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OG Blunt liked a post in a topic by IFKNLOVEHONEY in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY
Dear Governor, Great news! Your shipment of Efstratios Queen Bees (Apis mellifera cecropia) packed by our wonderful busy bees at Efstratios Honey is pending pick up by our courier at Agia Marina. As soon as it is picked up and scanned by our courier we will send the air-tracking information including an estimated time of arrival at your office in Pygros.
We at Efstratios Honey wish you the best of luck in your repopulation efforts!
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Honey
A beginner/intermediate money maker
TABLE OF CONTENTS
1. Conception
1.1. Roleplay implications/story influences
2. Potential balancing
2.1. Product Specifics
2.2. Pricing
3. Epilogue
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Conception
Honey, is an intermediate legal money maker with illegal implications. Honey would be a field-gatherable item (Raw Honey) able to be produced into three distinct products.
On the legal end of the spectrum we have Lemnos Honey. This functions as the beginner route - much like legal Weed Field into Dispensary. This would require the partitioning or introduction of an additional building (or NPC such as PCP) to operate as a processing facility. This would net the smallest profit out of the three but provide a new beginner money-maker alongside Weed Field.
Illegally, we have two potential end products.
1. Mad Honey; and
2. Mead
Mad Honey functions as our narcotic alternative utilising an already established drug field alongside the new Honey Field. Mad Honey is a mixture of Dark Fungi and our Raw Honey to make a potent psychoactive drug favoured for its easy consumption - a consequence of the rich honey farmed. In order to avoid the need to add more objects, this should be processable at the LSD Sheet Factory as another scroll-menu option (not unlike the multiple options offered at Spirit Distillery). I imagine this being the highest upfront profit product able to be produced. Unlike LSD however, being a 'food' item this should be sellable to Wong's keeping in line with his theme.
Mead functions as our 'passive' money maker. This proposal would remove the long-forgotten Whiskey varieties offered in the game currently. Its unique identifiers being a two-component alcohol - being only Water and Honey and an extremely long aging time to balance the two-component nature of the alcohol. Obviously, Mead, not being a Spirit would not make much sense to be distilled at the Spirit Distillery, however, in line with being a replacement for Whiskey and not wanting to create more entities than needed should still be 'distilled' at the Spirit Distillery. Keeping in line with the theme of Spirit Distillery a name change to Fortified Mead or Honey Jack may be appropriate here.
I see Mead (Fortified Mead/Honey Jack) aging as such (aging quantity same as Whiskey):
Stage 1: Young Mead
Stage 2: Developing Mead
Stage 3: Drinkable Mead
Stage 4: Maturing Mead
Stage 5: Mature Mead
Stage 6: Aged Mead
Roleplay implications/Story influences
The conception behind this money-maker came with a chance tasting of a peculiar honey varietal: Honey Hasapis, a monovarietal thyme honey, produced in Altis' real life counterpart Lemnos. At the time not knowing about Lemnos nor its connection to Arma 3 I investigated Honey Hasapis and learnt of its origin point's connection to the game we all hate. So, with that the cogs began to turn.
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Potential Balancing
Quick side note: I am not in anyway shape or form a developer or have prior experience with such, as thus, everything suggested is that - a suggestion. The Asylum development team is more than capable of balancing and ensuring everything runs smoothly and earnestly deserve a little more respect in this regard.
Product Specifics
- Raw Honey and Lemnos Honey
In the vein of being beginner friendly I think risk here should be mitigated, however, potentially making this another field that can be made illegal by the Governor like Weed may add some much needed risky element Additionally, maybe making the Governor make a conscious decision between making Weed legal or Honey legal may add some interesting gameplay elements and action economy to becoming a governor - Mad Honey
Outside of requiring two components, one being in an easily ambushable KOS zone, I think Mad Honey can be additionally balanced by requiring two process cycles at LSD Factory. The first cycle producing Unsafe Mad Honey (unable to be sold, representing an unrefined version of the final product) and a second process producing Mad Honey. - Mead (Fortified Mead/Honey Jack)
I think Mead will be controversial in the sense that it is a two-component alcohol, meaning; - 1: You can produce more of it due to weight; and - 2: It will be cheaper to produce, no longer requiring the most expensive component to alcohol In an effort to combat the first option, we can make honey weigh 2 per item. Bringing the completed item weight to 3 per, bringing it back in line with other alcohol varieties. As for the second issue, I'm unsure of how to balance this without removing thematic and unique elements to the alcohol. Most notably, honey in an unrefined, unfiltered raw version can harbor wild yeasts which allow for the fermentation.
However, we can potentially add another balancing factor in the form of bolstering the final product price to compete with or exceed 25 Year Scotch but implement a failure aspect like when you break a lockpick. During the distillation or during the aging, the wild yeasts could 'fail' causing the product to be lost or maybe de-aged to the previous stage.
Pricing
All prices are suggestions and may not represent an understanding of the economical ramifications to the money maker.
Lemnos Honey:
$300 (sold to Market)
Justification
Lemnos Honey is designed to be a more beginner friendly money-maker. Ideally to work alongside Weed but not overtake it. At $300 and a weight of 2, a carryall backpack (96 weight / 2 = 48 x 300) equals $14,400 per backpack - enough to get you on your feet and enough to scale out if sold in bulk.
Mad Honey
$850 (sold to Wong's)
Justification
Mad Honey is quite literally the mixture of Dark Fungi and Raw Honey. Representing this by taking the current price of LSD Pills ($550) and Lemnos Honey ($300) and combining the two ($850) seems reasonable enough for a double-processed drug that requires you to delve into the Dark Fungi mine/pit.
Mead (Fortified Mead/Honey Jack)
$100 (Stage 1)
$150 (Stage 2)
$200 (Stage 3)
$400 (Stage 4)
$550 (Stage 5)
$980 (Stage 6); or
$1000 (Stage 6 alternative)
Justification
As explained above I believe Mead (Fortified Mead/Honey Jack) to be a fitting replacement to Whiskey and as such I don't see the prices needing to change much from that.
However, as also mentioned, if a failure state was to be added prices should be bolstered to compete with 25 Year Scotch or to exceed to balance out the extra work requiring to be put in.
Epilogue
You've reached the end... congrats! Look, evident by my name I love honey - I'm an enthusiast, a homebrewer and all around bee guy. I think this gives the opportunity to explore some new ways we can use pre-existing money makers and give the opportunity to fill out some of the more undeveloped areas of the map (such as the North Eastern quarter containing Sofia). Plus, who doesn't love exploring a new money maker when they come around on Asylum?
-IFKNLOVEHONEY.
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OG Blunt liked a post in a topic by Hubschrauber in New Prison Concept
Hey guys! Sharing with you all a new prison concept that I have been putting together. As the entry "tier" for all Federal events on Asylum, I really wanted to nail this one to breathe some new life into a place where we all end up sooner or later. Both in regards for the potential to spice up the whole prison break experience with optional new ideas (listed down below) or to keep it simple for those rebels that just want to kill the APD.
Important things for me:
Balance first and foremost Staying within certain parameters for the owner Staying within certain parameters for the Devs Adjusting the prison to make it look like a place we would send Asylum's most wanted Adding additional possibilities for new ideas to be implemented to make it a more interesting Fed. Picture 1: (Front of Island, eating area)
https://gyazo.com/0e635619f9313c429ff7b53ae7a454c0
Picture 2: (Eating area. Tired of killing us poor cops? Come grab a Gyro!)
https://gyazo.com/07933828ae10cba23d0258e203dd2606
Picture 3: (Front gate, main entrance)
https://gyazo.com/11399210050e30e63298faf43c68091b
Picture 4: (Quick clip front entrance)
https://gyazo.com/4ff58f1b20ecd5c87fc5e39a017d3b70
Picture 5: (Bird's eye, front of prison)
https://gyazo.com/9c4522c6defc7c4d31ec1eb1987a214c
Picture 6: (View of Prison compound's main gate)
https://gyazo.com/cd353a0931110dc504aeaf23ef89cfb8
Picture 7: (Another view of priston compound's main gate)
https://gyazo.com/16fab5ccbc552f5de8d8bdadd8b956b3
Picture 8: (Sally port for vehicle access)
https://gyazo.com/6a704a9965a899f80e3f004bf3fe37f3
Picture 9: (Half of the prison yard)
https://gyazo.com/9a1b5a646ef4378ccbf91e6285dfd0be
Picture 10: (Ol' sparky, frying criminals since 2013)
https://gyazo.com/ae17d10960821e9d1430cc1721c985da
Picture 11: (Back of prison, work area trying to repair the hole in the fence. Better make sure S.W.A.T. doesn't know about this!)
https://gyazo.com/d9ddd45436fa27749514aec17d6882db
Picture 12: (Guard tower, prison administration, prison security building)
https://gyazo.com/01e5c620513a67469f16af4ca11185f3
Picture 13: (Prison security building inner gate that needs to be thermited or drilled!)
https://gyazo.com/3ecd66efd1c9a88aa1a77cb7970190b6
Picture 14: (Prison main security room)
https://gyazo.com/adffd1911a554144e76e75d1597155cb
Concept ideas
The prison break event has a flaw to it as it currently stands. If civilians demand to be sent straight to prison, then even someone with a max sentence of 25ish minutes could press plates and be out in 11 minutes time. That leaves very little incentive for civilians to actually role play with the APD because you could either spend 11 minutes and get out of jail for free or spend 11 minutes (or much longer...) explaining all your charges and only have a chance at either a reduced ticket or even a full ticket if you get a robo cop. So, additional options to the prison could be easily implemented (IN ADDITION TO freeing the prisoners) to add more to the federal event. This will at least add incentives to have more people doing the event by adding additional monetary rewards. After completion of the prison break, you could be able to loot the commissary for any money that the prison has (scaleable to the number of APD online) You could be able to hack the security cameras in the security room to uncover documents on the abuses of prison guards on prisoners. These documents could be turned into channel 4 news for a reward. The side sally port could be used for a number of things. If the security room could be hacked, it could spawn a vehicle with an HVT (basically the plot of the movie S.W.A.T.) that could be taken to an rebel outpost for money. A alternate entrance for the cops to push armor directly into the prison either at a certain time or if the civilians fail to protect the power plant at the opposite end of the compound. Tell me what you think! Thanks for the look.
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OG Blunt liked a post in a topic by Witz in Changelog July
Found a bug? Click here to file a bug report!
Got some development ideas? Click here!
Added:
Achievements Investor - Obtain over $100,000,000 - "Investor" suffix Billionaire - Obtain over $1,000,000,000 - "Billionaire" suffix Virtuous - Have over 500,000 honor - "Virtuous" suffix Offroad (HMG) Now always spawns with a shield Rebel/Turf 100Rnd Car-95 Mag Black Hex Ghex 150Rnd Spar-16 Mag Black Gang Boat Marker now shows players nearby. Additional vehicle spawn. Missing backpacks (Reb/med/cop) Field Pack (Olive & Taiga) Tactical Pack (MTP & Green) Vehicle mods for helicopters Upgrade helicopter maneuverability
Violet Deck Crew vest (Medic Only) Taru Bench to paramedic Cop interaction menu now has a charge button. A notification when you are restrained for over 10 minutes (civilian restrains only). Gang Building repair option for level 2. House respawn cooldown when dying close to your house. (2 minutes) Vehicle Garage: double click on your vehicle to spawn it. Refill magazines in turf shops. Show Cruise Control set speed. Asylum Plus Summer Skins (Preview) Hatch - BattlEye @goyney Qilin - Golden Tron @goyney Orca - Cyber @goyney Hunter - Tiki God @Kelly Ifrit - Thor @goyney The glow on some skins will be applied later.
Subscribe to Asylum Plus here
Changed:
Gang Fortress Capture range from 125 to 80 meters. Some new objects, small changes. Turf perk changes Rodopoli Gather cocaine and heroin faster. Reduced loadout cost. Panagia Gather ephedra faster. Reduced material cost at the black market Zaros Gather henbane faster. Reduced loadout cost. Increased gas station robbery and chop shop payouts. KaBoom (Late 4th of July) Suicide vest $235,000 -> $200,000 Phone bomb $215,000 -> $180,000 Speed bomb $235,000 -> $200,000 Ignition bomb $200,000 -> $150,000 RPG ammo $140,000 -> $120,000 RPG launcher $30,000 -> $25,000 Remote Kill switch $50,000 -> $35,000 Arson kit $75,000 -> $60,000 KaBoom Crafting RPG Ammo, Gold nuggets 3 -> 2 Suicide Vest, Cash 150,000 -> 135,000 Jewelry Emporium Escape vehicle inventory can only be opened near the African Warlord. SWAT APD officers SGT+ With the "Surveillance" talent will now spawn with a UAV terminal instead of a GPS Athira Gun store moved back. Jewelry moved to new location Physical Storage Weights (Only applies to physical items stored in a house) Just weird inconsistency's, you may find you have less or more space after patch Handguns 1-4 -> 1 SMG's 2-4 -> 2 Glasses/Hats 1-3 -> 1 Ghillie Suits 1-2 -> 2 Uniforms that can't be used with lvl 3 vest (Pilot Cov/Granite/Tracksuit ect) 1-3 -> 2 LMG's 3-4 -> 4 RPG/Zafir 5 House Changes
Since implementing upkeep two months ago, we have witnessed a significant increase in the number of houses returning to the market after extended periods of stagnation. Despite hundreds of houses going back on the market, there has actually been a 5% rise in the overall number of homes now owned by asylum players. This increase is beneficial as it demonstrates that active members of the community are making better use of these houses. We have increased storage in commonly used gang/group houses. Sheds Market purchase value $200,000 -> $250,000 Max Physical Storage 900 -> 1000 Upkeep per day $1375 -> $1650 "Big/Large" Houses (150k) Max Physical storage 900 -> 1000 Base upkeep per day $675 -> $775 "Long" Stone House (120k) Base upkeep per day $500 -> $575 "Small/Shop" Houses (70k) Base upkeep per day $300 -> $400 "Addon" Houses (40k) Max Physical Storage 300 -> 350 Base upkeep per day $275-> $325 Garages Max Physical Storage 250 -> 300 Max Virtual storage 325 -> 500 Base upkeepper day $275-> $325 Minimum wait time between house tax payments 10 Days -> 5 Days Custom vehicles plates are now Asylum Plus only. Evidence Locker bomb can now be defused by the cops. LIM Ammo at Rebel $3000 -> $2500 Able to craft hunter without a BH license Cartels can now be captured again with shotguns. Tutorial app in your phone will only show for new players. Gang War challenges can now be sent quicker to different gangs. Optimized vehicle & door animations. -Just kidding it broke stuff 2 additional permanent nitrous boosts available in the vehicle mod menu Fixed:
Issues with fishing for some players. Snow staying on after turning it off. Incorrect amount when gathering salt water. Charge player action for cops is more accurate. Alarm notification for the cop talent "Sentry". Force end APB after governor pardon. Prevented players from swimming up water cartels pipes. Removed:
Alarm mod option from vehicle shop. (Can be bought in the mod menu.) Asylum Plus spring skins.
DOMINATION:
New Domination Skins (Preview) (Preview 2) Rebels Mk-1 & Mk200 - Electric (Blue, Green, Orange, Red, White) SRT Combat Fatigues (SRT) Combat Fatigues (SRT) (Tee) Pilot Coveralls (SRT) Granit-B Suit (SRT) Light Combat Helmet (SRT) Heli Crew Helmet (SRT) Balaclava (SRT) Tactical Vest (SRT) Carrier Lite (SRT) Assault Backpack (SRT Credit to @goyney
NOTE: The mod will be updated this week asap.
Hotfix #1
Added Gang Skins initial system. Fixed gang house repair. Fixed restrains being funky. Fixed incorrect house storage capacity. -
Bandit liked a post in a topic by OG Blunt in Changelog October
maybe there should be a price drop on rpgs and vests. 230k for vest and 130k for a rpg that's been nerfted to a firework launcher, it's not really helpfull when you rob a bank that give only 300k
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Space liked a post in a topic by OG Blunt in Changelog October
maybe there should be a price drop on rpgs and vests. 230k for vest and 130k for a rpg that's been nerfted to a firework launcher, it's not really helpfull when you rob a bank that give only 300k
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OG Blunt liked a post in a topic by Sheriff Rick in Changelog October
Make RPGs and vests great again
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OG Blunt liked a post in a topic by Liberal Tears in Changelog October
ratioed
ps.
imagine being a liberal, gotta be depressing
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OG Blunt liked a post in a topic by Don Julio in LOOK AT THIS BAN EVADING CHEATER!
Lmao, next time tell your buddy not to be retarded, and not to cheat. Why would admins show you evidence of you cheating that just makes it easier for people to cheat in the future. Admin's don't just hit players with scripting bans for no reason 🤷
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OG Blunt liked a post in a topic by Don Julio in LOOK AT THIS BAN EVADING CHEATER!
L + ratio + imagine being liberal.
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Hakeem liked a post in a topic by OG Blunt in Wipe event feedback thread
lmao sure too newer people but Cleary you've been living in Athira too long. Kav and some gangs are full or was and still is filled with semi racist people. all because someone has to report someone saying the n word doesn't mean people don't do it
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Liberal Tears liked a post in a topic by OG Blunt in What's up with the declining player base?
# FREE Liberal Tears or you're a liberal
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Toxicc liked a post in a topic by OG Blunt in Unban my nigga liberal tears
the fact that this man got banned for asking questions in side chat and wont be unbanned, shows how shit asylum has gotten. maybe if we all where in wheelchairs we would understand.
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Liberal Tears liked a post in a topic by OG Blunt in Unban my nigga liberal tears
the fact that this man got banned for asking questions in side chat and wont be unbanned, shows how shit asylum has gotten. maybe if we all where in wheelchairs we would understand.
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OG Blunt liked a post in a topic by Liberal Tears in What's up with the declining player base?
IS THIS SERVER DEAD??????????????????????????????????????????????????????????????
SAD TO SEE THIS SERVER DEAD =^'{
MABEY THE 15% DISCOUNT ON ASYLUM KEYS WILL BRING PLAYERS BACK =D
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manhua liked a post in a topic by OG Blunt in removal of skiman
FUNNY HOW WE OWN AROUND 5 HOUSES IN A 50M RATIUS AND YOU STILL MANAGE TO FIND THE ONE THAT IM ALWAYS IN AND RUSH IT WITHOUT LOOKING AT OTHERS, even if i move
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Kodiak liked a post in a topic by OG Blunt in removal of skiman
FUNNY HOW WE OWN AROUND 5 HOUSES IN A 50M RATIUS AND YOU STILL MANAGE TO FIND THE ONE THAT IM ALWAYS IN AND RUSH IT WITHOUT LOOKING AT OTHERS, even if i move
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OG Blunt liked a post in a topic by Don Julio in the most trash gang in kavala
This you? https://streamable.com/j4hl8n
Filipino lagman with the 275 ping and 2000 desync
Thank you for uploading this cause I was laughing earlier cause I swear I put a whole mag in you but I guess it was only 3 shots 😂
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OG Blunt liked a post in a topic by 王 rando 王 in removal of skiman
@skimancole hey yesterday howd you know i was in that other house after i grenaded myself and respawned? i wasnt the apb or anything, i literally spawned upstairs, went prone, and tabbed out and 3 minutes later you're trying to suck my dick through the wall calling my name.