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Batcan

APD Officer
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  1. thero liked a post in a topic by Batcan in The Powerpuff Girls [LIMITED] [BANTER ✓]   
    Round 93 guys? @Space @thero @Revenant @ved.@Lucien
  2. Batcan liked a post in a topic by Lucien in Fed event balancing changes   
    Excuse to call you fat for having the biggest screenshot 
     
    thumb
  3. Lucien liked a post in a topic by Batcan in Fed balancing   
    no cops no civs is not true at all btw. 155 people on olympus right now and 10 of them are cops. And cops are required to come for the entire event. The issue on here is passive money making that has sky rocketed people and they sit on their money now. No one does runs because it isn't worth it, and even cartel life is dead. You'll have 30 people sitting in Athira and nothing else going on around the map. 
  4. Akeelagi liked a post in a topic by Batcan in Fed balancing   
    no cops no civs is not true at all btw. 155 people on olympus right now and 10 of them are cops. And cops are required to come for the entire event. The issue on here is passive money making that has sky rocketed people and they sit on their money now. No one does runs because it isn't worth it, and even cartel life is dead. You'll have 30 people sitting in Athira and nothing else going on around the map. 
  5. Batcan liked a post in a topic by Lucien in Change nametags completely on dom   
    Honestly some of them need to be fixed on S1 too some colors are unreadable compared to others
  6. Batcan liked a post in a topic by Bobby River in Change nametags completely on dom   
    Remove all titles and achievement titles on dom nametags Change the base nametag colour from white to red This will make nametags less aids on dom where some people abuse nametag titles which are grey/white/green and make nametags more clear.
  7. Batcan liked a post in a topic by goyney in The gun shoots really well   
    molu was cheating anyone who thinks otherwise is a clown and doesn't have a clue
  8. Batcan liked a post in a topic by Chester GoldPenis in Ifrits back to civ only   
    No one cares about this topic anymore, it ain't changing @kryptonthegamer.  Mass Ifrit pulling and MK1 dropping is happening way more often than 1-2 times per month, the frequency is much more than that and it will continue to happen. It's happened at 2-3 events in less than a week...
    To discuss this, if you don't think handing out downing MK-1s to multiple officers who wouldn't otherwise have them doesn't give you a significant advantage I really don't know what to say. Pretty sure with the current script you have to shoot someone below 75% HP to down them with an MK-1 which is 1-2 shots, in contrast obviously rebels have to kill you (-100%). Adding changes to the APD policy to govern the use of these kinds of things would be appropriate but instead, you are planning on having everyone, including yourself, arbitrarily decide how many Ifrits and MK1s you need to drop. Sounds like a great system 👍 
    "Just know, the fed you guys fought last night was not normal. I would love for you guys to stick around and try a few more. "
    This is an ironic quote because this entire thing has become the new normal. Gangs willing to do these events will continue to decrease. At least you'll still be able to do feds with your gang, probably will be the only gang doing them for the future! @DarkKnight
  9. God1 liked a post in a topic by Batcan in "broken economy"   
    The issue is they released broken money making methods only to fix them later on after people had already capitalized on them severely. The passive bullshit, dom used to be insane for money, and now that it has all been nerfed people have been left in the dust. The thing about olympus is an mk1 costs 100k, pretty much a 10x most things asylum has. They should keep passive the way it is and multiply the current money making methods that have actual risk by some factor (2, 3, or 4 times). It could bring back the cops and robbers atmosphere that the server was built on. Pretty much more people would do things on the server rather than Athira having 30 people running around pistol banging each other. @Gen. Henry Arnold @Ronald 
  10. Walt liked a post in a topic by Batcan in Ifrits back to civ only   
    Our ifrits aren't free. You guys have admin higher ups mass pulling for free, dropping free weapons as well, as far as I know, could be wrong about the mk1s being free. If we have to all pull ifrits the cost of the event at that point isn't even worth it compared to what we could make. The risk of cops vs civs is completely unbalanced. ATP it seems that the rules are catered towards a group that used to do feds with massive numbers and all mass pulled armor. Most likely also playing with admins that can pull free ifrits. At that point not only do you have better armor (pilots + tier 2), more numbers, and the ability to respawn and come back almost instantly, but you are barely losing anything when you do.
  11. DarkKnight liked a post in a topic by Batcan in APD Ifrit Chop Price   
    Up the cop ifrit chop amount to resemble its purchase price
  12. Batcan liked a post in a topic by DarkKnight in APD Ifrit Chop Price   
    +1. I have no issues with this. I want the civs to be able to make more money. 
  13. Batcan liked a post in a topic by Lucien in APD Ifrit Chop Price   
    ^ There is no fun for cops if civs don't have fun. You literally just made a suggestion in this thread to remove content/fun from cops in favor of the civ experience by restricting cops responding to feds
  14. Batcan liked a post in a topic by 王 rando 王 in APD Ifrit Chop Price   
    do you not know how asylum works yet?
    to have fun you have to take away someone elses fun.
    and its my favorite thing about this server.
  15. Lucien liked a post in a topic by Batcan in APD Ifrit Chop Price   
    Up the cop ifrit chop amount to resemble its purchase price
  16. Silver-Spy liked a post in a topic by Batcan in APD Ifrit Chop Price   
    My gang members are and they have complained that it is almost pointless to waste time doing it. Adds more risk to cops mass pulling armor
  17. 王 rando 王 liked a post in a topic by Batcan in APD Ifrit Chop Price   
    My opinion on it is that cops can just seize an ifrit. while we have to drive them all the way to chop and have a chance to be stopped. 
    you are not getting promoted by disagreeing in the comments btw
  18. 王 rando 王 liked a post in a topic by Batcan in APD Ifrit Chop Price   
    Up the cop ifrit chop amount to resemble its purchase price
  19. Crossfade liked a post in a topic by Batcan in APD Ifrit Chop Price   
    My opinion on it is that cops can just seize an ifrit. while we have to drive them all the way to chop and have a chance to be stopped. 
    you are not getting promoted by disagreeing in the comments btw
  20. Bob Danaloo liked a post in a topic by Batcan in APD Ifrit Chop Price   
    My opinion on it is that cops can just seize an ifrit. while we have to drive them all the way to chop and have a chance to be stopped. 
    you are not getting promoted by disagreeing in the comments btw
  21. Lucien liked a post in a topic by Batcan in APD Ifrit Chop Price   
    My opinion on it is that cops can just seize an ifrit. while we have to drive them all the way to chop and have a chance to be stopped. 
    you are not getting promoted by disagreeing in the comments btw
  22. Batcan liked a post in a topic by Fried Rice in APD Ifrit Chop Price   
    With shedding back in the game, there's no reason not to increase the price anymore tbh
  23. Fried Rice liked a post in a topic by Batcan in APD Ifrit Chop Price   
    Up the cop ifrit chop amount to resemble its purchase price
  24. Batcan liked a post in a topic by GravL in unwhitelist medic   
    Medic, in my experience, has always been something you could just hop on and make some extra money. these days, all these new players, they get fucked over running drugs or whatever. we should make medic not whitelisted, it’s a faction that really doesn’t need to exist whitelist wise. let the new players make some easy money, with no risk, and keep them interested in the server. like i’ve said on here before, some of these new players might be able to contribute greatly to the server but they are getting run off by people who don’t care about growing server pop. 
     
    not only does it get them money, it gets them familiar with the server overall. i understand that it would be a pretty hectic situation unwhitelisting medic, since there’s so many people involved in those roles. but you gotta look out for the future, we won’t get far if we can’t expand our development team. they’re doing great work rn, don’t get me wrong, but extra hands never hurt. and we’re currently pushing those potential extra hands away. 
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