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goyney

Design Team
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Posts posted by goyney

  1. 7 hours ago, ObiWoki said:

    Many of these weapons are being deployed on S2 to test for viability before we explore adding them to S1.

    Tier 3 Rewards:

    • M320 LRR S2
    • Mar-10 S2
    • Lynx S2

    Tier 4 Rewards:

    • SPMG S2
    • Navid S2

    Fix juggernaut and add a new event? 

    No

    ADD LYNX.. SPMG.. AND FUCKING NAVIDS?

    YES!

    Viability? I assure you they are very fucking viable. Especially at front glassing ifrits first bullet. I think balance is the word you're looking for and they are absolutely not in this environment.

  2. 1 hour ago, Austin M said:

    What stops them from going from SRT to their own gang? Wouldn’t it be the same outcome? But instead of them uncapping the points they’d just cap them and take the points.

    Makes no sense

  3. On 1/7/2024 at 2:22 PM, 王 rando 王 said:

    Essentially everything below says the Special Purpose Suit has the same damage reduction modifier as the Fatigues (CSAT), Granit-B Suit, and Pilot Coveralls (CSAT) for the wearer's chest, abdomen, diaphragm, pelvis. However, the Special Purpose Suit has a base armor value of 16 while every other item has a base armor value of 12. On top of that the Special Purpose Suit has a 30% damage reduction modifier to the arms, legs, and hands.

    The current selection of Level II uniforms are all able to be paired with a Level I vest, and even Level II if you have them where as this suggestion is asking for this Level III uniform to be added but not able to be paired with a vest of any ballistic protection. Which I believe is fair, anyone with current CSATs and a vest is going to be more protected on the chest, abdomen, diaphragm, pelvis while the Special Purpose Suit would have less protection there and more protection on the arms, legs, and hands.

    Ultimately I think it wouldn't be game breaking or providing any significant unfair advantage and would be a welcomed edition to the server. There already slight variations in damage reduction modifiers with the current selection of Level II uniforms (for example the Pilot Coveralls (CSAT) technically being the best protection you can get on the server and only obtainable via buying cases)

    Sources:

    Fatigues (CSAT)

    • Fatigues are rated at Level II protection standards with the wearer's chest, abdomen, diaphragm, pelvis, legs, arms and hands each retaining a base armor value of 12, with a damage reduction modifier of 67% (aside for the hands and legs, which reduce it by 10% only). Lastly, the neck has an armor value of 8 and reduction modifier of 20%.

    Granit-B Suit

    • Aside from the neck, all of these parts retain base armor values of 12 (the neck has a value of 8). The suit will allow the wearer to survive a point blank hit from a 7.62 mm bullet; so as long as they're struck in the torso.
    • The chest, abdomen, diaphragm and pelvic regions have damage reduction modifiers of 67%, while the neck reduces it by 20%. However, the arms, legs, and hand sections only reduce damage by a meagre 10%.

    Pilot Coveralls (CSAT)

    • Unlike its NATO/AAF counterparts, CSAT's Pilot Coveralls are ballistic-resistant and are rated at Level II protection standards. Consequently however, the CSAT variant weighs much more with a total "mass" of 100 instead.
    • As with the combat fatigues worn by conventional ground infantry, the CSAT variant of the Pilot Coveralls provides ballistic protection for the user's neck, pelvis, abdomen, diaphragm, chest, arms, hands and legs. Aside from the neck, all covered sections have base armor values of 12 (the neck retains a value of 😎 though damage reduction modifiers vary.
    • For the arms, hands and legs, only 10% of incoming ballistic damage is reduced but they provide 70% resistance against explosions. The pelvis, abdomen, diaphragm and chest have a 67% damage reduction modifier (but with no reductions to explosive damage). Lastly, the neck offers a 20% reduction to projectiles and 50% decreased explosion damage.

    Special Purpose Suit (Green Hex & Hex)

    • Compared to regular fatigues worn by conventional CSAT soldiers, the Special Purpose Suit is rated at Level III standards and offers superior protection from small arms fire. Depending on the distance and terminal velocity of impacting projectiles, the Special Purpose Suit will allow the user to comfortably survive up to two direct hits to the torso from 7.62 mm bullets.
    • This is because the wearer's neck, pelvis, abdomen, diaphragm, chest, arms, hands and legs are all covered by the suit. Aside from the neck, all other parts retain base armor values of 16 (the neck has a value of 12). The pelvis, abdomen, diaphragm and chest armor each apply a 67% damage reduction modifier to incoming gunfire while the arms, legs and hands reduce it by 30%. Lastly, the neck retains the lowest damage reduction modifier (20%) but compensates by reducing explosive damage by 50%.

    hahah all that for an extra uniform, faggot

  4. 21 hours ago, 王 rando 王 said:

    Making montages on a 10 year old dead video game, on the roleplay servers, with the most clunkiest combat and worst physics ever made.

    I wish I could be as cool as these guys one day.

     

    Fun fact: There's more current Steam players on Yu-Gi-Oh! Master Duel, Bloons TD 6, and Cookie Clicker right now.

    don't forget you've played that same game for just as long or longer as most in that screenshot

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