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Gen. Henry Arnold

Developer
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  1. Gen. Henry Arnold liked a post in a topic by Fried Rice in UNDER COVER MEDIC   
    Be glad the medic faction is even a thing tbh
  2. Gen. Henry Arnold liked a post in a topic by Fried Rice in Changelog January   
    I knew @Gen. Henry Arnold was on the case, thanks pal!
  3. Gen. Henry Arnold liked a post in a topic by 王 rando 王 in Gags for civilian bounty hunters   
    my sidechat randomly disables enough as is. can we not
  4. Gen. Henry Arnold liked a post in a topic by Patato in Shared Keys   
    It is when you don't talk to anyone when approving it 🙂
  5. Gen. Henry Arnold liked a post in a topic by Patato in Bring the casino or some form of gambling back.   
    As previously stated we would like to see it return, just has alot of kinks to be worked out before coming back.
  6. Gen. Henry Arnold liked a post in a topic by Patato in Changelog August   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!

    Most of the Devs have been quite busy as of late. Lots of things have happened in the background such as migrating everything to a new server. Our infrastructure has greatly improved. You may notice some unlisted changes as we continue to tweak them (Ping kicks).
    Mostly a QOL/Server maintenance Patch this month. 
    Added:
    Bright Night Select night brightness via settings slider! Sheds Broken down sheds on the map have been repaired to full working order. (36 Total) We will be slowly introducing these new sheds via Give-Away (Join our discord), Asylum forum auction and random market seeding This is being done this way to ensure equal opportunity for shed ownership and as to not crash the shed market.  Owning sheds is now limited to 2 sheds. If you currently own more than 2 sheds you have until the 1st of November 2023 to sell sheds until you reach the 2 shed cap, after this date we will sell them for you until you reach the 2 shed cap. CCTV Security Camera's 50+ Camera's have been placed around the map and are accessible by scroll wheeling on any screen with the camera icon. Activatable by all factions Provide live feed in stunning 240p (or less) Note: PIP must be enabled in your client settings, Arma only allows a maximum of 6 PIP screens at anytime. @goyneyfor icon Ranked Based Pay (APD)
    The APD is a profitable faction, but it's the higher-ups who primarily carry the risk and bear the heaviest costs. These adjustments are aimed at helping to balance out those expenses. We're also taking this opportunity to get rid of most of the stackable charges. In the past, being caught with gold bars or banded notes almost always meant serving time in prison. These changes give you the choice to either pay the charges or find ways to realistically RP the charges down to a payable leve. APD has undergone a financial restructure APD SGT/LT of the month cash reward removed (See APD policy update) No longer stackable charges (See APD policy update) Money Laundering $5,000 -> $10,000 Weapons Trafficking $1,000 -> $5,000  Possession of Reserve Gold $15,000 (unchanged) APD pay (per 5 min) Cadet  $500 -> $350 Constable $500  ->  $500 Corporal $500 -> $650 SGT $500 -> $800 LT/Captain $500 -> $1000 New Mobile HQ Layout - Thanks to @Hubschrauber for the help Mobile HQ Cost $40,000 -> $25,000 Default mobile HQ now has vehicle spawn. Prestige Upgrades as follow Default/Unlock Mobile HQ 40,000 -> 15,000 Prestige Lvl1: Adds Air Garage 75,000 -> 30,000 Prestige Lvl2: Adds Gates/Guard Shacks + Enhances walls with barbed wire. 45,000 -> 30,000 Prestige Lvl3: Adds two towers. 25,000 Prestige Are you an APD officer about to make a post? Keep reading!
    Pick up animation New animation for picking up virtual items while prone. (You stay prone instead of exposing yourself) Painkillers Painkillers remove the fatigue after you have been revived Painkilllers DO NOT remove any revive cooldowns Health regen 1% of dmg healed every 5s -> 12s Illegal marker around Drug dealer/Wong's (30m) (See Rule update) CMR + Ammo can now be found in airdrops. Cadets now only count as half (0.5) when calculating officers required for federal event to start. Caesar BTT (Racing) is now available in the air shop Added Rhib to APD (Cpl+) AK-12U Arid/Lush
    Changed:
    Seize Prices
    Hey you made it! Gold Bars $3,000 -> $5,000 Patient Remains $5,000 -> $8,000 Hope Jewel $3,000 -> $5,000 Unprocessed Cocaine $150 -> $175 Crank $450 -> $500 Raw Dog Meat $250 -> $400 Cooked Dog Meat $250 -> $500 Ephedra Plant $100 -> $150 LSD Pill $150 -> $175 Purified LSD Sheet $150 -> $450 Golden Wax $300 -> $500 Meth $400 -> $550 PCP Powder $150 -> $175 PCP Pill $200 -> $300 PCP Sheet $150 -> $450 Homebrew moonshine $100 -> $200 White Lightning $100 -> $550 Profiteer (APD talent line)
    Keep Going! No Profiteer talents Money/prestige earned on arrest (Percentage of bounty) 65% -> 75% Profiteer 1 Now applies to seized vehicles (Ifrit/50cal ect.) 10% bonus Money/prestige earned on arrest (Percentage of bounty) 75% -> 80% 10% Bonus on seized illegal items (Unchanged) Profiteer 2 Now applies to seized vehicles (Ifrit/50cal ect.) 20% bonus Money/prestige earned on arrest (Percentage of bounty) 85% -> 90% 20% Bonus on seized illegal items (Unchanged) Profiteer 3 Now applies to seized vehicles (Ifrit/50cal ect.) 30% bonus 30% Bonus on seized illegal items (Unchanged) Cop to Civ Ratio logic Cleaned up to be easier to understand. TLDR: 7 cops allowed at anytime. After 25civs log in cops need to maintain 3.5:1 Ratio or better.  Graph visualizing the change Ammo Prices  Car-98 100Rnd mags $750 -> $1750 Spar-16 150Rnd mags $750 -> $1750 Refill Price on above $300 -> $500 Vehicle Mods Shield and Scope for the Offroad Armed (50 cal) is now a vehicle modification. I/V Global Elite (Cop cpl+) (Blood-bag while prone) 80,000 -> 65,000 Prestige Gang Boat will now target APD Helicopters Max House listing $4,999,999 -> $9,999,999 Reduced Gang Fortress house spawn prevention for active participants from 5000m -> 2000m Holding Cage to HW Patrol AFD can attend jury duty All DP Missions give 30% more pay. Governor candidate 30 day check. Custom Hexes/On screen kill notifications enabled by default  Existing players keep their existing settings (Apparently that's not obvious?)  Marid Swapped for Marshall Fixed:
    APD Officers using banded notes instead of seizing them Mobile HQ being placed too close to Jewelry  Give Ticket bug using interaction menu. Civs now actually pay after a medic repairs their home.  Gathering while being downed. No longer stuck in jail if bounty is negative value. Putting Crank/Moonshine lab underwater or pushing it into zones. Put in vehicle action on aircraft carrier. Moved Mental Asylum bomb as to not block gate. Always being able to unflip vehicle from interaction menu. AFD Quests Removed:
    Some unused code Some map objects who wouldn't behave  Some unused Map folders DOMINATION:
    Removed weapon smokes from the shop. Removed AK-12/AK-12U Hotfix #1
    Mobile HQ Gates not opening  Gang boat Air-defense not shooting down cops Firefighters not being able to pull out the firetruck (Too many firetrucks out already) Some sheds who think they should be for sale but are owned Fixed some titles (Lower case The/Of) @Ruffian Hotfix #2
    Fixed RHIB cost Fixed login bonus grenade not being given. Fixed create gang not enough money message. Fixed vehicle mod skin change for cops. Fixed opening wanted menu on respawn screen. Fixed CMR mags not being able to be stored. Fixed titles & colors. Gang Skin system fixes. Hotfix #3
    Added the new balaclavas (7),  bandannas (11) and caps (2) for Asylum Plus
  7. BlackShot liked a post in a topic by Gen. Henry Arnold in How To: Set Custom Field of View FOV   
    Below are steps to setup custom Field of View FOV values for Arma 3.
    Locate your [User].Arma3Profile inside %userprofile%\Documents\Arma 3 - Other Profiles\[User] Edit values located next to fovTop= and fovLeft= ; these should be at the bottom of the config file. FOV Values for the common 1920x1080 resolution screen:

    Users looking for FOV values for other resolutions may refer to: http://hia3.com/tools/armafovcalculator-en

    You may also try using Haych's method of an external tool that will edit the file for you:
    @Twinkie
  8. Jewish liked a post in a topic by Gen. Henry Arnold in Well...here we go...   
    Bring back the casino
  9. Sp0on liked a post in a topic by Gen. Henry Arnold in Well...here we go...   
    Bring back the casino
  10. Defragments liked a post in a topic by Gen. Henry Arnold in .50 Cal upgrade expanded   
    Well now that there's a little more vehicle mod frame work, this could be a bought mod? 👀
  11. smellypig liked a post in a topic by Gen. Henry Arnold in SEARCH   
    So like a "APD officer X begins to pat you down"?
  12. ham. liked a post in a topic by Gen. Henry Arnold in Well...here we go...   
    Bring back the casino
  13. Mayhem liked a post in a topic by Gen. Henry Arnold in SEARCH   
    So like a "APD officer X begins to pat you down"?
  14. Chris Peacock liked a post in a topic by Gen. Henry Arnold in SEARCH   
    So like a "APD officer X begins to pat you down"?
  15. HunterB liked a post in a topic by Gen. Henry Arnold in New admins   
    Congrats @Mayhem🥳
  16. Mayhem liked a post in a topic by Gen. Henry Arnold in New admins   
    Congrats @Mayhem🥳
  17. Ken liked a post in a topic by Gen. Henry Arnold in New admins   
    Congrats @Mayhem🥳
  18. Bag Of Funyuns liked a post in a topic by Gen. Henry Arnold in Drug runner aircraft carrier   
    Sounds like a good randomly assigned or selected alternate destination to attempt to land to with extra payout
  19. SirCappsaLot liked a post in a topic by Gen. Henry Arnold in Drug runner aircraft carrier   
    Sounds like a good randomly assigned or selected alternate destination to attempt to land to with extra payout
  20. Space liked a post in a topic by Gen. Henry Arnold in Drug runner aircraft carrier   
    Sounds like a good randomly assigned or selected alternate destination to attempt to land to with extra payout
  21. zdeat liked a post in a topic by Gen. Henry Arnold in Camo Netting   
    Sounds cool, I think they block IR cameras too

    If its exploit proof (not blocking roads, building doors etc), I think building small things on a life server is a nice idea
  22. Gen. Henry Arnold liked a post in a topic by Patato in Camo Netting   
    I think its probably better just to put down a few IR nets in the drug fields anyways.
     
    Avoids this and heli patrol is already pretty strong
  23. manhua liked a post in a topic by Gen. Henry Arnold in Camo Netting   
    Sounds cool, I think they block IR cameras too

    If its exploit proof (not blocking roads, building doors etc), I think building small things on a life server is a nice idea
  24. Ebola liked a post in a topic by Gen. Henry Arnold in Camo Netting   
    Sounds cool, I think they block IR cameras too

    If its exploit proof (not blocking roads, building doors etc), I think building small things on a life server is a nice idea
  25. |Cam| liked a post in a topic by Gen. Henry Arnold in Police Federal Event Notification [ APD ]   
    Some 3D marker like the tactical ping? Draw it over the location of the robbery?
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