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Patato

Developer
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  1. Patato liked a post in a topic by Chris Peacock in Casino safezone   
    Yeah I don’t see much development change happening here. Perhaps a rule change of combat evasion into a safe zone should be illegal but it’s not like u can leave a table of blackjack until the hand is done so u can’t comply to any demands. Also getting bhunted while gambling would be annoying asf
  2. Patato liked a post in a topic by 王 rando 王 in Want to know the requirements for a VPN application   
    you need a vpn because it's illegal to play there
    you need a vpn to protect you social credit score
    adding another place to route traffic before reaching the desired host will only worsen your ping
    dont lie about it, say it like it is. you need a vpn because you basically live in a large scale concentration camp
  3. Bag Of Funyuns liked a post in a topic by Patato in BH use for extra honor / Master crusader rework.   
    Azeh went to get milk, he will be back soon. 
     
    Interesting, By the first screenshot I'm assuming some sort of bug existed as only a single arrest takes place. You are then awarded honor a single time. Then given two BH arrest stats and then awarded half the original amount afterwards. I assume a "fix" was done at some point which lead us to where we are now.

    I have done a few in-game tests and have found some bugs/room for enhancements.
    It is correctly awarding a 20% bonus (Up to $25,000) when you have master crusader and arrest at the prisoner intake. It is incorrectly displaying the amount of money it gives you in chat. -I will work on fixing this. Really should have an NPC or something at the prisoner intake. An empty room is weird Going to clean up some code I think the map should have more prisoner intakes, I will discuss this with other Devs/powers that be.  Right this second Patato Guarantee next patch Master Crusader 30% bonus -> Subject to possible increase after discussion with other devs Max bonus increased to 50k -> Subject to possible increase after discussion with other devs No code exists to stop bounty's over 175k giving a bonus. However an arrest cap reward of 250k is still in effect.  Update the in-game honor menu to actually mention the bonus and how to get it
  4. Boomerman liked a post in a topic by Patato in BH use for extra honor / Master crusader rework.   
    Azeh went to get milk, he will be back soon. 
     
    Interesting, By the first screenshot I'm assuming some sort of bug existed as only a single arrest takes place. You are then awarded honor a single time. Then given two BH arrest stats and then awarded half the original amount afterwards. I assume a "fix" was done at some point which lead us to where we are now.

    I have done a few in-game tests and have found some bugs/room for enhancements.
    It is correctly awarding a 20% bonus (Up to $25,000) when you have master crusader and arrest at the prisoner intake. It is incorrectly displaying the amount of money it gives you in chat. -I will work on fixing this. Really should have an NPC or something at the prisoner intake. An empty room is weird Going to clean up some code I think the map should have more prisoner intakes, I will discuss this with other Devs/powers that be.  Right this second Patato Guarantee next patch Master Crusader 30% bonus -> Subject to possible increase after discussion with other devs Max bonus increased to 50k -> Subject to possible increase after discussion with other devs No code exists to stop bounty's over 175k giving a bonus. However an arrest cap reward of 250k is still in effect.  Update the in-game honor menu to actually mention the bonus and how to get it
  5. Lucien liked a post in a topic by Patato in BH use for extra honor / Master crusader rework.   
    Azeh went to get milk, he will be back soon. 
     
    Interesting, By the first screenshot I'm assuming some sort of bug existed as only a single arrest takes place. You are then awarded honor a single time. Then given two BH arrest stats and then awarded half the original amount afterwards. I assume a "fix" was done at some point which lead us to where we are now.

    I have done a few in-game tests and have found some bugs/room for enhancements.
    It is correctly awarding a 20% bonus (Up to $25,000) when you have master crusader and arrest at the prisoner intake. It is incorrectly displaying the amount of money it gives you in chat. -I will work on fixing this. Really should have an NPC or something at the prisoner intake. An empty room is weird Going to clean up some code I think the map should have more prisoner intakes, I will discuss this with other Devs/powers that be.  Right this second Patato Guarantee next patch Master Crusader 30% bonus -> Subject to possible increase after discussion with other devs Max bonus increased to 50k -> Subject to possible increase after discussion with other devs No code exists to stop bounty's over 175k giving a bonus. However an arrest cap reward of 250k is still in effect.  Update the in-game honor menu to actually mention the bonus and how to get it
  6. Ebola liked a post in a topic by Patato in BH use for extra honor / Master crusader rework.   
    Spent a short amount of time looking into master crusader. No one has touched this since Pre-V2..
    I could be totally Mis-interpreting the intended use of this code so don't kill the messenger on this one and everything i say below may be incorrect as I haven't gone and done it in-game yet. 

    Things to remember - BH have a hard cap of 250k, they cannot receive over this amount.

    As it stands a bonus does exist and i don't see why it wouldn't be working, however a more comprehensive live server test is needed. 
    Player must have the honor talent "Master crusader" The arrester and the arrestee must be within 15m of the green "Prisoner intake" marker @Skiptracers <== This is the step seems to not happen often as players will instead strip the player at advanced interrogation of gear then arrest them which will not give the bonus. Provides a 20% bonus, up to a maximum bonus of $25,000
    The exact interactions that we would need to test on a live server to see if working as what I think it does.
    When the arrester clicks "We see you have a friend with you. Would you like to share the reward from this bounty with your friends?" Does it give 20% bonus then split, meaning only the arrester needs the talent Does it give 20% bonus after the split, meaning all the friends need master crusader Does it bug out and do nothing Does it bug out and double apply 20% The "Fair share" line of honor perks 5%/10%/15% Does master crusader work with these. ((Is it even supposed to?)) I would assume they get these amounts if the friend chooses not to split. Do they get these amounts if the friend chooses to split, and if it does are they getting 15% of original bounty amount or 15% of after split amount I personally don't see anything to do with a 50% bonus being intended in V2. I assume some bug was fixed where bonus's were double applied or perhaps something was just ordered oddly in the logic.


    To answer the original suggestion on spending excess honor, I think Fitz and i have both made it known publicly that we would like to introduce more BH honor perks down the line. However its important to remember that a lot of players maxed out honor before V2 was even a dream in Jesse's eye. 
    I think its ok to have grinds that "End" (Cop prestige/Bounty hunter honor/Infamy). 
    In my eyes those grinds are kind of equivalent between the factions. I personally wouldn't be ok making the bounty hunter grind "endless" in this way without doing so for APD/Infamy. Its just hard to balance effectively as each system has a unique way of earning their respective "Currency". Id rather continue to add more lifetime perks like we did for APD prestige ((MobileHQ's and w/e else was added recently))
     
  7. Patato liked a post in a topic by Fitz in Changelog April   
    I'm going to start at what seems to be a perception or belief of the community about the Asylum development process.  You guys seem to think that I sit down at my computer and just add whatever I want to add and giggle when it fucks someone over.  I have been in this community since 2014 most of which obviously not as a dev, so I see where you're coming from but also it doesn't make any sense.  This last patch was entirely based around things that people wanted added to the server, QOL stuff, more combat stuff, etc etc etc.  There is no unilateral decision making when it comes to development on the server, everything is discussed with the SA's CMs, other devs, Rogue, COP, captains, Chiefs where applicable, and admins as a whole.  I am frankly quite irritated by the insinuations otherwise that we are just fucking around with code and then say, "Oh this looks good".  
    Development has to be a private affair, where possible we will let you know when something is about to come out, however I know for a fact that other servers staff watches our patch notes, and are inside our community trying to steal content, ideas, and players.  I am not going to make that easier for them in any way, shape, or form.  
    In regards to this actual list of complaints, I don't know if you just didn't actually read my post before becoming upset and deciding to write a response, or what.  But the exact same changes went into effect for the cop and civ trees, not to mention the fact that I extended how long the cop event takes to give the rebels time to counter and pay the rebels 500k for disabling it in the first place.  These events were never intended to be as easy to successfully complete than they were, so we changed that.  There is more stuff that we have plans for with these events and systems, so we wanted to change them now to see how it would work.  This decision had nothing to do with fucking you over, this was about improving a system that I made 4 months ago when I had no fucking clue what I was doing, to make it better and more able to build off of in the future.  
    In terms of balance, everyone things they have the perfect solution, you post your complaints from your perspective, someone else posts it from there's, these interests are hardly ever going to line up, and at the end of the day we need to make a call.  Just because we're trying something that isn't 95% in your favor right now doesn't mean that A) it won't be changed in the future, or  that it is the wrong decision for the community as a whole.
    Lastly, considering the previous state of development on here, and the development on other servers, we are more open and forthcoming than ever before.  If this was in other communities, you would have been banned from posting on patch notes with your posts deleted.  You have people volunteering their time, energy, and skills to make this place run, the overwhelming majority of whom are unpaid.  I really don't think it is too much to ask for to give us the benefit of the doubt that we aren't doing it maliciously, and that we are actively trying to better and save a community that we all love.  
    If you have something that you think should be changed for the better, make a suggestion, I can't divine what people are upset about, but also give it a chance.  Don't read something, and without logging onto the server or giving it time to play out decide that it is fucked.  We are spending quite a lot of time making all of this stuff, writing the notes and responses, and patching the server.  Spend some time yourself seeing how it is before immediately telling us to fuck off.
  8. zdeat liked a post in a topic by Patato in Add New Processing In these Areas   
    "Add content"
    Great suggestion man
  9. Chris Peacock liked a post in a topic by Patato in Add New Processing In these Areas   
    "Add content"
    Great suggestion man
  10. DarkKnight liked a post in a topic by Patato in Changelog April   
    Hotfix #2:
    Processor trucks despawning whilst processing (Somehow still broken) MXM mags not being at rebel Not being able to craft mags for m320 and lynx Being downed while using processing truck not doing anything  Type 115 .50 cal rounds not being able to be bought on s1 NUHQ cop reqs moved to 8 and 14 from 7 and 10 Rebels are now compensated via gold bars for securing Nikolai’s from the cops Battle-eye kick for certain scope
  11. Fried Rice liked a post in a topic by Patato in Changelog April   
    Hotfix #2:
    Processor trucks despawning whilst processing (Somehow still broken) MXM mags not being at rebel Not being able to craft mags for m320 and lynx Being downed while using processing truck not doing anything  Type 115 .50 cal rounds not being able to be bought on s1 NUHQ cop reqs moved to 8 and 14 from 7 and 10 Rebels are now compensated via gold bars for securing Nikolai’s from the cops Battle-eye kick for certain scope
  12. Farmer Steve liked a post in a topic by Patato in Changelog April   
    Hotfix #2:
    Processor trucks despawning whilst processing (Somehow still broken) MXM mags not being at rebel Not being able to craft mags for m320 and lynx Being downed while using processing truck not doing anything  Type 115 .50 cal rounds not being able to be bought on s1 NUHQ cop reqs moved to 8 and 14 from 7 and 10 Rebels are now compensated via gold bars for securing Nikolai’s from the cops Battle-eye kick for certain scope
  13. Mitch liked a post in a topic by Patato in Changelog April   
    Hotfix #2:
    Processor trucks despawning whilst processing (Somehow still broken) MXM mags not being at rebel Not being able to craft mags for m320 and lynx Being downed while using processing truck not doing anything  Type 115 .50 cal rounds not being able to be bought on s1 NUHQ cop reqs moved to 8 and 14 from 7 and 10 Rebels are now compensated via gold bars for securing Nikolai’s from the cops Battle-eye kick for certain scope
  14. Kawaii liked a post in a topic by Patato in Changelog April   
    Hotfix #2:
    Processor trucks despawning whilst processing (Somehow still broken) MXM mags not being at rebel Not being able to craft mags for m320 and lynx Being downed while using processing truck not doing anything  Type 115 .50 cal rounds not being able to be bought on s1 NUHQ cop reqs moved to 8 and 14 from 7 and 10 Rebels are now compensated via gold bars for securing Nikolai’s from the cops Battle-eye kick for certain scope
  15. Sandwich liked a post in a topic by Patato in Changelog April   
    Hotfix #2:
    Processor trucks despawning whilst processing (Somehow still broken) MXM mags not being at rebel Not being able to craft mags for m320 and lynx Being downed while using processing truck not doing anything  Type 115 .50 cal rounds not being able to be bought on s1 NUHQ cop reqs moved to 8 and 14 from 7 and 10 Rebels are now compensated via gold bars for securing Nikolai’s from the cops Battle-eye kick for certain scope
  16. Mr. Chow liked a post in a topic by Patato in Changelog April   
    Hotfix #2:
    Processor trucks despawning whilst processing (Somehow still broken) MXM mags not being at rebel Not being able to craft mags for m320 and lynx Being downed while using processing truck not doing anything  Type 115 .50 cal rounds not being able to be bought on s1 NUHQ cop reqs moved to 8 and 14 from 7 and 10 Rebels are now compensated via gold bars for securing Nikolai’s from the cops Battle-eye kick for certain scope
  17. curley liked a post in a topic by Patato in Changelog April   
    Hotfix #2:
    Processor trucks despawning whilst processing (Somehow still broken) MXM mags not being at rebel Not being able to craft mags for m320 and lynx Being downed while using processing truck not doing anything  Type 115 .50 cal rounds not being able to be bought on s1 NUHQ cop reqs moved to 8 and 14 from 7 and 10 Rebels are now compensated via gold bars for securing Nikolai’s from the cops Battle-eye kick for certain scope
  18. Ken liked a post in a topic by Patato in Changelog April   
    Hotfix #2:
    Processor trucks despawning whilst processing (Somehow still broken) MXM mags not being at rebel Not being able to craft mags for m320 and lynx Being downed while using processing truck not doing anything  Type 115 .50 cal rounds not being able to be bought on s1 NUHQ cop reqs moved to 8 and 14 from 7 and 10 Rebels are now compensated via gold bars for securing Nikolai’s from the cops Battle-eye kick for certain scope
  19. Silver-Spy liked a post in a topic by Patato in House Raids   
    I don't think they should be able to raid inventories but captains should discuss them being able to open a door to get someone out of a house. By SGT your not risking your rank for a big bounty. 
  20. zdeat liked a post in a topic by Patato in House Raids   
    I don't think they should be able to raid inventories but captains should discuss them being able to open a door to get someone out of a house. By SGT your not risking your rank for a big bounty. 
  21. Fried Rice liked a post in a topic by Patato in House Raids   
    I don't think they should be able to raid inventories but captains should discuss them being able to open a door to get someone out of a house. By SGT your not risking your rank for a big bounty. 
  22. Patato liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  23. Chris Peacock liked a post in a topic by Patato in House Raids   
    I don't think they should be able to raid inventories but captains should discuss them being able to open a door to get someone out of a house. By SGT your not risking your rank for a big bounty. 
  24. GravL liked a post in a topic by Patato in House Raids   
    I don't think they should be able to raid inventories but captains should discuss them being able to open a door to get someone out of a house. By SGT your not risking your rank for a big bounty. 
  25. Bob Danaloo liked a post in a topic by Patato in Changelog April   
    Main server is updated.
    Domination is updating now
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