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Dally

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  1. Dally liked a post in a topic by Glass of Water in V2 - "Official Release Week"   
    asylum development team hard at work on v2 (2019, colorized)
     
    just kidding dont modqueue me
  2. Dally liked a post in a topic by Farmer Steve in ArE YoU NeW HeRe?   
    Role play on the APD btw.
  3. Dally liked a post in a topic by Scott in ArE YoU NeW HeRe?   
    I love that people always think that the fact that you unrestrained them means that they're untouchable.
  4. Dally liked a post in a topic by Gen. Henry Arnold in Area 51 Base   
    New DLC is set with aliens... hmmm... I wonder...
  5. Dally liked a post in a topic by CeeJae in Area 51 Base   
    Make an Area 51 base that people can raid if 5 police are on and you have to steal a ufo that shoots lasers
  6. Dally liked a post in a topic by Bherky in Calculated ft. gang salt   
    "zues are you fucking high you can not go in rodo theres more than 5 people dumbass" 
  7. Dally liked a post in a topic by Mitch (IFRIT) in Calculated ft. gang salt   
    I wanted to hear the end of that for a bit longer.
  8. Dally liked a post in a topic by TRYHARD in V2 - "Official Release Week"   
    At least my grandkids will be able to enjoy v.2
  9. Dally liked a post in a topic by Farmer Steve in Role Play on the APD   
    A retired captain should not have the same authority in-game as an active captain. It's kind of weird how a captain from years before can show up and can do whatever the fuck he wants.
  10. Dally liked a post in a topic by Erik in Role Play on the APD   
    captains following the guidebook would be a good start
  11. Dally liked a post in a topic by Rodrigo in Role Play on the APD   
    Remove the straight to jail charge might be an easy option to begin with.
  12. Dally liked a post in a topic by Jesse in V2 - "Official Release Week"   
    Thanks for those of you who understand. For those of you who don't, I'm sorry and obviously there is not much more I can say to make you understand.
    We took an absolutely empty basic OLD (3.1.4.8) Altis Life and are trying to make it Asylum. It's not just copy paste, it's a lot of work and a lot of debugging. As a lot of this code hasn't been updated or adjusted. We've also added in some new stuff like vehicle syncs between restarts, new housing/vehicle inventory systems, several new menus. All this stuff requires time to be done correctly. If we release a mission with errors. How do we know the issues we may experience are from the KNOWN released issues or if it's some deeper issue? It's not a good practice. Projects almost never meet deadlines unfortunately. If you've ever had your city re-do a road... you know this... weather changes.
    However, for those who have seen what we have going as far as staff and Henry/Azeh, I think we'd all agree we've got quite a bit done and are close to where we want to be.
  13. Dally liked a post in a topic by Jesse in V2 - "Official Release Week"   
    We've actively been testing stuff ourselves of course and staff members have been testing stuff as well as fit.

    This is a game dude. Not a business. If I didn't have a job and other commitments this would've been done a long time ago. People don't want to be left in the dark, so I try to give the best possible estimates that I can. I said the date was not set in stone. We're trying very hard to keep to our commitment. If you were here in the days of Paratus, you would be thankful. We could just leave you all in the dark forever and then just randomly drop something. We're trying to be involved with community as far as active development of things go. I mean we can just stop communicating and you can all wonder. We're trying our best for a group of people working on this, especially when THIS IS NOT OUR JOB. It's merely a hobby. My real life stuff comes first 100% of the time. I use to put Arma in front of that stuff and I got to a real shitty point in my life. Never again.
    See above.
  14. Dally liked a post in a topic by Jesse in V2 - "Official Release Week"   
    We're currently working around the clock on it basically. We'll see where we're at tomorrow. We wipe a few things off the list and several more pop up. Nearly all server code has been re-written for current stuff in. Also, a lot has changed clientside code wise to improve readability, functionality, and making stuff more scale-able.
    However, we are in my opinion about 24hrs - 36hrs behind where I expected to be. Not necessarily that many development hours, just a day and a half behind schedule. Which is pretty good considering I gave the week almost a month ago. It does look like we may need to push it to release next mid-week (Which if we do that, we'll release with the contact stuff and such at the same time). However, we could do it Saturday. Really depends how our testing continues and what we realize we're forgetting and what is missing as we go. I also work Sat-Mon, so I'd really rather not release it then leave for work in the event issues crop up while I'm working, I wouldn't be able to do anything.

    You can see below we literally have timestamps at all times of day... 3AM, 4AM, 12PM, 1PM, etc...




  15. Dally liked a post in a topic by TRYHARD in explicit | Recruitment   
    v.2 waiting room 

  16. Dally liked a post in a topic by warmwatermelon in Add 'Most Wanted' List upon login   
    Just a suggestion to add a 'Most Wanted' List to the text that appears when you first log into the server alongside the 'Most Wealthy' list.  This would be the 10 players with the highest current bounties on the server (They wouldn't have to be online at the current moment). I think this would spark a new kind of competition among the civilians and would add a little more spotlight to the infamous rebels around altis.
  17. Dally liked a post in a topic by Dust Runner in What is unused / not needed?   
    I like painkillers. Just because you think it's an inconvenience doesn't mean it shouldn't be on a semi-realistic life server. The little details count. Wouldn't you rather feel the impact of being shot more than an arcade shooter? Realism is why I play arma 3. If all the small cool realistic details start getting removed for convenience  I'll just go do GTA RP or not play at all. Little things make big impacts.
  18. Dally liked a post in a topic by Batcan in Stellar - Recruitment [Opened for business] *Only for a few weeks*   
    Gang wars 2019! Myself and tricks may have a beached whales team, but based on our performances from last gang wars, we may be on the a team. Think we’re going to take sky’s spot. He takes up two anyways
  19. Dally liked a post in a topic by Innate in RPG Poll   
    Thanks civ rep Tryhard for the fantastic poll!
  20. FudgeR liked a post in a topic by Dally in We will miss our boi   
    What was so bad about the grotty gangs? I found them hilarious
  21. Sheriff Rick liked a post in a topic by Dally in We will miss our boi   
    What was so bad about the grotty gangs? I found them hilarious
  22. Batcan liked a post in a topic by Dally in We will miss our boi   
    What was so bad about the grotty gangs? I found them hilarious
  23. Mitch ifrit is a bitch liked a post in a topic by Dally in We will miss our boi   
    What was so bad about the grotty gangs? I found them hilarious
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