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beud

APD Officer
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Everything posted by beud

  1. You have to land at some point
  2. Results now posted. Refer to original post.
  3. This guide allows all of what you just said... What's your point?
  4. In-Game Name Buddy Age 18 Arma Hours(Screenshot) 1,773 https://gyazo.com/7fa85077be5961ec8fbf39df1a320d75 Banked Money 650k Have you ever been Banned? Yes Current/Past Gangs None Do you have a Mic/Teamspeak? Yes What's your interest in joining Drunk Squad? Want to have people to watch my back and be able to watch people's backs when they're doing shit.
  5. Still a pain in the ass to file for comp, would be better if you never die in the first place.
  6. Because this is a video game where you can possess items that took you a lot of time to get. Say you have 20k worth of gear on you, and then someone going 300kmh down Kavala Square hits your car and blows up and you lose all your stuff. If your way of earning money gets you 2k per minute, you just lost 10 minutes of time because some idiot was an asshole.
  7. If you wish, please take this quick 2 minute survey. The survey is meant to gather some economic and political statistics about players of Asylum Altis Life. Statistics will be published after a few days to a week. Thanks if you take the time to take the survey! Click on this to take the Survey (now closed) Results: https://gyazo.com/82728839ec80519e86b3b20489461aea https://gyazo.com/0a1733fbe93a22ad54c35c973d13c195 https://gyazo.com/16bc413bd80c9067c2f849e0a9eb1dab https://gyazo.com/76cf5c6afb78ecb87652b1890fcb2990 https://gyazo.com/8732dd723ccb9aaaef4024786b71e593 https://gyazo.com/624d61f091fd1be561fb7b56a7815877 https://gyazo.com/5ab0448548dc8f6fc5a97541bf3e9c4 https://gyazo.com/5ab0448548dc8f6fc5a97541bf3e9c40 https://gyazo.com/1d16f1364a0ff760286db4127d1fcef0 https://gyazo.com/c32cd35af236471c37a369cd23372198
  8. This is just to prevent people from crashing into each other and blowing up. This is nowhere near what you do irl.
  9. Drive on the Right Side of the Road This may seem like an obvious one, but many people take up the whole road by driving in the center. Although you might not see other vehicles, vehicles may appear out of nowhere causing a collision or one or more cars to be driven off the road. All in all, drive on the right side of the road and stay in your lane no matter what... even if you don't see anyone or you're in a remote place. Drive a Reasonable Speed for the Environment The given speed limits (80 km/h on highways out of cities | 50 km/h in cities and on side/dirt roads) are way too slow for quick travel, but speeding 300 km/h down the main road in Kavala is absurd. You should drive at a speed you know you can control your vehicle and stay in your lane, and at a speed where you can stop if someone pulls out of a side street. If there is high vehicle traffic or foot traffic (like in Kavala Square), you should never drive at a speed which would cause death to pedestrians or explosions to vehicles. Yield at Intersections ALWAYS When you approach a T intersection from the less busy street, always check both ways before entering the road. A combination of this and a speeding driver can cause a deadly crash. Slow and Pull to the Right when you hear Sirens Medics and Police are the exception to the speed rule, so they might be traveling dangerously fast. If you hear a siren or see an ambulance or police car with lights on, pull over to the side of the road and slowly decelerate to prevent injury to anybody involved. Slow or Stop when Approaching Checkpoint Gate Checkpoint Gates constrict the road to a size where only 1 car may fit. When two speeding vehicles approach Kavala checkpoint where there is a hill reducing visibility, a crash is unavoidable. When slowly approaching the gate, the vehicle leaving the city exits before the vehicle entering the city enters. These are a few of my universal ideals for courteous driving on Altis Life. Please feel free to leave comments / suggestions concerning courteous driving.
  10. beud

    HOT LANDING

    Bounce.... bounce...... bounce........
  11. Thanks, but I already have a house full of gear (lots of mags and guns and loadouts) that would be a pain in the ass to move across servers, so I have to decline.
  12. Like other comments have said, if there was a epipen one-use item to rez people, you could still be revived for 5 minutes. Bringing you back to the hospital after 5-10 minutes could be for if you crash out in the middle of nowhere with lots of gear that you dont want to lose. Medics could still be able to revive on the spot for 5 minutes or so
  13. I'm looking to buy a Shed near Kavala Skiptracer on server 4, hmu with offers.
  14. I am, and I am posting in the specific section for suggestions
  15. Lots of medics have helicopters, you could be loaded into a helicopter and flown. Also, both Kavala and Pyrgos could act as main hospital centers instead of just clinics.
  16. To increase the fun and functionality of the medic role, a system similar to moving downed/restrained players could be implemented but for dead bodies, allowing medics to load patients into ambulances and bring them back to hospitals. Once at the hospital, the patient could be able to be revived even after a prolonged period of time (5-10 minutes). This would allow for more realistic and intriguing game play where medics would have to make use of hospitals in order to revive people after long amounts of time being dead. Medic's on-the-scene reviving abilities could be nerfed to more like when a civilian revives a dead person, limiting speed and endurance. This would provide an intensive to make role-playing more fruitful. Comments and suggestions welcome!
  17. *NOTE: denied by developer ... will not be implimented* My idea for another criminal activity similar to Federal Reserve to do in Asylum is an APD Evidence Storage room (maybe in Kavala). All weapons, items, and other contraband (excluding vehicles and gold bars) seized by the APD will go into crates inside the evidence room (crates like house crates), and a similar procedure to breaking into the bank vault would be needed to access the evidence room as a civilian. This could be used to get back lost firearms or contraband. This is just an idea to diversify and add new situations to Asylum life, comment suggestions or thoughts on my idea. Suggestions: Evidence storage resets every server restart to prevent congestion (MoldyLunchbox)
  18. Here is an idea for a possible addition for medic: When somebody dies, they have a few minutes of being available to be revived, and then they are forced to respawn. My suggestion involves removing the forced respawn. You are able to be revived by a defibrillator for around a minute, however, you are not forced to respawn after this time. For another 9 minutes after defibrillator becomes ineffective you will be able to be taken to a hospital, and if there is a medic present, they will be able to revive the person at the hospital. Here's a compact list of the changes recommended: Moved forced respawn to 10 minutes Decreased time after death until defibrillator becomes ineffective to 1 minute Added loading dead bodies into vehicles * Added moving dead bodies * Added a 10 minute period after death in which if in hospital, medic can revive player * I do not code, so I do not know how feasible this might be. I would suggest maybe spawning an AI with the same clothes in the vehicle that is in a 'knocked out' animation, and when removed, teleport body to next to the vehicle. * Again, I do not know how feasible this is. In all, I think this addition would add an interesting aspect to the game, making medics more useful. People will just use their own defibrillators most of the time, and the only downside is a few minutes of decreased ability. As playing medic myself, many times I will be responding to a call when someone else revives them. It think this addition would make medic a more interesting role to play.
  19. The best way to use a chopper without losing money is to have 2 medics, have one be on the bench with a parachute, and the other piloting, and paradrop the medic in
  20. thats why i coudlnt get closer in my screenshot my profile picture is another view of the same thing any lower and the vertical stabilizers would have collided.
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