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Brandice liked a post in a topic by Fitz in Changelog November
Found a bug? Click here to file a bug report!
Got some development ideas? Click here!
Foreword:
A number of our team members have spent quite a bit of time the last few weeks in getting this out to you guys. We have fundamentally changed the way our staff operates, the APD is represented, increased our security and processes, and done quite a bit of work to shift our community away from loud, toxic assholes and back to fun, light-rp guys. This is the first step, additional posts will announce more content, staff changes, and policies in the coming days.
The biggest thing we need to fix is the community, no piece of content is going to do that, it is on us as owners, and our staff to help our community recover from all these toxic cunts. I am always here to discuss concerns and will try and hold community townhalls to just discuss things regularly. -Fitz
Added:
Altis Workers Union The Altis Workers Union is a new faction for civilian players. These members have access to select facilities to sell items, buy weapons, and work within the law. They are by definition law-abiding citizens, not able to have the training of a rebel, or a skiptracer. Have access to higher caliber weapons to use for self-defense, (Legal with the license) Have access to the Dock Worker in Kavala which grants an 10% sale buff on most legal items Any vehicles bought/pulled out come with a built-in low jack which is activated when the vehicle is lockpicked The APD is then notified and given live updates on the vehicle's location The license can be revoked for uses included in an APD Policy to be released in concurrence with this post. IEDS Rebels can now buy improvised explosive devices to place around the island. Buy the IED from Rebel, hit "Use Item" via the Phone menu Place the bomb where you want to put it and prime the charge Call it from your phone to watch it explode You can defuse an IED with lockpicks once it has been placed There is a chance that it explodes if you try and defuse it, a higher chance if you did not plant it APD officers have better chances of disarming IEDs via the calling of the bomb squad. Send a 911 message to the APD and officers will report to the scene. While an APD vehicle is close to the IED officers will be able to scroll on their trunks to "Activate Bomb Squad" Once an active EOD officer, you will be able to try and disarm the bomb. (Don't worry cops know what they're doing) Upon death or successful disarmament of the IED, cops will get their original gear back. There is also a chance that IEDs will spawn at random around the map. APD officers will be notified with a rough location and be able to defuse the bomb and sell the disabled device. Cotton Cotton has begun to grow in a field East of Kavala Go run and gather the cotton Bring it to the Cotton Gin in DP2 to process it before selling at the commodities trader/Union Docks Tobacco Tobacco has sprouted along the coast Southeast of Kavala Run and gather the tobacco Dry the tobacco over a campfire (This can be sold at the union docks) You can buy "Raw Papers" from a hospital, and then roll the cigarettes in your inventory whilst having dried tobacco and papers. These are sold at the Union Market/Commod Trader You can buy "Raw Papers" and combine them with dried Tobacco and unprocessed marijuana at the Cigar Factory (Near black market production)_ to process cigars. These are sold at wong Evidence Gathering Missions APD officers now have the ability to start an evidence collection mission from any APD HQ, by scrolling on a vehicle NPC. Drive the transport truck to the crime scene and collect the evidence Once the evidence has been loaded you can drive back to the directed HQ, once you arrive you will be prompted to deliver the mission. There is a chance that civilians will receive a notification when a delivery truck has been dispatched, and the location of pickup/delivery, so be careful! Sherrifs Department APD Officers may now deploy for the sheriffs department when joining the island. This faction is designed for those who wish to roleplay, and patrol the cities of Altis. Sheriffs officers are excluded from the numbers required for federal events, although they may be requested as backup in accordance with APD policy. This faction is a blank slate, for role players and experienced officers alike to play in the cities, patrol nearby and engage with the community. Policy has been worked out to ensure that we ease our players into this, with additional development opportunities in the coming weeks.
Mafia Strongholds With the recent development of a union on Altis the Italian Mafia has setup shop with support of local union leaders. There are two Mafia compounds on the island which have associated illegal loot for the taking. These compounds can be breached by civilians (As a federal event), or by APD officers as a raid event. Civilians which successfully defend a mafia compound will be able to steal the loot seized by the APD, and be rewarded for stopping the raid. The process to rob the compounds are the same for both factions. (Cops can buy demo charges and crow bars at the APD shop, rebels at rebel) Place a demo charge on the main gate of the vault. ~5 minutes Use crowbars on the crates inside the compound to open them up ~60 seconds to pry open each crate Grab the sealed containers from the open crates and sell them at the rebel outpost/cop item shop
Tractor Harvesting You are now able to farm bushes with tractors. (Replacing that dog shit garden truck). Tractors will harvest bushes not in towns, that are in front of the vehicle while it drives. Strife Domination In addition to our core domination which is hosted on S1, we're now introducing an extended version which will be hosted once a week for starters. (Saturday afternoon, time to be announced) This version is designed to elevate the battlefield, extending the existing arsenal and vehicle garage with the rest of A3. What’s Included in the Extended Version? Armored Vehicles: Expanded Weaponry: Item Persistence: All vehicles, weapons, and equipment introduced in the extended version are restricted to the domination zone. This ensures that high-tier assets remain available only within the designated combat area. (any exploiting will be a bannable offense) Tutorial system Mandatory Tutorial for New Players: All new players will now be required to complete a tutorial upon first joining the game. [TUTORIAL MODE] Tag: During the tutorial, players will have a special tag, [TUTORIAL MODE], displayed in front of their name. Protected Learning Environment: Players with the [TUTORIAL MODE] tag are to be left undisturbed, except for receiving help and guidance. Enforcement Against Disruption: Any player found intentionally disrupting or ruining the experience of those in [TUTORIAL MODE] will face strict administrative action. Money prestige system We understand this change might come as a surprise, but we’re evolving, and we ask you to give the new Money Prestige System a fair shot. Let’s see where this journey takes us together (we can always revise it along the way, we will listen to your constructive feedback on this). We believe this system strikes a balance that benefits everyone: Grinders now have even more reason to push their limits and be rewarded for their efforts. Cartel fighters will not be constrained by an arbitrary 1 million cap that forces them into endless grinding loops, the 10 million cap offers a wide enough range to play a normal cartel fighting lifestyle. Starting Money Cap: All players will begin with a money cap of 10 million. Any earnings beyond this cap will be redirected towards Prestige. Prestige Progression and Cap Increase: Upon accumulating 10 million Prestige, your money cap will increase by 1 million, allowing you to hold up to 11 million in the bank. This progression continues: for every additional 10 million Prestige earned, your money cap will increase by another 1 million. Prestige Rewards: Prestige will offer exclusive rewards to recognize and reward long-term dedication. Legacy Earnings Conversion: Any money accumulated in V2 and V3 will automatically be converted to Prestige upon your first interaction with the server. Vehicle Insurance After Destruction: Destroyed vehicles will now remain in your garage. Instead of purchasing a new car, you can repair them for their selling price, saving both time and money. Stolen Vehicles: However, if your vehicle is stolen, it will not be recoverable, and you’ll need to acquire a new one. Added an additional free fire rebel
Changed:
Combined achievement metrics between V2/V3 Centralized locations around cities. New APD HQs New Altis Penitentiary New Bank of Altis Prisoners now pick cotton to reduce their time Increased economic viability of legal money-making methods (Im not writing them all) Gang Boat and Fort will now be equipped with an electric fence while they are not active. (So you can’t camp them) Removed region lock, (more description to come before release with timing, etc.) Money spawning for admins Admins are no longer allowed to spawn money in for themselves As a thank you for being a helpful member, each admin is rewarded 5k for their troubles every 5 minutes they are in game. They are allowed to spend this on anything they like. We fixed all the known bugs too, I'm not writing them down either
As stated, there are additional pieces of QOL and playable content that are awaiting play testing, they will be pushed ideally the week of Thanksgiving, (Or after depending on holidays).
Hotfix #1 is now live
removed smokes from vehicles due to an arma bug causing lag
removed infinitely spawning trees on the map
removed the ability to repair sold vehicles
Hotfix #2
Bounties not persisting on relog
Trees that were causing lag
Pyrgos medical NPC not being there
Air HQ spawnpoint for cops not displaying correctly
Admin pay not actually admin paying
Picking cotton / anything that is spawned in with a 2d texture on profiling
wrong wording on union license
hotfix #3
Strife domination potentially WAC banning on mission end
Domination capture points not working on A3 profiling branch
Domination payouts code fixed properly (again) (players need to play a minimum of 30 minutes domination to be eligable for payouts)
Spawning vehicles in and or around new police HQ's
Positioning on the NPC's in police HQ
A broken automation on the backend of the server
Asylum exchange being usable in the domination zone
Metal gathering inside prison not working
Cotton spawning in shitty locations in jail
Removed really laggy trees in kavala
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Brandice liked a post in a topic by Knight05 in We’re Not Finished: Rebuilding Asylum for the Community
Ya shocker who would of thought they would do things last minute. I'm sure its going to be an absolute banger.
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Brandice liked a post in a topic by moift in Establishing communication with property owners!!!!
Buying a property can be annoying, especially when finding the current owner requires extra steps like posting on forums or Discord, where your post go unnoticed 90% of the time.
I propose a smooth mailing system in Asylum. With this feature, if you're interested in purchasing a property (for instance, an industrial shed near a rebel outpost) that’s already owned, you could simply scroll-wheel on the property to send an anonymous message directly to the owner. The owner remains anonymous until they choose to respond, and to prevent any sort of spamming of messages you can only send 1 offer every month or week.
This one-way messaging system would notify the owner the next time they log in, displaying the buyer's contact information and offer. This would create a smoother process, eliminating the need to bounce between different channels to find the property owner.
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Brandice liked a post in a topic by Knight05 in What's everyone playing?
What games are you guys playing till November while asylum is on lockdown?
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moift liked a post in a topic by Brandice in We’re Not Finished: Rebuilding Asylum for the Community
You give me my v2 millions back, and ABI will 100% be ready to RP like fucking nerds bounty hunt.
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Mitch liked a post in a topic by Brandice in We’re Not Finished: Rebuilding Asylum for the Community
You give me my v2 millions back, and ABI will 100% be ready to RP like fucking nerds bounty hunt.
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Brandice liked a post in a topic by Mitch in We’re Not Finished: Rebuilding Asylum for the Community
Asylum Community,
Its been a few weeks and we wanted to update everyone on where we are, and what the next steps are for Asylum. We have kept you all in the dark, a mistake that we will not make again. When we bought the server we had a plan, step one of which was to make a fully functioning S1 domination event, after having satisfied cartel fighters for a little bit we would turn to the civilian population to continue to develop for the RP side of asylum.
That didn't happen, we patched on a Sunday night to get Domination and a few other events out to you guys. We proceeded to get DDOSed for a week straight. We ended up sidetracked trying to get the server to a more secure position. Every time we gained traction, we would be DDOSed. We then turned our focus back to Domination, fixing a number of bugs that were missed during testing. We then were faced with another problem. A series of now-former staff members(No not Vortex and Louie for all of you dm'ing them lmao) attempted to ruin the community and attempted to dox and harass more and more of our staff members in an effort to run them off. These are the same staff members who have volunteered their time and effort for years, and have stuck with us even through this administration change.
This isn’t meant as an excuse, but rather an explanation as to why development has been slow, why communication has been lacking. We have been trying to stop the bleeding on the backend, which has caused us to fall short on the front end.
This is our plan, to you our community members, of what we are going to do and when we are going to do it:
Fundamental change in direction: Our focus is returning to where it has not been for years, at the civilian and RP population. We are working on ideas like vehicle insurance, a sheriff system, reworking drug fields and money making methods in general, refreshing dated and hard to use UI’s, a prestige system to unlock exclusive titles and rewards, a rework of the tutorial to better guide new players in the right direction, an in-game warning system for minor rule violations and more that centers around the roleplay and community aspect of Asylum.
After careful deliberation and discussing it with the team we have also decided it is in the playerbases best interest to conduct a merge of the V2 and the V3 databases (not housing) to best suit our playerbase and respect the time they have spent on the server for the last 10+ years.
While we will be primarily focusing on the roleplay and community aspect, combat will not be forgotten with the release of the improved S1 domination and a new federal event. We will also be releasing a special version of S1 domination with more details following soon.
To bring this vision to life, we need time. We are not satisfied with the current state of the server and it doesn’t reflect the quality or experience we want to provide. Therefore, we’ve decided to temporarily lock the server to focus entirely on its overhaul. Our target for a big release that will finally be worthy of being called “V3” is November 22nd, and during this downtime, we will provide regular updates via Discord and the forums to keep everyone informed on our progress.
We understand that asking for your trust now might feel like a tall order, especially after everything that’s happened and our failure to follow up on on certain commitments. We’re not asking for blind faith, but we are asking for a chance. We’re just people trying to make Asylum the place we all know it can be.
This place is not done yet.
-Fitz/Obi/Mitch
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Gagss liked a post in a topic by Brandice in did asylum need a wipe? its back to how it was.
It's joever. Just move to FiveM already. I'll quit and uninstall Arma 3 before going to dogshit oly.
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Brandice liked a post in a topic by 王 rando 王 in Lemnos Dump
Gonna make a Lemnos photo/video dump thread here.
if you guys have any sentimental areas you’d like explored let me or Stan Lee know.
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Brandice liked a post in a topic by Iuke in Construction and Customization
House Construction
Able to buy unfinished buildings as a property.
Property has a virtual depot/pot to input materials.
Depending on the amount of materials gathered, property can be turned into certain sizes of houses ranging in material costs, unless the size will obstruct nearby structures, after purchase, the house will be updated after the next restart.
Certain properties around the map should not be able to be bought. (Up to devs ig, some might be too op)
If a player wants to change their house type, most existing player houses shall be able to be "demolished" which will turn them into an unfinished building after restart. (Maybe only houses that aren't too close to other structures)
House replacement example:
Customization
If a player wants to change the color of their house (not the type of house), they can purchase a house renovation from a selection of options through the house menu, changes apply after restart.
Utilizing the existing systems of being able to place sandbags and stuff you buy from rebel, you should be able to purchase even larger decorative objects and place them at Gang Fort, and Gang Boat, R2+ can place and remove these objects. Objects should only be able to be placed in certain volumes to stop objects from blocking certain spots like stairs, doorways, and vehicle spawns, only a certain amount of objects can be placed within a certain radius of each other.
Objects will be removed once the gang doesn't have the Fort/Boat
Unlikely, but perhaps a similar object placing system can be added to player houses, however, there will also need to be a way to stop objects from being placed in broken spots. There will also need to be a strict limit, as dozens of players having objects being placed in their houses might end up fucking the server up.
If you believe there to be any issues with this idea, let me know
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Brandice liked a post in a topic by ObiWoki in Thank You for Your Support!
Dear Players,
We want to extend our heartfelt gratitude to everyone who continues to support the server by playing and keeping our community alive! As a special thank you, we’re thrilled to announce that we’re awarding 1 month of Asylum+ to our top 5 players from the past week in recognition of their dedication and exceptional performance.
Your contributions make this server a fantastic place to play, and we truly appreciate your continued support!
(If you already have Asylum+, the free month will be added to your current subscription.)
Enjoy your free month!
Best regards,
Fitz / Obi / Mitch
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massi liked a post in a topic by Brandice in lemme put yall on game
You forgot to ask for a confederate flag we can hang on the front of our houses.
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Brandice liked a post in a topic by Fried Rice in A new chapter for Asylum: Ownership Change
I think people forget that the long term goal is to transfer Asylum to another game. The death of Arma 3 does not mean the death of this community.
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Brandice liked a post in a topic by Sp0on in How did you hear of this server, and what made you stay?
Yea Olympus' NLR was enough for me to not wana stay with that server, plus how the cops weren't require to give you reduced ticket if you rp'd or turned yourself in.
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王 rando 王 liked a post in a topic by Brandice in Changelog September 09/08/24 (sunday)
Shit update. Where are the cotton fields?
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Donald liked a post in a topic by Brandice in lemme put yall on game
You forgot to ask for a confederate flag we can hang on the front of our houses.
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Bag Of Funyuns liked a post in a topic by Brandice in lemme put yall on game
You forgot to ask for a confederate flag we can hang on the front of our houses.
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Brendon Smith liked a post in a topic by Brandice in How did you hear of this server, and what made you stay?
Watchd DevilDogGamer on youtube play Altis life. It wasn't even on Asylum, but this is the server I ended up on in 2018. All of the other servers were dead aside from Oly, and every time I even went on there to feel it out it was utter dogshit.
Asylum had the best flow for grinding. The best cops. The best map layout. No wack ass NLR rule or other cuck shit.
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王 rando 王 liked a post in a topic by Brandice in lemme put yall on game
You forgot to ask for a confederate flag we can hang on the front of our houses.
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Kawaii liked a post in a topic by Brandice in lemme put yall on game
You forgot to ask for a confederate flag we can hang on the front of our houses.
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Sp0on liked a post in a topic by Brandice in How did you hear of this server, and what made you stay?
Watchd DevilDogGamer on youtube play Altis life. It wasn't even on Asylum, but this is the server I ended up on in 2018. All of the other servers were dead aside from Oly, and every time I even went on there to feel it out it was utter dogshit.
Asylum had the best flow for grinding. The best cops. The best map layout. No wack ass NLR rule or other cuck shit.
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Brandice liked a post in a topic by Maaqs in Second Meth Lab Location
Didn't we have something like this at one point? We had rotating illegal something and while it was fresh/cool at start, people started complaining "I login to run money and for 3 straight restarts, 'insert-illegal-area' is on the wrong side of the map"
Edit: Not saying it's a bad idea, or that I dislike it even, but I do believe this has been tried before. Could work if implemented better than previous attempt(s).
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Brandice liked a post in a topic by 王 rando 王 in lemme put yall on game
back again to save asylum. still no cm role. @Mitch, @Fitz, @ObiWokisend me the nda boys.
edit: they took away rent-a-slave
One final thing to leave off with, in continuance of my efforts to save Asylum I will be traveling to Lemnos, Greece in just a couple weeks to find the key to our salvation. Some of you may not have heard of this place, but all of you will recognize it:
