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Patato

Retired Staff
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  1. ObiWoki liked a post in a topic by Patato in Ghosthawks   
    I dont think were accepting suggestions from Ebola anymore
  2. zdeat liked a post in a topic by Patato in Ghosthawks   
    I dont think were accepting suggestions from Ebola anymore
  3. Patato liked a post in a topic by Goody in WHY Cop to Civ Ratio   
    I like the idea of maybe having players have to play sheriff if the ratio is off. That way they won't count towards the fed events because I do agree - We want players on and if someone wants to play getting ratio sucks.
  4. Kircheis liked a post in a topic by Patato in Let me play Blackjack while im in prison   
    Blackjack in jail but instead of money you're gambling for how long you will be in jail.
    no max
  5. Patato liked a post in a topic by Mitch in We’re Not Finished: Rebuilding Asylum for the Community   
    Asylum Community,
    Its been a few weeks and we wanted to update everyone on where we are, and what the next steps are for Asylum. We have kept you all in the dark, a mistake that we will not make again.  When we bought the server we had a plan, step one of which was to make a fully functioning S1 domination event, after having satisfied cartel fighters for a little bit we would turn to the civilian population to continue to develop for the RP side of asylum.
    That didn't happen, we patched on a Sunday night to get Domination and a few other events out to you guys. We proceeded to get DDOSed for a week straight. We ended up sidetracked trying to get the server to a more secure position. Every time we gained traction, we would be DDOSed. We then turned our focus back to Domination, fixing a number of bugs that were missed during testing. We then were faced with another problem. A series of now-former staff members(No not Vortex and Louie for all of you dm'ing them lmao) attempted to ruin the community and attempted to dox and harass more and more of our staff members in an effort to run them off. These are the same staff members who have volunteered their time and effort for years, and have stuck with us even through this administration change.
    This isn’t meant as an excuse, but rather an explanation as to why development has been slow, why communication has been lacking. We have been trying to stop the bleeding on the backend, which has caused us to fall short on the front end.  
    This is our plan, to you our community members, of what we are going to do and when we are going to do it:
    Fundamental change in direction: Our focus is returning to where it has not been for years, at the civilian and RP population. We are working on ideas like vehicle insurance, a sheriff system, reworking drug fields and money making methods in general, refreshing dated and hard to use UI’s, a prestige system to unlock exclusive titles and rewards, a rework of the tutorial to better guide new players in the right direction, an in-game warning system for minor rule violations and more that centers around the roleplay and community aspect of Asylum.
    After careful deliberation and discussing it with the team we have also decided it is in the playerbases best interest to conduct a merge of the V2 and the V3 databases (not housing) to best suit our playerbase and respect the time they have spent on the server for the last 10+ years.
    While we will be primarily focusing on the roleplay and community aspect, combat will not be forgotten with the release of the improved S1 domination and a new federal event. We will also be releasing a special version of S1 domination with more details following soon.
    To bring this vision to life, we need time. We are not satisfied with the current state of the server and it doesn’t reflect the quality or experience we want to provide. Therefore, we’ve decided to temporarily lock the server to focus entirely on its overhaul. Our target for a big release that will finally be worthy of being called “V3” is November 22nd, and during this downtime, we will provide regular updates via Discord and the forums to keep everyone informed on our progress. 
    We understand that asking for your trust now might feel like a tall order, especially after everything that’s happened and our failure to follow up on on certain commitments. We’re not asking for blind faith, but we are asking for a chance. We’re just people trying to make Asylum the place we all know it can be.
    This place is not done yet.
    -Fitz/Obi/Mitch
     
  6. Crossfade liked a post in a topic by Patato in Hawk Tuah X Gaming Asylum   
    You think we can afford her? I've got $20 to throw in
  7. Iuke liked a post in a topic by Patato in Hawk Tuah X Gaming Asylum   
    You think we can afford her? I've got $20 to throw in
  8. Patato liked a post in a topic by Maaqs in Second Meth Lab Location   
    Didn't we have something like this at one point? We had rotating illegal something and while it was fresh/cool at start, people started complaining "I login to run money and for 3 straight restarts, 'insert-illegal-area' is on the wrong side of the map"
     
    Edit:   Not saying it's a bad idea, or that I dislike it even, but I do believe this has been tried before. Could work if implemented better than previous attempt(s). 
  9. Sp0on liked a post in a topic by Patato in Let me play Blackjack while im in prison   
    Blackjack in jail but instead of money you're gambling for how long you will be in jail.
    no max
  10. Bob Danaloo liked a post in a topic by Patato in Move into modded   
    We can't even find people to help maintain Domination.
    You think development is slow now....

    Unless something changes no one on the dev team has the motivation to take on starting a modded server from scratch. 
  11. Sikorsky liked a post in a topic by Patato in Move into modded   
    We can't even find people to help maintain Domination.
    You think development is slow now....

    Unless something changes no one on the dev team has the motivation to take on starting a modded server from scratch. 
  12. zdeat liked a post in a topic by Patato in Let me play Blackjack while im in prison   
    Blackjack in jail but instead of money you're gambling for how long you will be in jail.
    no max
  13. Akula liked a post in a topic by Patato in Crate Keys   
    In need of a Web developer.
    please submit applications
  14. Akeelagi liked a post in a topic by Patato in Dynamic Civil War Event in Asylum   
    As for the actual suggestion,
    I think it just needs alot more detail

    It leaves me with a lot of questions.

    What is the purpose of the Govoner if this were to be implemented. Wouldn't this essentially remove the entire role outside of pardoning players?
    Players are just going to store any gear we give them instead of fight, they already do this when they can get away with it in admin events.
    Why would players participate in these fights. Most players arn't going to be affected by weed legalization or death penalty. So they would be fighting solely for reduction of taxes. Personally i don't think this is enough incentive leading to lack luster player involvment. 

    Picking factions,
    Obviously players will want to play with their friends. How do we stop one faction from gaining overwhelming numerical advantage and just steam rolling the other factions.
    or stopping factions from teaming up? My initial thought was having pre-determined fights between the four citys. Say one week its kavala fighting sofia at the same time as pyrgos fighting athira

    For this "event" to function i think you need alot more in the way of personal rewards.
    It also needs to impact the island more. 
    The scenario in my head would be along the lines of Pyrgos faction vs Athira faction.
    Perhaps pyrgos faction loses and their city falls into chaos. The APD base would be forced to close, but in turn due to the civil unrest the bank would also close and couldn't be robbed.

    You would also need some sort of mechanic to punish the losing side. Otherwise players will just concede the fight/not participate to get a more advantagous outcome.

    I think its an interesting concept. But the idea is just not fleshed out enough to really have a conversation amongst devs. It would basically just be me going "How do we have a civil war on asylum"
     
  15. zdeat liked a post in a topic by Patato in Dynamic Civil War Event in Asylum   
    What a dumb statement

    S1 Domination event
    Depositing bonus money directly into your gang account every 5mins for owning a cartel
    Storage lockers (APD didn't get these)
    interactive gathering
    Removing talents

    I'm also pretty sure the cops would have been just as happy had we not re-added evidence/shipping robbery.

    APD at any given point can only make up at max 1/3 of the server population. Obviously civilians are important and we want to encourage civ v civ experiences. Its why we basically forbid cops from going to cartels. Its why we have constant random events (Air drops/Ufo/shipping) which cops are dissuaded from attending. The APD are very vocal about wanting to be able to patrol and not sit in federal events all night. The OBVIOUS thing for us to do is to explore ideas (exactly like this one) which encourages civs to fight each other and not cops.


     
  16. Kelly liked a post in a topic by Patato in Crate Keys   
    In need of a Web developer.
    please submit applications
  17. SNOOOP liked a post in a topic by Patato in Dynamic Civil War Event in Asylum   
    As for the actual suggestion,
    I think it just needs alot more detail

    It leaves me with a lot of questions.

    What is the purpose of the Govoner if this were to be implemented. Wouldn't this essentially remove the entire role outside of pardoning players?
    Players are just going to store any gear we give them instead of fight, they already do this when they can get away with it in admin events.
    Why would players participate in these fights. Most players arn't going to be affected by weed legalization or death penalty. So they would be fighting solely for reduction of taxes. Personally i don't think this is enough incentive leading to lack luster player involvment. 

    Picking factions,
    Obviously players will want to play with their friends. How do we stop one faction from gaining overwhelming numerical advantage and just steam rolling the other factions.
    or stopping factions from teaming up? My initial thought was having pre-determined fights between the four citys. Say one week its kavala fighting sofia at the same time as pyrgos fighting athira

    For this "event" to function i think you need alot more in the way of personal rewards.
    It also needs to impact the island more. 
    The scenario in my head would be along the lines of Pyrgos faction vs Athira faction.
    Perhaps pyrgos faction loses and their city falls into chaos. The APD base would be forced to close, but in turn due to the civil unrest the bank would also close and couldn't be robbed.

    You would also need some sort of mechanic to punish the losing side. Otherwise players will just concede the fight/not participate to get a more advantagous outcome.

    I think its an interesting concept. But the idea is just not fleshed out enough to really have a conversation amongst devs. It would basically just be me going "How do we have a civil war on asylum"
     
  18. Huan Lee liked a post in a topic by Patato in Let me play Blackjack while im in prison   
    Blackjack in jail but instead of money you're gambling for how long you will be in jail.
    no max
  19. Fried Rice liked a post in a topic by Patato in Let me play Blackjack while im in prison   
    Blackjack in jail but instead of money you're gambling for how long you will be in jail.
    no max
  20. Patato liked a post in a topic by Fitz in s2 dom   
    There are a number of optimization steps that exist within S2 that do not exist within the current S1 domination mission. Vehicle despawns, suitcase despawns, random events running in the background, etc. all of these need to be adjusted/ turned off whilst domination is active.
     
    We are in the active process of building out a more robust, optimized domination experience for people on S1.  Before we turned off S2 we got maybe 35 people per domination. Last night we had almost 60 people all on peninsula fighting for caps.
     
    The existing mission is to see “hey are people going to login and drive over to fight this.”  Once we have a more built out and optimized framework we can evaluate alternative options as necessary.  
     
    Feel free to disagree below, all feedback is good, all I ask is that you reserve judgement for once we complete this work.
  21. Akula liked a post in a topic by Patato in Let me play Blackjack while im in prison   
    Blackjack in jail but instead of money you're gambling for how long you will be in jail.
    no max
  22. Jr4life24 liked a post in a topic by Patato in Let me play Blackjack while im in prison   
    Blackjack in jail but instead of money you're gambling for how long you will be in jail.
    no max
  23. Bherky liked a post in a topic by Patato in Let me play Blackjack while im in prison   
    Blackjack in jail but instead of money you're gambling for how long you will be in jail.
    no max
  24. Jesse liked a post in a topic by Patato in Let me play Blackjack while im in prison   
    Blackjack in jail but instead of money you're gambling for how long you will be in jail.
    no max
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