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Bad Samaritan

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Posts posted by Bad Samaritan

  1. 1 hour ago, Patato said:

    in an ideal world i would just switch Kavala's location with Athira making it more central. Its objectively a better laid out city

    Flip the script and make Sofia spawn city. 

    Kawaii and John Oasis like this
  2. Not sure housing is a front running issue right now. Pop is pretty low, and every city aside from Athira has plenty of 2c and 3c homes on market for default price. There are even strategic houses in some of the lesser run drug pros/fields that newbies could use to stage runs if they knew about them. What newbies need is better outreach, showing them how to fend for themselves. 

     

    Fried Rice likes this
  3. 3 hours ago, Chris Peacock said:

    Yeah cuz Kavala is popping rn

    Kavala's descent into ghost town status began as soon as I shut down KPD. Some would call it correlation, I call it causation. Give me whitelist slots, ten shitters, an office building, and a KPD hatchback skin; Kavala will be back on top of the spawn list. Fuck Athira. 

     

    1 hour ago, Ahm2d said:

    wrost idea for altis i have ever seen if you want this go play anzus

    Now you know how everyone else in this thread felt reading your OP.
     smile-laugh.gif

    GravL likes this
  4. -1 

    Better idea: draw a border north to south at Agios Dionysios and make everything west of that rebel territory. APD shot on sight, etc. Then, make KPD a whitelist faction and let it patrol Kavala, only in a more corrupt and drug friendly way. There's your RP content, bitch.
    ?imw=5000&imh=5000&ima=fit&impolicy=Lett

  5. 10 hours ago, william said:

    why would we want to split the playerbase up even more? There would be 0 fights.

    The whole audience for city based syndicates would be newbies and small gangs that need the growing cash. It's not like those people were going to go challenge cartel anyway when most of the day Free Fire is crawling with the same two to three 6+ man teams. And I don't blame them. Anyone who doesn't have 5k hours running cartels and an established gang behind them gets called a shitter and told to uninstall. 

  6. - Better lifetime quests for all legal money making methods with good buffs that make them worth grinding and encourage long term use of the method
    - Some type of quest add on or contract system that pays good for certain legal activities, but will void if you commit a crime while it's active
    - Maybe create a type of gang like "business" group that behaves like the contract idea, only being lucrative if you're legal, while offering insurances against robbery
    - Up the value of all drugs/spirits/contraband, but also up all tickets so the reward is balanced to risk. Drugs should feel like a dangerous shortcut rather than a requirement to even afford your house tax. 
    - If illegals upped, give legal methods a slight boost too so they aren't totally abandoned
    - Split quarries to be more specific: copper mine, iron mine, gem mine
    - Similar to Boomerman's idea, have "mini-cartels" for each major city or drug that layer under the cuts of the main cartels, but only if all illegals have a major price buff
    - Make the value of the mats used to craft guns/vics/vests far far less than market value. As it is, crafting is only worth it for large crafting operations that control turfs and cartels. This would make black market more lively, mines more lively, other crafting mat fields more lively, and make exchange an actual marketplace people go for things. 

     

  7. 7 hours ago, Ebola said:

    Not entirely sure where LSD ranks as a source of income, I'd assume its probably not ran much. LSD Sheet factory/fungi used to be a fun place for fighting and gathering materials. I'd like to see some sort of revamp and replacement that would bring life back to this part of the map. Theres been a few suggestions this year including my salt water desalination plant , @IFKNLOVEHONEYsuggestion of honey processing, and most recently the meat processing. If anyone else has some ideas feel free to add on to this.

    LSD was broken money in it's day, eclipsed only by the monster that was house weed. The powers that be did right by nerfing it, but they over did it to the point that LSD simply isn't profitable against some of the other illegal routes. A purified sheet is dogwater for the risk, one would be better off running coke bricks, meth, or spirits. 

    If you want to see LSD get life, I'd suggest making it possible to age pills into sheets again (using lead lined housing) while keeping the nerfed sheet price. Of course, having a money maker that is even partially passive triggers the hell out of some, so I have doubts that it would ever be considered.  

  8. 11 hours ago, Zug said:

    Already talked about in Discord but:

    Jewelry Fabricator items should be different from FEDs so we could store them inside our homes. All crafting items from Black Market Production are storable, almost all farming materials are also storable, so why shouldn't these be storable as well?

    A solution would be to  just replace Jewelry Fabricator items with new items that are not dropped on FEDs, so we could store it. Same icons, but different names. Or add an African Warlord to the West side of the map.

    Also DP14 and DP15 houses are all bought up and the prices will go up even more, East side of the map already got enough action from Meth alone.

    Was just getting on to post about this. Jewelry crafting has lots of steps involved, and due to the weight of the rolled metals you can't really craft very much at a time. This wouldn't be bad if you weren't forced to then go straight to Warlord to sell the unstorable jewelry. Not very profitable per-minute when you consider how much work and risk is involved. Western Warlord would be nice, but not even really necessary. Just make the crafted products storable, and this will be a viable money making method. 

  9. 1 hour ago, _Mitch_ said:

    -[Personal]-
    [•1•] Ingame name : Mitch
    [•2•] Age: 25
    [•3•] Discord : itsMitch
    [•4•] Hours available weekly : like 4+ hours daily

     

     


    -[Ingame Information]-
    [•5•] Arma 3 hours played  - 421
    [•4•] Current Asylum money - around 100k
    [•5•] How would you rate your gunplay skills in Arma 3? : 6.5/10
    [•6•] Have you been in a gang? If yes, list them. : nothing serious yet, been here a day or 2, dabbled to find right one and think this is
    [•7•] Have you ever been in the AFD: no 
    [•8•] Have you ever been in the APD: no
    [•9•] Why do you want to join the KPD? I have met one of your guys and he was telling me about you guys, me and my buddy want to join a mature gang on the server of people who are older and stuff - the concept of a not totally legit police force intrigues me and fits my style as I do like to lean more into the RP side of stuff.

    Added you on Discord. 

  10. On 7/30/2023 at 11:19 AM, deicer said:

     

    [•1•] Ingame name - deicer
    [•2•] Age - 43
    [•3•] Discord - deicer777
    [•4•] Hours available weekly - 30
    -[Ingame Information]-
    [•5•] Arma 3 hours played - 632.5 hours
    [•4•] Current Asylum money - 300k
    [•5•] How would you rate your gunplay skills in Arma 3? 8.5/10
    [•6•] Have you been in a gang? If yes, list them. - Late Night Mafia.
    [•7•] Have you ever been in the AFD - Yes, Constable
    [•8•] Have you ever been in the APD - Yes, Constable
    [•9•] Why do you want to join the KPD? - To once again serve and protect the great people of Asylum

    Added you on Discord. 

  11. For years rebels and bounty hunters have asked for certain kit pieces that APD have regular access to, but for balancing reasons are never made buyable to the civ population. What if there was a way, albeit heavily limited, to acquire these items without having to abduct cops? 

    Concept: Add an NPC known as the Assassin Shop or Fixer Shop that sells a limited stock of high value end-game items such as police clothing, black guns, suppressors, bipods, and possibly even a mid range scope such as the MOS (5x max zoom). The Assassin would have a limited supply of these special items, with his stock being random based on restart. For example, one cycle he may have a set of police black NVGs, a rifle bipod, and a handgun suppressor, while the next he might have a mag of 7.62 downing rounds, a black PO7, and a police hat. 

    Balances: 
    •The items would be one time buys, so once the three or so items are bought the Assassin is out of stock for the rest of the cycle. All prices would be nothing short of exorbitant as all items for sale are smuggled APD equipment, likely a minimum of 100k for even the most benign items.

    •To make the shop more exclusive, the NPC would be hidden in highly obscure, unmarked locations; the top of an old hiking trail in the forest, in the back alley of a destroyed village with nothing of value around, tucked away in an alley on the outskirts of one of the bigger cities, etc. The Assassin would be rotated to a new, secret location every restart, preventing him from being easily farmed. I am not sure if making the location rotate to entirely fresh locations without repetition is feasible for the devs, so please comment if it isn't possible. 

    •To add risk, all purchases must be made with cash, however the Assassin will not have an inbuilt ATM like rebel. Buyers must risk carrying large amounts of cash. 

    •As a counter to the Assassin, the APD might be allowed to "arrest" the NPC if they find him before civs do, closing him down for the rest of the cycle. This could even be made into a mini-event for APD to defend the scene as he is arrested while civilians try to disrupt the arrest (5-10 minute defense of the random location around NPC). 

    •If added, APD might create a special charge for all contraband that is on the list, or increase the weight of "Possession of Police Equipment" to add more risk for civs who use the Assassin's Shop. 

    Suggested Prices: (PRICES INTENDED TO BE MONEY SINKS, MAY NOT REFLECT PRACTICAL VALUE)
    Police Vest, NVG's, Hat, Rangemaster Clothing: $100,000 per article
    Black PO7 Handgun: $100,000
    Black SPAR-16: $150,000
    Black MK-1 (Black 7.62s): $200,000
    Downing 7.62 mag(x1): $25,000
    Bipod: $150,000
    9mm Suppressor: $150,000
    .45 ACP Suppressor: $150,000
    5.56 Suppressor: $200,000
    6.5 Suppressor: $250,000
    7.62 Suppressor: $300,000
    MOS (5x Magnification): $300,000

    OTHER WEAPONS/EQUIPMENT COULD BE ADDED AT HIGHER PRICES AS FURTHER MONEY SINKS

    ALL LISTED ITEMS COULD BE SOLD TO THE ASSASSIN FOR THE SAME VALUE (INCENTIVE FOR THEFT OF POLICE EQUIPMENT)


    Justification: Late game on Asylum leaves something to be desired. There are groups and even individuals with so much money that pulling a frit is like pulling a hatchback. If this shop is added, you will see players dumping their money into these at every opportunity. Due to the limited stock and the general secrecy of the shop, it would take a very long time for any of the items to proliferate. Players who acquire a high value item would likely be less willing to risk throwing them away, saving them for major fights. Also, the remote locations would force players to actually explore the map rather than sit in one city or field all day. 

    If any of the items on the list seem either too cheap or impossible to balance, please do not dismiss the entire concept out of hand. The concept of a secret, moving shop would get people to explore the more quiet parts of Altis, whatever is needed to balance his inventory is a welcome suggestion. 

    FormalSuit_ca.png

     

  12. 3 hours ago, Rogue said:

    Gang Skin Implementation

    Very few gangs will get this.

    How do we select the gangs?

    How much for the initial design and implementation fee?

    How much to maintain the slot monthly?

     

    No troll comments.

    How few is "very few". 5, 10, 20? The scarcity impacts how tight the requirements have to be. 

  13. On 7/8/2023 at 2:07 PM, TheScotsman said:

    [•1•] Ingame name TheScotsman
    [•2•] Age 19
    [•3•] Discord lukeyboy5926
    [•4•] Hours available weekly 15
    -[Ingame Information]-
    [•5•] Arma 3 hours played 140
    [•4•] Current Asylum money 136,561
    [•5•] How would you rate your gunplay skills in Arma 3? average
    [•6•] Have you been in a gang? If yes, list them. EXILES
    [•7•] Have you ever been in the AFD desync  NO
    [•8•] Have you ever been in the APD NO
    [•9•] Why do you want to join the KPD? Sounds fun , police irl

    Added you on discord. 

  14. House number isn't the issue, pure activity is. 

    Altis is a huge map. If you want a decent house in Kavala, Pyrgos, or Sofia, you will find one. If you want a nice house in a small town or in the sticks for drugs/crafting you will find one. The only housing markets that are truly tied up are: Athira, Cartel/Free Fire, sheds, and close drugs like meth lab and purification. Obviously big gangs and old time players are going to cling to those properties like crazy because of their strategic value. There is no shortage of housing, and making blanket restrictions like a reduced house cap would not fix the "housing shortage" at all. Big gangs would just drop their shacks in the sticks to keep their valuable city houses. Nothing would change. 

    Better idea: Seize homes/sheds in red zones once every 2-6 months under imminent domain and either auction or lottery them off to people who aren't in the gang of the previous owner. 

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