Jump to content

GravL

Support Team
  • Posts

    1,419
  • Joined

  • Last visited

Reputation Activity

  1. GravL liked a post in a topic by Ahm2d in New Faction ( CTRG )   
    wrost idea for altis i have ever seen if you want this go play anzus
  2. Bad Samaritan liked a post in a topic by GravL in New Faction ( CTRG )   
    no
    we have enough unnecessarily whitelisted factions (1)
    just make a group, or get on cop
  3. operatorjohnny^ liked a post in a topic by GravL in "broken economy"   
    ^^^^
    great idea
  4. GravL liked a post in a topic by .Nathan in "broken economy"   
    I think the change is pretty simple, take your average everyday items like vehicles and gear sets and make them cheaper to make it where people will actually go and fight stuff. This is one of the biggest reasons gang v gang fights are dead asf is because let’s say you got push OG arms with an ifrit let’s say your kit is 30k and your ifrit after upgrades and taxes is gonna be roughly around 150k you die the you respawn re gear and push again with another ifrit. Keep in mind this is only 2 life’s at a cartel when back in the day you had people putting multiple life’s at cartel each fight. If you die twice and lose both of those ifrits you are now down roughly 360k give or take. That is insane to me and that has just killed fights period. No one can afford to get on the server and have a couple fun fights. 
    (Note: this is not a bash anyway on devs, economy is one of the hardest things to keep in check on a server and have a good balance. Like someone said above the passive money making went on to long and the fix was to absolutely sink the economy for a little.)
    Now some people say we should just increase money making I disagree because you still have to have a balanced economy when it comes to the more end game gear and stuff like real-estate, explosives, etc. I think far as how much money specific things make will take some digging in numbers but a simple fix for what most people have a problem with is to lower the prices of helis, gear sets and almost all vehicles.
  5. GravL liked a post in a topic by Bad Samaritan in "broken economy"   
    - Better lifetime quests for all legal money making methods with good buffs that make them worth grinding and encourage long term use of the method
    - Some type of quest add on or contract system that pays good for certain legal activities, but will void if you commit a crime while it's active
    - Maybe create a type of gang like "business" group that behaves like the contract idea, only being lucrative if you're legal, while offering insurances against robbery
    - Up the value of all drugs/spirits/contraband, but also up all tickets so the reward is balanced to risk. Drugs should feel like a dangerous shortcut rather than a requirement to even afford your house tax. 
    - If illegals upped, give legal methods a slight boost too so they aren't totally abandoned
    - Split quarries to be more specific: copper mine, iron mine, gem mine
    - Similar to Boomerman's idea, have "mini-cartels" for each major city or drug that layer under the cuts of the main cartels, but only if all illegals have a major price buff
    - Make the value of the mats used to craft guns/vics/vests far far less than market value. As it is, crafting is only worth it for large crafting operations that control turfs and cartels. This would make black market more lively, mines more lively, other crafting mat fields more lively, and make exchange an actual marketplace people go for things. 

     
  6. Silver-Spy liked a post in a topic by GravL in New Faction ( CTRG )   
    no
    we have enough unnecessarily whitelisted factions (1)
    just make a group, or get on cop
  7. zdeat liked a post in a topic by GravL in New Faction ( CTRG )   
    no
    we have enough unnecessarily whitelisted factions (1)
    just make a group, or get on cop
  8. Rook1 liked a post in a topic by GravL in New Faction ( CTRG )   
    no
    we have enough unnecessarily whitelisted factions (1)
    just make a group, or get on cop
  9. Fried Rice liked a post in a topic by GravL in New Faction ( CTRG )   
    no
    we have enough unnecessarily whitelisted factions (1)
    just make a group, or get on cop
  10. GravL liked a post in a topic by Rook1 in New Faction ( CTRG )   
    Why do you need to balance a 40-70 pop server? I think it is balanced already. Adding this group will kill the civ pop even more
  11. Batcan liked a post in a topic by GravL in unwhitelist medic   
    Medic, in my experience, has always been something you could just hop on and make some extra money. these days, all these new players, they get fucked over running drugs or whatever. we should make medic not whitelisted, it’s a faction that really doesn’t need to exist whitelist wise. let the new players make some easy money, with no risk, and keep them interested in the server. like i’ve said on here before, some of these new players might be able to contribute greatly to the server but they are getting run off by people who don’t care about growing server pop. 
     
    not only does it get them money, it gets them familiar with the server overall. i understand that it would be a pretty hectic situation unwhitelisting medic, since there’s so many people involved in those roles. but you gotta look out for the future, we won’t get far if we can’t expand our development team. they’re doing great work rn, don’t get me wrong, but extra hands never hurt. and we’re currently pushing those potential extra hands away. 
  12. Bob Danaloo liked a post in a topic by GravL in unwhitelist medic   
    Medic, in my experience, has always been something you could just hop on and make some extra money. these days, all these new players, they get fucked over running drugs or whatever. we should make medic not whitelisted, it’s a faction that really doesn’t need to exist whitelist wise. let the new players make some easy money, with no risk, and keep them interested in the server. like i’ve said on here before, some of these new players might be able to contribute greatly to the server but they are getting run off by people who don’t care about growing server pop. 
     
    not only does it get them money, it gets them familiar with the server overall. i understand that it would be a pretty hectic situation unwhitelisting medic, since there’s so many people involved in those roles. but you gotta look out for the future, we won’t get far if we can’t expand our development team. they’re doing great work rn, don’t get me wrong, but extra hands never hurt. and we’re currently pushing those potential extra hands away. 
  13. Patato liked a post in a topic by GravL in unwhitelist medic   
    Medic, in my experience, has always been something you could just hop on and make some extra money. these days, all these new players, they get fucked over running drugs or whatever. we should make medic not whitelisted, it’s a faction that really doesn’t need to exist whitelist wise. let the new players make some easy money, with no risk, and keep them interested in the server. like i’ve said on here before, some of these new players might be able to contribute greatly to the server but they are getting run off by people who don’t care about growing server pop. 
     
    not only does it get them money, it gets them familiar with the server overall. i understand that it would be a pretty hectic situation unwhitelisting medic, since there’s so many people involved in those roles. but you gotta look out for the future, we won’t get far if we can’t expand our development team. they’re doing great work rn, don’t get me wrong, but extra hands never hurt. and we’re currently pushing those potential extra hands away. 
  14. 王 Ari Petrou 王 liked a post in a topic by GravL in unwhitelist medic   
    Medic, in my experience, has always been something you could just hop on and make some extra money. these days, all these new players, they get fucked over running drugs or whatever. we should make medic not whitelisted, it’s a faction that really doesn’t need to exist whitelist wise. let the new players make some easy money, with no risk, and keep them interested in the server. like i’ve said on here before, some of these new players might be able to contribute greatly to the server but they are getting run off by people who don’t care about growing server pop. 
     
    not only does it get them money, it gets them familiar with the server overall. i understand that it would be a pretty hectic situation unwhitelisting medic, since there’s so many people involved in those roles. but you gotta look out for the future, we won’t get far if we can’t expand our development team. they’re doing great work rn, don’t get me wrong, but extra hands never hurt. and we’re currently pushing those potential extra hands away. 
  15. GravL liked a post in a topic by Donald in unwhitelist medic   
    To be honest I'm not completely against making the faction public again to some degree. I think the issue has to due with regulating medics on the server.
    If it is completely public, there is no way you can enforce any type of faction specific rules. This means that medics will be swarming cartels, be personal medics for gangs/APD, and be held to zero professional/RP standards. I assume that most would say who cares, but then after they kill someone at a cartel that keeps getting revived multiple times without a cooldown, they're opinion might change.
    Another issue is the vehicles currently available to the AFD. How will the armored vehicles be regulated? Will they be removed entirely? Or are we going to give every medic hunters and striders and let them run loose?
    The public medic days were a lot of fun, but its easy to forget the amount of VDM that took place with dirt cheap vans and helicopters. A solution could be to make the vehicles just as expensive as civ, but this makes it difficult for new players to make a profit on medic.
    It's easy to dismiss the AFD as useless when you spend all of your time on the server fighting cartels or doing federal events. What about the newer and less competitive players who have much more frequent interaction with medics? The new players who get fucked over making money are very often saved by a medic who, if the faction were unwhitelisted, would not come to revive them.
    I recommend either adding a couple public slots with limited equipment for new players to try it out, or relaxing some restrictions on medics being at cartels/federal events to make them more involved with the cops vs. robbers dynamic.
     
  16. GravL liked a post in a topic by CeeJae in unwhitelist medic   
    Or make like 2-3 public medic slots that don’t have access to everything but can still do the job.
  17. CeeJae liked a post in a topic by GravL in unwhitelist medic   
    Medic, in my experience, has always been something you could just hop on and make some extra money. these days, all these new players, they get fucked over running drugs or whatever. we should make medic not whitelisted, it’s a faction that really doesn’t need to exist whitelist wise. let the new players make some easy money, with no risk, and keep them interested in the server. like i’ve said on here before, some of these new players might be able to contribute greatly to the server but they are getting run off by people who don’t care about growing server pop. 
     
    not only does it get them money, it gets them familiar with the server overall. i understand that it would be a pretty hectic situation unwhitelisting medic, since there’s so many people involved in those roles. but you gotta look out for the future, we won’t get far if we can’t expand our development team. they’re doing great work rn, don’t get me wrong, but extra hands never hurt. and we’re currently pushing those potential extra hands away. 
  18. GravL liked a post in a topic by Rustmaan in unwhitelist medic   
    An unexpected smart post
  19. Innate liked a post in a topic by GravL in unwhitelist medic   
    Medic, in my experience, has always been something you could just hop on and make some extra money. these days, all these new players, they get fucked over running drugs or whatever. we should make medic not whitelisted, it’s a faction that really doesn’t need to exist whitelist wise. let the new players make some easy money, with no risk, and keep them interested in the server. like i’ve said on here before, some of these new players might be able to contribute greatly to the server but they are getting run off by people who don’t care about growing server pop. 
     
    not only does it get them money, it gets them familiar with the server overall. i understand that it would be a pretty hectic situation unwhitelisting medic, since there’s so many people involved in those roles. but you gotta look out for the future, we won’t get far if we can’t expand our development team. they’re doing great work rn, don’t get me wrong, but extra hands never hurt. and we’re currently pushing those potential extra hands away. 
  20. GravL liked a post in a topic by kryptonthegamer in Sub-cartels for new/smaller groups   
    There could be smaller cartels that give like a third of what the main cartel it’s based on is worth. BUT. Can only be captured or held if you have 4 or less people in your group, and if you get more into your group it’ll alert saying some must leave or you’ll lose ownership.
    the idea is to stop large gangs from having complete control while the player count is so low, and new smaller groups can actually feel useful
  21. GravL liked a post in a topic by Boomerman in "broken economy"   
    increase the price of small illegals things as well, turtles should probably sell for more for the effort being put in. havent seen anyone do turled in 5 years i swear.
    some of the drugs arent even done now because there is no point, even new players know this.
    could add in local cartels or captures that increase the price as well for each drug. have a cap near heroin, coke, meth and weed that will increase sell price by 50-150%.
  22. GravL liked a post in a topic by Marzoh in "broken economy"   
    everything u sell is doubled on weekends. 
  23. Chode man liked a post in a topic by GravL in Chunk 23   
    montages have gotten worse since you became a reformed cheater tbh
     
    jk love you
  24. GravL liked a post in a topic by Yung Tommy in Zenith (Limited Recruitment)   
    Roster
     
    Leaders
    Vortex
    Young Tommy
    Rocky
    Big John
    Knight05
    Senior Members
     Miss Turtle
    Luke110
    Sailor Saturn
    Ocole
    Members
    Krazyknight
    Hoodlum Priest
    Blaze O.D.S.T
    TonyD
    Babybus
    Leroy Jenkins
    Kevin Miller
    Danie
    Sleeper Don
    Father Juul
    Crack Baby
    Swim
    FinnRW
    Tony Perez
    Hunter Borne
    Apolic
  25. GravL liked a post in a topic by Yung Tommy in Zenith (Limited Recruitment)   
    Howdy, fellow gamers!
    The moment you've all been waiting for has finally arrived – Zenith is opening its doors for recruitment, and we want you to be a part of our group! 
    Who We Are: Zenith is not just a gang; we're a tight-knit family of experienced fighters who know how to have a blast while dominating the gaming scene. We're not just about conquering Altis; we're about forging lasting friendships and making some serious money together.
    Why Zenith? Unlike other groups, we believe in rewarding our members for their skills and dedication. Our paychecks reflect the value we place on each member, ensuring that your efforts are recognized and compensated.
    What We're Looking For: If you're an experienced gamer with a hunger for victories, you're exactly who we're looking for. We're not just a group – we're a community of friends who love playing games and winning together.
    Apply Now: If you share our mentality and want to be a part of a gaming family that values both skill and friendship, don't miss this limited-time opportunity. Apply now to join Zenith.
    Ready to level up your gaming experience? 🎮 Apply today!
    Application Format
     
    In game name:   Hours spent on Arma [Check steam overlay]:   Hours spent on Asylum [Approximately]:   Current/ Past gangs:   Do you know any members of our gang?  
    Requirements:
    Mature Must be active Willing to help the gang out Must be able to support themselves with their own money Must know knowledge of Cartels, Bank, and Feds  
×
×
  • Create New...