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Hubschrauber

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  1. Olivia liked a post in a topic by Hubschrauber in Fort Kickass   
    Yet another Hubschrauber checkpoint with amazing help from Sojobo.
    https://gyazo.com/f58eaba2cddea72833eb3ef64fb6cf5a
  2. Sky liked a post in a topic by Hubschrauber in Fort Kickass   
    Yet another Hubschrauber checkpoint with amazing help from Sojobo.
    https://gyazo.com/f58eaba2cddea72833eb3ef64fb6cf5a
  3. Greg(Defender373) liked a post in a topic by Hubschrauber in Fort Kickass   
    Yet another Hubschrauber checkpoint with amazing help from Sojobo.
    https://gyazo.com/f58eaba2cddea72833eb3ef64fb6cf5a
  4. Hubschrauber liked a post in a topic by HotWings in Fort Kickass   
    Abusing concrete barriers  
  5. Hubschrauber liked a post in a topic by Ranger in Lets Fix the Fed! // Rebel Content!   
    Part 1: Restoring the Fed
    Since Bad Blood disbanded due to lack of rebel content, I've been fighting with my Syrian brethren in the Free Durga Army. I've come to notice a few things.
    Like I'm sure many other large rebel gangs feel, the content really just hasn't been there.  We do the bank from time to time and cause mischief now and again, but the bank is so goddamned stale and lopsided that it is hardly an enjoyable fight.  The two ATMs are a hindrance to the cops rather than providing them a platform to attack from and the ladders create a somewhat impassable choke-point.  Not to mention the entire layout is a funnel that brings 1 police hatchback sport at a time directly into our line of fire.
    Could the cops approach the bank better?  Yes, using any tactic at all would be more successful than 5 Chris Kyle's and a few Hatchback sports rushing. But either way, the bank is mechanically set up in a way that does not exactly generate interest anymore.  When it was first released it was much needed rebel content, now, I could care less if it was removed entirely.
    Now, one of my personal favorites has always been the Federal reserve.  I'm just a sucker for the HEMTT chase at the end, had some unforgettable moments in Regiment, Evil Corp and BB with some Mad Max: Fury Road level HEMTT chases.  It actually made for an enjoyable situation because the combat was fluid, always changing and on the go.  The chase at the end was finally something different than the constant "peek-shooting" which is all that is left in terms of Cop vs Civ gameplay (Prison Break and Bank).  Now, I will concede that the Fed did face some balance issues, and there were a few too many west tower montages.  That being said, I do think that the cops absolutely have the tools to succeed at the Fed regularly even if towers were reinstated given the group cap producing smaller gangs and the SWAT ladders providing an undeniable change in balance.
    So I propose that we #BringBackDeerstands in the Federal Reserve.
    Prior to their removal, the APD actually had and executed (not always perfectly) viable tactics against federal reserve robbers.  I got on cop looking forward to the Fed because the cops were consistently able to get inside wherein the MX series weapons are no longer at such a massive disadvantage as they are at the Bank and Prison. The Federal Reserve, while causing frustration, was simply a better environment for combat than the snipe fest that is the bank.
    I've successfully done a few Feds since the removal of the deerstands, but honestly they aren't that enjoyable with the long drilling times (ewwww) combined with the significantly more difficult environment to combat.  With the way that cops flock to whichever server has an ongoing bank/fed/prison like pigs to mud  it is simply too difficult to maintain a solid defense for the extended duration of the drilling.  Also its too damn boring for one member to spend 25 minutes drilling.  Lets fix this as well?
    Part 2: Cartels!
    First, I want to start off by saying that I absolutely adore the most recent changes to the cartel (aside from that silly business with removing the permanent vendor at original arms).  The "cap" zones that have since been removed were a trial when the multiple cartel system was enabled that were a complete failure and took way to long to be removed. I'm glad to never fight at East Arms tower again.  Now that new valley cap? Awful.  I have enough of a snipe fest picking off cadets standing on top of north hill from 800m out at the bank.
    So lets get some new locations in place.  Variety is the spice of life after all, right?!  The other thing to reinvigorate the glory days of all day long cartel fights is incentives.  Turfs offer proper incentives right now to capture them.  Cartels do not.  The only incentive of cartels is the actual fight, wherein you solely lose money.
    Now, I made a post about this on the old forums, but that's gone so lets go round #2.
    1. The Far NE Peninsula (Sofia Area)
    *This was suggested by another player earlier, but I thought I would include it here because I honestly would love to see this location come to fruition*




    2. Northern Black Market Production




    3. Coastal Area S. of Pyrgos/Meth Lab



    Located here:

    4. Pyrsos Hill




    Part 3: A few little QoL things...
    1. Remove the influence of governor tax at rebel outpost (We are rebels!  Down with the government!)
    2. Reinsert permanent vehicle vendor at the original arms dealer location (castle).
    3. SDAR and Dive Suit at Rebel.
    4. Beanies @ Rebel Outpost.
    I'm sure others can think of more QoL things!
    ------------------------------------------------------------
    Hopeful we can get some additional Rebel content to spice everything up and bring some of the people on Hiatus back to Asylum.
     
  6. Hubschrauber liked a post in a topic by Canna in Casino, Fight Clubs, Contract Killings, Gambling   
    Casino - Texas Holdem Anyone? Would love to put money on the table against people here.
    Fight Club - The ultimate arena for 1v1 (if area is large enough 2v2 - 4v4) fights. Could have a ranking system to feed the meat heads here ego's.
    Contract Killings - One thing I enjoy doing is putting 10k-20k sometimes more depending on the the individual on someones head with an objective attached....Like 10k to kidnap 10k to bring him/her to me. Or 20k to kidnap  and 20k to down every 7-8 minutes (in RP) and re-restrain for an hour. With this in mind I think it would be cool to put public contracts out to people. Normally I just do it in side-chat but would much rather have an official way of doing it. Have a button or station to go to. You put money down that you want. type out the objective. When submitted you have the option by phone to release funds to which ever individual is doing the objective, when your satisfied (or kidnapped and forced to lol) with their job.
     
     
  7. Zoex liked a post in a topic by Hubschrauber in Change Log 6.6.3   
    Please, listen to the gangs who actually do a lot of cartel fighting. The new location is not good. If you want an amazing (for the most part) list of cartels that would be interesting, reference the link below and look at Vanilla Coke's posts on the first page. There are so many amazing compounds that can be easily edited (take out 1 large military tower) to make an amazing cartel fight. 
     
  8. Hubschrauber liked a post in a topic by Seán That Irish Guy in Change Log 6.6.3   
     
    Take note of this thread also then. Get rid of the new location just like everyone has asked.
  9. Hubschrauber liked a post in a topic by Vanilla Coke in Cartel Locations   

    Any of these, pictures w/ captions are in the thread


    Small Military base with a nice landscape, no big towers, and overall, pretty balanced (imo) Located At: 230072

    Not sure if already suggested in my thread, but I like this, it just needs some balancing in the editor and it is also way too close to mineral processing (I'm talking ~400m from it) Located At: 128166

    Just East of Athira, this compound I found the other day while trying to complete a fed and it caught my eye, it's not too big, there's not super overpowered defender positions but there's also no place to attack it from, so that could be a problem. Located At: 165190


    I found this heading to another one and I love it so much, it's shaped like Meth Peninsula, has a deerstand instead of a tower, has a compound that you can shoot at it from 600m away, and plenty of cover for attackers and defenders, if this were implemented, I could see it being a hit. The 3 pictures consist of the whole area. The only thing it is near in Asylum is the Jewelry store in Kalithea, but I doubt that will be much of a problem. Located At: 181191
     
    kthx.
  10. Hubschrauber liked a post in a topic by Denied in Cartel Locations   

    https://gyazo.com/76779f95434532be5b6f2882b2029176

    Right here in this compound, would be great to try out, there could be some amazing cqc and long range fights there. Problem is that its a bit close to oil
  11. DarkKnight liked a post in a topic by Hubschrauber in DarkKnight when he is off duty. LOL   
    He looks like a toddler playing his first all plastic kiddy drum set.
  12. Jaylen Sarrett liked a post in a topic by Hubschrauber in DarkKnight when he is off duty. LOL   
    He looks like a toddler playing his first all plastic kiddy drum set.
  13. - RJ - liked a post in a topic by Hubschrauber in DarkKnight when he is off duty. LOL   
    He looks like a toddler playing his first all plastic kiddy drum set.
  14. Hubschrauber liked a post in a topic by Jaylen Sarrett in Corruption = Rebels Taking Over Police HQ/Increases Gear Cost   
    This, this is why higher ups don't pull out these things... Because rebels who don't need the money, chop it out of spite...
  15. Hubschrauber liked a post in a topic by Reformed epTic in Corruption = Rebels Taking Over Police HQ/Increases Gear Cost   
     
    Congratulations you have the 2 higher ups with you who aren't afraid to pull out Hunters. 

    Now if the other 50 could grow a set of fucking balls and pull out Hunters we'd be in decentish shape. 
  16. King Destroyer liked a post in a topic by Hubschrauber in Cops are brutal man   
    Holy shit! Please put this in the game! Maybe only 1 minute of black screen though is all that is needed. 
  17. Hubschrauber liked a post in a topic by Jaylen Sarrett in Stolen Huron P3. WTF IFOX   
    the huron is actually surprisingly not armored at all... You can be shot out of pilot by a rook.
  18. Ranger liked a post in a topic by Hubschrauber in Weaknesses and strengths of the orca tail rotor   
    Origin I think is BB TS. Still hold true, I use it almost every day. 
  19. Olivia liked a post in a topic by Hubschrauber in Weaknesses and strengths of the orca tail rotor   
    Origin I think is BB TS. Still hold true, I use it almost every day. 
  20. Sergio liked a post in a topic by Hubschrauber in P3 CPL Promotion Process   
    This, coupled with a Google doc questionnaire that feeds into another spread sheet with some vital information might prove useful. We are using the questions:
    Name PID Why do you think you deserve the rank of Corporal How much time do you roughly spend playing cop? Do you think of yourself as a good leader? How long have you been a Constable? Have you attended a minimum of 2 training classes? Please link your RP video in the space below. (Optional) Is there anything else you would like to add?  
     
  21. Hubschrauber liked a post in a topic by Sojobo in P3 CPL Promotion Process   
    Alright lesser precincts, listen up, the best precinct has already come up with the best method for CPL promotions, here it is, feel free to take notes and copy how awesome we are;
     
    First of all we'll be having our apps open from the 21st til the 13th of the following month, every month.
    Between the 13th and the deadline of the 20th we (SGTs & LTs) will be casting our votes on our applicants.
    On the 20th our list will be forwarded to the captains for approval.
    Rinse and repeat.
     
     
    Our voting sheet looks like this;

    We have no set number of CPLs to promote, we will be holding monthly meetings during the 13th-20th period to discuss candidates and come up with how many we need and who we're impressed with.
    Failure to cast your votes will result in a slap on the wrist. Failure to vote a second time will result in a swift demotion.
     
    Questions?
  22. Olivia liked a post in a topic by Hubschrauber in P3 CPL Promotion Process   
    This, coupled with a Google doc questionnaire that feeds into another spread sheet with some vital information might prove useful. We are using the questions:
    Name PID Why do you think you deserve the rank of Corporal How much time do you roughly spend playing cop? Do you think of yourself as a good leader? How long have you been a Constable? Have you attended a minimum of 2 training classes? Please link your RP video in the space below. (Optional) Is there anything else you would like to add?  
     
  23. Hubschrauber liked a post in a topic by Murmurs in Cops are brutal man   
    Tyrone is the most renowned member of Asylum. Why has Paratus not implemented him into jail.
    only NPC in the server. You interact with him and screen goes black for 5min and Marvin Gaye's "Let's get it on" plays.
    then, you have a 1% chance of re spawning at Kavala hospital.
    also, to make it even more humiliating, your character walks slow for 5min
  24. Hubschrauber liked a post in a topic by Budbringer in Jailing Suggestion   
    Altough doing the bank is easy, the biggest reason cops loses these fights is due to lack of higher ups who knows something else than RP. For instance, I can do a bank, and see the cops charge in with 3 people in a sport hatch with sgts, lts and cpts on. There are no cordination. I see cops charge the prison with quadbikes. Yes the cops are sometimes outnumbered, but the reason the cops are not feared is because, well they dont even try. I cant remember the last time I saw a tactical orca drop. Cadets usually snipe with their holo scope. Promote some people who knows how to lead the battlefield, maybe they will be feared again
  25. Olivia liked a post in a topic by Hubschrauber in The final test that every helicopter pilot must complete before getting his wings.   
    So, do they have helicopters in your country? A spinning trash can lid on the end of a broom stick isn't a helicopter Pentax.
    I HAD TO DO THIS PENTAX, DON'T HATE ME! <3
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