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MookyMook

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  1. MookyMook liked a post in a topic by Tiefman in How To Make Alcohol (OUTDATED)   
    How To Make Alcohol
     
    Before reading this guide, please note, the majority of the alcohol process is ILLEGAL
    This guide is currently unfinished, however, it has the majority of info you need to start making your booze
    !You will also need a house with a keg, purchasable at the Home Improvement store!
    If you are confused by something or have questions, let me know!
    Please read: I would like to thank everyone who helped me put this guide together. On behalf of everyone, I urge you all to be kind and friendly at the Distillery. We're all just trying to make some booze, man.
     
    brew master title pls admin
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Step 1: Get your materials
    There are 3 types of alcohol you can make, each requires a different set of ingredients.
    Below is a list of the recipes, as well as what each plant looks like so you know how to gather them
    Moonshine: Corn, Water, Yeast
    Whiskey: Corn or Rye, Water, Yeast, Barley
    Scotch: Water, Yeast, Barley
    ***WATER AND YEAST CAN BE OBTAINED FROM A MARKET***
    BARLEY

     
    CORN
     

    RYE

    **Note that the RYE plant is a shorter version of the CORN plant
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Step 2: Distilling your product
    You will now need to take AT LEAST 1* of each ingredient, respective to the recipe you chose to make, to the distillery. Remember, this is an ILLEGAL area.
    .
    *if you have, say, 20 water, 20 yeast, and 20 barley, you will make 20 Scotch
     



    Your product is not finished, continue on to the next step.
    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Step 3: Aging your product
    To age your product, place the un aged alcohol in your barrel.
    Your product will begin to "age" over several server restarts in set increments.
    For Scotch, it ages 20 per stage per restart, I diagram below shows how it ages. 
    For Whiskey, there is no set increment
    Assuming what you had 100 scotch in your barrel, this is what it would look like over many restarts, courtesy of Bikstok:
    - Before restart:
    [100] new make scotch
    - 1st restart:
    [20] scotch
    [80] new make scotch
    - 2nd restart:
    [20] 15 year scotch
    [20] scotch
    [60] new make scotch
    - 3rd restart:
    [20] 25 year scotch
    [20] 15 year scotch
    [20] scotch
    [40] new make scotch
    - 4th restart:
    [40] 25 year scotch
    [20] 15 year scotch
    [20] scotch
    [20] new make scotch
    - 5th restart:
    [60] 25 year scotch
    [20] 15 year scotch
    [20] scotch
    - 6th restart:
    [80] 25 year scotch
    [20] 15 year scotch
    - 7th restart:
    [100] 25 year scotch
    **It will look the same for Whiskey, except it will be aging 60 at a time**

    After the first restart with the base product in your house, it will upgrade to stage 2. In this case, my "New Make Scotch" upgraded to "Scotch" after one restart.
    Note that only 20 were aged.

    Now that you have "Scotch" in your barrel, wait another restart, and it will turn into "15 year Scotch"

    After another restart (3rd), your 15 year will turn into 25 year Scotch. This is your final product.

    Now that you have a finished product, take it to Wongs Food and Alcohol and make some bank!!
    Keep in mind that alcohol ages in set increments, for Scotch that increment appears to be 20. It will take several restarts for an entire crate to fully age, as it will only age 20 per step per restart.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Some More Tips:
    Scotch sells for the most money if you're aging in bulk
    You must be online during a restart for it to count for aging, however, it will age if you're in the lobby over restart
    While only a set amount can age, you can have multiple barrels to multiply the process
    Moonshine doesn't need to be aged
    You can have any configuration of aging barrel/crate in your house
    All the ingredients way 1, and every stage of drink weighs 3*
    Barley, Corn, and Rye are LITERALLY everywhere
    More tips coming as I find them
     
    *still researching whiskey
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Prices of final product:
    25 Year Scotch = 1050
    15 Year Scotch = 640
    Scotch = ?
    ---------------------------------------------------------------------------
    Reserve Corn Whiskey = 455
    --------------------------------------------------------------------------
    Moonshine = 230 (?)
     
  2. Storm7 liked a post in a topic by MookyMook in 70k House in Sofia for $199,990 on s1   
    jk lol
  3. Kettles liked a post in a topic by MookyMook in My first Digital pop song   
    Not bad if this is your first beat
  4. Silver-Spy liked a post in a topic by MookyMook in My first Digital pop song   
    Not bad if this is your first beat
  5. MookyMook liked a post in a topic by Silver-Spy in My first Digital pop song   
    First off this is the first song i made after a few weeks so obviously its not gonna be that good.And before you say that the beats are kinda repeatative yes i know but i couldn't really think of something that could fit in if that makes sense.If you like it please do let me know down below or on YouTube video.  
    Going through the beats
     
     
  6. Revenant liked a post in a topic by MookyMook in adopt me   
    Sheep Breeders Inc, Herioc, Thanatos, Alabama Bois, Natius Vincere ( <---- Dont know how to spell that one ) 
    This is S1 btw
  7. Xehons liked a post in a topic by MookyMook in Turfs   
    I think that for a long time the turfs have been the same old lame turfs. I think it would be cool to spice them up. I brought up an idea last night that all my friends agreed that i should at least suggest it to get feedback. I was thinking that why not turn turfs into areas that the gang controls ENTIRELY. This means you would rebel against the Altis Government and make your own little town. You could have your own rules. ( Nothing to drastic ). For example you could have shops there that people could use but your turf would have its own tax to anyone who bought stuff. This means that turfs could get a lot of shops. Like DMV, Truck Shop, Gun Store, etc. And maybe there could be a new skill tree that had turf stuff in it. Like some talents would be ability to change taxes in your turf, what shops could be set up there. Could allow anyone to spawn there but it would cost them money. Ability to have few set rules. Etc etc. Pretty much you run your own town. BUT theirs a catch. The cops can come raid your town anytime they want to. They would try and reform the town back to the states government. This means that there would be more interaction between cops and rebels. ( Honestly besides Prison, Bank, Federal Reserve, and sometimes Hostage situations theres not that many. ) Cops would need a reason to raid your town, because if your just raising taxes and not trying to break away from the government your fine, but lets say you change some laws, for example selling drugs is legal in your town. The cops would then have a reason to come and take back the town. If they were successful in taking the town then the turf would belong to the Altis Government until it became available again. If they were unsuccessful they would not be allowed to raid that town for a whole restart or something. You could still only use the turf weapon shops and clothing if you were apart of the gang that owned it. But just another cool example would be that the current governor may have 20% taxes, and you go to a turf and they could have 0% taxes and you could buy stuff there avoiding the high prices.
    There's a lot more to be said but i think this is roughly a good idea to start with. I know already how bad the server lags and this will just make it lag more. But maybe that will get kinked out and this could have a chance of being put in. Also another thing is that there would be a turf app on everyone's phone so they could check the laws of the 3 turfs. The cops would have to get it all sorted out on how it would work but i would think maybe Sgt+ or Corporal could conduct a raid on the town.
  8. Midamaru liked a post in a topic by MookyMook in Turfs   
    My house in Neri burned down cause i left the pizza in the oven last night while i was being arrested
  9. Dong&Dirty liked a post in a topic by MookyMook in Turfs   
    I think that for a long time the turfs have been the same old lame turfs. I think it would be cool to spice them up. I brought up an idea last night that all my friends agreed that i should at least suggest it to get feedback. I was thinking that why not turn turfs into areas that the gang controls ENTIRELY. This means you would rebel against the Altis Government and make your own little town. You could have your own rules. ( Nothing to drastic ). For example you could have shops there that people could use but your turf would have its own tax to anyone who bought stuff. This means that turfs could get a lot of shops. Like DMV, Truck Shop, Gun Store, etc. And maybe there could be a new skill tree that had turf stuff in it. Like some talents would be ability to change taxes in your turf, what shops could be set up there. Could allow anyone to spawn there but it would cost them money. Ability to have few set rules. Etc etc. Pretty much you run your own town. BUT theirs a catch. The cops can come raid your town anytime they want to. They would try and reform the town back to the states government. This means that there would be more interaction between cops and rebels. ( Honestly besides Prison, Bank, Federal Reserve, and sometimes Hostage situations theres not that many. ) Cops would need a reason to raid your town, because if your just raising taxes and not trying to break away from the government your fine, but lets say you change some laws, for example selling drugs is legal in your town. The cops would then have a reason to come and take back the town. If they were successful in taking the town then the turf would belong to the Altis Government until it became available again. If they were unsuccessful they would not be allowed to raid that town for a whole restart or something. You could still only use the turf weapon shops and clothing if you were apart of the gang that owned it. But just another cool example would be that the current governor may have 20% taxes, and you go to a turf and they could have 0% taxes and you could buy stuff there avoiding the high prices.
    There's a lot more to be said but i think this is roughly a good idea to start with. I know already how bad the server lags and this will just make it lag more. But maybe that will get kinked out and this could have a chance of being put in. Also another thing is that there would be a turf app on everyone's phone so they could check the laws of the 3 turfs. The cops would have to get it all sorted out on how it would work but i would think maybe Sgt+ or Corporal could conduct a raid on the town.
  10. DosWolf liked a post in a topic by MookyMook in Kavala Purge   
    Wouldn't matter if it was even brought back anyways, its a purge everyday in kavala 
  11. Google™ liked a post in a topic by MookyMook in Turfs   
    I think that for a long time the turfs have been the same old lame turfs. I think it would be cool to spice them up. I brought up an idea last night that all my friends agreed that i should at least suggest it to get feedback. I was thinking that why not turn turfs into areas that the gang controls ENTIRELY. This means you would rebel against the Altis Government and make your own little town. You could have your own rules. ( Nothing to drastic ). For example you could have shops there that people could use but your turf would have its own tax to anyone who bought stuff. This means that turfs could get a lot of shops. Like DMV, Truck Shop, Gun Store, etc. And maybe there could be a new skill tree that had turf stuff in it. Like some talents would be ability to change taxes in your turf, what shops could be set up there. Could allow anyone to spawn there but it would cost them money. Ability to have few set rules. Etc etc. Pretty much you run your own town. BUT theirs a catch. The cops can come raid your town anytime they want to. They would try and reform the town back to the states government. This means that there would be more interaction between cops and rebels. ( Honestly besides Prison, Bank, Federal Reserve, and sometimes Hostage situations theres not that many. ) Cops would need a reason to raid your town, because if your just raising taxes and not trying to break away from the government your fine, but lets say you change some laws, for example selling drugs is legal in your town. The cops would then have a reason to come and take back the town. If they were successful in taking the town then the turf would belong to the Altis Government until it became available again. If they were unsuccessful they would not be allowed to raid that town for a whole restart or something. You could still only use the turf weapon shops and clothing if you were apart of the gang that owned it. But just another cool example would be that the current governor may have 20% taxes, and you go to a turf and they could have 0% taxes and you could buy stuff there avoiding the high prices.
    There's a lot more to be said but i think this is roughly a good idea to start with. I know already how bad the server lags and this will just make it lag more. But maybe that will get kinked out and this could have a chance of being put in. Also another thing is that there would be a turf app on everyone's phone so they could check the laws of the 3 turfs. The cops would have to get it all sorted out on how it would work but i would think maybe Sgt+ or Corporal could conduct a raid on the town.
  12. Atra liked a post in a topic by MookyMook in Turfs   
    I think that for a long time the turfs have been the same old lame turfs. I think it would be cool to spice them up. I brought up an idea last night that all my friends agreed that i should at least suggest it to get feedback. I was thinking that why not turn turfs into areas that the gang controls ENTIRELY. This means you would rebel against the Altis Government and make your own little town. You could have your own rules. ( Nothing to drastic ). For example you could have shops there that people could use but your turf would have its own tax to anyone who bought stuff. This means that turfs could get a lot of shops. Like DMV, Truck Shop, Gun Store, etc. And maybe there could be a new skill tree that had turf stuff in it. Like some talents would be ability to change taxes in your turf, what shops could be set up there. Could allow anyone to spawn there but it would cost them money. Ability to have few set rules. Etc etc. Pretty much you run your own town. BUT theirs a catch. The cops can come raid your town anytime they want to. They would try and reform the town back to the states government. This means that there would be more interaction between cops and rebels. ( Honestly besides Prison, Bank, Federal Reserve, and sometimes Hostage situations theres not that many. ) Cops would need a reason to raid your town, because if your just raising taxes and not trying to break away from the government your fine, but lets say you change some laws, for example selling drugs is legal in your town. The cops would then have a reason to come and take back the town. If they were successful in taking the town then the turf would belong to the Altis Government until it became available again. If they were unsuccessful they would not be allowed to raid that town for a whole restart or something. You could still only use the turf weapon shops and clothing if you were apart of the gang that owned it. But just another cool example would be that the current governor may have 20% taxes, and you go to a turf and they could have 0% taxes and you could buy stuff there avoiding the high prices.
    There's a lot more to be said but i think this is roughly a good idea to start with. I know already how bad the server lags and this will just make it lag more. But maybe that will get kinked out and this could have a chance of being put in. Also another thing is that there would be a turf app on everyone's phone so they could check the laws of the 3 turfs. The cops would have to get it all sorted out on how it would work but i would think maybe Sgt+ or Corporal could conduct a raid on the town.
  13. Treeontyn liked a post in a topic by MookyMook in Turfs   
    I think that for a long time the turfs have been the same old lame turfs. I think it would be cool to spice them up. I brought up an idea last night that all my friends agreed that i should at least suggest it to get feedback. I was thinking that why not turn turfs into areas that the gang controls ENTIRELY. This means you would rebel against the Altis Government and make your own little town. You could have your own rules. ( Nothing to drastic ). For example you could have shops there that people could use but your turf would have its own tax to anyone who bought stuff. This means that turfs could get a lot of shops. Like DMV, Truck Shop, Gun Store, etc. And maybe there could be a new skill tree that had turf stuff in it. Like some talents would be ability to change taxes in your turf, what shops could be set up there. Could allow anyone to spawn there but it would cost them money. Ability to have few set rules. Etc etc. Pretty much you run your own town. BUT theirs a catch. The cops can come raid your town anytime they want to. They would try and reform the town back to the states government. This means that there would be more interaction between cops and rebels. ( Honestly besides Prison, Bank, Federal Reserve, and sometimes Hostage situations theres not that many. ) Cops would need a reason to raid your town, because if your just raising taxes and not trying to break away from the government your fine, but lets say you change some laws, for example selling drugs is legal in your town. The cops would then have a reason to come and take back the town. If they were successful in taking the town then the turf would belong to the Altis Government until it became available again. If they were unsuccessful they would not be allowed to raid that town for a whole restart or something. You could still only use the turf weapon shops and clothing if you were apart of the gang that owned it. But just another cool example would be that the current governor may have 20% taxes, and you go to a turf and they could have 0% taxes and you could buy stuff there avoiding the high prices.
    There's a lot more to be said but i think this is roughly a good idea to start with. I know already how bad the server lags and this will just make it lag more. But maybe that will get kinked out and this could have a chance of being put in. Also another thing is that there would be a turf app on everyone's phone so they could check the laws of the 3 turfs. The cops would have to get it all sorted out on how it would work but i would think maybe Sgt+ or Corporal could conduct a raid on the town.
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