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GravL

APD Officer
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  1. Sheriff Rick liked a post in a topic by GravL in Community Roadmap - Suggestions are Welcome   
    i think one of the main concerns is the lack of care for new players. this isn't an admin exclusive thing, many gangs don't give them a chance either. its why hyper has so many numbers, we try to guide them. but on the admin side of this topic, i see new people in chat asking for help a LOT, but no staff replies. most of the time its just questions about something on the server, and gets answered by a player, but sometimes they legitimately need admin support but don't get it.
    the server won't grow if this keeps up, and who knows, one of these new players that get pushed away could be an exceptional dev, able to contribute greatly to the server.
  2. .QQQ liked a post in a topic by GravL in Community Roadmap - Suggestions are Welcome   
    i think one of the main concerns is the lack of care for new players. this isn't an admin exclusive thing, many gangs don't give them a chance either. its why hyper has so many numbers, we try to guide them. but on the admin side of this topic, i see new people in chat asking for help a LOT, but no staff replies. most of the time its just questions about something on the server, and gets answered by a player, but sometimes they legitimately need admin support but don't get it.
    the server won't grow if this keeps up, and who knows, one of these new players that get pushed away could be an exceptional dev, able to contribute greatly to the server.
  3. GravL liked a post in a topic by .Max in Community Roadmap - Suggestions are Welcome   
    Community meetings in discord helped a lot about year ago. Aside from the stupid things, I feel like some good things come out of everybody getting a chance to voice their opinion at the same time. It helps people settle on decisions and really displays the impact an idea may have on the community.
  4. Bag Of Funyuns liked a post in a topic by GravL in Community Roadmap - Suggestions are Welcome   
    i think one of the main concerns is the lack of care for new players. this isn't an admin exclusive thing, many gangs don't give them a chance either. its why hyper has so many numbers, we try to guide them. but on the admin side of this topic, i see new people in chat asking for help a LOT, but no staff replies. most of the time its just questions about something on the server, and gets answered by a player, but sometimes they legitimately need admin support but don't get it.
    the server won't grow if this keeps up, and who knows, one of these new players that get pushed away could be an exceptional dev, able to contribute greatly to the server.
  5. Sheriff Rick liked a post in a topic by GravL in What tf happened   
    asylum has been going down hill since strife was removed
    replace dom with strife
  6. KaReeM Kinte liked a post in a topic by GravL in Community Roadmap - Suggestions are Welcome   
    i think one of the main concerns is the lack of care for new players. this isn't an admin exclusive thing, many gangs don't give them a chance either. its why hyper has so many numbers, we try to guide them. but on the admin side of this topic, i see new people in chat asking for help a LOT, but no staff replies. most of the time its just questions about something on the server, and gets answered by a player, but sometimes they legitimately need admin support but don't get it.
    the server won't grow if this keeps up, and who knows, one of these new players that get pushed away could be an exceptional dev, able to contribute greatly to the server.
  7. GravL liked a post in a topic by Silver-Spy in Community Roadmap - Suggestions are Welcome   
    Remove inactive admins. Promote people who not only play the game but also check comp requests etc.... The only active admins i see ingame are mainly @Ronald@Ken @Hubschrauber @DarkKnight& @Louie.   Promote some support guys to take their place. I myself had to wait 6months just to get Mod. If they are active and interested make them mods give them a chance. Better than having inactive Senior Admins/Admins Do more fun admin events in game. I miss the good old days playing around calling Hookers ( Smirnoff's admin event i think) or Clints Christmas event or Bada &  Subaru do some crazy shit or just some random convoy transport, Something rather than nothing. Why dont we have more events. Hell make it a weekly event. Get the people interested in playing the game. Make a post each week about an event so gangs and even the APD officers get on to take part in. But please make the rules clear so you wont have to ban them for using a sui vest. Don't be too harsh on your player base. Stop banning people for small things. Just have a talk with them 1v1 like grown ups.  Bring back gang wars?. Maybe not i don't know not that many active gangs on anymore. Think of something other than gang wars to get players excited to play rather then just make money fight cops. Maybe APD related but cops should have a policy not to charge new players too harshly. Search and see if they are new players. Give them a small ticket. Dont make them rage quit. Too many money hungry cops running around ruining new players experience. Its the same thing with the current Lts and Captains. None of them even want to fight. When there aren't any gangs around to fight cartels you only get to fight cops. But even when they dont want to fight whats the point?. Too many inactive higher ups and those who are active give their 2 lives and start flying around Helis just to get their playtime for the month and get off.  Stop hiding in back channels. Admins should be visible on teamspeak. Go hide when your handling requests. 
  8. GravL liked a post in a topic by Jr4life24 in What tf happened   
    Honestly, those who have been dealing with me over the past few years should know that I've preached a pretty consistent message.
    This is a light RP server, not a wasteland server. Relevant communication A push away from favoritism to involve more of the community It honestly feels like the longer I've been a part of this community, and as someone who's assisting in leading the APD, it feels like those three points feel further away than they did when I first got here. I've been an active Captain for 1.5 years and an active player for 4-5 years and personally speaking, some of the decisions that I've seen been pushed through I do not agree with and have made it very clear that it would do more harm than good. I'm not perfect by any means, but I do try and strive to strike a good balance between ensuring the APD is not a punching bag for the server and making sure the APD isn't too overpowered on a normal day-by-day basis.
     
    First - There is no more incentive for people to grind on S1 since the creation of Dom. Many of the cartel gangs that would hold cartels, do payouts, etc now just play dom to get their money and harass cops. "Why fight for a cartel when I can just sit on dom for 2 hours and make 500k-1.2m" ~A quote from a member of a large gang. With that type of money coming in, people don't worry about the passive cartel money anymore, or even go to feds to make money but just to kill cops. The second there are 4 or more cops, we get turned into a QRF that has to sit here and respond every 20 minutes to some new event. This, in turn, has made a lot of cops frustrated as a whole due to events now becoming the main part of the APD and not the roleplay, thus most of us go straight lethals now to finish the event quickly to go back out and patrol for what little time we do have. 
    I've personally suggested a much longer cooldown in between federal events but instead had a "security measures" feature implemented to raise the cops required per successful federal event. (Which has done nothing.) We currently have 10 federal events (With 3 being added in the last 3 months.) While the variety is nice we want to get out, patrol, etc and not be strung along from fed event to fed event. Part of this is the reason why I've calmed down on my playtime myself, I used to play 50-80 hours but now I can barely push to 20 a month because between 12 pm-10 pm it's just non-stop federal events from a gang. Personally speaking, my longest play sessions have been the nights that there is the least amount of events going on.
    We're told that we have to be punching bags, and have been for god knows how long now as Civ v Civ life has died down. Due to that we've had to implement policy/benefits to allow the APD leadership to try and push things more in the cop favor to keep our cops playing longer, as it's been stated time after time again. "Increased cop playtime = Increased civ count." A lot of these benefits that you've seen us use, I barely have even used them myself other than a handful of times. The Marshall is a joke, the ghost hawk that I've gotten to use once and it was pretty mid, "being able to break the GB whenever" I think I've done 3-to 4 times to send people to jail because their language was getting out of hand and once on an entire gang because they were spamming events as a group of 8-10 vs 3-4 cops.
     
    Second - In terms of communication, it's sporadic, to say the least. As of recently with the last two patches that have come out, the two "regular" captains get cliff-notes of what is going to happen and are expected to write a policy without even understanding the full scale of an event or update. The last update was a 12-17 hour heads up, (Given at 8 pm est and the update went live around 4 pm.) 
    When there has been discussions around potential balances etc, and I've asked for information about it I'm told. "Sorry you're not an admin so I can't share that information with you" and expected to decide on not having all of the facts which sometimes leads me to the wrong answer without knowing.
     
    Lastly - when it comes to favoritism it feels like it happens more and more with zero attempt to stop it.
    When discussing the APD leadership team, and certain gangs holding 50% or more of the staff positions, I've been told "It's natural and should be expected." When I attempt to regulate by blocking those who may not be good candidates but were voted in by their friends, I'm either outvoted or the rest of the staff team goes in an uproar over it. I've been told that "I am not allowed to talk about x staff member because you did something similar." But when a similar situation came up for a different staff member, I was allowed to openly discuss. I was primarily blocked on the first conversation because that original staff member was a friend of the Captain. We've allowed an APD staff member to hold a "retired" status 2 months early, Doing only 4 out of 6 active months because of his affiliation with the captains/admin team.  And honestly, I'll go out and say it. Both myself and Djmon had actively mentioned/fought for @DarkKnight to be the current chief of police, but it instead was given to Austin M because of his affiliation with HunterB and told "We believe he's deserving of this position over DK" (The guy who is highly regarded as one of the true captains for the APD that has respect from a large group of the player base.) Ever since then, the communication between Captains and SA's have fallen dramatically. Instead of a "Hey let's open a discussion and talk about XYZ." Now it's "Hey I already talked to the SAs and agreed upon this going forward." Meaning that if I were to contribute or have a conflicting opinion, it instantly become a 4v1 or 4v2 as they all had aligned themselves prior.
     
    I do love this community, and the people that I've met and interacted with but as someone in active leadership, there's a lot of frustration that I deal with because of the shadow games that are played between friends and some of it has made me lose respect for my peers/"bosses" and to a point has started to make me less involved with the community as I've seen my opinion not be valued anymore now that the friend group up top has the majority. I've tried my best and I'm not perfect by any means but some of these issues could have been avoided by choosing who was right for the role instead of who we wanted.
  9. GravL liked a post in a topic by Steve in Community Roadmap - Suggestions are Welcome   
    Personal thoughts and opinions of the current state of Asylum.
    Cops have more utility to win a fight against civs then ever before. When they have numbers to match it, it is insanely difficult. However when they don't have numbers, and/or the leadership available to help them they fold like a piece of cardboard.
    I suggest drawing back on the utility that police have, while also encouraging them to be more active. As I said, the balancing aspects of what the police have now manifests as a negative when they have more then 10-12 on. When there is 5 cops on, it's irrelevant. Cops will always lack in skill and coordination relative to most gangs as the always have as gangs play together more, but what they have a leg up on is getting back faster and cheaper gear.
    To go into specifics on what I am referring too, mostly Ifrit usage. Fighting endless waves of Striders and Hunters is one thing, Ifrits are another. I might also add that fighting a gang with 8-10 ifrits is far different than fighting cops with 8-10 ifrits because they can't return nearly as quick. I am of course aware that it's locked behind a higher ups ability to pull them, even still it poses what I would objectively say based on my tenure in the server is a net-negative. I encourage limiting the number of ifrits that police can have out at a time in someway. Police have overall been given more and more other things to use since the inception of Asylum. For instance before, a fed used to be some Deerstands, 4 gates, you had to watch out for parachuters, a heli hot landing Alamo or in the north eastern part and cops nitroing in. Now it is all of that, plus the jump spots, usable by vans, the ifrits (which I explained above) and occasionally even the Marid. Then when you leave, cops can spike you now from their own car, and every gate has spikes on it until you cut the gate open.
    Now lets take a look at what rebels have acquired over that time. The Mk1 is still overall the best gun all things considered. The biggest change I would say is that they have RPGs and tbh, if we took a really close look at dumbing down the cop utility the RPGs can go. Next up you have the armed quilin, and with free vehicle reloads, that and/or a .50 cal can be a pretty gnarly combo however whenever its being used it is incredibly vulnerable due to the gunner being exposed. We have had some other things like the engine kill switch and so forth, which doesn't really provide any utility for fighting cops in a fed, or really at any federal event. Additionally, we have gotten a different assortment of guns, but for most with the exception of my self people overwhelmingly prefer the Mk1 or the Mk18. You will see a mk200 here and there and even rarely a zafir.
    Fed payouts seem to be balanced over all. I like most of the cartel caps as well. The quest system is pretty cool although I haven't used it that much to be honest. I also think the infamy system is pretty cool, it's a slow grind where you see the rewards and benefits over the course of a long period of time and I have been enjoying it.
  10. GravL liked a post in a topic by Louie in Community Roadmap - Suggestions are Welcome   
    Big announcement, two weeks.
  11. Louie liked a post in a topic by GravL in Community Roadmap - Suggestions are Welcome   
    i think one of the main concerns is the lack of care for new players. this isn't an admin exclusive thing, many gangs don't give them a chance either. its why hyper has so many numbers, we try to guide them. but on the admin side of this topic, i see new people in chat asking for help a LOT, but no staff replies. most of the time its just questions about something on the server, and gets answered by a player, but sometimes they legitimately need admin support but don't get it.
    the server won't grow if this keeps up, and who knows, one of these new players that get pushed away could be an exceptional dev, able to contribute greatly to the server.
  12. HunterB liked a post in a topic by GravL in Community Roadmap - Suggestions are Welcome   
    i think one of the main concerns is the lack of care for new players. this isn't an admin exclusive thing, many gangs don't give them a chance either. its why hyper has so many numbers, we try to guide them. but on the admin side of this topic, i see new people in chat asking for help a LOT, but no staff replies. most of the time its just questions about something on the server, and gets answered by a player, but sometimes they legitimately need admin support but don't get it.
    the server won't grow if this keeps up, and who knows, one of these new players that get pushed away could be an exceptional dev, able to contribute greatly to the server.
  13. GravL liked a post in a topic by Donk in What tf happened   
    The issues with asylum have nothing to do with the everyday players of the server. It all boils down to the current admin team+. Its been a bunch of crybaby losers that just take what little power they have finally gotten in life and turn the other cheek when their gang member is in the wrong or they ban everyone else for the smallest thing. 
    Admins should not be allowed to be in any gang but one composed of only admins. The bias that comes with sucking bananas off is too great.
  14. GravL liked a post in a topic by HunterB in Community Roadmap - Suggestions are Welcome   
    Dear Asylum Community,
    First and foremost, I want to extend my deepest gratitude to each and every one of you for being an important part of our community for so long. Your dedication and passion have helped shape Asylum into the vibrant community it is today.
    However, it has come to our attention that some players are not satisfied with the current state of the server. We hear you, we are committed to addressing your concerns, and making necessary improvements. With that being said, I would like to outline a roadmap of ideas for the future, and I warmly welcome your suggestions and feedback through this post.
    1. Increased Transparency and Communication:
    2. Enhanced Community Engagement:
    3. Strengthening Staff team:
    4. Revitalizing Leadership Engagement:
    We get it, leadership on our part has not been the greatest.  I know this post doesn’t immediately fix anything, but we can and will do better going forward as the players of this community are our top priority.  We are planning to have a staff meeting this weekend and discuss current concerns and what we need to change to move forward.
    Thank you for being a part of our community, and let's work together to make Asylum an even better place for everyone.
    Sincerely,
    The Senior Admins

    ————————————————————————————————————————————————————————————————
    @Roice <— Tagged and thank you for the response.
  15. GravL liked a post in a topic by Crossfade in What tf happened   
    doesn't help when certain admins look the other way when people in their gang are selling money still.
  16. GravL liked a post in a topic by Fried Rice in What tf happened   
    its not that its become too easy, its the problem of if you aren't apd staff or know the SA's you just wont get a chance. Its like high school all over again, there's the group of people who are too cool for everyone else and wont allow anyone in their group. There's the group that just meddles around that's toxic and fucks with everyone and then the randoms who have no clue what to do because all the vets don't want to introduce new people into their clique. I've seen staff members be straight up toxic to new players for no reason, I've heard staff members say they don't care about the community anymore, but yet here they are keeping the rank because it benefits them. I get it people get busy with life and may not have all the time in the world, but at that point give up the role to someone who does. Just because you aren't staff doesn't mean you cant still play or help the community in other ways. 
  17. Doomba liked a post in a topic by GravL in What tf happened   
    wait really? i know admins don’t get paid, but i figured devs would at least get paid something per project. can’t have a good server if the developers adding content to it have no incentive to make the content actually good
  18. GravL liked a post in a topic by Rook1 in Make player vs player betting   
    First off, fuck the casino. We need something where we can take each others money. Make gambling actually fun.
  19. GravL liked a post in a topic by Beardog in Make player vs player betting   
    maybe betting with a duel. 1v1 to the death. also other players should get to bet on the outcome. schedule an hour in advance letting the word spread
  20. GravL liked a post in a topic by Big fart in What tf happened   
    Allowing snowflakes to infiltrate admin positions led up to them taking everything good away including my discord reaction perms 
  21. GravL liked a post in a topic by Ebola in What tf happened   
    Guess you can say the server went "rogue" haha get it cause rogue owns it lol
  22. GravL liked a post in a topic by Maxx__ in What tf happened   
    Snowflake admins have ruined the experience & no one wants to play.
  23. GravL liked a post in a topic by Mitch (IFRIT) in What tf happened   
    My god, what the fuck has happened.
    Start tagging, let's hear who is to blame and why. 
     
    Neck Beards
     
    Let them air it out simps.
  24. GravL liked a post in a topic by 王 rando 王 in February Patch Notes   
    im banned from the asylum discord so I cannot. However its really simple. When you pickup a bounty sometimes it lets you pickup all 4 by just clicking the bounty app on the phone 4 times quickly. Sometimes however it makes you wait 5 seconds inbetween picking up a bounty. Nobody likes waiting the 5 seconds, everytime you do an update idk why it reverts. So one patch it'll make you wait 5 seconds, the next it wont, the next it will, the next it wont. Currently it makes you wait 5 seconds.
  25. GravL liked a post in a topic by Louie in February Patch Notes   
    Wow the gate still doesn't open at the stash house, @Ronaldis going to be fuming.
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