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Batcan

APD Officer
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  1. Batcan liked a post in a topic by Lucien in Lucien Montage   
  2. Batcan liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  3. Batcan liked a post in a topic by Louie in Admins banning you for no reason   
    Such heinous individuals.
  4. Batcan liked a post in a topic by Kasim Tariq in Admins banning you for no reason   
    I have made two ban appeals for my bans and the admins have never responded to either, with one of the appeals having proof of me being innocent. If you ban me for no reason, have the balls to talk to me; at least cunts like Subaru and Leady had the balls to post evidence, while these guys ban you and don't respond. YOU KNOW WHO YOU ARE.
  5. Batcan liked a post in a topic by pan fried in Changelog April   
    eta on suppressors at skiptracer bud?
  6. Batcan liked a post in a topic by Fried Rice in Admins banning you for no reason   
    You RDM'd me like 5 times in an hour for my bounty, womp womp have you tried not breaking rules?
  7. Lucien liked a post in a topic by Batcan in Issues With asylum from a new players perspective   
    Money making is horrible tbh. Gang fort/boat is not meant for newer players they won't have a chance, you need the numbers to do it and if you dont have the numbers and skilled players you will lose. A good amount of the APD roleplays, but a lot of them are looking for a paycheck because they aren't cut out for profiting on civ. I'd imagine it is impossible for new players to deal with APD ifrits especially when they sling them and patrol. APD is balanced around the old players and the people who are in gangs with admins that have infinite money. They need to change something to make it playable for the little guys. ATP there aren't multiple big gangs that spend time fighting each other so the smaller gangs get shit on. 
  8. smellypig liked a post in a topic by Batcan in Issues With asylum from a new players perspective   
    Money making is horrible tbh. Gang fort/boat is not meant for newer players they won't have a chance, you need the numbers to do it and if you dont have the numbers and skilled players you will lose. A good amount of the APD roleplays, but a lot of them are looking for a paycheck because they aren't cut out for profiting on civ. I'd imagine it is impossible for new players to deal with APD ifrits especially when they sling them and patrol. APD is balanced around the old players and the people who are in gangs with admins that have infinite money. They need to change something to make it playable for the little guys. ATP there aren't multiple big gangs that spend time fighting each other so the smaller gangs get shit on. 
  9. Silver-Spy liked a post in a topic by Batcan in Issues With asylum from a new players perspective   
    Money making is horrible tbh. Gang fort/boat is not meant for newer players they won't have a chance, you need the numbers to do it and if you dont have the numbers and skilled players you will lose. A good amount of the APD roleplays, but a lot of them are looking for a paycheck because they aren't cut out for profiting on civ. I'd imagine it is impossible for new players to deal with APD ifrits especially when they sling them and patrol. APD is balanced around the old players and the people who are in gangs with admins that have infinite money. They need to change something to make it playable for the little guys. ATP there aren't multiple big gangs that spend time fighting each other so the smaller gangs get shit on. 
  10. Batcan liked a post in a topic by Despair in Issues With asylum from a new players perspective   
    Prob gonna get roasted and made fun of for this, but I legitimately hope it helps the situation here regardless. I’ve been playing here about 2 months now and id like to share some of my experience to hopefully give the staff/development some guidance on how they can improve things as they seem generally out of touch with what much of the community wants. I also play mostly by myself so it might give a more unique perspective.
     
    Money making - Honestly the grind on this server is terrible shit reminds me of black desert online or grinding for MR in warframe. I was lucky to be brought into the game by a friend from eve online that showed me the ropes, I however can’t imagine how difficult it would be for a player without experienced players to guide them on how to make money
    Some of the issues ive come across regarding this are primarily most of the runs aren’t profitable and take a large amount of time for the reward. Notability a full orca of cocaine, plus backpack for example nets 68k. For a hours time. Heroin around the same, the most profitable runs like meth however that do have a reasonable payout are constantly camped by larger gangs making it almost impossible for smaller gangs/new players to make money. Hyper was quite bad for this when I first joined, and most recently WS. Other gangs etc. Even with houses I was killed trying to scout the lab with hatchbacks 7x times in one day. New players without houses and that don’t know about the system, will most likely go for larger vehicles which are almost always robbed due to the time to finish them.
     
    Example I had brought another new player into demolition, he tried playing here three times. He was robbed every single time, or had cops arrest him etc. Tried running cocaine which is a nightmare due to it being right fucking next to rebel/spawn city which is retarded. Tried running a hemmit transport of heroin same thing. Lost interest and went to another server, after spending 6 hours not making any money, Even with other players guiding him. That is the average experience/learning curve for a new player  
    Roleplay - Im not some GTARP fag and I understand that this is a light rp server, BUT there is little to no role-play from APD which should be the primary ones promoting it. Given I have dealt with some great people aswell that are willing to work with you and have a fun time when the role-play comes up. But the vast majority do not care and use cop as a money maker same as medic due to the civ grind being more aids.  The only role-play ive really gotten to experience is in athira which has been the best of my time on the server frankly.
     
    Example im driving a van full of moonshine to Wongs, cop sirens me, I have no bounty, so I go ill role-play with this guy. Super friendly put my gun and wannot in the vehicle. Pull over put my hands up. I spend 15 minutes roleplaying with this dude, trying to apologize for going off-road and saying can I please go and it won’t happen again. Cop continues to tell me over and over that I went off-road so he was allowed to search the vehicle. Even before that he had checked the inventory when I was trying to role-play with him. Finding the mk1. Absolutely no interest in anything but searching my van. Even though I didn’t just hop out and dump a full mag into his hatch when he sirened me.  
    Server Events - Ive participated in a large amount of server events since ive been here, around ten from my memory. I actually only was able to enjoy one (along with the majority of the other players that attended the events feeling the same way) It seems that there’s a trend of the staff team which mostly seems to be made out of APD higher ups making the events to be fun for themselves or cop sided.
    Example. Nikolai events staff team had us setup looking towards the shore with the boat spawn thing and had told us that the APD would be coming from the same direction.  The second the event started all the players that had setup were promptly roached in the back from 600+ metres by APD which had setup in the opposite direction. Which angered a lot of people and resulting in quite a few quitting and retro raging and rpg the truck…lol Purge event, admins had spawned a a tank with very little balance, and this was coming from the one that was gunning the tank might I add. So I prob should be bias. I was given a tank however killing 20+ people with an admin driver, no civs were given any actual means of combating the tank, and were left to air support which weren’t able to take it out for 30 ish minutes, maybe spawn in some anti tank weapons. Also the loadout spawns did not work and the event was buggy in general. Admins also were letting friends keep kit and taking other peoples.  
    Fighting Cartels - Honestly this is the reason I came here, because I wanted to learn and this is the type of gameplay that my friend was able to sell me on. After fighting for two months and working through the steep learning curve, especially where I have to footpush solo 90 percent of the time has been difficult to say the least. Mostly because of the way the player base behaves in general around these events.
    Rebels - Rebels are almost always getting camped the ones close to free fire island area specifically. When fights start players will almost always be camping one or both rebels, with the sole purpose of pissing people off and blowing up vehicles etc. It destroys fights and people dont want to play when some Chinese kid is just gonna wait in the bi-box till you pull a heli or frit and then hop out of his vietcong tunnel and blow you up. (The smart thing to do would be to add a safe zone rebel in the area like there is for gangboat/fort for this exact reason I just described. ) Gangboat/Gangfort, honestly both these events are pointless because of the way they are setup with current large gangs logging on well before the event starts, and setting up/digging into all the best positions making it extremely difficult for other gangs to push. Ive seen quite a few of these events over in 10 to 20 minutes for this exact reason. Crimson - I do believe that admins should have the right to play just like anyone else, But for a gang that has so many admins it feels like theirs very little oversight in exactly what they do/the way the behave/treat other players in general. Ive constantly seen crimson players putting down newer players on the server trying to fight cartels including myself, all whilst being extremely toxic and pushing with 4x or sometimes more the numbers. Crimson at this point for how large it is, and how much staff are in the gang should be acting to help the server and help balance things ive seen nothing of this, Other then the we switch between cop to help numbers things. They will not accept or trial new players and trash the ones trying to learn. The staff members in this gang should be promoting them to be friendly with new players, help them out and help them learn rather than making things an uphill battle at every step. There is also little to no oversight when it comes to numbers in a event, maybe with that many admins someone should go "hey can we have some people do runs or something else so the other gangs can have a fair fight at the fort today?"
    Development - the development here is rather sad the reason for this is nothing to do with the development team however, no money to my knowledge goes to development. That’s a huge issue, to keep a large community like this growing and healthy you need to invest in it. Since ive been here I haven’t seen anyway funds go back into the server other than for the basic costs like teamspeak the server itself etc.  the fact that someone or a group of people are collecting all these funds are retarded. Especially when people like @ebola are spending 120+ usd a month alone.  It also seems like the requests of the community are largely ignored in favour of a select few.
     
     
     
  11. Batcan liked a post in a topic by Lucien in Strider and Hunter   
    +1 on dom -1 on s1
  12. Aslan liked a post in a topic by Batcan in Fed balancing   
    no cops no civs is not true at all btw. 155 people on olympus right now and 10 of them are cops. And cops are required to come for the entire event. The issue on here is passive money making that has sky rocketed people and they sit on their money now. No one does runs because it isn't worth it, and even cartel life is dead. You'll have 30 people sitting in Athira and nothing else going on around the map. 
  13. Batcan liked a post in a topic by Fried Rice in Shit-Tage   
  14. thero liked a post in a topic by Batcan in The Powerpuff Girls [LIMITED] [BANTER ✓]   
    Round 93 guys? @Space @thero @Revenant @ved.@Lucien
  15. Batcan liked a post in a topic by Lucien in Fed event balancing changes   
    Excuse to call you fat for having the biggest screenshot 
     
    thumb
  16. Lucien liked a post in a topic by Batcan in Fed balancing   
    no cops no civs is not true at all btw. 155 people on olympus right now and 10 of them are cops. And cops are required to come for the entire event. The issue on here is passive money making that has sky rocketed people and they sit on their money now. No one does runs because it isn't worth it, and even cartel life is dead. You'll have 30 people sitting in Athira and nothing else going on around the map. 
  17. Akeelagi liked a post in a topic by Batcan in Fed balancing   
    no cops no civs is not true at all btw. 155 people on olympus right now and 10 of them are cops. And cops are required to come for the entire event. The issue on here is passive money making that has sky rocketed people and they sit on their money now. No one does runs because it isn't worth it, and even cartel life is dead. You'll have 30 people sitting in Athira and nothing else going on around the map. 
  18. Batcan liked a post in a topic by Lucien in Change nametags completely on dom   
    Honestly some of them need to be fixed on S1 too some colors are unreadable compared to others
  19. Batcan liked a post in a topic by Bobby River in Change nametags completely on dom   
    Remove all titles and achievement titles on dom nametags Change the base nametag colour from white to red This will make nametags less aids on dom where some people abuse nametag titles which are grey/white/green and make nametags more clear.
  20. Batcan liked a post in a topic by goyney in The gun shoots really well   
    molu was cheating anyone who thinks otherwise is a clown and doesn't have a clue
  21. Batcan liked a post in a topic by Chester GoldPenis in Ifrits back to civ only   
    No one cares about this topic anymore, it ain't changing @kryptonthegamer.  Mass Ifrit pulling and MK1 dropping is happening way more often than 1-2 times per month, the frequency is much more than that and it will continue to happen. It's happened at 2-3 events in less than a week...
    To discuss this, if you don't think handing out downing MK-1s to multiple officers who wouldn't otherwise have them doesn't give you a significant advantage I really don't know what to say. Pretty sure with the current script you have to shoot someone below 75% HP to down them with an MK-1 which is 1-2 shots, in contrast obviously rebels have to kill you (-100%). Adding changes to the APD policy to govern the use of these kinds of things would be appropriate but instead, you are planning on having everyone, including yourself, arbitrarily decide how many Ifrits and MK1s you need to drop. Sounds like a great system 👍 
    "Just know, the fed you guys fought last night was not normal. I would love for you guys to stick around and try a few more. "
    This is an ironic quote because this entire thing has become the new normal. Gangs willing to do these events will continue to decrease. At least you'll still be able to do feds with your gang, probably will be the only gang doing them for the future! @DarkKnight
  22. God1 liked a post in a topic by Batcan in "broken economy"   
    The issue is they released broken money making methods only to fix them later on after people had already capitalized on them severely. The passive bullshit, dom used to be insane for money, and now that it has all been nerfed people have been left in the dust. The thing about olympus is an mk1 costs 100k, pretty much a 10x most things asylum has. They should keep passive the way it is and multiply the current money making methods that have actual risk by some factor (2, 3, or 4 times). It could bring back the cops and robbers atmosphere that the server was built on. Pretty much more people would do things on the server rather than Athira having 30 people running around pistol banging each other. @Gen. Henry Arnold @Ronald 
  23. Walt liked a post in a topic by Batcan in Ifrits back to civ only   
    Our ifrits aren't free. You guys have admin higher ups mass pulling for free, dropping free weapons as well, as far as I know, could be wrong about the mk1s being free. If we have to all pull ifrits the cost of the event at that point isn't even worth it compared to what we could make. The risk of cops vs civs is completely unbalanced. ATP it seems that the rules are catered towards a group that used to do feds with massive numbers and all mass pulled armor. Most likely also playing with admins that can pull free ifrits. At that point not only do you have better armor (pilots + tier 2), more numbers, and the ability to respawn and come back almost instantly, but you are barely losing anything when you do.
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