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Vanilla Coke

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  1. RickyySpanish liked a post in a topic by Vanilla Coke in The Meta of Ifrit Smoke   
    The meta of a video game often refers to the most effective tactics available to win or secure an advantage. In Arma 3, on Asylum's domination server, this is the meta. Ifrit smoke was probably a hotly debated topic at some point, and though I am sure it has died down, I have just recently returned to the game and noticed that the meta of domination is almost completely tied around abusing these mechanics.
    Here is one thread made in April of 2020 based around an extreme abuse of this bug, where players would do something similar to this:
    For those who still don't understand, the bug has largely to do with the player's view and position relative to the smoke canister. When the player can no longer see the smoke canister, the smoke almost completely disappears, allowing the player inside of the smoke to have a clear view around them. There are multiple weird mechanics/bugs surrounding the use of Ifrit smokes and player positioning, which is why in a lot of the recent Asylum montages, and generally littered throughout the domination events, there is a lot of Ifrit smoke shenanigans.
    Now, a year later in April of 2021, this bug is still plaguing the meta of cartel fights and, to an even larger extent, domination events. For an example of this I will use a montage I viewed recently, as it was another pretty good indicator that exceptional players play like this. Obviously, no hate or praise to the player, this was just the most recent example. Pretty much every good player is aware of this (these) bug(s) and the ones who abuse them most effectively are absolute monsters on the domination server.
    The video begins playing a timestamp specifically chosen for the purpose of this thread, 0:24. This is actually a different bug not showcased in the thread from April 2020, but it is a bug used in conjunction with the aforementioned bug. This "FOV" bug involves zooming out, thus increasing your FOV, and effectively reducing the smoke cloud to about 20% of what it regularly is. I am not sure exactly how or why this bug works, but it is repeatable by standing on top of or in front of the smoke canister and double tapping the numpad minus key. Something about the increased FOV and, most importantly, the location of the player makes the smoke cloud very small, fitting only on a small portion of your screen instead of covering the entire screen. The combination of these two things makes some players extremely strong in the midst of an otherwise chaotic firefight.
    Also showcased in this fight at our beloved OG Arms, is the abuse of the first-person tilde key. If all else fails, at least you have built-in esp. You zoom into your scope and press tilde, then swing your shit around like you're spinbotting. If anyone runs in front of your crosshair, whether they are in the smoke or somewhere outside of it, you get a big red name spotting them for you. The first to tilde and find the other is the winner.
    Later in the video, which resumes playing at the timestamp of 1:37, our star player of the thread, Bherky, runs headlong into the smoke cloud of multiple Ifrit smoke canisters. As he rounds the corner, you can see that he turns his camera to a ~45 degree angle to the building, continuously running along the wall of the construction building. Due to the smoke canisters being placed mostly on the wall and/or a few meters behind him and away from the wall, he can null almost the entire smoke cloud by angling his camera in such a way. As he runs down the wall, you'll notice more and more smoke dissipating, despite the smoke still very much being there. Pausing at 1:43 is evidence that the smoke cloud has not even begun to dissipate. The reason I am bringing this up is because it is the modern use of the April 2020 bug. He faces the wall to limit his view of the smoke canisters, thus making the smoke disappear.
    All of this pretty much sums up the meta of rebel fighting at the moment. If you want to win domination, you will fight like this. If you want to lose, you'll pull a .50 cal and sit on a hill somewhere. If you want further proof that these bugs exist, I have recreated them in editor, I just don't feel like uploading a YouTube video for something multiple people have already uploaded inadvertently for me. If these videos are ever taken down for any reason, let me know and I will create a few. Obviously, I don't cover general FPS things, because clicking on heads and good movement is something you just have to develop overtime.
    TL;DR:
    In conclusion, I would like to propose the removal of Ifrit smoke on the domination server due to the generally bugginess of the mechanic and to shake up the meta. I couldn't care less about cartel fights on Asylum server #1, as they are nonexistent and pale in comparison to the scale of domination. This may seem like an extremely drastic change, but shaking up the meta is all the fun in competitive multiplayer games. Adapting and changing your playstyle to the new 'way to play' keeps the skill ceiling high and also keeps people from reaching that ceiling and sitting on top. Many games do this by adding new characters, new mechanics, removal of something, etc. Arma 3 does this by finding a new way to abuse an old system.
    An alternative, and perhaps a more realistic short-term approach would be to remove the blurriness in the smoke, it's doing nothing but straining the shit out of people's eyes and makes the idea of playing inside of the smoke, which seems to be an overwhelming trend in how to play, an initially counter-intuitive and somewhat intimidating playstyle. If you're going to limit player's view in the smoke, it needs to be in a much more aggressive manner or not at all.
    As a side note and a bit of a disclaimer, if nothing comes from this feedback/suggestion, this was also a post to help people understand the game. Not everyone has the time to sit down and watch other people play Arma 3 all day, but maybe they do have time to read a moderately-long thread on how to generally do things. I am by no means and I'm not claiming to have ever been exceptionally skilled at this game, nor do I claim to be some kind of fragging messiah. There are plenty of players who already know about these things, and probably even more. I just figured I would share some knowledge based upon what I have observed (at least what I consider to be) some exceptionally knowledgeable players doing.
    I had a lot of fun making this, and if I got anything blatantly wrong, please tell me. I appreciate your time and constructive feedback!
    Thanks for reading, friends!
  2. Jade Darkstar liked a post in a topic by Vanilla Coke in The Meta of Ifrit Smoke   
    The meta of a video game often refers to the most effective tactics available to win or secure an advantage. In Arma 3, on Asylum's domination server, this is the meta. Ifrit smoke was probably a hotly debated topic at some point, and though I am sure it has died down, I have just recently returned to the game and noticed that the meta of domination is almost completely tied around abusing these mechanics.
    Here is one thread made in April of 2020 based around an extreme abuse of this bug, where players would do something similar to this:
    For those who still don't understand, the bug has largely to do with the player's view and position relative to the smoke canister. When the player can no longer see the smoke canister, the smoke almost completely disappears, allowing the player inside of the smoke to have a clear view around them. There are multiple weird mechanics/bugs surrounding the use of Ifrit smokes and player positioning, which is why in a lot of the recent Asylum montages, and generally littered throughout the domination events, there is a lot of Ifrit smoke shenanigans.
    Now, a year later in April of 2021, this bug is still plaguing the meta of cartel fights and, to an even larger extent, domination events. For an example of this I will use a montage I viewed recently, as it was another pretty good indicator that exceptional players play like this. Obviously, no hate or praise to the player, this was just the most recent example. Pretty much every good player is aware of this (these) bug(s) and the ones who abuse them most effectively are absolute monsters on the domination server.
    The video begins playing a timestamp specifically chosen for the purpose of this thread, 0:24. This is actually a different bug not showcased in the thread from April 2020, but it is a bug used in conjunction with the aforementioned bug. This "FOV" bug involves zooming out, thus increasing your FOV, and effectively reducing the smoke cloud to about 20% of what it regularly is. I am not sure exactly how or why this bug works, but it is repeatable by standing on top of or in front of the smoke canister and double tapping the numpad minus key. Something about the increased FOV and, most importantly, the location of the player makes the smoke cloud very small, fitting only on a small portion of your screen instead of covering the entire screen. The combination of these two things makes some players extremely strong in the midst of an otherwise chaotic firefight.
    Also showcased in this fight at our beloved OG Arms, is the abuse of the first-person tilde key. If all else fails, at least you have built-in esp. You zoom into your scope and press tilde, then swing your shit around like you're spinbotting. If anyone runs in front of your crosshair, whether they are in the smoke or somewhere outside of it, you get a big red name spotting them for you. The first to tilde and find the other is the winner.
    Later in the video, which resumes playing at the timestamp of 1:37, our star player of the thread, Bherky, runs headlong into the smoke cloud of multiple Ifrit smoke canisters. As he rounds the corner, you can see that he turns his camera to a ~45 degree angle to the building, continuously running along the wall of the construction building. Due to the smoke canisters being placed mostly on the wall and/or a few meters behind him and away from the wall, he can null almost the entire smoke cloud by angling his camera in such a way. As he runs down the wall, you'll notice more and more smoke dissipating, despite the smoke still very much being there. Pausing at 1:43 is evidence that the smoke cloud has not even begun to dissipate. The reason I am bringing this up is because it is the modern use of the April 2020 bug. He faces the wall to limit his view of the smoke canisters, thus making the smoke disappear.
    All of this pretty much sums up the meta of rebel fighting at the moment. If you want to win domination, you will fight like this. If you want to lose, you'll pull a .50 cal and sit on a hill somewhere. If you want further proof that these bugs exist, I have recreated them in editor, I just don't feel like uploading a YouTube video for something multiple people have already uploaded inadvertently for me. If these videos are ever taken down for any reason, let me know and I will create a few. Obviously, I don't cover general FPS things, because clicking on heads and good movement is something you just have to develop overtime.
    TL;DR:
    In conclusion, I would like to propose the removal of Ifrit smoke on the domination server due to the generally bugginess of the mechanic and to shake up the meta. I couldn't care less about cartel fights on Asylum server #1, as they are nonexistent and pale in comparison to the scale of domination. This may seem like an extremely drastic change, but shaking up the meta is all the fun in competitive multiplayer games. Adapting and changing your playstyle to the new 'way to play' keeps the skill ceiling high and also keeps people from reaching that ceiling and sitting on top. Many games do this by adding new characters, new mechanics, removal of something, etc. Arma 3 does this by finding a new way to abuse an old system.
    An alternative, and perhaps a more realistic short-term approach would be to remove the blurriness in the smoke, it's doing nothing but straining the shit out of people's eyes and makes the idea of playing inside of the smoke, which seems to be an overwhelming trend in how to play, an initially counter-intuitive and somewhat intimidating playstyle. If you're going to limit player's view in the smoke, it needs to be in a much more aggressive manner or not at all.
    As a side note and a bit of a disclaimer, if nothing comes from this feedback/suggestion, this was also a post to help people understand the game. Not everyone has the time to sit down and watch other people play Arma 3 all day, but maybe they do have time to read a moderately-long thread on how to generally do things. I am by no means and I'm not claiming to have ever been exceptionally skilled at this game, nor do I claim to be some kind of fragging messiah. There are plenty of players who already know about these things, and probably even more. I just figured I would share some knowledge based upon what I have observed (at least what I consider to be) some exceptionally knowledgeable players doing.
    I had a lot of fun making this, and if I got anything blatantly wrong, please tell me. I appreciate your time and constructive feedback!
    Thanks for reading, friends!
  3. Tyrone Darnell liked a post in a topic by Vanilla Coke in The Music Thread   
    Forums made me put words here :'(
  4. FudgeR liked a post in a topic by Vanilla Coke in Let's get some harsh punishments for cheaters and their friends/gangmates   
    yeah bro who this guy talking to? smh
  5. Protocol liked a post in a topic by Vanilla Coke in Wipe event feedback thread   
    only good take dillon has ever had
  6. Vanilla Coke liked a post in a topic by Protocol in Wipe event feedback thread   
    I don't understand what the complaints are about. you're all experienced players and know how to make money. literally do one run and ur set I don't understand what the issue is. people are moving around the map and server is alive again. server pop hasn't hit more than 90 in the last few months and today it hit 107 players which was more than oly for quite awhile.  I don't understand how you guys enjoy killing naked players in city's for hours with more money than you know what to do with. all we need is new content and the server is heading in the right direction IMO.
    Edit: the server pop is at 133 ppl rn
    Also shouldn't wipe stats imo.
  7. Vanilla Coke liked a post in a topic by Tyrone Darnell in Asylum X Oly   
    ratio nigga
  8. Vanilla Coke liked a post in a topic by lukee in mobile police HQ   
    https://imgur.com/a/jl15umc 
  9. Vanilla Coke liked a post in a topic by DS_Billy in CANNONBALLLLLLL   
    2 VIDS.

    POV : 1 

    POV : 2
     
  10. Vanilla Coke liked a post in a topic by .Sean in PLAGUE DOBBLER THE VANQUISHER   
    caring about arma halfway through 2022 btw
  11. Djmon liked a post in a topic by Vanilla Coke in 07 for real this time   
    wonder why
  12. Vanilla Coke liked a post in a topic by Djmon in 07 for real this time   
    I can't Believe your gone, Every day I sit here and wish i could have done something for you. 
  13. Vanilla Coke liked a post in a topic by BigT in BigT | #12   
  14. MoLu. liked a post in a topic by Vanilla Coke in NSF Drip needa rate the fit on the lowks   
    this t-shirt improved my arma 3 rip game ten-fold. would recommend for aspiring arma 3 esports players
  15. Vanilla Coke liked a post in a topic by DS_Billy in How to blow up DH gang house and get threatened to be killed in real life :(   
    They have started rotating between the one shown in the video and this one below. blow em both up to be sure.

    Have fun! 
  16. Vanilla Coke liked a post in a topic by Good Lub in NSF Recruitment - Limited   
    ds dillon vs bls invictus,2 clowns competing for the ultimate clown award
  17. Jwilly liked a post in a topic by Vanilla Coke in A Homage to Cheeseburger Tom   
    Ladies and gentleman I present to you the ringleader of bbnb 2.0, former Insanity punching bag, 5x King of Carnage title defender, cheeseburger eliminator, yacht captain, top domination kill holder, resident spinner, the one and only, Nv | Tom!!
     
  18. Miranda Cosgrove liked a post in a topic by Vanilla Coke in A Homage to Cheeseburger Tom   
    Ladies and gentleman I present to you the ringleader of bbnb 2.0, former Insanity punching bag, 5x King of Carnage title defender, cheeseburger eliminator, yacht captain, top domination kill holder, resident spinner, the one and only, Nv | Tom!!
     
  19. Tyrone Darnell liked a post in a topic by Vanilla Coke in Tyrone Darnell 4   
    big poggers from both parties present
  20. Djmon liked a post in a topic by Vanilla Coke in The Bank Design I Submitted 1 Month Ago   
    A couple months ago, Skimancole asked Fudger to redesign some fed events/make new domination maps. I like designing this kind of stuff, so this is what I came up with for the bank.
    Full overview:

    Closer shot from old first ATM:

    Closer shot from the gas station:

    Left side of the bank (facing from the front):

    Overview of the back of the bank:

    Back of the cluster of buildings on the right side of bank:

    Closer shot of the back of bank:

    Another angle of back of bank:

    View inside from the drive-through ATM's:

    View inside from the front of the bank:

     
    Unrelated to the bank:

    This is another design I was working on, maybe for a jewelry or something? There are only two van spots on either of the long-side walls. The top of the diesel power generators are accessible and have substantial cover for suppressive fire, but have no safe truly 'safe' position from all angles, and there are walk-over staircases on the left sides of each gate. I can't get the mission.sqf for this as of right now because I'm out of town, but this is a screenshot I took while I was working on it in late February. The location will not be bank peninsula, it's just a decently flat plane for building.
    Feedback is welcome, if any dev's want to actually implement this design, message me somewhere and we can get it done.
  21. Vanilla Coke liked a post in a topic by Liberal Tears in What's up with the declining player base?   
    Hello fellow kavala citizens,
    I need your help today,
    Today I was wrongfully banned for exercising my right to free speech and seeking the truth to age old question whether this server is dead or not.
    We must rise up against the tyrannical admin Blake
    https://gyazo.com/afa97fa8ae6dd870de07a3f47c48458b
  22. Vanilla Coke liked a post in a topic by Liberal Tears in What's up with the declining player base?   
    IS THIS SERVER DEAD??????????????????????????????????????????????????????????????
    SAD TO SEE THIS SERVER DEAD =^'{
    MABEY THE 15% DISCOUNT ON ASYLUM KEYS WILL BRING PLAYERS BACK =D
  23. Vanilla Coke liked a post in a topic by Richard in Make Dom Great Again   
    Let's be real, there are a lot of facets leading to lower server numbers, but I just want to focus on Dom and its relation to the main server here. The nerfs on Dom money are warranted, I understand, but with the large amount of time you need to spend on dom and the skill required, the top players deserve to make a lot of money. That being said, they should have to earn it. 
     
    Currently as it stands, when dom is live, the main server typically dies. In addition, there are plenty of players who don't even need to play on the main server if they just focus on dom, which leads to even lower population on the main server. I think the gamemodes should be connected, in a sense cross promotion. To be specific:
     
    Dom payouts should be increased, HOWEVER, the only way to obtain these increased payouts are to do certain things on the main server throughout the week. I.e. lets say the first place  TEAM gets 1 mil if they don't play on the main server. However, if they hold cartels for 10+ hours, or get a certain amount of "victories" on fed events (hard to quantify this) or just making enough money on the server, etc, THEN they can get the huge payouts on dom. This way, being a dom only player isn't worth it and it promotes playing on the main server. 
    This hopefully also promoted gang life to fight cartels again, although it may be too late for this. 
     
    In addition, dom should just happen less, this way the events have some more meaning and there is more time to grind on the main server between dom dates. Lets say 1 during the weekend and 1 during the week, so people like @Dilloncould touch grass for once. 
     
     
    What're everyone's takes on this though. 
     
    EDIT: In terms of the main server dying during dom, this was more of an issue a couple months ago when it was more active.
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