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GravL

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  1. GravL liked a post in a topic by King in Admins banning you for no reason   
    ramadan got u down bad
  2. John Oasis liked a post in a topic by GravL in Spawn City.   
    kavala
    its much bigger, as well as much more new player friendly, since the lower tier money making methods are surrounding it, like wreck excavation, weed, mining, sea turtles, etc while athira is basically just coke or mining.
  3. Mr. Chow liked a post in a topic by GravL in Spawn City.   
    kavala
    its much bigger, as well as much more new player friendly, since the lower tier money making methods are surrounding it, like wreck excavation, weed, mining, sea turtles, etc while athira is basically just coke or mining.
  4. Kelly liked a post in a topic by GravL in Spawn City.   
    kavala
    its much bigger, as well as much more new player friendly, since the lower tier money making methods are surrounding it, like wreck excavation, weed, mining, sea turtles, etc while athira is basically just coke or mining.
  5. UberGaming liked a post in a topic by GravL in Spawn City.   
    kavala
    its much bigger, as well as much more new player friendly, since the lower tier money making methods are surrounding it, like wreck excavation, weed, mining, sea turtles, etc while athira is basically just coke or mining.
  6. 王 Ari Petrou 王 liked a post in a topic by GravL in Spawn City.   
    kavala
    its much bigger, as well as much more new player friendly, since the lower tier money making methods are surrounding it, like wreck excavation, weed, mining, sea turtles, etc while athira is basically just coke or mining.
  7. Bherky liked a post in a topic by GravL in Spawn City.   
    kavala
    its much bigger, as well as much more new player friendly, since the lower tier money making methods are surrounding it, like wreck excavation, weed, mining, sea turtles, etc while athira is basically just coke or mining.
  8. ł S4M ł liked a post in a topic by GravL in Spawn City.   
    kavala
    its much bigger, as well as much more new player friendly, since the lower tier money making methods are surrounding it, like wreck excavation, weed, mining, sea turtles, etc while athira is basically just coke or mining.
  9. 王 rando 王 liked a post in a topic by GravL in Spawn City.   
    kavala
    its much bigger, as well as much more new player friendly, since the lower tier money making methods are surrounding it, like wreck excavation, weed, mining, sea turtles, etc while athira is basically just coke or mining.
  10. Bob Danaloo liked a post in a topic by GravL in Spawn City.   
    kavala
    its much bigger, as well as much more new player friendly, since the lower tier money making methods are surrounding it, like wreck excavation, weed, mining, sea turtles, etc while athira is basically just coke or mining.
  11. Ruffian liked a post in a topic by GravL in Spawn City.   
    kavala
    its much bigger, as well as much more new player friendly, since the lower tier money making methods are surrounding it, like wreck excavation, weed, mining, sea turtles, etc while athira is basically just coke or mining.
  12. GravL liked a post in a topic by zdeat in Athira Redesign   
    Got bored, made Athira look pretty. Kavala had a nice little revamp but since Athira changed to top of the spawn list, I figured it would be nice to have something new!
    Thoughts?









  13. GravL liked a post in a topic by curley in Illegal Bank Transfer [ Civ VS Civ ]   
    I think this could be turned into something similar to rebel airdrops that spawn sometimes after a cartel but instead if a successful bank happens there is a 25-50 percent chance the event spawns. 
  14. GravL liked a post in a topic by zdeat in Illegal Bank Transfer [ Civ VS Civ ]   
    Im curious to see what you guys would have to say for something like this to be created. Im always down to hear out some other people opinions.
     


    Illegal Bank Transfers
    A helicopter that was being sent to the bank of Altis was shot down over Arms Island. This helicopter was transferring new computers for the Bank to allow civs to easily withdraw and deposit money. Fortunately the computer system that was in the helicopter survived but glitched and is now allowing civilians to go to the computer system and start an illegal bank transfer. Since these computers were going to the bank but were shot down, there is a chance that you may be able to find computer parts for the national robbery, inside the wreckage when finishing the event.
    Starting the illegal bank transfer will start a timer to be discussed by devs, and when the timer is up will allow civs to gather the bank notes that drop from this event. How much money is spit out when doing this event can depend on server population, or anything else that could depend on this. Civilians will be able to go to this area and fight another civilian that is trying to do the illegal bank transfer, APD will not be allowed to contest this. 
     
    How to start:
    The only materials you will need to start this event is going to be a Trojan Virus USB, you will go to the computer at the back of the wreckage, seen in the 4th screenshot, and insert that into the computer. A timer will start and you will have to defend the area from other rebels. After the timer ends bank notes and possibly computer parts will spawn and you're able to take those and break the notes into cash.
     
    Keep in mind that Id like to keep this as simple as possible so theres less dev work that is needed but adds something fun for civs to do. Im always down to make this area, if you guys have anywhere in specific that this event could be located let me know and i can work on making it. Any thoughts or ideas to add onto this would also be appreciated!
  15. Silver-Spy liked a post in a topic by GravL in Ultimate Flying   
    somewhat of a pilot myself
  16. GravL liked a post in a topic by Lucien in Fed event balancing changes   
    Excuse to call you fat for having the biggest screenshot 
     
    thumb
  17. GravL liked a post in a topic by Rustmaan in Considering new staff members   
    Development suggestion: Can we add a dislike button?
  18. ł S4M ł liked a post in a topic by GravL in New or Rotating Turfs/use more of the land below pyrgos/Use more of top left map   
    bring back castle cap, maybe ghost hotel (i know that’s a touchy subject but still, was fun to fight)
  19. GravL liked a post in a topic by DarkKnight in New or Rotating Turfs/use more of the land below pyrgos/Use more of top left map   
    I'm definitely going to push for adding castle cap. Those fights back in the day were a lot of fun. I want to add more civ vs civ content in the top left area of the map. I want to see more fights in areas where players can't just sit in houses. 
    I want to find places to add a turf that isn't right in the middle of a city full of player owned houses. I also want to see how people feel about removing the cool downs on turfs in general and make more like a tug of war. 
  20. GravL liked a post in a topic by Fitz in Pay Developers   
    At the end of the day, we develop for Asylum because we care for the community and want to make sure it continues to thrive.  We only have so many hours every month to work on stuff for asylum, so things take a back seat to what we think would work best to increase the experience for the community.  If you have a suggestion feel free to make it so we can see different ideas on what should be added.  Relative to other servers our dev team is tiny, having 13 people working one update compared to 3-4 makes a huge difference.  This isn't really a development suggestion, everyone is doing their part to enhance the asylum community. 
  21. Batcan liked a post in a topic by GravL in unwhitelist medic   
    Medic, in my experience, has always been something you could just hop on and make some extra money. these days, all these new players, they get fucked over running drugs or whatever. we should make medic not whitelisted, it’s a faction that really doesn’t need to exist whitelist wise. let the new players make some easy money, with no risk, and keep them interested in the server. like i’ve said on here before, some of these new players might be able to contribute greatly to the server but they are getting run off by people who don’t care about growing server pop. 
     
    not only does it get them money, it gets them familiar with the server overall. i understand that it would be a pretty hectic situation unwhitelisting medic, since there’s so many people involved in those roles. but you gotta look out for the future, we won’t get far if we can’t expand our development team. they’re doing great work rn, don’t get me wrong, but extra hands never hurt. and we’re currently pushing those potential extra hands away. 
  22. Batcan liked a post in a topic by GravL in Let us share BM   
    considering the state of gang life right now, it might be a good idea to allow people to share BM. we’ve seen it countless times, people want to come back to fight, but also don’t have the money to do that. at the same time, there is plenty of people, especially in the fighting gangs, who have excess blood money because they have no need for it. 
    what if we added a feature to send that BM to another player, so that the person sending virtually loses nothing, while the person receiving can afford multiple loadouts. 
    idk, kind of a half assed suggestion, but figured it might be able to help revive gang life. 
  23. KaReeM Kinte liked a post in a topic by GravL in Pay Developers   
    with exclusively hobby coders, we progress much more slowly. i suggest paying devs per project, so that they have real incentive and focus on it much more, since they’d be getting paid. 
    look at oly, they pay, and everything added is well thought out and works great. from QoL updates to completely new content, it’s all well thought out and integrates nicely with what’s currently on the server.
    no disrespect to the current devs at all, they are doing an amazing job, but they could be doing a lot better, doing things that the majority of the server wants, instead of adding stuff that they’d enjoy doing. for example, processing from a vehicle. i’d imagine that’s not hard to code, but hasn’t been done because most, if not all, devs don’t play civ and make money like that, so it doesn’t interest them. why waste their time on something they won’t use, and also not get rewarded for adding?
     
    edit: just realized that processing from a vehicle is already in the works but still, can’t deny that giving devs more incentive will equate to better content. 
  24. Kernikov liked a post in a topic by GravL in Pay Developers   
    with exclusively hobby coders, we progress much more slowly. i suggest paying devs per project, so that they have real incentive and focus on it much more, since they’d be getting paid. 
    look at oly, they pay, and everything added is well thought out and works great. from QoL updates to completely new content, it’s all well thought out and integrates nicely with what’s currently on the server.
    no disrespect to the current devs at all, they are doing an amazing job, but they could be doing a lot better, doing things that the majority of the server wants, instead of adding stuff that they’d enjoy doing. for example, processing from a vehicle. i’d imagine that’s not hard to code, but hasn’t been done because most, if not all, devs don’t play civ and make money like that, so it doesn’t interest them. why waste their time on something they won’t use, and also not get rewarded for adding?
     
    edit: just realized that processing from a vehicle is already in the works but still, can’t deny that giving devs more incentive will equate to better content. 
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