Jump to content

Brandice

Member
  • Posts

    104
  • Joined

  • Last visited

Reputation Activity

  1. Brandice liked a post in a topic by 王 rando 王 in A new chapter for Asylum: Ownership Change   
    is this my cm announcement?
  2. Brandice liked a post in a topic by Mitch in A new chapter for Asylum: Ownership Change   
    To the Community,

    For the past decade, Asylum has been more than just a server; it’s been a home and a community where memories were made. We've seen countless players come and go, Asylum has stood resilient, standing the test of time and change.

    The past 12 months have been particularly tough. We’ve watched our daily population dwindle, slowly but surely, culminating in the difficult decision to wipe the server earlier this summer. It was the right call—after 10 years of different owners, developers, and their respective visions for the server’s economy and play style, it was time for a reset.

    In a very short time, an immense amount of work went into the V3-branded mission file, both on the front end and back end. For a moment, our population exploded, and it seemed like someone finally had a plan, that there was someone behind the wheel steering us forward. Unfortunately, that wasn’t the case. Decisions lingered for days and weeks, with no one able to rise and take the initiative. Changes on the development side rendered the team unable to make meaningful contributions to the community. Despite the best efforts of HunterB, Akula, DK, and others, without the authority to make impactful decisions, their initiatives fell short.

    In light of this, several members of the development team took action, forcing a change and taking ownership of the community. Gaming-Asylum is once again in the hands of the developers who have been making the server run. For the first time since Paratus founded this server, those shaping Asylum's future have both an emotional and financial stake in its success.

    Our goal now is to increase the frequency and quality of patches, drive interaction within the community, and breathe new life into Asylum. We’re going to drag this community kicking and screaming into the next iteration of online role-playing games. Whether it’s GTA 6, Arma Reforger, or Arma 4, we are committed to keeping the community going. 

    We understand that trust is not given; it’s earned. Given the current state of the server, we completely understand if you’re hesitant to believe in promises alone. Frankly, if we were in your shoes, we’d probably feel the same way. That’s why we’re not asking for your trust right now—we’re asking for your patience.

    We weren’t sure we’d reach this point, but we’re here and ready to move forward. Transitioning ownership is more complex than flipping a switch. We’re currently finalizing the transfer of everything into our name, and during this time, you’ll start to see changes in staff, policies, and more.

    We’re also hard at work on a comprehensive roadmap that will guide not just development changes, but also updates to factions and administration. Once the paperwork is complete, we’ll dive headfirst into development. You can expect the patch notes for a minor update with some desperately needed changes/fixes tomorrow, with the patch itself releasing by the end of the week or early next week.

    We appreciate your patience and loyalty through the ups and downs. Your feedback and passion are what keep us going. Together, we’re entering a new era for Asylum, and we’re excited to share this journey with you.

    Thank you for standing by us.
    Fitz/Obi/Mitch
     
  3. Brandice liked a post in a topic by KrazyKnight in Dayz RP Server   
    nah FiveM
  4. Brandice liked a post in a topic by pan fried in Changelog & wipe - June 28, 2024   
    make moonshine great again or else
  5. Brandice liked a post in a topic by Gamer4LifeHQ in Farewell Old Friend   
    Just about the only thing I am sad to see get wiped. I hope its going to be worth it.
  6. Brandice liked a post in a topic by Blake. in Asylum Pre-Patch Announcement 6/12/2024   
    Fourms had more active members than the server itself 😬
  7. Brandice liked a post in a topic by Sheriff Rick in Asylum Pre-Patch Announcement 6/12/2024   
    The wipe allows Asylum to die a dignified death
  8. Brandice liked a post in a topic by antho in Asylum Pre-Patch Announcement 6/12/2024   
    best read fast before they hide it again 
  9. Brandice liked a post in a topic by Mandalorian 2.0 in Asylum Pre-Patch Announcement 6/12/2024   
    Guys at least you arent leroy
  10. Brandice liked a post in a topic by lewis the hobo in Changelog Late May   
    never thought asylum would die. shame 
  11. Brandice liked a post in a topic by Austin Rogers The Original in Changelog Late May   
    I appreciate the work that Fitz is doing, and anyone else who is helping with these updates behind the scenes. I really do. But for the love of god please when implementing some of these changes just take your time and think things through. I do not have all the answers but it really hurts the community when things are being added to the server half baked. 

    The amount of things that are brought out broken and consideration hasn't been given into how their implementation is going to affect other parts of the server is crazy. Events and systems like Nikolai's, National HQ, and the Prestige system for a few examples are released and have to go through repeated overhauls and changes over and over again. Just in the end to completely gut them or remove them entirely. Things that are overdesigned and overcomplex. You know why everyone loves the bank? Because its layout is well designed, the execution is simple and the rewards are simple. Get drill, win bank, get money. Fight is fun.

    It feels like desperation when we are paying people from other servers to come to Asylum in a feeble attempt to boost player numbers for a short time. Zero integrity, selling out for the sake of the sacred "Player Count". Its the same story with the high ping players/chinese gangs. Cant do what would be beneficial for the server experience because it will temporarily decrease our low pop hours. The past few patches have failed to address long term issues that people have had. We appear to be focused on attempting to copy other servers. Adding more and more and more items, vehicles, events, systems, money making methods, crafting, etc... There has been so much bloat for so long. There needs to be more effort put into streamlining the server experience for everyone, new and old players alike. Start actually removing some stuff, reworking and improving old additions that people no longer engage with. There are too many events, money making methods, systems and god damned map markers that might as well not exist. 

    Stop focusing on trying to copy other servers. People come here for the Asylum experience and we are unlikely to beat someone else at their own game. If you want more players which I'm pretty sure everyone here wants, start focusing on the server experience rather than the "Player Count". Build a better experience that Asylum is known for and the players will follow. One could argue that Arma 3 is dead and I wouldn't necessarily fully disagree but if other communities can thrive so can we. If you want to bring growth to the server, new and returning players need to enjoy their time and our current path of add, add, add is not working. Work on the new player experience. Identify the reasons they leave, find those quit moments and turn them into "I love this fucking server" moments that I'm sure many of us had when we started playing. Whether you joined us in 2014, or in 2018, or 2022.

    All that being said, all the changes are not bad. There are good and welcomed changes that have come out in recent months that are enjoyable and good additions to the server. But overall our direction is headed into the dirt and I dont want that to happen. I'm excited for Arma 4 and I am sure it will bring new experiences for many people and many different communities. However I still enjoy Asylum and I want it to continue to thrive and survive going forwards so hopefully we can have a healthy transition whenever Arma 4 releases. 
  12. jeans liked a post in a topic by Brandice in Make More Houses Available for Purchase   
    Not sure what this guy is on about. Tons of 3C houses in Kavala/Aggelochori that are market, probably a decent number of 3C and 2C open in Pyrgos, Sofia, and the small towns around the map. Only places with tight real estate are the Athira area, industrial sheds, and high value redzones/free fire. If you don't have a solid strategic house, don't cry to the devs to add more houses, go buy a less  valuable house and grind until you can afford to buy one from a player or go check the areas daily for market houses. People forget to log and default their houses all the time. People need to free up a slot and sell houses. Actually earn it instead of crying for a handout.
     
  13. Brandice liked a post in a topic by snoop in Asylum suggestions   
    Below you will find many suggestions that myself and other members of asylums player base have thought of that would make the server better ranging from pvp,making money,new buffs,events,taking stuff out,adding new things in etc. at first it will look like a lot to read but once you start reading you may see a lot of valid points and ideas again this is a suggestion form so some of these may be added and some may not be added and even some of things may already be in the works most of these ideas are open to changes if you think you know something better explain it down below. For the trolls who say its too much to read don't read it your opinion doesn't matter for the ones who do read post your feedback down below.
     
    Asylum suggestions by AHOANationRedemption/SwiftFamily        
    Authors SNOOP/ZEUS/JEFF 
    INFAMY REWORK
    -As it stands the amount of infamy you gain from doing Events Cartels making drugs etc. just isn't enough me and my group have a very large number of hours put into this server and have all partaken in the ways you can gain infamy and yet 95% of us don't have a full tree done yet some of the changes that should be done are below.
    50% increase on infamy gain
    Infamy gain from cop kills since many of the fights on the server involve cops 5 to 10 infamy per cop kill
    Selling drugs should also give you infamy maybe 3 infamy for every 5 drugs.
    Cigars should also give you infamy from gathering tobacco making cigars and selling them.
    Chopping or claiming vehicles should also give 50.
    Infamy per
    -Infamy gain for doing Nikolai’s and National HQ/Ivans and Hugos Gas Mart
    -Using any type of explosive should give you min 75 to 100 infamy excluding RPGS/GRENADES
    -Restart Quests should also give you a chance to gain infamy instead of all money kill 10 cops gain a set amount of infamy
    -Life time Quest that gives you 2000k infamy once you have completed FBI’S MOST WANTED MUST BREAKOUT OF PRISON 5 TIMES WITH THE SAME BOUNTY OVER 500K 1 PER Restart ALSO GAINS BREAKOUT ARTIST TITLE
    -Life time Quest that gives you 20000k infamy once you have completed King of the south MUST GAIN 2500 WAR KILLS ALSO GAINS KING OF THE SOUTH TITLE

    -Civs should be gaining infamy for these things because the longer we play the more of advantage we should gain for our commitment to playing theses are just some of the very many ways to make Civ life better and more fun for the Veteran player base or even for newer people that have just join Asylum.

    Nikolai’s suggestions
    -As Nikolai’s is a new event there's many things that can be done to make it better the current payout should stay the same because at first it is hard for cops to push but once the boat spawns it becomes easier for cops to disable and capture the boat before Civs can make it back to save the boat some of the changes are down below.
    -Cops need a safer spot to spawn or remove the silos that that are above the cops spawn|
    -Put a barrier to hide the person breaching the vault from being shot on dome being shot from dome is the same as the cops being shot as they spawn.
    -Change the boat that spawns to a minigun boat we can all buy minigun boats so it wouldn't matter if the boat that spawns is a minigun boat/ jewelry gives a minigun so should Nikolai’s
    -Increase of Elite Weapon Semiconductors to 5 to 8 because it costs a lot to even craft the weapons that take the semiconductors and the same weapons we want to craft can be lost in a heartbeat.

    Turf suggestions
    -Restore the turfs to the former timer. Being able to cap a turf right after it is capped makes sense for cartels, not for turfs min 15 to 30 min timer for turfs.
    -Rotating turfs effects every restart stops people from being able to camp turfs and cap as soon as it pops.
    -Give war rating for kills inside of turfs these are pretty much war-torn towns we should be getting war rating for our kills

    African warlord suggestions
    -make a 30 meter red circle around the sell station
    -rotating African warlord the warlord is constantly on the move to avoid APD capture he moves between his current location to different cities and locations on the map some of those being Dorida,Poliakko, and between Tonos bay and
    Ammolofi bay reference to screenshots for warlord locations.
    |
    Purification factory suggestions
    -Add another factory North east of the map at DP 17
    -add a new item black tar heroin sells for 1100$ bring to purification to make adds incentive to farm and make heroin
    -With the second puri location it gives meth runners more incentive for such little return

    Rebel Aircraft carrier suggestion
    -remove the spawn location next to Sofia there's no way to get there no boat spawns or helis spawns to get there.
    -Make a Perm boat location in the middle of Pyrgos bay
    -Add a second rotating boat

    National HQ Suggestions
    -Since NHQ is an endgame event it should be harder to combat vesting mobile HQ.
    -Add a temp HQ 1km from NHQ that cannot be destroyed location marked on map reference screenshot for location

    LSD Suggestions
    -Remove LSD all together it takes to long it pays out fuck all remove it use the location it is at for something else.
    -Or revamp it to make it worth it

    Spirit distillery suggestions
    There are currently 3 cuts from wongs when making scotch. 1 When you make new make scotch. 1 When you make 15 year scotch and 1 more when you take it to puri to make 25 year scotch. The fact that wongs takes 3 cuts when making scotch turns away players because so much of what they make is going to a cartel. It also pays less than most drugs in terms of time and effort. Please remove any 2 of the cuts.

    Removal of certain NPCS and Locations
    -remove jewelry store NPC at african warlord no one uses it
    -remove oil barrel processing next to nikolai’s
    -remove the old admin event area north west of DP 4 causes lag when you go north west of the map. It is not used at all; the buildings are all bugged anyway; removing these buildings will increase server performance by removing the polygon count across the server.
    -remove firearms factory next to sofia replace with textile factory
    -remove the mineral processor next to federal reserve replace with the firearms factory
    Cop lethals rework
    -In the guide book it states your voice is your primary weapon, that is bullshit cops lethal first and ask questions later. In some cases lethals are warranted and needed.
    -lethals should not be called for groups with 5 or less people in the group unless they are in positions not reachable like for unreachable,backrock lighthouse,shitrock,first ATM at bank.-retired cops should not be able to call for lethals they gave up there rank in the APD therefore they should not be able to make decisions that highly impact civs and their gameplay.
    -when lethals are called the higher up must state how many people are allowed to be lethaled before you must return to downing again. Failure to do so should result in action taken against the higher up.
    -Cops are not rebels, it's time they start acting like it.

    Fed Event buffs
    -buff the payout of federal reserve to 2 mil fed reserve is one of the hardest events to do having a Hq so close to it so the payout should be increased.
    Fed Reserve Doesn't spawn an admin spawned vehicle like Mental Asylum. The fact that we have to provide the means to transport the bars. Individually Crack every dome and Rooms inside the domes and Make it all the way to rebel before any form of Payment is mad Makes most people feel as if federal reserve is not worth the time or effort to do. Between the people roaching from Telos. The 3 gates and 4 different van spots. Not having 10+ people and another 3 people doing the domes makes this fed event take the longest and hardest event besides evidence lockup.
    -increase the payout of Mental Asylum to 1.5mil the fight is hard enough having to load each bar yourself you then have to fight the cops to get out of the front gate once you've done that you must make it to a rebel across the map while fighting cops.
    -Increase the payout of jewelry to 1mil its hard enough as it is having the payout increased will make it bearable it is also very CQB maybe come out with a new design that is bigger.
    -Add better cover you can pretty much be roached from every direction around the fed roof has zero cover it is completely useless over all i think this fed needs a new design and a increased payout. 
    -APD INTELLIGENCE Make APD intelligence have a use more than just selling at Ivans. Make it so if you have a massive bounty you can do A prison event and bring a Piece of APD intelligence with you. With that intel you can look at the computer and wipe your bounty. It would consume the intelligence and take approximately 60 seconds. Once starting to remove a bounty you cannot leave the computer or move. If you do it and fail you would lose your intelligence.

    New Fed event suggestions
    Event name -APD IMPOUND LOT-
    -To start this event you would need 1 APD INTELLIGENCE to hack the front gate once you hack the gate you must break into the main building and upload a virus to the APD impound mainframe once completed go to the impound lot put a thermite charge on the front gate after that the vehicles and money would spawn 10 mins each step
    This idea would include seized and impounded vehicles 
    -Vehicles included are Quilling Minigun,50 Cal Offroad,Ifrit, Strider
    -5 cops. 3 Vehicles 300k
    -7 Cops 5 vehicles 450k
    -10+ cops 7 Vehicles. 600k
    -Once the vehicles spawn they have to be lock picked. Inside the vehicles there would be a respective amount of BANDED Notes inside the vehicles that would have to be broken down and taken to an atm. The vehicles themselves could be Claimed at Little to no cost Or be Chopped for their respective amount at chop Shop.
    -This would incentivize officers to Chase down the vehicles and not just immediately Lethal/Ram the vehicles.
    -This event would be located at the DP 4 putting this event at DP 4 means dump Hq would get used.
    EVENT NAME ALTIS ATC
    092192 Hill west of DP 5 
    Add a computer and have it connected with the APD air shipping route. What this fed would entail… Have the rebels breach a compound and hack a computer that is in direct connection with a plane carrying APD Seized weapons and APD gear. This would include Uniforms. Certain skinned weapons are only given to cops. Attachments such as suppressors. Possibly flashbangs and other goods. Make it so when the rebels hack the computer they can tell the plane where to land. Either on a airstrip or have it crash land and drop crates. "Developers Choice” APD have 15 mins to stop the hack before rebels gain access to the computer and once the plane lands/crashes 10 min timer on the crates
    Since these are APD crates, an all clear is not needed for seizure instead must have 3 cops on location.

    New crafting items and locations
    Textile factory would be at the current firearms location next to Sofia
    -Being able to craft CSATS/GRANITS/HELMETS
    -This makes a market for CSATS/GRANITS/HELMETS on the Asylum Exchange.
    -make it so you can craft SUI vests and RPGS without arms cartel there's no timer for the cartel so being able to go craft before someone takes the cartel back is not feasible

    Uranium Suggestions/Revamp
    -Enriched uranium. New process for uranium. Kinda like a final step. The enriched uranium could sell for $1500 and be used as a crafting ingredient with Sui vests to make the crafting of the more lucrative. In order to make enriched uranium you would need to take weapons grade uranium to a centrifugal forge in the southeast part of the map and process it. Once processed it CANNOT be stored in a house. -Processing spot would be at the 100% drop off spot for Altis shipping in the southeast part of the map. Once the Enriched uranium is created you can either sell it immediately or go craft with it.

    Explosive suggestions
    -Increase the DMG of projectiles RPG 7/RPG 42 these are meant to be 1 hits and most of the time they are love taps.

    (READ THE SUGGESTION ABOUT NHQ TO UNDERSTAND SCREENSHOT BELOW)
    https://gyazo.com/2fef26c62ec4adf3d2892fa28baf14c1
    (READ THE SUGGESTION ABOUT AFRICAN WARLORD TO UNDERSTAND SCREENSHOT BELOW)
    https://gyazo.com/feeb84dae1b5bd560bc3895c416b71d2
  14. Brandice liked a post in a topic by william in Bring back market houses having inventory   
    I miss being able to buy houses for market and seeing what goodies the previous owner left inside, was usually a bust 95% of the time but would be cool to see it added again.
    would be like asylum storage wars
    why was it removed i cant remember it was years ago
  15. Brandice liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  16. Brandice liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Edit, It appears the discord bot is killing itself and cant handle the amount of giveaways, so we are changing how to enter, 
    In order to enter the giveaway, please like the original forum post, and make sure you have your player id linked to your forum account.

    To link your PID, go to your forum profile, click edit profile in the top left, then fill in the PID box.




    If you are logged into the forums via steam you do not need to do this.
  17. Brandice liked a post in a topic by 王 rando 王 in GANG CONTROLLED TOWNS   
    wheres the kavala stash house then
  18. Brandice liked a post in a topic by snoop in GANG CONTROLLED TOWNS   
    Allow gangs to fight to take control of any of the major city's giving them a cut of what ever is sold within city limit or on anyone pulling a car out at the DMV along with a small percentage of house taxes going to the gang that controls the city.

    2 Caps per restart 
    8 members of the gang/group are allowed to fight 
    the cap would be court house in all of the respective city's
    5% tax on houses 
    5% tax on DMV and truck stop purchases along with a tax if you pull the vic out
    5% tax on anything sold at illegal areas 
    3% Pay boosts for the holder of the city

    House spawns will not be available within city limits during the fight basic spawns will still be available.
    On the spawn screen next the city name it should say/ Athira(WARNING CITY UNDER SIEGE).

    Min 5 rebels must be in city to start the cap process if no one starts the cap process then the gang that holds the city keeps it until one is started.

    Cops can also fight to cap the city 
     -5 normal cops allowed in the city along with 5 Swat members in the city 5 swat members max for every swat member not in attendance a normal cop can take the persons place until a swat member become available .
    -2% reduction on kit cost bought within city limits
    -4% reduction on Vic costs bought within city's limits
    -3% reduction on Heli costs bought within city limits (armored and unarmored)
    -4% pay boost for tickets paid or prisoners sent to jail within city limits 
    -Min 5 cops must be in attendance to fight for the city if the max 10 officers are fighting everyone else must stay at a range of 2500km away unless they are going around to patrol red zones not in city limits.

    -Any cops killed by rebels/civ during the fight while within city limits will be charged with Captial murder that charge will carry a bounty of 15k 
    -With the Captial murder charge carrying such a high bounty it gives cops more incentive to fight for the city along with if they down instead of lethal they get a payout at the end if the person they down is caught.

    this is a rough idea, but it allows gangs that do not like to fight cartels all the time to fight for a city they care about 

    percentages are all very low so admins/developers can gage what they should be and what is fair.

    PS(ADD MXM MAGS AT REBEL FOR REBELS)

     
  19. Brandice liked a post in a topic by Crossfade in upgraded vehicles chop shop   
    when chopping vehicles you should get a % of the cost of any upgrades.
    hatchback with processor, handling, nitro, locks etc makes a hatchback worth like 100-120k. if chopped it pays like what 4-6k?
     
     
  20. John Oasis liked a post in a topic by Brandice in Spawn City.   
    Flip the script and make Sofia spawn city. 
  21. Brandice liked a post in a topic by 王 rando 王 in Spawn City.   
    Okay put my city back where it belongs.
     
    on top
  22. Kawaii liked a post in a topic by Brandice in Spawn City.   
    Flip the script and make Sofia spawn city. 
  23. Fried Rice liked a post in a topic by Brandice in Add more houses to purchasable list.   
    Not sure housing is a front running issue right now. Pop is pretty low, and every city aside from Athira has plenty of 2c and 3c homes on market for default price. There are even strategic houses in some of the lesser run drug pros/fields that newbies could use to stage runs if they knew about them. What newbies need is better outreach, showing them how to fend for themselves. 

     
×
×
  • Create New...