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Hubschrauber

Retired Staff
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  1. Crow liked a post in a topic by Hubschrauber in Change Log 7.7.3   
    Maybe you shouldn't push the funnel of death then? Possibly you should try and attack the back of the prison where the Achilles Heel is. I am all for creating things that encourage the APD to make strategies and not provide us with something vapid that can be simply "zerged" to success. 
  2. Hubschrauber liked a post in a topic by JIMBO in Favorite moments on asylum   
    My favourite time on asylum without a doubt.

    http://plays.tv/video/5805d22f06cf59b39c/my-orca
    "Gentlemen, I have brought you salvation"
    Proceeds to VDM the huron.. - Boris
     
    Jay with the memleak as he got downed in the driver seat of the hunter, making it sling 100m back and forth..
     
    @Hubschrauber @RoguePilot @Millar @troublesome  @Boris @Squirtle & Eli (Can't tag due to the shitty ✪ in his forum name), probably missed someone
    We oughta do it again, most fun I've ever had in this game.
     
  3. Gubber Flexx liked a post in a topic by Hubschrauber in What server is this?   
    It was an insanely fun server that had issues at first which caused people to leave it. Once those issues were all fixed and everything was working great (besides the things that only the Asylum Devs could fix) then it was already too late. It was by far the best thing Asylum had ever done though by its end... It's sad it had to go the way it did.
     
  4. Miles liked a post in a topic by Hubschrauber in Great Police Work   
    There could be no greater sign of the apocalypse than this event becoming true. 
  5. Sergio liked a post in a topic by Hubschrauber in Great Police Work   
    There could be no greater sign of the apocalypse than this event becoming true. 
  6. Hubschrauber liked a post in a topic by Seán That Irish Guy in Great Police Work   
    And then we seen you getting Captain and realized that it had already begun.
  7. Hubschrauber liked a post in a topic by Bilal Battu in Great Police Work   
  8. Axe liked a post in a topic by Hubschrauber in The Black Market has some Issues   
    You'd have to get out of the water in order to steal anything. =P
  9. George liked a post in a topic by Hubschrauber in The Black Market has some Issues   
    It kind of makes sense actually, you trade a highly desired illegal item for another highly desired illegal item. It would be stupid if you are actually using cocaine to manufacture the weapon but it does make sense as a trade. 
  10. Hubschrauber liked a post in a topic by |Cam| in Coffee and Donuts Thread   
    Officers Name : @Hubschrauber @Jbdragon Reason for Appraisal: From what ive seen these are some really solid captains. These guys are pushing activity requirments and changing so many policies that need to be changed. Really great job guys. Suggested Reward : 2 Justice wagons each
  11. Hubschrauber liked a post in a topic by Axe in Helpppp   
    I think you fucked up and input an invalid number under VRAM/Cores/MEM
    If not.
    Reset launch parameters (both launcher and line) and verify cache
    Also check BE integrity, either reinstall or repair your BE Client, might be fucking up. 
  12. Flameless liked a post in a topic by Hubschrauber in SGT Tom Martin The Roleplayer   
    That moment when someone posts a video from another Life server about a cop who actually did initiate with him (by telling you to "get out of the car") about a Cop who isn't even a member of the APD... 
  13. Hubschrauber liked a post in a topic by Ronald in This community isnt what it used to be.   
    This sounds like Asylum ever since I started playing, it's been a looooooooooooooooooooooooong time
  14. Vhantom liked a post in a topic by Hubschrauber in (delete)   
    Oh boy are you going to be in for a surprise.
  15. Brendon Smith liked a post in a topic by Hubschrauber in SGT Tom Martin The Roleplayer   
    That moment when someone posts a video from another Life server about a cop who actually did initiate with him (by telling you to "get out of the car") about a Cop who isn't even a member of the APD... 
  16. Roberino liked a post in a topic by Hubschrauber in SGT Tom Martin The Roleplayer   
    That moment when someone posts a video from another Life server about a cop who actually did initiate with him (by telling you to "get out of the car") about a Cop who isn't even a member of the APD... 
  17. BioHazard liked a post in a topic by Hubschrauber in SGT Tom Martin The Roleplayer   
    That moment when someone posts a video from another Life server about a cop who actually did initiate with him (by telling you to "get out of the car") about a Cop who isn't even a member of the APD... 
  18. BioHazard liked a post in a topic by Hubschrauber in What silencers are or were possible to get?   
    Asylum had .45 suppressors about 8 months ago that were only available to the "recon" class of SWAT (who automatically spawned in with a suppressed Vermin). Since that class of SWAT has been taken out of the game, no more new .45 suppressors exist. There is still a way to get them but it involves an Admin, a tug and tickle, and $100,000 in small unmarked bills to be delivered to a predetermined location.
  19. Flameless liked a post in a topic by Hubschrauber in • Space Turtles • | [S3] | Recruitment [CLOSED]   
    I killed Christmas when I killed Santa Claus with a grenade. To replace it, I have my own religion. Worshiping the one and only God, me.
    <3 Sojo
  20. Anthony Carter liked a post in a topic by Hubschrauber in What silencers are or were possible to get?   
    Asylum had .45 suppressors about 8 months ago that were only available to the "recon" class of SWAT (who automatically spawned in with a suppressed Vermin). Since that class of SWAT has been taken out of the game, no more new .45 suppressors exist. There is still a way to get them but it involves an Admin, a tug and tickle, and $100,000 in small unmarked bills to be delivered to a predetermined location.
  21. Emma liked a post in a topic by Hubschrauber in What silencers are or were possible to get?   
    Asylum had .45 suppressors about 8 months ago that were only available to the "recon" class of SWAT (who automatically spawned in with a suppressed Vermin). Since that class of SWAT has been taken out of the game, no more new .45 suppressors exist. There is still a way to get them but it involves an Admin, a tug and tickle, and $100,000 in small unmarked bills to be delivered to a predetermined location.
  22. Lex Tempest liked a post in a topic by Hubschrauber in Night time   
    Night time is beautiful. It adds something dynamic to the game where as before, you only had one thing you could ever expect. The amount of times I have been taking someone back to an HQ or starting to assault a cartel when the sun was going down and it was the most picturesque, amazing thing. Even in even in Sam Fisher mode or "green time", it added something to the game - for a short duration - that at least helped the map seem more alive. 
  23. they took the name eazy liked a post in a topic by Hubschrauber in What silencers are or were possible to get?   
    Asylum had .45 suppressors about 8 months ago that were only available to the "recon" class of SWAT (who automatically spawned in with a suppressed Vermin). Since that class of SWAT has been taken out of the game, no more new .45 suppressors exist. There is still a way to get them but it involves an Admin, a tug and tickle, and $100,000 in small unmarked bills to be delivered to a predetermined location.
  24. HapHazard liked a post in a topic by Hubschrauber in What silencers are or were possible to get?   
    Asylum had .45 suppressors about 8 months ago that were only available to the "recon" class of SWAT (who automatically spawned in with a suppressed Vermin). Since that class of SWAT has been taken out of the game, no more new .45 suppressors exist. There is still a way to get them but it involves an Admin, a tug and tickle, and $100,000 in small unmarked bills to be delivered to a predetermined location.
  25. Big Bird liked a post in a topic by Hubschrauber in What silencers are or were possible to get?   
    Asylum had .45 suppressors about 8 months ago that were only available to the "recon" class of SWAT (who automatically spawned in with a suppressed Vermin). Since that class of SWAT has been taken out of the game, no more new .45 suppressors exist. There is still a way to get them but it involves an Admin, a tug and tickle, and $100,000 in small unmarked bills to be delivered to a predetermined location.
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