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Bilbo Baggins

APD Sergeant
  • Content Count

    194
  • Joined

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2 Followers

About Bilbo Baggins

  • Rank
    Fresh Spawn

Profile Information

  • Gender
    Male
  • Location
    The Shire
  • Interests
    Lethals

Contact Methods

  • Discord
    Mr. Baggins#6025

Recent Profile Visitors

1,190 profile views
  1. About my APD application here:

    I have played on the server on and off for about 2 years. within those 2 years ive gotten new PC's and have had to make new accounts on arma i have like 18 talent points which has to show that ive played on the server for more than just 3 hours.

  2. In Game Name: Mr. Baggins Age: 23 Are you a member of the APD (rank): Corporal Have you been banned on Asylum? If so how long and what for?: One 3day ban for RDM Any previous Gangs: Iscariot and RPD Hours: https://gyazo.com/f1f44df4a2b80169e84c4d9ef00f4dec
  3. Better money making method: 1) Get 12 Civ talent points 2) Join the APD 3) Profit! (Possibly)
  4. ^ I recommend looking at the excavation one if you're looking for a legal method so the APD isn't on your backs
  5. Honestly I don't mind most of these suggestions. Although I may not fully agree with all of them, for the most part I don't see issues with them. The only few I personally don't wanna see is: 1) 6.5 Mini-Gun Boats: There's really no reason for these since most people don't use boats as it is 2) Evidence Lockup at HQ: If the evidence lock-up was at an HQ, that would make it unsafe for cops to spawn there in response. And, minus Athira and Air HQ, most HQs are not very close by. Also, as mentioned earlier, HQs are meant to be for cops what rebel bases are for rebels. A safe place to hold and defend, which cops kinda need. Especially since, other than the Evidence Lockup as it is now, HQs are one of the only places cops get to defend rather than attack. 3) Police Stripping Only In Red Zones: Cops only disarm people that have been an active threat with a weapon, especially an illegal one to my knowledge. I see no reason why we should restrict the cops ability to disarm a person who was an active threat other than to allow them to get revived and continue killing quicker. Which, is kinda the whole reason we can disarm. But again, overall, I either agree with, or at the least, wouldn't mind most of the suggestions you made. Nice to see a suggestion post that for once, isn't just a back and forth between cops and rebels.
  6. Well, we had been fighting this gang for the past hourish. And they outnumbered us almost 3 to 1, and out geared us. More armour. Had half of us kidnapped for half the time xD
  7. Probably no one tbh. Also, the Ifrit fit through just fine, as well as the Quilin behind it, so I don't think quads are our biggest owrry. None of the 9+ cops at this lockup knew of it. They're the ones who told me to make this suggestion, I just agreed with them. Though frankly, it's not that big of an issue, just a suggestion. As for lethals, if it makes you feel any better, they were authorized long before the lockup even started. Not just the first 5 seconds
  8. I would like to see people not able to crash through the walls at Evidence Lockup. After all, why have gates if they just go through the wall anyways. Cops can cover the gates. Not so much the whole wall
  9. Good luck with Avalon, careful Toyota doesn't come get their name back ecks dee
  10. @Mitch (IFRIT) Denied One does not simply take action against my Bronto the Anal Destroyer
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