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neccromancer27

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  1. neccromancer27 liked a post in a topic by Mitch (IFRIT) in REDUCE SCOPE SWAY   
    Sorry that saying no to this caused you to buy cheats to do it yourself. Really sucks because now you're banned. Should have taken the sway.
  2. neccromancer27 liked a post in a topic by Gen. Henry Arnold in Coke Castle at East Arms   
    why not both, conquest needs some caps
  3. neccromancer27 liked a post in a topic by salty.connor in Arms Island/War Points   
    some servers you get more warpoints for killing someone with a rook if they have a full loadout and based on the distance you've killed someone
    obviously longer the distance more war points
  4. neccromancer27 liked a post in a topic by Aslan in Unknown montage 1   
  5. neccromancer27 liked a post in a topic by Walt in FaZe Clan - Recruitment - [S2]   
    bump
    RECRUITMENT OPEN!!!!
    @Mason Statham
  6. neccromancer27 liked a post in a topic by TaylorSwift in Adding jobs and job tutorial NPCs or signs to main cities to bridge a crucial disconnect and reduce stagnation   
    TL;DR
    1. Many new players are heard asking how to make money and begging for money in main cities. As well as stagnating and showing little interest in working because they crave a more fast paced, easily accessible, and less risky approach to getting started in Altis. This is apparent by observing main cities such as Kavala. Adding jobs and NPCs and/or large signs explaining how to do jobs into main cities will help bridge that disconnect between the new player and getting started. Then once they get started they will be "hooked" and seek longer more risk more reward activities to satisfy their growing desires.  
    2. Players in general in main cities tend to stagnate and be turned off by the effort required in current jobs. Adding jobs into the main cities would give an easily accessible, lower effort, but fun option to people to be more active and incidentally create action.
    3. I have listed some of my ideas, and ways to implement and balance them. I have tried to make them as easy to implement as possible.
    Points 1, 2, and 3 explained
    Too often I see players asking how to make money and begging for money in Kavala Square. 1, 2, even 3 players at a time. As an experiment I've told beggars they could make some money if they just go into the Red Burger and request a job. Which they gladly do though this job does not exist. However when I tell them to buy an ax and chop wood nearby which is an existing job, they are not interested. When the job is immediately accessible they are interested. When you ask them to travel they lose interest. They typically then wander around aimlessly not accomplishing much. I believe new players would benefit greatly from having starting jobs, and tutorials for jobs right in the main cities. And that many new players desire action at a faster pace and would far more likely to start making money and get "hooked" if jobs were immediately available and easy to find.
    New players are not the only ones stagnating in main cities, players in general are too. Even the more experienced can be found in Kavala standing around in the square. Uninterested with the time investment and risk of the current options, they crave a faster paced way to play. Losing interest as they stand around doing nothing. Though with a lower effort option like working at the Red Burger people would at least have something interesting to do, be creating some money and perhaps inspiring thieves creating action. Or with other options I will detail further even creating simulated traffic in main cities as workers and thieves alike are incentivized to move throughout the city.
    This isn't something I think will generate loads of hype and sell loot crates. Though I do think it will make the server immediately noticeably more enjoyable for many. And instead being a trickle up approach that by engaging, motivating, and retaining more players will lead to eventual donators and contribute to a more active and enjoyable experience for everyone. Which also increases the chance of donations. I think there are many players in this category and is worth considering. Below are some of my ideas and ways to implement and balance them. I have tried to make them as easy to implement as possible. I will be glad to flesh out these ideas as much as I can to help with their realization if interested.
    IMPORTANT: With the implementation of any of these jobs, or even without should come an NPC and/or large sign in the main area of main cities that details the (legal) jobs available in Altis. Where they can be found, how to do them etc. Ideally being an NPC standing next to a large sign advertising his function. And clearly distinguishing between the jobs inside and outside the city.
    Job Tutorial NPC or Sign
    This would be a good idea with or without the implementation of new jobs. New players are left to figure out how to make money without much direction and are heard constantly asking how to make money in main cities. An NPC and/or large sign in the main area of main cities detailing the jobs available in Altis, where they can be found, how to do them etc would be an easy way to help bridge this disconnect between new players and getting started. It ideally would be an NPC standing next to a large sign advertising his function. It should clearly distinguish between jobs inside their city and out. 
    Delivery Missions
    Uses existing delivery mission mechanics. Starts in the main area of the city. Sends the player to e.g. Hospital then Commodities, Jeweler etc in a random order until satisfied giving cash on hand. This would not only serve as an attractive starting job, but also create simulated traffic in main cities. As well as giving new opportunities to thieves. 5k per 10 mins on average would be a good starting point in terms of balance. 
    Red Burger 
    Uses existing processing mechanics. Simply talk to the man in the Red Burger, request a job and wait for the processing to complete to receive cash in hand. Or even directly to your bank. Processing could be in any minute intervals 1,2,3,5,10. 5k per 10 mins on average would be a good starting point in terms of balance.
    Wood Cutting
    Simply enable wood cutting within city limits, with Kavala and popular starting cities being the main targets. I do not think even in the best circumstances this would be overpowered. Therisa would be a good example of a very good wood cutting spot being made available by this. Though the amount of money you make is very good I would not say it is broken. Also it can only be done once per restart so I picture it as an event slightly better than a rebel crate which could create some action and perhaps be more accessible to new players. 
    Below is a link to a previous post I made with similar job ideas that could also be used. I really think Metal Detecting would be a very fun addition to Asylum. I have many other simple to implement ideas I have not written down as well. Like perhaps a rework of the toilet cleaning event into something more common or static could be considered. 
    https://www.gaming-asylum.com/forums/index.php?/topic/106571-new-job-ideas/
    Please leave your thoughts in the comments. -Taylor Goldberg
  7. Panda liked a post in a topic by neccromancer27 in Rogue Company Montage   
    your killing bots lmao
  8. neccromancer27 liked a post in a topic by Big Gay Jay in Kills   
    Looks like you have 4x the number of hours of everyone you're fighting.
  9. neccromancer27 liked a post in a topic by Hunter the reporter in Channel 4 news bulletin 3   
    Today in altis
     
    Hello fellow players, i am hunter, and welcome back to channel 4 news, today in altis is full of rdm, vdm, and much much more so strap in, you've bought the ticket, so take the ride.
    Our first story is written by yours truely and may or may not have happened on asylum, but today in altis the town of pyrogos, home to hundreds of native takistani people was attacked by a movement of men known as the free chernarus army, the men armed with yugoslavian weapons and equipment went through the town and killed the un peacekeepers and is now attempting to "clense" pryogos of the takistani immigrants who have called altis home for generations now. many of the civilians I tried to interview refused to speak to me, worried the people trying to kill them would find them,  only one civilian was willing to talk to me, a man named marko, marko had lived in pyrogos since he was a boy, he worked at the docks with his father and was at work when he heard the rummbling of tanks and the rythem of gunfire, then the screams. he rushed home only to see his home on fire, claiming he thought his wife and child, ameta and sharife were still inside, but it was too late, the fire caused the building to collaps. since then he had been hiding in his neighbors basement until the fca found them and put them to death like the others. i had gone out to try and find another interview, when i had came back i saw them dragged out and shot in the streets....After that a young serbian man with a kalashnikov walked up and asked who i was, and if i was takistanian, i told him no and his face changed into a smile, his name was luca and he was in the fca, when asked why people from chernarus were there attempting a genocide he told me this, "I love the smell and sounds of battle, we all do, we belive that altis was first inhabited by people from chernarus , therefore it is our land and not the land of these unclean people." he stated, by this time, it was starting to get dark, the streets were litered with bodies of the un, civilians, and a few men the un had killed trying to protect the civilians, i was then given the opertunity to question the leader of the free chernarus army, commander zero, he called himself. the commander was not from chernarus, but england, a vetren mercenary who was hired to lead the force, i asked him why he said yes and he gave me a simple reply, the money. he has been paid with oil and diamonds plus whatever he can loot to assist the chernarus goverment in this takeover, so that more people of chernarus can move to altis. 
     
    in other news a lack of medics online today has made it a even more bloody day as many people are taking advanage of this rdm is up higher than ive ever seen it. 
     
    support for this paper and freelance journalist is brought to you in part by nobody still, thats right fuccin nobody.
    side note picture of what has been reported on are on discord since fourms hate me
    (still love yall tho)
  10. neccromancer27 liked a post in a topic by william in why arent there big gangs active   
    been here over 5 years, arma is only fun in phases now to relive the good times
  11. neccromancer27 liked a post in a topic by ^Connor_K in asylum june 26 2015 :)   
    I don't play Arma too much anymore but I do come on here to see whats new and how things are going. When this is the first thing i see when i come on here, it instantly makes me think about how when I am on my death bed and all I want is another 1 minute and 24 seconds with my children, I can't have it because you wasted my valuable time with this repulsive video you piece of absolute fucking dog shit.  
  12. neccromancer27 liked a post in a topic by Brutus in Proposal   
    Rust is the only answer. DayZ is ass. GTA pvp is garbage.
  13. neccromancer27 liked a post in a topic by Tyler in Proposal   
    Honestly if Mitch made an Asylum GTA 5 server with laid back rp and cartels and shit i'd be all over it. GTA 5 RP only sucks right now because people are completely cringe af with it. I personally love GTA 5 it has so much you can do. Literally everything can be changed.

    Is 100x cooler than

  14. neccromancer27 liked a post in a topic by Destrah in Evidence Lockup Robbery is LEGAL   
    According to the written laws of the land it is not unlawful for anyone to rob the evidence lockup.  Any officer that charges your for doing so is violating your rights.  If you are a victim of this corrupt government please contact me about representing you in the class action lawsuit against the corrupt government.
    BUT, if you are in possession of the illegal stuff after doing so then that is a different case.
  15. neccromancer27 liked a post in a topic by Jesse in Regarding our Next Update(s)   
    Hey all,

    I know it's been a bit since we've had an update get released. We do need to still get the January rewards out to you guys. For those of you who are unaware these are the January rewards we have yet to release:
    Just to give insight on the progress, SWAT is essentially done, just needs a run through, due to how many players are required and existing exploit prevention and such, I want to make sure we utilize the correct player counts to test it. Which means getting a group of us to do it at once basically. The titles are also essentially done. We just need to get the titles to show above the players head. Which is basically a line of code or two, we've been debating placement and how to show them for the best aesthetic appeasement. Vehicle customization does still need some work though, as it was essentially the most labor intensive. This is also why we made our February goals lighter essentially. Which some of that is already done as well. Henry just wrapped up the Tractor Farming.

    I just wanted to share this with you guys as I know we've been a bit behind this month. I've personally been quite busy with finding a new place to call home with my girlfriend. We did a ton of house/condo/duplex/apartment searching and finally just this Wednesday signed a lease for a place. I've also had some job related interviews and opportunities I've been working towards that have taken away time. I've also had 3 different people around me all have some sort of vehicle trouble, some more extensive than others... As far as our other developers, I do know one of them may be a bit "burnt" out if you will. As this game does take a toll on us to work on and we all have lives and stuff to do as well. We've also had a decent amount of time getting spent on some admin related duties if you will. Dealing with patching up exploits and determining where exploited money and such went.
    Long story short, we've been busy. The new content for the goals will probably be all released in a giant lump I would say ideally the end of next week or the following week.

    TL;DR: We have lives and have been busy. We are still working on stuff just at a slower rate of pace due to life stuff and being a tad burnt out with coding. The content update(s) should happen next week or the week after.

    Thank you for your understanding,
    Jesse
  16. neccromancer27 liked a post in a topic by JIMBO in The Fall of Constable Luke SwagWalker   
    fuck up retard or i'll move you up on the list
  17. neccromancer27 liked a post in a topic by goyney in Torment Recruitment [LIMITED] [BANTER PREFERRED]   
    also must have pilots, right @Addon?
  18. neccromancer27 liked a post in a topic by Addon in Torment Recruitment [LIMITED] [BANTER PREFERRED]   
    Info
    Torment (2.0) is a group full of retired experienced players.
    Our main goal is to have fun.
    If you are immature and act retarded you will be kicked no questions asked. 
    We are not here to babysit. 
    Roster
    Leaders:
    Addon, Eazy, McLovin' (Cheers from sidelines)
    Members:
    Wardonkey, Sammy, Rake, Boomerman, Tekson, NotSoLucky, Nerf Blaster, Pay, Zetherin, Denied, Eduardo
     
    Trials will not be listed.
    Requirements
    - Asylum experience; mainly with cartels
    - Able to take criticism.
    - Team oriented, do not play for yourself.
    Application format
    If you do not feel comfortable applying on the forums, feel free to apply via private message to the leaders listed above.
  19. neccromancer27 liked a post in a topic by ron the player in an apology   
    I rly miss you brothers, love you all ❤️. ron
  20. neccromancer27 liked a post in a topic by Bag Of Funyuns in Gang tags in text messages (Initiation)   
    +1 and allow us to see people’s group from far unless they’re wearing a mask.
  21. neccromancer27 liked a post in a topic by Iced in тenacity | Recruitment | S4 | Limited   
    if yall bring it back ill come back
  22. neccromancer27 liked a post in a topic by Jesse in Seizing vs impounding   
  23. neccromancer27 liked a post in a topic by X A N X in My Cat   
    cats>dogs
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