Jump to content

Tarro

Member
  • Posts

    770
  • Joined

  • Last visited

Posts posted by Tarro

  1. 1 hour ago, Raza said:

    That bunker location looked like the bunker near Pyrgos. Make the northwest side of Altis relevant again since there hasn't been a cartel there in ages. We don't need another place so close to a major city.

    Was thinking about that. Would bring some life to the forgotten part of altis. Although with distance like that I feel that it should reward more for the trouble getting out there.

  2. 17 minutes ago, MagicSpoon said:

    i mean you could make it legal and illegal process it into fuel rods for the power station for the legal part

    and for the illegal part turn it into uranium 238 which is what nukes are made from and sell it to jihadi dave or something 2 different processes for the same original item the illegal one worth more money or something

    Based on @Gen. Henry Arnold 's comment it seems like he already has something lined up. I'm interested to see what exactly is planned.

  3. After reading @Luciens recent suggestion for a new money making I figured we could definitely do better (Sorry). With the recent release of v2 and the Arma 3 Contact content, I don’t think there is a better time than now to suggest this idea I’ve had for a while now. 

    Background: A substantial amount of uranium was found underground in Altis. One (or several) mines have been opened up. They are located in remote areas due to the strong radioactivity. Miners may be searched by the APD at any time while in the 300m radius at either the mine or refinery to check for the proper licensing.

    How it works: Only players with the proper equipment (hazmat suit and/or gas mask) may enter the mine without being harmed by the radioactivity. In order to mine, a player will need the clothing listed above and a pickaxe. Uranium can be collected in the player’s Y-Inventory and stored in any vehicle. The raw uranium can be taken to the uranium refinery where it can be turned into processed uranium (license required). The processed uranium can be sold at the commodities trader for a fair price.

    Final Notes:

    1. This is only a suggestion and things can be changed so don't flame me.

    2. I don’t know if half this stuff is even possible.

    3. I see how the clothing requirement could be voided as most do not have the DLC and will have watermarks when they have it on.

    4. Can be illegal/legal. Either could be argued

    5. If you have any suggestions, please comment below!

    6. #Lucien4Sgt

  4. 2 hours ago, TRYHARD said:

    Prison doesnt need a second bridge. But all the cops complain when they cant suicide hatch slam.

     

    Trainings could have gone a long way to show people that you can

    1.) Pull a boat and go to the island 

    2.) Buy a wetsuit and swim the 200 meters of water 

    3.) Use a hummingbird to land at the back of the island

    4.) Have higherups actually pull armor (Crazy idea right)

     

    Instead a second bridge is added. And with HQ not even 1km away it means the cops can continue to slam endlessly until they win.

    Couldn’t agree more. Was surprised a second bridge was added. The prison (v1 version) was difficult for cops but that's how it should be. Actually forced us sgts to pull armor even though my bank account did not approve. :FeelsBadMan:

    Donald, Rodrigo, TRYHARD and 1 other like this
  5. I was looking around earlier and I couldn't find a list of the active corporals so @•ÐŠ• Randy and I decided to make one. This is a temporary list of our current corporals so we can track their activity. Each corporal has both their PID and application attached. If we missed any, comment and we will add them. Credits to @bbgreg17 and @Chow Meinfor formatting.

    Roster

×
×
  • Create New...