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Hubschrauber

Retired Staff
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  1. Crossfade liked a post in a topic by Hubschrauber in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    Honestly, the way The Dragons have interacted with this community has created the dislike with which you are treated. Imperium never shedded any Ifrits/Quilins/etc until you guys started doing it every single time to us, then we just said fuck it and started doing it back to everyone. Turn about is fair play. You guys would go out of your way to VDM every helicopter and even smoke off with Ifrit smoke every sports hatchback that you could exploit unflip into towers to blow them up just so we couldn't record it. You would constantly shoot the fuel tank of quilins (which is another exploit) to blow them up. You guys earned your reputation.

    Also, You realize the two RPGs with which you were shot yesterday that clearly started this idea of leaving Asylum were legitmately purchased, right?

    I find it interesting that you dislike people having RPGs when I seized 6 RPG shells from you personally yesterday when on cop. 
  2. Bob Danaloo liked a post in a topic by Hubschrauber in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    Honestly, the way The Dragons have interacted with this community has created the dislike with which you are treated. Imperium never shedded any Ifrits/Quilins/etc until you guys started doing it every single time to us, then we just said fuck it and started doing it back to everyone. Turn about is fair play. You guys would go out of your way to VDM every helicopter and even smoke off with Ifrit smoke every sports hatchback that you could exploit unflip into towers to blow them up just so we couldn't record it. You would constantly shoot the fuel tank of quilins (which is another exploit) to blow them up. You guys earned your reputation.

    Also, You realize the two RPGs with which you were shot yesterday that clearly started this idea of leaving Asylum were legitmately purchased, right?

    I find it interesting that you dislike people having RPGs when I seized 6 RPG shells from you personally yesterday when on cop. 
  3. Hubschrauber liked a post in a topic by Soviet Toaster in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    The lord, who we know is American, called for Total China Death long ago. Thy will be done.

  4. Farmer Steve liked a post in a topic by Hubschrauber in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    Honestly, the way The Dragons have interacted with this community has created the dislike with which you are treated. Imperium never shedded any Ifrits/Quilins/etc until you guys started doing it every single time to us, then we just said fuck it and started doing it back to everyone. Turn about is fair play. You guys would go out of your way to VDM every helicopter and even smoke off with Ifrit smoke every sports hatchback that you could exploit unflip into towers to blow them up just so we couldn't record it. You would constantly shoot the fuel tank of quilins (which is another exploit) to blow them up. You guys earned your reputation.

    Also, You realize the two RPGs with which you were shot yesterday that clearly started this idea of leaving Asylum were legitmately purchased, right?

    I find it interesting that you dislike people having RPGs when I seized 6 RPG shells from you personally yesterday when on cop. 
  5. Henry Facesmasher liked a post in a topic by Hubschrauber in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    Honestly, the way The Dragons have interacted with this community has created the dislike with which you are treated. Imperium never shedded any Ifrits/Quilins/etc until you guys started doing it every single time to us, then we just said fuck it and started doing it back to everyone. Turn about is fair play. You guys would go out of your way to VDM every helicopter and even smoke off with Ifrit smoke every sports hatchback that you could exploit unflip into towers to blow them up just so we couldn't record it. You would constantly shoot the fuel tank of quilins (which is another exploit) to blow them up. You guys earned your reputation.

    Also, You realize the two RPGs with which you were shot yesterday that clearly started this idea of leaving Asylum were legitmately purchased, right?

    I find it interesting that you dislike people having RPGs when I seized 6 RPG shells from you personally yesterday when on cop. 
  6. Defragments liked a post in a topic by Hubschrauber in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    Honestly, the way The Dragons have interacted with this community has created the dislike with which you are treated. Imperium never shedded any Ifrits/Quilins/etc until you guys started doing it every single time to us, then we just said fuck it and started doing it back to everyone. Turn about is fair play. You guys would go out of your way to VDM every helicopter and even smoke off with Ifrit smoke every sports hatchback that you could exploit unflip into towers to blow them up just so we couldn't record it. You would constantly shoot the fuel tank of quilins (which is another exploit) to blow them up. You guys earned your reputation.

    Also, You realize the two RPGs with which you were shot yesterday that clearly started this idea of leaving Asylum were legitmately purchased, right?

    I find it interesting that you dislike people having RPGs when I seized 6 RPG shells from you personally yesterday when on cop. 
  7. BlackShot liked a post in a topic by Hubschrauber in Lifetime Quests   
    Introduce a Lifetime Quest to make repairing a vehicle 15% faster after repairing 3,000 vehicles. 

    Introduce 3 tiers to chopping vehicles "Choppin' Champion". This can be split between for air and ground vehicle tiers.
    Chop 300 Air Vehicles for 5% off of claim price  Chop 450 Air Vehicles for 10% off of claim price Chop 600 Air Vehicles for 15% off of claim price  
  8. Keneith liked a post in a topic by Hubschrauber in Currently, Molu is our sixth boss, making the Dragon Gang once again great.(Content has been modified)   
    Honestly, the way The Dragons have interacted with this community has created the dislike with which you are treated. Imperium never shedded any Ifrits/Quilins/etc until you guys started doing it every single time to us, then we just said fuck it and started doing it back to everyone. Turn about is fair play. You guys would go out of your way to VDM every helicopter and even smoke off with Ifrit smoke every sports hatchback that you could exploit unflip into towers to blow them up just so we couldn't record it. You would constantly shoot the fuel tank of quilins (which is another exploit) to blow them up. You guys earned your reputation.

    Also, You realize the two RPGs with which you were shot yesterday that clearly started this idea of leaving Asylum were legitmately purchased, right?

    I find it interesting that you dislike people having RPGs when I seized 6 RPG shells from you personally yesterday when on cop. 
  9. Hubschrauber liked a post in a topic by Defragments in Mental Asylum Gates   
    I think part of the reason/challenge is leaving before it closes. So you can't just camp out in there forever.
  10. Hubschrauber liked a post in a topic by Kreals in Mental Asylum Gates   
    just leave quicker lol
  11. Hubschrauber liked a post in a topic by Henry Facesmasher in So you like to fight with ifrits?   
    Ifrit, hatch, potato hatch, my ifrit, doesn't matter.
     
     
    😁
  12. Farmer Steve liked a post in a topic by Hubschrauber in Lifetime Quests   
    Introduce a Lifetime Quest to make repairing a vehicle 15% faster after repairing 3,000 vehicles. 

    Introduce 3 tiers to chopping vehicles "Choppin' Champion". This can be split between for air and ground vehicle tiers.
    Chop 300 Air Vehicles for 5% off of claim price  Chop 450 Air Vehicles for 10% off of claim price Chop 600 Air Vehicles for 15% off of claim price  
  13. Keneith liked a post in a topic by Hubschrauber in Rambo title for Rambo quest   
    Maybe also make it spawn with 1x vehicle reload per armed vehicle since it takes so long to get. That would make it pimp! 
  14. Hubschrauber liked a post in a topic by Keneith in Rambo title for Rambo quest   
    As the title states...

    Please add a Rambo title for the Rambo quest
     
    Thats all, Thank you
  15. Hubschrauber liked a post in a topic by Henry Facesmasher in remove the sound mod whitelist   
    Everyone can get scripts. I don't see how it's unfair when you can choose to script or not.
     
  16. Hubschrauber liked a post in a topic by Henry Facesmasher in remove the sound mod whitelist   
    As title says. Gives players an audio edge over normal players. Can hear cars 3k out. This should not be allowed on Asylum.
  17. Hubschrauber liked a post in a topic by Defragments in Gang Fort and turfs   
    1. Make it so you can have one turf and gang fort
    2. Or make it so you can capture the fort when you own turfs and then be unable to recapture them for the duration of you owning it
  18. Kreals liked a post in a topic by Hubschrauber in New Prison Concept   
    Hey guys! Sharing with you all a new prison concept that I have been putting together. As the entry "tier" for all Federal events on Asylum, I really wanted to nail this one to breathe some new life into a place where we all end up sooner or later. Both in regards for the potential to spice up the whole prison break experience with optional new ideas (listed down below) or to keep it simple for those rebels that just want to kill the APD. 

    Important things for me: 
    Balance first and foremost Staying within certain parameters for the owner Staying within certain parameters for the Devs Adjusting the prison to make it look like a place we would send Asylum's most wanted Adding additional possibilities for new ideas to be implemented to make it a more interesting Fed.  Picture 1: (Front of Island, eating area)
    https://gyazo.com/0e635619f9313c429ff7b53ae7a454c0
    Picture 2: (Eating area. Tired of killing us poor cops? Come grab a Gyro!) 
    https://gyazo.com/07933828ae10cba23d0258e203dd2606
    Picture 3: (Front gate, main entrance)
    https://gyazo.com/11399210050e30e63298faf43c68091b
    Picture 4: (Quick clip front entrance) 
    https://gyazo.com/4ff58f1b20ecd5c87fc5e39a017d3b70
    Picture 5: (Bird's eye, front of prison) 
    https://gyazo.com/9c4522c6defc7c4d31ec1eb1987a214c
    Picture 6: (View of Prison compound's main gate)
    https://gyazo.com/cd353a0931110dc504aeaf23ef89cfb8
    Picture 7: (Another view of priston compound's main gate)
    https://gyazo.com/16fab5ccbc552f5de8d8bdadd8b956b3
    Picture 8: (Sally port for vehicle access)
    https://gyazo.com/6a704a9965a899f80e3f004bf3fe37f3
    Picture 9: (Half of the prison yard)
    https://gyazo.com/9a1b5a646ef4378ccbf91e6285dfd0be
    Picture 10: (Ol' sparky, frying criminals since 2013) 
    https://gyazo.com/ae17d10960821e9d1430cc1721c985da
    Picture 11: (Back of prison, work area trying to repair the hole in the fence. Better make sure S.W.A.T. doesn't know about this!) 
    https://gyazo.com/d9ddd45436fa27749514aec17d6882db
    Picture 12: (Guard tower, prison administration, prison security building)
    https://gyazo.com/01e5c620513a67469f16af4ca11185f3
    Picture 13: (Prison security building inner gate that needs to be thermited or drilled!) 
    https://gyazo.com/3ecd66efd1c9a88aa1a77cb7970190b6
    Picture 14: (Prison main security room)
    https://gyazo.com/adffd1911a554144e76e75d1597155cb

    Concept ideas
    The prison break event has a flaw to it as it currently stands. If civilians demand to be sent straight to prison, then even someone with a max sentence of 25ish minutes could press plates and be out in 11 minutes time. That leaves very little incentive for civilians to actually role play with the APD because you could either spend 11 minutes and get out of jail for free or spend 11 minutes (or much longer...) explaining all your charges and only have a chance at either a reduced ticket or even a full ticket if you get a robo cop. So, additional options to the prison could be easily implemented (IN ADDITION TO freeing the prisoners) to add more to the federal event. This will at least add incentives to have more people doing the event by adding additional monetary rewards.  After completion of the prison break, you could be able to loot the commissary for any money that the prison has (scaleable to the number of APD online) You could be able to hack the security cameras in the security room to uncover documents on the abuses of prison guards on prisoners. These documents could be turned into channel 4 news for a reward.  The side sally port could be used for a number of things. If the security room could be hacked, it could spawn a vehicle with an HVT (basically the plot of the movie S.W.A.T.) that could be taken to an rebel outpost for money.  A alternate entrance for the cops to push armor directly into the prison either at a certain time or if the civilians fail to protect the power plant at the opposite end of the compound. Tell me what you think! Thanks for the look. 
     
     
  19. OG Blunt liked a post in a topic by Hubschrauber in New Prison Concept   
    Hey guys! Sharing with you all a new prison concept that I have been putting together. As the entry "tier" for all Federal events on Asylum, I really wanted to nail this one to breathe some new life into a place where we all end up sooner or later. Both in regards for the potential to spice up the whole prison break experience with optional new ideas (listed down below) or to keep it simple for those rebels that just want to kill the APD. 

    Important things for me: 
    Balance first and foremost Staying within certain parameters for the owner Staying within certain parameters for the Devs Adjusting the prison to make it look like a place we would send Asylum's most wanted Adding additional possibilities for new ideas to be implemented to make it a more interesting Fed.  Picture 1: (Front of Island, eating area)
    https://gyazo.com/0e635619f9313c429ff7b53ae7a454c0
    Picture 2: (Eating area. Tired of killing us poor cops? Come grab a Gyro!) 
    https://gyazo.com/07933828ae10cba23d0258e203dd2606
    Picture 3: (Front gate, main entrance)
    https://gyazo.com/11399210050e30e63298faf43c68091b
    Picture 4: (Quick clip front entrance) 
    https://gyazo.com/4ff58f1b20ecd5c87fc5e39a017d3b70
    Picture 5: (Bird's eye, front of prison) 
    https://gyazo.com/9c4522c6defc7c4d31ec1eb1987a214c
    Picture 6: (View of Prison compound's main gate)
    https://gyazo.com/cd353a0931110dc504aeaf23ef89cfb8
    Picture 7: (Another view of priston compound's main gate)
    https://gyazo.com/16fab5ccbc552f5de8d8bdadd8b956b3
    Picture 8: (Sally port for vehicle access)
    https://gyazo.com/6a704a9965a899f80e3f004bf3fe37f3
    Picture 9: (Half of the prison yard)
    https://gyazo.com/9a1b5a646ef4378ccbf91e6285dfd0be
    Picture 10: (Ol' sparky, frying criminals since 2013) 
    https://gyazo.com/ae17d10960821e9d1430cc1721c985da
    Picture 11: (Back of prison, work area trying to repair the hole in the fence. Better make sure S.W.A.T. doesn't know about this!) 
    https://gyazo.com/d9ddd45436fa27749514aec17d6882db
    Picture 12: (Guard tower, prison administration, prison security building)
    https://gyazo.com/01e5c620513a67469f16af4ca11185f3
    Picture 13: (Prison security building inner gate that needs to be thermited or drilled!) 
    https://gyazo.com/3ecd66efd1c9a88aa1a77cb7970190b6
    Picture 14: (Prison main security room)
    https://gyazo.com/adffd1911a554144e76e75d1597155cb

    Concept ideas
    The prison break event has a flaw to it as it currently stands. If civilians demand to be sent straight to prison, then even someone with a max sentence of 25ish minutes could press plates and be out in 11 minutes time. That leaves very little incentive for civilians to actually role play with the APD because you could either spend 11 minutes and get out of jail for free or spend 11 minutes (or much longer...) explaining all your charges and only have a chance at either a reduced ticket or even a full ticket if you get a robo cop. So, additional options to the prison could be easily implemented (IN ADDITION TO freeing the prisoners) to add more to the federal event. This will at least add incentives to have more people doing the event by adding additional monetary rewards.  After completion of the prison break, you could be able to loot the commissary for any money that the prison has (scaleable to the number of APD online) You could be able to hack the security cameras in the security room to uncover documents on the abuses of prison guards on prisoners. These documents could be turned into channel 4 news for a reward.  The side sally port could be used for a number of things. If the security room could be hacked, it could spawn a vehicle with an HVT (basically the plot of the movie S.W.A.T.) that could be taken to an rebel outpost for money.  A alternate entrance for the cops to push armor directly into the prison either at a certain time or if the civilians fail to protect the power plant at the opposite end of the compound. Tell me what you think! Thanks for the look. 
     
     
  20. Donald liked a post in a topic by Hubschrauber in New Prison Concept   
    Hey guys! Sharing with you all a new prison concept that I have been putting together. As the entry "tier" for all Federal events on Asylum, I really wanted to nail this one to breathe some new life into a place where we all end up sooner or later. Both in regards for the potential to spice up the whole prison break experience with optional new ideas (listed down below) or to keep it simple for those rebels that just want to kill the APD. 

    Important things for me: 
    Balance first and foremost Staying within certain parameters for the owner Staying within certain parameters for the Devs Adjusting the prison to make it look like a place we would send Asylum's most wanted Adding additional possibilities for new ideas to be implemented to make it a more interesting Fed.  Picture 1: (Front of Island, eating area)
    https://gyazo.com/0e635619f9313c429ff7b53ae7a454c0
    Picture 2: (Eating area. Tired of killing us poor cops? Come grab a Gyro!) 
    https://gyazo.com/07933828ae10cba23d0258e203dd2606
    Picture 3: (Front gate, main entrance)
    https://gyazo.com/11399210050e30e63298faf43c68091b
    Picture 4: (Quick clip front entrance) 
    https://gyazo.com/4ff58f1b20ecd5c87fc5e39a017d3b70
    Picture 5: (Bird's eye, front of prison) 
    https://gyazo.com/9c4522c6defc7c4d31ec1eb1987a214c
    Picture 6: (View of Prison compound's main gate)
    https://gyazo.com/cd353a0931110dc504aeaf23ef89cfb8
    Picture 7: (Another view of priston compound's main gate)
    https://gyazo.com/16fab5ccbc552f5de8d8bdadd8b956b3
    Picture 8: (Sally port for vehicle access)
    https://gyazo.com/6a704a9965a899f80e3f004bf3fe37f3
    Picture 9: (Half of the prison yard)
    https://gyazo.com/9a1b5a646ef4378ccbf91e6285dfd0be
    Picture 10: (Ol' sparky, frying criminals since 2013) 
    https://gyazo.com/ae17d10960821e9d1430cc1721c985da
    Picture 11: (Back of prison, work area trying to repair the hole in the fence. Better make sure S.W.A.T. doesn't know about this!) 
    https://gyazo.com/d9ddd45436fa27749514aec17d6882db
    Picture 12: (Guard tower, prison administration, prison security building)
    https://gyazo.com/01e5c620513a67469f16af4ca11185f3
    Picture 13: (Prison security building inner gate that needs to be thermited or drilled!) 
    https://gyazo.com/3ecd66efd1c9a88aa1a77cb7970190b6
    Picture 14: (Prison main security room)
    https://gyazo.com/adffd1911a554144e76e75d1597155cb

    Concept ideas
    The prison break event has a flaw to it as it currently stands. If civilians demand to be sent straight to prison, then even someone with a max sentence of 25ish minutes could press plates and be out in 11 minutes time. That leaves very little incentive for civilians to actually role play with the APD because you could either spend 11 minutes and get out of jail for free or spend 11 minutes (or much longer...) explaining all your charges and only have a chance at either a reduced ticket or even a full ticket if you get a robo cop. So, additional options to the prison could be easily implemented (IN ADDITION TO freeing the prisoners) to add more to the federal event. This will at least add incentives to have more people doing the event by adding additional monetary rewards.  After completion of the prison break, you could be able to loot the commissary for any money that the prison has (scaleable to the number of APD online) You could be able to hack the security cameras in the security room to uncover documents on the abuses of prison guards on prisoners. These documents could be turned into channel 4 news for a reward.  The side sally port could be used for a number of things. If the security room could be hacked, it could spawn a vehicle with an HVT (basically the plot of the movie S.W.A.T.) that could be taken to an rebel outpost for money.  A alternate entrance for the cops to push armor directly into the prison either at a certain time or if the civilians fail to protect the power plant at the opposite end of the compound. Tell me what you think! Thanks for the look. 
     
     
  21. Defragments liked a post in a topic by Hubschrauber in New Prison Concept   
    Hey guys! Sharing with you all a new prison concept that I have been putting together. As the entry "tier" for all Federal events on Asylum, I really wanted to nail this one to breathe some new life into a place where we all end up sooner or later. Both in regards for the potential to spice up the whole prison break experience with optional new ideas (listed down below) or to keep it simple for those rebels that just want to kill the APD. 

    Important things for me: 
    Balance first and foremost Staying within certain parameters for the owner Staying within certain parameters for the Devs Adjusting the prison to make it look like a place we would send Asylum's most wanted Adding additional possibilities for new ideas to be implemented to make it a more interesting Fed.  Picture 1: (Front of Island, eating area)
    https://gyazo.com/0e635619f9313c429ff7b53ae7a454c0
    Picture 2: (Eating area. Tired of killing us poor cops? Come grab a Gyro!) 
    https://gyazo.com/07933828ae10cba23d0258e203dd2606
    Picture 3: (Front gate, main entrance)
    https://gyazo.com/11399210050e30e63298faf43c68091b
    Picture 4: (Quick clip front entrance) 
    https://gyazo.com/4ff58f1b20ecd5c87fc5e39a017d3b70
    Picture 5: (Bird's eye, front of prison) 
    https://gyazo.com/9c4522c6defc7c4d31ec1eb1987a214c
    Picture 6: (View of Prison compound's main gate)
    https://gyazo.com/cd353a0931110dc504aeaf23ef89cfb8
    Picture 7: (Another view of priston compound's main gate)
    https://gyazo.com/16fab5ccbc552f5de8d8bdadd8b956b3
    Picture 8: (Sally port for vehicle access)
    https://gyazo.com/6a704a9965a899f80e3f004bf3fe37f3
    Picture 9: (Half of the prison yard)
    https://gyazo.com/9a1b5a646ef4378ccbf91e6285dfd0be
    Picture 10: (Ol' sparky, frying criminals since 2013) 
    https://gyazo.com/ae17d10960821e9d1430cc1721c985da
    Picture 11: (Back of prison, work area trying to repair the hole in the fence. Better make sure S.W.A.T. doesn't know about this!) 
    https://gyazo.com/d9ddd45436fa27749514aec17d6882db
    Picture 12: (Guard tower, prison administration, prison security building)
    https://gyazo.com/01e5c620513a67469f16af4ca11185f3
    Picture 13: (Prison security building inner gate that needs to be thermited or drilled!) 
    https://gyazo.com/3ecd66efd1c9a88aa1a77cb7970190b6
    Picture 14: (Prison main security room)
    https://gyazo.com/adffd1911a554144e76e75d1597155cb

    Concept ideas
    The prison break event has a flaw to it as it currently stands. If civilians demand to be sent straight to prison, then even someone with a max sentence of 25ish minutes could press plates and be out in 11 minutes time. That leaves very little incentive for civilians to actually role play with the APD because you could either spend 11 minutes and get out of jail for free or spend 11 minutes (or much longer...) explaining all your charges and only have a chance at either a reduced ticket or even a full ticket if you get a robo cop. So, additional options to the prison could be easily implemented (IN ADDITION TO freeing the prisoners) to add more to the federal event. This will at least add incentives to have more people doing the event by adding additional monetary rewards.  After completion of the prison break, you could be able to loot the commissary for any money that the prison has (scaleable to the number of APD online) You could be able to hack the security cameras in the security room to uncover documents on the abuses of prison guards on prisoners. These documents could be turned into channel 4 news for a reward.  The side sally port could be used for a number of things. If the security room could be hacked, it could spawn a vehicle with an HVT (basically the plot of the movie S.W.A.T.) that could be taken to an rebel outpost for money.  A alternate entrance for the cops to push armor directly into the prison either at a certain time or if the civilians fail to protect the power plant at the opposite end of the compound. Tell me what you think! Thanks for the look. 
     
     
  22. Patato liked a post in a topic by Hubschrauber in Mass Shed sell   
    25 mil puri
  23. Flameless liked a post in a topic by Hubschrauber in • Space Turtles • | [S3] | Recruitment [CLOSED]   
    I killed Christmas when I killed Santa Claus with a grenade. To replace it, I have my own religion. Worshiping the one and only God, me.
    <3 Sojo
  24. Hubschrauber liked a post in a topic by AceDread in 'Till we Meet Again, Asylum   
    I've been gone for a while already, but I felt the need to make a post.  I've spent so much goddamn time playing on Asylum that leaving without saying anything is borderline insulting.
    First, I wanna give a shoutout too:
    @Rocketneo@TheRealJesus@Leady "The_Man", and Knowledge(if you're still alive, you know who you are).
    Y'all were the first group of people I played with when I started.  I remember the very first day I met all of you, hanging out in the back of Leady's medic offroad in Pyrgos square. We were, arguably, the worst gang on Asylum. 

    Does it look like we gave a fuck?
     
    After spending ample time the muddy and bloody trenches of rebel life, @Rocketneo and I joined Bad Blood.  Expecting to get kicked early in our careers for being "trash cans with arms, legs, and a bit of brain matter", we braced ourselves for the worst.  What followed, instead, was a journey.  A journey that led me to some of the most fun, maddening, stressful, adrenaline pumping, heart-pounding and crazy  times i've EVER had in a video game.

    @Sw3gingtoN@Kuklinski@J9R9MY Thank you for giving me, and everyone else, a chance to be apart of what you and the original members created. Your guidance and leadership on the battlefield were instrumental in turning an average, katiba-toting rebel, into a cold hearted, blood thirsty killer. Where ever you go, we will follow.   Even if it takes us to hell.
    TO ALL PREVIOUS, CURRENT AND FUTURE BAD BLOOD REBELS
    It was an honor fighting, robbing and dying alongside with ALL OF YOU
    on Altis.  You helped create one of the most notorious gangs on the
    island.   A gang that has destroyed dreams and created them.  A gang
    that has robbed more gold bars from the federal reserve than the U.S
    took from Saddam Hussein.   While we may not win every battle, we 
    will fight until we do.  If they hurt us once, we kill them, always.  It
    matters not what flag you carry or patch you have sewn into your carrier
    lite, if you were one of us, you will always have Bad Blood flowing through
    your veins.  I love you all.
     
     
      (Shitty pic, but couldnt find anything better for some reason)
     
     
    Now, I'd like to say thanks to all the cops that gave me a fair trial, RP'd wi....... HAHA JUST KIDDING FUCK ALL YOU PIGGLY WIGGLIES, I KILLED YA 50 TIMES AND IM GONNA KILL YA ANOTHER 50 TIMES HAHAHAHAHAHAHA

     
    But seriously. It was fun.  Thanks for all countless fights we had at the fed, the bank, Kavala,or at some fucking random hill in the middle of nowhere. I know we were always at each others throats; always looking for a way to screw the other side over for what they did to them.  But, at the end of the day, we all know it's just for good fun, and behind most of these monitors and keyboards is a real and decent human being.   Besides, most of our interactions weren't toxic.
     
    Last, but CERTAINLY, not least, thank you to @Paratusand the entirety of the admin team(Current and former), including any primary developers or anyone that has ever supported development, thank you SO MUCH for creating and maintaining this community.  Despite what a small, but vocal, part of the community may think, I know the work you do is very difficult and time consuming, which is only made worse by the thanklessness of the job. In my opinion, that thanklessness is a problem in most IT or software development jobs, and you all deserve way more credit than you are given.  It's easy to think that coding is simple, and that making a change is as easy as typing in "change this".  I hope this is a stigma that dies soon.
    While we may not have always seen eye to eye on certain mechanics in Asylum (or rules kappa), I really enjoyed the few times we did play together.  Events, that time we kidnapped Killswitch, or whenever Jin got drunk, all the pink quadbikes with unlimited nitro, you are all instrumental in keeping the server alive. Keep doing what you're doing and I'd be surprised if Asylum didn't last another 10 years. 
     
     
    I have played with more people that I can remember on this server, all coming from vastly different backgrounds and places. It's hard to remember all the fun and downright hilarious things that happened, because there are far too many to remember.  When I first discovered ArmA 3, and consequently Asylum, I was playing on a shitty PC with intel HD graphics.   I had always wanted a gaming computer, but the only game I had in my mind when I was building my PC was ArmA 3.  After over 3000 hours, with most of that time being spent on Asylum, I can easily say it was the best choice I ever made.  Hopefully I never forget the time I spent here, this is definitely a game (and server) I'll remember for the rest of my life.  
    I can't wait till I'm an old geezer with grand kids.   When they ask their grandpa what their favorite game is, I'm gonna tell them ArmA 3.  When they ask what I did on that game, I'm gonna tell them:  "Kids, I played that game to sell virtual drugs and kill virtual cops, and you know what?  I'm money capped."
     

    tl;dr: go fuck yourself, i'll be back to kill you soon
     
     
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