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Patato

Developer
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Posts posted by Patato

  1. 3 hours ago, Lucien said:

    Yo @Azeh can you come fix the server cheers

    Azeh went to get milk, he will be back soon. 

     

    5 hours ago, Boomerman said:

    Its been gone for a while, think they removed it due to the whole bounty boosting money thing that was happening.

    this was 2020. 50% was what it always was I swear, even the talent menu used to say that, I swear.

    f0a26ca4dbe0a336e3c882ca2006efdc.jpg
     

    b639aa2c0676f82cad439f86a27ae199.png
    https://gyazo.com/b639aa2c0676f82cad439f86a27ae199

    Interesting, By the first screenshot I'm assuming some sort of bug existed as only a single arrest takes place. You are then awarded honor a single time. Then given two BH arrest stats and then awarded half the original amount afterwards. I assume a "fix" was done at some point which lead us to where we are now.

    I have done a few in-game tests and have found some bugs/room for enhancements.

    • It is correctly awarding a 20% bonus (Up to $25,000) when you have master crusader and arrest at the prisoner intake.
      • It is incorrectly displaying the amount of money it gives you in chat. -I will work on fixing this.
        • Really should have an NPC or something at the prisoner intake. An empty room is weird
      • Going to clean up some code
      • I think the map should have more prisoner intakes, I will discuss this with other Devs/powers that be. 
    • Right this second Patato Guarantee next patch
      • Master Crusader 30% bonus -> Subject to possible increase after discussion with other devs
      • Max bonus increased to 50k -> Subject to possible increase after discussion with other devs
      • No code exists to stop bounty's over 175k giving a bonus. However an arrest cap reward of 250k is still in effect. 
      • Update the in-game honor menu to actually mention the bonus and how to get it
  2. Spent a short amount of time looking into master crusader. No one has touched this since Pre-V2..
    I could be totally Mis-interpreting the intended use of this code so don't kill the messenger on this one and everything i say below may be incorrect as I haven't gone and done it in-game yet. 

    Things to remember - BH have a hard cap of 250k, they cannot receive over this amount.

    As it stands a bonus does exist and i don't see why it wouldn't be working, however a more comprehensive live server test is needed. 

    • Player must have the honor talent "Master crusader"
    • The arrester and the arrestee must be within 15m of the green "Prisoner intake" marker @Skiptracers <==
      • This is the step seems to not happen often as players will instead strip the player at advanced interrogation of gear then arrest them which will not give the bonus.
    • Provides a 20% bonus, up to a maximum bonus of $25,000


    The exact interactions that we would need to test on a live server to see if working as what I think it does.

    1. When the arrester clicks "We see you have a friend with you. Would you like to share the reward from this bounty with your friends?"
      1. Does it give 20% bonus then split, meaning only the arrester needs the talent
      2. Does it give 20% bonus after the split, meaning all the friends need master crusader
      3. Does it bug out and do nothing
      4. Does it bug out and double apply 20%
    2. The "Fair share" line of honor perks
      1. 5%/10%/15%
      2. Does master crusader work with these. ((Is it even supposed to?))
      3. I would assume they get these amounts if the friend chooses not to split.
        1. Do they get these amounts if the friend chooses to split, and if it does are they getting 15% of original bounty amount or 15% of after split amount

    I personally don't see anything to do with a 50% bonus being intended in V2. I assume some bug was fixed where bonus's were double applied or perhaps something was just ordered oddly in the logic.


    To answer the original suggestion on spending excess honor, I think Fitz and i have both made it known publicly that we would like to introduce more BH honor perks down the line. However its important to remember that a lot of players maxed out honor before V2 was even a dream in Jesse's eye. 

    I think its ok to have grinds that "End" (Cop prestige/Bounty hunter honor/Infamy). 
    In my eyes those grinds are kind of equivalent between the factions. I personally wouldn't be ok making the bounty hunter grind "endless" in this way without doing so for APD/Infamy. Its just hard to balance effectively as each system has a unique way of earning their respective "Currency". Id rather continue to add more lifetime perks like we did for APD prestige ((MobileHQ's and w/e else was added recently))

     

    Ebola likes this
  3. Hotfix #2:

    • Processor trucks despawning whilst processing (Somehow still broken)
    • MXM mags not being at rebel
    • Not being able to craft mags for m320 and lynx
    • Being downed while using processing truck not doing anything 
    • Type 115 .50 cal rounds not being able to be bought on s1
    • NUHQ cop reqs moved to 8 and 14 from 7 and 10
    • Rebels are now compensated via gold bars for securing Nikolai’s from the cops
    • Battle-eye kick for certain scope
    Kawaii, Mitch, Sandwich and 6 others like this
  4. From a development stand point, were just not going to do anything about it.
    We have provided 7 rebels, 3 turfs, Gang fort/boat, Weapons crafting and storage of weapons in up to 5 houses. If a BH happens to be camping one of these you will have to utilize another.

    If you're looking for a rule change you will have to ask CM's/SA's and not the developers. 

    Crossfade, Bherky, Fitz and 2 others like this
  5. This issue was already addressed with house tax. Their are very few players with 5 houses logging in less than 5 hours per month. Those who are sitting on five houses and not logging in are paying a hefty fee to do so. A small minority of players have the funds to do this long term. 

    Since house tax was introduced house prices dropped significantly and as of today 533 more houses are available at market price than the day before house tax was introduced. 70% of the houses now available for market price were not interacted with for 90 Days pre house tax.

    Were not going to force anyone to play 20-25 hours just to keep their housing that they often paid millions for. Houses are apart of a players progression and just because someone can't dedicate a part time job worth of hours doesn't mean they should lose that progression. 

    Originally (before house tax) i had proposed just hard limiting the number of owned houses to 4, this was denied by community council/leadership at the time. 

    The system heavily penalizes inactivity and house hording as seen below.
    c474a78eeccf7c9d8ebfd11ca13642a4.png

  6. 33 minutes ago, pan fried said:

    "player feedback" "we are doing what was asked"

    -> already trying his best to invalidate the vote by bringing up "stats" and asking if we dont have phones

     

    From my point of view in the recent years most changes to rules etc. were force by a small circle jerk of crybaby apdboibois to make their lifes easier.

    I am not talking about content or anything it is just the attitude and use/enforcement of rules to benefit some and fuck others.

     

    Good example for that would be the recent Purge Event failure? where people stored the free loadouts in their houses. That was an oversight on the admins part and the nice community friendly thing to do would have been to let people keep the 10 -20 mks they took from the event and to say our bad go shoot each other with the guns have fun.

    The Asylum way to approach the problem was to take all the guns leave some to people they like and blow them all up as a big fuck you to the players where most guys can see it.

    Can't even hold a single working event but are always on top to ruin even the tiniest bit of fun people could have with their fuck ups.

    You can't really blame anyone for taking nothing serious or not caring anymore.

    Btw the recent community meeting was a joke noone gave a flying fuck.

    Ill be honest you are pretty confused on how things work around here.

    Invalidating the poll would have been me telling DK to "Fuck off were not changing it" and the poll would of never happened. I answered a question as to why it was changed in the first place and now we are gathering feedback as its been over a year and a whole owners worth of change.

    Development and administration are two different groups. A line was drawn some time ago- player enforcement/rules fall to administration not developers ((Thus the reason we no longer have player reports as developers)) 

    This is the development section of the forums, were not here to talk about what admins did or didn't do because frankly i have no say over what they do. Were here to talk about the change that took place and whether its had a positive or negative impact on asylum. 

    Im sorry but we can't help you with APD/AFD rules nor can we help you with administration decisions. Those need to be brought up to the community managers else where.

    If you have feedback on things i can control or atleast attempt to help out with ((Content, player retention, server enjoyment.)) then this is the place

  7. 2 hours ago, pan fried said:

    Kavala is way superior ... your semen retention strategies work only in your mind ...

    APD not coming to Kavala anymore is solely on salty higher ups ... just learn to lose and let others have fun too ...

     

    You have always been someone that tries to solve the problem from the bottom when the top is dripping rot all over everything. It is never about the people it is always about a select few that ruin it for everyone else just to live out their homoerotic fantasies. @skimancoleu are a fag

    Unfortunately I don't have the power to solve things at the top. one of the key take-aways from community meetings was that people wanted to see change and were willing to try things. We tried something and now after an appropriate amount of time were asking how people feel about it. I don't really understand what your expectation is, we take in player feedback. we look at data and make our best attempt at changing for the better. Then after an appropriate amount of time were here asking for feedback and it seems like your upset that we are doing what was asked.

  8. 1 hour ago, Kawaii said:

    Can content be slightly retooled/repositioned to make it more easily accessible for new players in Kavala? It is anecdotal because I can only go off of what I see but in my experience I tend to see new players engaging with content/systems more often in Kavala than in Athira (Turtles, Miners, Weed, etc). I agree that the lack of interaction from rebel content/APD could definitely be a root cause of people not becoming more attached to the server, maybe a federal event can be moved to the city as a trial run? Can the APD implement some policies to make police interactions in the southwest of the map more common? 

    That's what were here to discuss, I just wanted to provide the context as to why it was changed. It wasn't just us waking up one day and putting it in alphabetical order

  9. 58 minutes ago, Donk said:

    I think without the data as players, myself included, we think of kavala being the main city because it was for so long etc but if the data backs up Athira being more of a positive for new players over kavala then im inclined to go with the data.


    Unfortunately, it's just my take on things. I can't say for sure if players are really having a good time in Athira. I have no way of knowing (other than talking to new players) if they are enjoying the server. The poll seems to show that more people enjoy Kavala, but these polls mainly reflect the views of veteran players. New players hardly ever take part in a poll that's only been up for a few hours in a small forum section.

    And there's no easy way for me to keep tabs on every new player. Usually, I spot a new player with low playtime and see what they do. For example, one player might spawn in Kavala and start VDMing, leading to an instant ban. Spoiler that guy was probably never going to be a long term player but they are now in the data. Then on the other hand, another player might join Athira, join a gang, and stick around longer. But they're more likely to be a ban evader than a genuine newbie since it's unusual for someone to join a gang so quickly. But i can't exactly discount that data as i can't prove they are 100% an evader just because they quickly joined a gang. 

    in an ideal world i would just switch Kavala's location with Athira making it more central. Its objectively a better laid out city

  10. 1 hour ago, Samperino said:

    Kavala. I'm confused as to why this is even debated. Athira is way too small to be a main city. I understand that it's centralized, but activities can be balanced around how far away from Kavala they are.

    Simply put, the data showed that players weren't leaving Kavala, which meant they weren't experiencing about 90% of the asylum's content. Many players would log into Kavala, play intensely for a week or two, and then quit. They rarely joined gangs or formed their own groups, and there was little to no participation in AFD/APD, which are essentially starter gangs.

    However, when players moved to Athira, they became more engaged with the content. There was a noticeable decrease in VDM/RDM incidents in Kavala, and more players started applying to join the APD/AFD since they were exposed to these factions (APD doesn't exist in Kavala).

    While RDM/VDM reports in Athira did increase somewhat, it wasn't as significant as the drop in reports from Kavala. New players tended to stick around longer, often starting in Athira and then moving to slower-paced cities like Sofia or Pyrgos. In contrast, players who started in Kavala often struggled to adapt or simply didn't move away from the city, except for those who spawned in Kavala a couple of times before opting for a Sofia start.

    Unfortunately, I no longer have access to the current reports, so I can't provide up-to-date numbers on RDM/VDM. I just have access to the ban list and not the repots which doesn't paint me a full picture. With an Athira start, retention would drop again after about a month, likely due to the limited availability of housing. Additionally, some players would attempt content like the Purification Factory prematurely, leading to frustrations and rage quits.

    Athira offered more activities for new players, such as safe options like Quarry, both oil runs, lumber mills, alcohol, and hunting. Its central location also made it easier for players to move to cities like Pyrgos once they had enough money for housing. In Pyrgos, many players would engage in sea turtles as it was a safer way to make money.

    The lack of APD interaction in Kavala was also a significant factor. Many players are drawn to servers for the cop vs. robber dynamic and the ability to roleplay with the police. However, in Kavala, officers were rarely seen, if ever. Bounties were usually handled by bounty hunters rather than cops engaging in roleplay.

    While I could provide more statistics, the poll already indicates that players generally prefer a Kavala start despite the data I've collected. It's worth noting that players who find a group to play with, whether it's a gang or the APD/AFD, tend to stick around longer and become long-term players, which is ultimately what we want.

    In essence, my theory was that a single player who stayed for months was more valuable than ten players who logged in briefly to cause chaos in Kavala.

    I 100% agree Athira is too small. But in a sense its kind of good as it forced players to spread out and seek out citys like Pyrgos/Sofia. New players don't fly helicopters. So a drive from Athira to Pyrgos in a potato hatch is much more likely than a Kavala to Athira in a potato hatch.

    Louie, DarkKnight, Bherky and 6 others like this
  11. Were going to close this one.
    Touchy subject and isn't the developments soul decision to wipe out an entire faction. ((While we physically can remove the code that makes it whitelisted, it should probably be a SA/CM/Owner lead decision)

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