHD liked a post in a topic by CeeJae in Gang Fortress   
    I have 2 suggestions for gang fort.
     
    1. Gang fort should be like cartels not allowing people to spawn inside and putting them 300m out.
     
    2. Scoreboard needs to be fixed because that shit disappears if you die and come back. Maybe add global scoreboard for the time of it being contested showing everyone the score or add a command !gangfort that shows the score
  17. CeeJae liked a post in a topic by GravL in Reward for stopping bank   
    As far as i know, there is very little to no reward for cops if they disable drill, you get more of a reward if the vault opens and you sieze the money. what about making it so that if you disable drill, however much money would've spawned is instantly split between cops in a 2km radius. just seems redundant to get more of a reward if the robbers succeed.
  18. Spec liked a post in a topic by CeeJae in Gang Fortress   
    I have 2 suggestions for gang fort.
     
    1. Gang fort should be like cartels not allowing people to spawn inside and putting them 300m out.
     
    2. Scoreboard needs to be fixed because that shit disappears if you die and come back. Maybe add global scoreboard for the time of it being contested showing everyone the score or add a command !gangfort that shows the score
  19. SacredSherpa liked a post in a topic by CeeJae in Gang Fortress   
    I have 2 suggestions for gang fort.
     
    1. Gang fort should be like cartels not allowing people to spawn inside and putting them 300m out.
     
    2. Scoreboard needs to be fixed because that shit disappears if you die and come back. Maybe add global scoreboard for the time of it being contested showing everyone the score or add a command !gangfort that shows the score
  20. Wõřțhłęšš liked a post in a topic by CeeJae in Gang Fortress   
    I have 2 suggestions for gang fort.
     
    1. Gang fort should be like cartels not allowing people to spawn inside and putting them 300m out.
     
    2. Scoreboard needs to be fixed because that shit disappears if you die and come back. Maybe add global scoreboard for the time of it being contested showing everyone the score or add a command !gangfort that shows the score
  21. Dally liked a post in a topic by CeeJae in Area 51 Base   
    Make an Area 51 base that people can raid if 5 police are on and you have to steal a ufo that shoots lasers
  22. Gregg liked a post in a topic by CeeJae in Area 51 Base   
    Make an Area 51 base that people can raid if 5 police are on and you have to steal a ufo that shoots lasers
  23. Sikorsky liked a post in a topic by CeeJae in Area 51 Base   
    Make an Area 51 base that people can raid if 5 police are on and you have to steal a ufo that shoots lasers
  24. J9HUNNA liked a post in a topic by CeeJae in Area 51 Base   
    Make an Area 51 base that people can raid if 5 police are on and you have to steal a ufo that shoots lasers
  25. Jaster liked a post in a topic by CeeJae in Area 51 Base   
    Make an Area 51 base that people can raid if 5 police are on and you have to steal a ufo that shoots lasers
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