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ImFaded

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  1. silenthunter217 liked a post in a topic by ImFaded in Polls booths like OSRS   
    Admin approved only on polls, no comments.
     
  2. Ebola liked a post in a topic by ImFaded in Polls booths like OSRS   
    Admin approved only on polls, no comments.
     
  3. ImFaded liked a post in a topic by applepicker in New Cartel idea. -Inspired   
    +1 cartel idea.
     the mountain  east of kavala has good terrain up the mountain and has alot of good sniper spots to fight and gives ability to push along rocks, flank, ect..having teammates come up from the other side of hill to slay nerds hiding from someone, ect.. better to hide when ifrits push and what not..
    provides different type of fights that will suit different play styles and no more tower lag....
  4. Canna liked a post in a topic by ImFaded in New Cartel idea. -Inspired   
    Make cartels capturing unique and new, make it literally move around FFZ like the extra cap point circle in KOTH.

    Make the top left of the map like a 6x6 square for AIR Cartel, which allows the usage of titans, LRPS, long range snipers, mods..
    (dont have to worry about moving  things really, i just couldnt be asked to find the map or log on arma 3 at this moment.)

    maybe more.. Canna had the idea to use the area for mods, or certain equipment to be used.. i thought might as well add some planes to try to shoot down.
    oh, and ADVERTISE BETTER.. Please, link everything that was used to advertise (if you think im wrong)
    .. im sorry.. i didnt see shit, and this should be in my algorithm
  5. ImFaded liked a post in a topic by Fitz in I totally thought of these   
    The issue with taking suggestions from a ChatGPT input is the following.  Most of these already exist or have existed or are not defined at all.  I appreciate you taking the time to make a suggestion, but at the end of the day please make them fully formed thoughts, or something more than "Introduce Elaborate Heists".
  6. Lil Unemployed liked a post in a topic by ImFaded in I totally thought of these   
    To revitalize an RP server and attract players, consider adding new missions, features, or role-playing opportunities like:
    ### Missions
    1. **Dynamic Storylines**: Create evolving missions with branching narratives that change based on player choices and actions.
    2. **Faction-Specific Missions**: Design missions tailored to different factions or groups, each with unique objectives and rewards.
    3. **Heist Scenarios**: Introduce elaborate heists with planning stages, execution, and high-risk, high-reward outcomes.
    4. **Survival Missions**: Add missions that challenge players to survive in harsh conditions, complete with resource management and environmental threats.
    5. **Investigation Missions**: Develop mystery and investigation missions where players gather clues, interrogate NPCs, and solve crimes.
    ### Features
    1. **Advanced Crafting Systems**: Implement complex crafting and resource management systems for players to create custom items or upgrade equipment.
    2. **Customizable Properties**: Allow players to buy, customize, and upgrade properties or businesses within the game world.
    3. **Dynamic Economy**: Introduce a player-driven economy with fluctuating prices, trade routes, and market trends.
    4. **Improved AI**: Enhance NPC behavior with more realistic reactions, tactics, and interactions, adding depth to missions and daily activities.
    5. **Skill Trees and Progression**: Develop skill trees or progression systems that allow players to specialize and advance their characters in unique ways.
    ### Role-Playing Opportunities
    1. **Expanded Roles**: Introduce new professions, roles, or jobs that players can take on, such as engineers, doctors, or investigators.
    2. **Player-Driven Events**: Encourage players to organize and participate in events or activities, such as tournaments, festivals, or political rallies.
    3. **Complex Legal System**: Implement a detailed legal system with courts, lawyers, and a judicial process, allowing for deeper role-playing in criminal and civil matters.
    4. **Interactive Storytelling**: Use interactive storytelling techniques, where player actions can trigger live events, changes in the game world, or NPC reactions.
    5. **Cultural and Social Activities**: Add activities like festivals, social gatherings, or community service projects to enhance role-playing opportunities and foster a sense of community.
    Integrating these elements can help keep the server fresh and engaging, providing players with new experiences and reasons to return.
    Could ask it for more, but probably get denied anyway lmao
    I think this idea was tried..1. **Advanced Crafting Systems**: .. Maybe the chatgpt was used already
  7. ImFaded liked a post in a topic by Mitch in Giving Keys - QOL   
    Approved,
     
    Will be in the next patch
  8. ImFaded liked a post in a topic by Alex. in chatgpt got hella ideas lmao   
    damn you really are faded huh?
  9. junaidbe liked a post in a topic by ImFaded in Giving Keys - QOL   
    Can there be an option to "give group key" or renamed something|| to selected keys: to give give keys to only group/gang members?   EVENTUALLY answer works too

    Example
    Hatchback > Give key to group
    House Temporary keys to group/selected 

    main point is skipping clicking 15 people to give keys > mostly QOL change
  10. massi liked a post in a topic by ImFaded in Giving Keys - QOL   
    Can there be an option to "give group key" or renamed something|| to selected keys: to give give keys to only group/gang members?   EVENTUALLY answer works too

    Example
    Hatchback > Give key to group
    House Temporary keys to group/selected 

    main point is skipping clicking 15 people to give keys > mostly QOL change
  11. MagicSpoon liked a post in a topic by ImFaded in Giving Keys - QOL   
    Can there be an option to "give group key" or renamed something|| to selected keys: to give give keys to only group/gang members?   EVENTUALLY answer works too

    Example
    Hatchback > Give key to group
    House Temporary keys to group/selected 

    main point is skipping clicking 15 people to give keys > mostly QOL change
  12. Donald liked a post in a topic by ImFaded in Giving Keys - QOL   
    Can there be an option to "give group key" or renamed something|| to selected keys: to give give keys to only group/gang members?   EVENTUALLY answer works too

    Example
    Hatchback > Give key to group
    House Temporary keys to group/selected 

    main point is skipping clicking 15 people to give keys > mostly QOL change
  13. BlackShot liked a post in a topic by ImFaded in Giving Keys - QOL   
    Can there be an option to "give group key" or renamed something|| to selected keys: to give give keys to only group/gang members?   EVENTUALLY answer works too

    Example
    Hatchback > Give key to group
    House Temporary keys to group/selected 

    main point is skipping clicking 15 people to give keys > mostly QOL change
  14. Tachophobia liked a post in a topic by ImFaded in Giving Keys - QOL   
    Can there be an option to "give group key" or renamed something|| to selected keys: to give give keys to only group/gang members?   EVENTUALLY answer works too

    Example
    Hatchback > Give key to group
    House Temporary keys to group/selected 

    main point is skipping clicking 15 people to give keys > mostly QOL change
  15. Bag Of Funyuns liked a post in a topic by ImFaded in Giving Keys - QOL   
    Can there be an option to "give group key" or renamed something|| to selected keys: to give give keys to only group/gang members?   EVENTUALLY answer works too

    Example
    Hatchback > Give key to group
    House Temporary keys to group/selected 

    main point is skipping clicking 15 people to give keys > mostly QOL change
  16. ImFaded liked a post in a topic by Bherky in Asylum Pre-Patch Announcement 6/12/2024   
    Once again, the vocal minority retards are bitching. Not a single real nigga is bitching in this post.
    Only real niggas will agree.
  17. John Lemmon liked a post in a topic by ImFaded in Asylum Pre-Patch Announcement 6/12/2024   
    Nobody plays, because nobody "has" to play, because everybody is rich.
    While it may not be a bad thing, everyone who probably cares the most just plays the "Domination" server and not the main server.
  18. ImFaded liked a post in a topic by Oskarr in Server changes   
    Suggestions by me & aslan
    Monetary Cap:
    Establish a cap at a specified amount, with server price adjustments based on this amount. Gang Bank Cap:
    Set a cap at a specified amount, which will increase proportionally with the number of members, up to a maximum of X amount. Group Cap:
    Limited to 8-10 members. (start with 8 and adjust if population starts increasing) House Cap:
    Players are permitted a maximum of 2 houses each, including garages. Economic Balance:
    There are currently excessive opportunities to generate income through various runs. Drug Policy:
    Retain: Marijuana, heroin, cocaine, methamphetamine, spirit, uranium and the purification factory. Allow processing of every drug once more at the purification facility, rotating the factory across all drugs. Remove: Fungi, LSD, PCP, and tobacco. Territory Management: Turf areas may require significant improvement (maybe bring back the cheaper loadouts from owning 2 of these) Boat Rebel Location:
    The location should be stationary outside the prison; other locations should be removed or at least the Sofia location should be reconsidered. Federal Events:
    Remove the excess events such as mental, APD National, and Nicolais. Implement a 30-minute cooldown period for the remaining events, but only 10-minute cooldown for gas marts. Cartels:
    Retain key locations such as OG, East Arms (with necessary adjustments), Church, Drug Tower, and Drug House. Remove other locations and relocate oil cartel to a more accessible area for crafters. Maintain three cartels with five rotating locations, excluding the oil cartel. Prestige and Weapons:
    Eliminate the prestige system and all overpowered weapons and attachments. Restrict Zafir, MAR-10, and silencers to Blackwater only with very limited availability and a small chance of spawning in an airdrop. Rebel Outpost:
    Maybe consider adding restocking guns, more clothing options, and potentially setting a donation goal for armor stacking. Introduce an invisible backpack. Stash Houses:
    Remove the new stash houses and retain the old ones that can be robbed. Drug Dealers:
    Keep drug dealers in towns to maintain the associated risk. Law Enforcement:
     
    Update rules regarding Ifrit usage. Address the issue of having an excessive number of higher-ranking officers. Consider implementing a parole system. Introduce a limit on the ratio of civilians to police officers. Review policies on lethal payouts. Establish new rules for the deployment of police drones. Remove the armed boat or replace it with a version without a covered gunner position, if such a version exists. Prohibit police officers from deploying spike strips from moving vehicles.  
    Explanation:
     
    I feel like money is the primary issue on this server. The introduction of domination has significantly inflated the economy, making most players extremely wealthy. While there have always been individuals with substantial wealth, it's never been at this level before. This situation leads to careless gameplay and leaves players with little to do other than spoil the fun for others, especially newcomers.
    Even when the server had 100 players online, it's a struggle to find people anywhere outside of Athira. I believe to inject more vitality into the server, players need to engage in activities such as runs, player robbery, federal event heists, or cartel conflicts. The majority of players should be out and about, creating scenarios, rather than idling in towns and engaging in trolling.
    Implementing a money cap would compel players to diversify their activities since they wouldn't be financially secure for life anymore. They would need to earn money to sustain their preferred activities, whether it's trolling in towns, engaging in combat, or participating in criminal activities like robbing, turf wars, or cartel operations.
    Encouraging players to run drugs could also revitalize cartel activities, making the struggle for control more worthwhile. Regardless of personal opinions on cartels, it's always been a significant and popular aspect of the server. Introducing new gangs through this mechanism could significantly boost server population and potentially attract even more players.
    Furthermore, law enforcement appears to be disproportionately powerful due to their weaponry and high-ranking officers. This issue stems from the low player base and the need to counter large civilian groups. Addressing these aspects is essential for the proposed changes to work optimally.
    I disagree with the notion that players don't want to grind for money in an older game. Instead, I believe they're disinclined to grind when others are financially set. It becomes incredibly challenging for new players to establish themselves when existing players are already financially independent.
    Ultimately, what's the point of playing on a server where you already have everything? The true enjoyment lies in the journey toward success, not just the destination.
  19. zdeat liked a post in a topic by ImFaded in De-whitelist medics, or Whitelist everyone   
    How about  if there is 0 medics online like normal, the chance to spawn at the hospital is increased to 75%.

    Then we don't need medics anymore since there is never online anyways even with "such easy whitelisting"
  20. ImFaded liked a post in a topic by Patato in The Noob Faction   
    So I've actually thought about this before.
    The biggest issue comes down to our community. No matter what kind of safe guards are put in place, an experienced gang will somehow slime their way into the noob gang and use the intel to coordinate robbing the noobs.

    Obviously your response to this would be "Ban them". Its a lot easier said than done, a few months ago we found a guy after 2 years of evading because he slipped up. Someone with those skills could easily get into the noob gang and ruin countless experiences before we caught them.

    So then the noob gang would have to start having some code/buttons. IE not showing up on the map for your gang members. Having Hex's heavily be limited by distance. However i feel this starts to defeat the point of putting them in a gang together. So i Started introducing code so that they don't inadvertently rob each other. Such as not lock-picking each other's vehicles. But then what happens if two noobs genuinely become friends and someone attempts to rob them. Now they can't lockpick a buddy's vehicle to get it out. So now maybe we make some convoluted rules the admins need to enforce but only for the noob gang. And we turn off chopping of gang-members vehicles instead of stopping lock-picking. 

    So now im just making a gang the admins need to moderate...

    I agree we need to nurture and guide new players. Stats show those who find a gang/group/whitelisted faction, stay longer and play more. Another idea i had might be a little more man-power intensive. Give support/mods/admins/wiki-bros/whoever else the ability to click a button that "Opens group to new players" it would have a special icon in the groups menu and would not require a password for a low hour account to join while still having it locked against high hour players. Perhaps it might even give the group leader the ability to teleport the the noob to them on a one hour cooldown or something? Obviously this opens up the "guides" ((ill call them that)) to meta-gaming and being robbed just like it would a noob gang. But they would be better equipped to deal with it/see the signs.
  21. GravL liked a post in a topic by ImFaded in The Noob Faction   
    I don't know how it would work really to make but it was an idea I had listening to how new players have problems.

    What if there was a button on phone for new players with like 250 "asylum hours" that allowed them to join the "faction" If not in a gang
    (to kinda help prevent the non new players from using the map info)

    It is a free to join new player friendly group that ALL new players can join. Instead of trying to find a couple people only or being solo.

    Once they leave the "faction" and join a gang before 250 hours they cannot re join.

    The idea could be improved, I'm just coming up with random ideas. Just aslong as the vision is seen.


    **Extra cuz i didnt wanna stack posts** -For this house renting and all that random ass shit..
    We already do when we buy a house for 50k, and lose it if we dont pay the extra payments in a month 
    Idea is to just make tents little bigger and maybe more expensive, in-place of these *free storage/ or renting property ideas*
  22. bread_ liked a post in a topic by ImFaded in City Go-kart tracks   
    Idea to help keep people in cities to so new players have higher chance see people, and have 1 more thing to do when sitting in town SQ talkin the shit. 

    Idfk copy paste that b**** from airport
  23. Donald liked a post in a topic by ImFaded in The Noob Faction   
    I don't know how it would work really to make but it was an idea I had listening to how new players have problems.

    What if there was a button on phone for new players with like 250 "asylum hours" that allowed them to join the "faction" If not in a gang
    (to kinda help prevent the non new players from using the map info)

    It is a free to join new player friendly group that ALL new players can join. Instead of trying to find a couple people only or being solo.

    Once they leave the "faction" and join a gang before 250 hours they cannot re join.

    The idea could be improved, I'm just coming up with random ideas. Just aslong as the vision is seen.


    **Extra cuz i didnt wanna stack posts** -For this house renting and all that random ass shit..
    We already do when we buy a house for 50k, and lose it if we dont pay the extra payments in a month 
    Idea is to just make tents little bigger and maybe more expensive, in-place of these *free storage/ or renting property ideas*
  24. Donald liked a post in a topic by ImFaded in City Go-kart tracks   
    Idea to help keep people in cities to so new players have higher chance see people, and have 1 more thing to do when sitting in town SQ talkin the shit. 

    Idfk copy paste that b**** from airport
  25. ImFaded liked a post in a topic by MarchingBands in City Go-kart tracks   
    Go Karts for UC, please.
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