First off, Id like to say thank you @Azeh @Gen. Henry Arnold @Jesse etc for putting countless time into this V2 project.
I really enjoy the stability I experienced while playing on the test server. We ran events, had full fights in Kavala and managed to maintain frames, explosions everywhere, tons of vics pulled, and tons of prisons and banks. With all that the server hadnt lagged or crashed ONCE (untill you started dicking with some scripts).
Things I personally Dislike.
New vehicle UI
Oil Rig Cartel (doesnt matter to much just never liked it)
Way the Orca flies (I believe this was patched sometime along the test server being up first day) but at first the Orca didnt fly like it did
No new content (honestly can come later and thats fine)
Don't spawn with debit card. Mostly everyone donated for debit card DONT MAKE THIS A COMMUNITY GOAL
Thats all I can think off that I dislike atm it is 4 am and I am tired I will add more later if I find em
Features I would like to see
Old Vehicle UI
Repair Refuel in garage
Vehicle Upgrade and Insurance
Working Tow rope. Yea it sounds stupid but honestly if I could buy a towrope and have double the risk but double the vehicles for drug runs I would love this
All I got for now
After everything gets stored away and settled such as BH, Medic, Infamy etc all the things that are being reworked and we start to get content implemented and make Asylum great again we need to pool some ideas on new money making methods.
Land Oil when first introduced was a solid concept and added to Asylums money making list but was sadly very underwhelming with the Run time and money output ratio. I did a run recently and received 18k after 20 minutes or so in a Fuel Truck. Hopefully this can be buffed just a little. Should for sure be better than weed.
Uranium has been brought up before and I think it would be a great edition if (like weed) midway through your run you can choose to either process the contents legally into something like batteries and sell them for a little less or make it into like full blown Uranium which is illegal at the processor and illegal to sell for more.
Honestly, anything as far as more legal shit sounds good and this is what I came up with. You can harvest crops at whatever the fuck field then take them to a factory or something and get them processed or whatever (im not a farmer) and then sell them. Maybe yall have some better ideas for this please let me know!
So PCP is a drug we all know was never made into something you can make and sell. I thought it would be cool if it could debut on Asylum but not only bring a new money maker to the table but a whole new "event". The Pharmaceutical could be a place like Bank, Fed, Prison, or the new thing I still have done. Now in this sense you can fight against cops to obtain money from the Pharma that collects from people processing or selling the drug. Or you could make it like other servers and you need to run a truck full of (PCP?) to a specific area and sell it before the cops get you. A third option would be making the Pharmaceutical a "cartel" like place that can be captured and fought by rebels in the end to control the PCP world however this would conflict with Drug Cartel in general.
The Tempest (Device) being added in V2 as a great edition because who doesnt love that fucking truck. Should the Tempest (Fuel) be added with the Oil drilling script that the Fuel Truck and Hemtt Fuel have.