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Bazzajack

APD Corporal
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  1. Bazzajack liked a post in a topic by Fried Rice in Remove medic pings from APD medic slot   
    Getting rid of the medic faction solves this problem
  2. Bazzajack liked a post in a topic by Zurph in APD unis   
    Can we get the old uniforms back these look ugly af.
  3. Bazzajack liked a post in a topic by Bag Of Funyuns in #MKGA #FarmerSteve   
    @Bazzajack
  4. Bazzajack liked a post in a topic by Ethan Darrell in Make APD good again   
    Back when Asylum was in its prime what a time to play I want this back!!
  5. Bazzajack liked a post in a topic by DarkKnight in APD Change Proposal   
    It happens everytime a Captain is on. I patrol fields in a prowler 80% of the time. Flying around in helis gets boring really fast. I find it funny someone like you is even bringing this up. All your group did was feds over and over removing the cops ability to even go on patrol. The real question is did CEO ever win a fed without a cheater?
  6. Bazzajack liked a post in a topic by McMuffin in Changelog - Early January   
    How was that suggestion shot down? There are more yes votes than no votes...
  7. Bazzajack liked a post in a topic by Rogue in Misc Ideas   
    Gun buyer at chop shop for guns stolen from evidence lockup.
    MyAsylum display of what is in the evidence lockup.
    Air garage to all air fields.
  8. Bazzajack liked a post in a topic by ItsLego in Suggestions   
    Another cop suggestion here but could we get some payment/prestige from seizing guns/grenades we get no money at all and it would be nice to atleast get like 15% to 20% of the price of the gun.
  9. Bazzajack liked a post in a topic by Jesse in 6-30-2020 - Evidence Lockup   
    An update will go live in ~50 minutes that will disable the evidence lockup robbery. Due to continued and consistent starting and completion of this event and it's broken nature we've decided to temporarily disable it until we have it reworked. We are aiming to have it reworked and in with the quests update early July.
    We also fixed undercover cops spawning with titles and having their swat level attached to them...

    Thanks for understanding.
  10. Fried Rice liked a post in a topic by Bazzajack in New APD Policy   
    I mean they're Captain's they can whatever they want, whether it's in the gudiebook or not so take it as them giving you a friendly "Heads up we might do this sometimes"
  11. Bazzajack liked a post in a topic by Masonn in New APD Policy   
    It's always the retired captains which just say fuck it to the rules as they only come and play to fuck around since they couldn't care.
     
    Policy updates means nothing Captains will do whatever they want anyways.
  12. Bazzajack liked a post in a topic by Bilbo Baggins in New APD Policy   
    Dawg, there's only ever like 2 Captains on at a time, if any. I promise it won't be that big of a deal. Besides, if I'm not mistaken, this was more of a backup plan the APD can use (again, only when a Captain is on) during a fed that's heavily stacked against us. I don't think giving that power to 2 people will make that big of a difference.
  13. Bazzajack liked a post in a topic by Azeh in Changelog - mid/late March   
    This patch contains the January, February, March and April Donation goal development list, as well as additional fixes and additions.
    Limited Time Offerings:
    Due to the lengthy amount of time this has taken to get released, the rewards will be active for more than 30 days. The rewards will be removed probably late May. We will update you when the time gets closer. Seasonal Donation Goal Rewards Increased sell prices of Processed Cocaine and Cut Diamonds by 30%. Increased duration of RedGull effect to 6 minutes. Increased the carry weight of a Carryall backpack to 120 from 96. Added:
    Permanent house keys. Can only be given/revoked by the house owner. Both players need to be nearby the house when giving the keys out Will show these owners when cops search houses. Cops can now search houses if the owner is offline and the house is being used by a permanent key holder Max of 10 additional key holders per building. Virtual and Physical Storage to Garages. The maximum storage is 250 physical and 325 virtual. Tractor Farming for drug, apple, and peach fields. Tractors will auto gather items at a 3x speed when driven inside an these areas. Tractor storage has been increased to 150. Added Titles Accessed via the y-menu. Can only have 1 title active at a time. There is a settings option to toggle on/off titles from displaying. More titles to come once we get some more data tracking going on. Added vehicle mod shop to vehicle garages Vehicle must be in your garage to modify it. Custom plates should not be of offensive nature, you may be held liable for the things you put on your plate just like you do in sidechat. More customization options and values to come soon. This is a starting trial run for the stuff to see how it pans out. Re-added virtual loot to rebel air drop. Redeployment Menu for APD and AFD. Go to any HQ to redeploy to a new one. Same rules apply as if you were soft logging. Added subscriber vehicle skins to Undercover. Added a "Let me out!" option for APD at the prison. Cannot be used while a prison break is active. Will teleport you to a different spot than the one civilians get teleported to. Medical supply crates. Act as a mobile medical shop for all factions with increased buy prices. Can be purchased by AEMT+ at any AFD airshop. Can be brought into fights via sling-loading and cargo loading. Can be destroyed by any faction to prevent infinite use. Impound option for AEMT+ (similar to the APD one, no seizing). Red/white smokes to AEMT+. Medical supply airdrops. Called in via AFD actions. Added a hint style notification for who restrained you. 4 new animations, usable with the !e command (e.g !e Hi). "Hi" - Gives a Wave. "NuhUh" - Waggles Finger like a teenager in a movie. "Nod" - A Nod. "Stop" - Holds hand out (Same as hi just a bit lower). Animations on key binds for Advanced RP'ers. Certain Animations/Emotes can now be bound via custom controls. We hope to see these used to enhance role-play. All the below require a gun in hand to work. All below emotes can be done while moving/running without slowing you down. Custom 16 - Cease Fire (Subscriber Only). Custom 17 - Nod Yes (Public). Custom 18 - Nod No (Public). Custom 19 - Point (Public). Custom 20 - Halt/Stop (Public). Note: Toggle Lethal's (APD Only) has been moved to custom control 7. Re-added slingloaded cargo safety parachute with Airborne talent. Talent needed for civilians, APD and AFD get this automatically. Increased height to 100m to activate parachute. Added personal parachutes to APD/AFD helicopters. Re-added the use of Processed Cocaine and its effects. Cop: finding cash with traces of narcotics will give prestige. Changed/Tweaked:
    Client performance improvements. LTs/Paramedics will now only open and close doors instead of unlock and lock them. Heavily reduced radiation screen effect with gas masks equipped. Limited the amount of parachutes inside the Hummingbird to 4 to allow them to be swapped with backpacks. Prevented the Rebel Airdrop from being moved around with vehicles. Updated APD Hunter skin credit to @bbgreg17 Changed AFD emergency lights to red and white. Changed AFD map markers to be the same as civilian/cop. The respawn button will now enable if the responding medic dies enroute. Picking up illegal items (such as bank money) while on cop will put them into a nearby police car where they will have to be seized at an HQ. Gang houses should appear faster after restart for most people. Fixed:
    Fixed some spelling mistakes. Fixed vehicles with gold bars being sling-loadable. Fixed being able to do certain actions while downed. Fixed Rebel virtual shop purchase cut being sent to Drug instead of Arms Cartel. Fixed group members being able to un-restrain you without a gun in hand. Fixed some cool down issues with certain scripts. Fixed instances of being being able to cook crank right up against a building. Fixed being able to rob the Federal Reserve without triggering the robbery. Fixed a few item dupe methods. Fixed instances of Error: No Unit occurring. Fixed instances where place-able cartel objects would ban you. Fixed virtual items sometimes taking a long time to be cleaned up. Fixed searching of drugrunner planes. Fixed a script error with medics and weapons. Fixed rare bug that could switch your side. Fixed scotch not aging if joining too close to server restart. Fixed boats being spawned under water in some locations when pulled from garages. Fixed a notification not being displayed when bloodbagged by someone else. Fixed a pricing issue with loadout equipping. Removed:
      Hotfix #1:
    Fixed titles not appearing correctly. Fixed permanent house keys. I hope. Fixed Ifrit smokes. Fixed updating of health on the HUD. Fixed vehicle skin modding allowing you to choose skins you aren't meant to use. Fixed placement of the "Mod vehicle" button for some people. Fixed gather cap of Tempests if upgraded. Fixed other players not being able to hear vehicle horns. Hotfix #2:
    Fixed action for medic supply crates not showing if you logged in after the crate was dropped Fixed inability to remove house keys from people Fixed civilian restraints Fixed vehicle mods not being set after server restart Fixed ability to set the same title as you already have set House keys now give garage access (if it's a garage/shed) House keys can now unlock doors The house owner can now list key holders through the house menu Fixed tractor gathering cap Custom vehicle horns are now played by clicking LMB rather than holding it
  14. Bazzajack liked a post in a topic by killer11 in Happy Bday Bazzajack   
    Our favorite British Lt ( retired ) is 1 year older now .
    Happy Bday bazza @Bazzajack
  15. Bazzajack liked a post in a topic by .Sean in Yushengs final straw   
    video by alec I ran into
  16. Miller. liked a post in a topic by Bazzajack in Christmas Changelog   
    Give me back my 50.Cal and we'll have no problems
  17. Fried Rice liked a post in a topic by Bazzajack in Christmas Changelog   
    Give me back my 50.Cal and we'll have no problems
  18. Bazzajack liked a post in a topic by Jesse in Health Regeneration Suggestion   
    Will be added this week.
  19. Bazzajack liked a post in a topic by Bag Of Funyuns in Bug/Issue/Exploit Collection Thread   
    i remember pulling ppl out of helicopters in the sky, that shit was funny. 
  20. Bazzajack liked a post in a topic by Sheriff Rick in Bug/Issue/Exploit Collection Thread   
    A magician never reveals his secrets
  21. Bazzajack liked a post in a topic by Samperino in Cop cap   
    Eh, so it can go both ways here. Arguments can be made from everywhere on this one.
    My personal opinion below.
    So while I think it's very healthy to have a limit on the amount of police that can go on duty, until improvements can be made to the system in general, it is probably better off gone for now. A couple examples of what I mean:
    It's currently clunky
    You'll be able to load into a blufor slot and hit okay to enter the game, but you'll be hit with the cop limit message.
    Potential Fix: if you are able to click an empty blufor slot to fill it, you should be able to load in. The slots change every so often based on population, I think that is good enough.
    Cops on duty
    As it stands, cops currently have to lobby out to be able to redeploy to federal events. Currently, federal events are a tad borked. It can get hectic at times for the cops on duty to respond to them all.
    Potential Fix: teleport options for federal events to prevent the need to lobby out of the game to respond to the federal events.
     
    These are just a couple of my own thoughts on the issue. I'm fairly indifferent to the limit.
  22. Bazzajack liked a post in a topic by HomeUser in Cop cap   
    Be gone
     
     
     
  23. Bazzajack liked a post in a topic by Mitch (IFRIT) in Cop cap   
    easy question here
  24. Bazzajack liked a post in a topic by Boonie Hat in New myAsylum Statistics   
    Today, Asylum is re-launching that old myAsylum you used to love with some extra features and that new car smell.
    Over the past month we have been re-imagining and designing the myAsylum Page to allow everyone to preview the stats of their friends and themselves.
    Now you can do just that! By searching or logging in with Steam you can see how you compare to the rest of the Community as well
    as new features that allow you to see your House contents, garage and your gang outside of the game!
    Check it out now. We hope you enjoy this update, try not to boast too much about all that money you have!
    https://my.gaming-asylum.com/profile
     
    Update 12/11/19: You can now showcase a banner of your choice on the forums as your signature
    by going to https://my.gaming-asylum.com/profile and clicking "Show Signature" then embed the link as your signature.
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