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Bad Samaritan

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Everything posted by Bad Samaritan

  1. I hope this gets approved. It would come in handy for bounty hunters (and people who RP as corrupt cops in Kavala). No reason not to add it.
  2. INTRODUCTION 2022 - Crime is up 236% across the island, and there is no end in sight. It's clear that the state police (APD) are mired by incompetence and corruption. With no one to turn to, the people of Kavala have formed their own private police force, the Kavala Police Department, to take back their city! The KPD is in need of new officers (like you) to help keep our fair city safe. The KPD is a privately funded organization that answers only to the City of Kavala. We offer our officers the finest training in the use of firearms, vehicle operation, and civil interaction. KPD fields it's officers with the finest weapons and uniforms, straight from the Kavala Armory. We work in close cooperation with the various defending militias in Kavala to maximize our effectiveness. Join the KPD to see why we're widely considered the best law enforcement agency on the island. Would you like to know more? Read below for application instructions. REQUIREMENTS [•1•] KPD is first and foremost a roleplay gang. While we absolutely care about winning the fights, what matters most is how we portray ourselves beforehand. If you aren't interested in playing the role of a crooked cop, a career in the KPD is not for you. [•2•] Officers of the KPD wear uniforms. Unlike the APD we don't get to spawn with kits, so this means we have to gear up between patrols and other ops. KPD also uses a number of Arma Squads to add our logos in game. If this bothers you, a career in the KPD is not for you. [•3•] The KPD does not have a limit on gameplay hours, however we reserve the right to keep anyone with under 200 hours as a Rookie until such time as they either reach 200 hours or show proficiency at the game. We will try our best to train you. [•4•] All officers must own property in the City of Kavala. Applicants who do not own Kavala property will remain a Rookie until such time as they can prove residence in the city. [•5•] All officers must be financially self-sufficient. While the department's Police Academy will help newer applicants earn income, all Rookies must pay a $250,000 testing fee before graduation. Rookies will remain as such until they can afford to pay this fee. [•6•] The KPD prides itself on doing the real police work the APD either can't or won't do. If someone in the Kavala area is being robbed or needs help, it is your duty to offer some assistance. This can include mass shootings, kidnappings, gas station robberies, and vehicle recovery. We also collect bribes, offer protection to criminals who pay us off, and kill people outside of town for fun. [•7•] The department will often conduct planned patrols, checkpoints, undercover stings, and other law enforcement operations. Officers will be required to attend and assist in these events when they are on duty. Roaming and killing is cool, but pull up for the gang. [•8•] The KPD is self-funding. Officers will be required to assist in operations that either add to the budget or stock our armory once a week. [•9•] Officers of the KPD are required to adhere strictly to Asylum server rules at all times. If it seems questionable, ask your fellow officers and take caution. A W in a gunfight is not worth an avoidable ban. APPLICATION To apply to the KPD, reply to this thread with answers to the following questions: -[Personal]- [•1•] Ingame name [•2•] Age [•3•] Discord [•4•] Hours available weekly -[Ingame Information]- [•5•] Arma 3 hours played [•4•] Current Asylum money [•5•] How would you rate your gunplay skills in Arma 3? [•6•] Have you been in a gang? If yes, list them. [•7•] Have you ever been in the AFD [•8•] Have you ever been in the APD [•9•] Why do you want to join the KPD?
  3. Anyone else ever just flatten all of the barley field with a car for fun?
  4. I can live with the wipe. It's hard as hell on solo grinders like me, but I can stomach seeing my mils get axed. What I can't stomach is losing all of my hard earned houses without a fair shot at getting at least one of them back. I see people in this thread suggesting that we keep the data from the temp wipe for the perm wipe. If that happens, lots of players will be getting fucked. By now the kids who decided to run the "temp" wipe already have the good real estate. It would be unethical to advertise a temp wipe only to then make that data permanent. Also, as someone said further up, if we do a full on perm wipe the exact hour, timezone, and date need to be relentlessly spammed in game and on forums for at least a week or two so people can plan accordingly. Once these houses get bought up, they will be static again for however many years until the next wipe, and personally, I don't want to give up Kavala mansion. Take my cash, take my kits, don't give my house to that shitter Human Eater.
  5. 10 million dollars to carpet bomb Athira into dust. A good investment.
  6. For RP and police type work this would be an amazing toy. Meta guys don't think it has any value, but imagine sticking one of these on your hemmit before a run or on your frit before a fight, just in case someone tries to raccoon your vic. Nothing to lose with this suggestion, devs need to make it happen.
  7. Constables should only get a rangemaster belt and a P07.
  8. I think the idea of having optional side-events that people can do to make a later heist even slightly easier would be cool. Bombing a power station that would up your bounty/have risk of police but succeeding means banks/jewelry/shipping/asylum events are slightly easier could be possible. Reminds me of the heist setup in San Andreas. If you made a future post just suggesting optional side events like that to encourage heist planning, Im sure it would get more support. Utility bills are a big no no. They were tried last year and everyone hated them. While I like the idea of implementing more roleplayish life elements to Asylum, having to come home from work just to grind and work on Asylum to keep my houses is just 👎😐👎
  9. I don't buy your argument dude. Yes, big gangs tend to run the high earners, but solos and small gangs are perfectly capable of making bank. Want proof? I have 13 mil liquid, another quarter in stored kits, another quarter in my garage, and properties that could sell for many millions on the market. I did all of that solo without running with a gang or group. In fact, I did most of that running without even carrying a gun. Barely ever got caught or killed. If you learn to time your runs, scope out areas, and even make contacts with other players who do the same runs, you can make your money in relative safety while mitigating risk. Weed is just a lazy way of doing things. Ever since weed became the meta, I almost never see anyone at major fields. I go to coke, 4 out of 5 times not even a soul there during peak hours, the exception being a gang camper who took shots. LSD? Out of 5 runs, I haven't seen a soul at den or proc, same time last year both were highly active with solos, grinders, gangs, and cops. Went to purification during peak hours 3 times last month to scout housing, didn't see a soul and I was there for a good while. Went to high yield quarry for some crafting mats...No one there. See a pattern starting to emerge? Want to know where everyone is? Local drug dealer processing plants so they can afford a new frit and kits without the hassle or risk of actually leaving town and doing a run. It's shameful. Newbies can easily get the cash together for a decent house and some kits with a few high yield, oil, or oyster runs, and as it happens, rich players make more bank with the weed meta proportionally than the noobs. Your argument doesn't hold up at all. If you want to bridge the wealth gap, make the rich kids actually have to put in labor to maintain their balance. Remove house weed, simple as.
  10. I think Rando only suggested adding seeds/processing to Purification so that people wouldn't crowd Kavala to grow weed. You could just as easily set up special weed pros near Athira/Pyrgos/Sofia to keep things even, he just listed Purification since it already exists and would increase risk. If a noob wants to make money they have tons of jobs they could do. Two good excavator spots, multiple high yield mines, logging quests, legal gun crafting, hunting, oysters, and several low order drugs. Kids paid their bills before weed just fine, they will continue to do so if it's nerfed. Either way, we all know weed isn't the domain of noobs, it's the domain of weekend players, zerg suiciders, and real estate scalpers. Lazy people who can't be assed to go earn cash so they hoard up town houses and just sing songs at dealer for an hour a day. Break the weed meta and kids will go do something for once.
  11. Agreed on nerfing house weed. Rando put up a poll that covers it well enough. It is going to suck for kids who blew millions on weed shacks in Sofia, but that's not my problem. LSD was OP, but between price nerfs and weight increases on fungi, I don't think it needs another nerf. LSD is pretty high risk with den and proc both being super campable. You of all people should remember how Imperium used to fight 24/7 to control proc while DS and q19 worked den. The only reason you don't see any real action there is because of weed making LSD irrelevant. Nerf town weed and LSD will become a major drug again. Crank can't be stored in a house so it isn't a solo grinder job. I think if you're willing to go through the trouble of getting mats/coordinating with the boys/cooking out in the sticks, the meager price of crank is fair. Same for moonshine. Same price as house weed but you have to actually work to source ingredients and proc it. White lightening is nerfed so most don't even bother with it.
  12. Voted yes. Too many shitters hogging up Kavala real estate just to grow the Devil's lettuce. Revive weed pro.
  13. Kavala Slave Market is going to have lots of merchandise on July 3rd!
  14. Man's high strung, god damn. Never a reason to yell at Mathi like that, Mathi's the nicest man in Kavala.
  15. It's down the street west of Kavala drug dealer. If anyone knows the owner please let me know who so I can make them an offer.
  16. Generator printers that give you 200k? Ain't no way devs will do that. Best bet, maybe they could do something like the laundering scheme I posted earlier in this thread...Mobile generator for a 200k run. Mein gott. Ain't no fuckin way.
  17. A fed event that the cops start, pretty cool. I hope this gets approved. When it does, just bring that hemmit full of meth to Kavala checkpoint, KPD will take real good care of it for you. Pinky promise.
  18. Suggesting the APD actually do some real police work? Oh no no no! Let the blue rats skitter around Athira. If Noobman69's box truck gets stolen (in Kavala) he can call KPD.
  19. If fentanyl is added we have to get a scroll wheel option to kneel on downed players.
  20. A mix of gameplay are Roleplay go into the location choice. In the real world, chop shops don't just openly announce themselves, they use fronts instead. Both of the chop shops are in heavily industrial areas, so it would totally make sense that "officially speaking" those places sell/manage parts while also being a front for a chop operation. The gameplay logic is just to add some minor risk to the activity, much like how oyster fields are legal, but you have to enter turtle field to gather/Wong's to sell. As for robberies...Cut diamonds are 400 something a piece. Processed coke is 400 something. Processed weed plants are 700 something. LSD pills are 500, sheets 1,100. People rob quarry, drug fields, and dealers every day. Usually the robbers don't care to sell the stolen goods, its just a "you have it so we want it" mentality. If this is added, you'll see some gang out there checking wind farms for victims.
  21. There are a few wind turbine and solar panel farms located around the island, just meaningless background scenery. I'm sure the power company would love to hire some new repairmen to keep our lights on, eh? Concept: Add a special shop to either Chop Shops or Commodities Trader that sells Power Components, Circuit Boards, and Tool Boxes for a semihefty price. Civs can purchase the components and then go to Wind Turbines, Solar Panels, and Transformer Towers and Repair the system using one of each of the ingredients above. Once repaired, the structure would be fixed for the rest of the restart. Upon a successful repair, the player would receive a Repair Invoice that must then be turned in for cash at the Chop Shop. Expanded Concept: In the event that the limited number of Wind Turbines, Solar Panels, and Transformer Towers is considered too small, perhaps individual power poles outside of cities or even houses could be repaired using parts, but for a much lower amount. In such a case I'd suggest making a different, cheaper component (just one for file space) and a distinct invoice type that is much lower in value. Suggested Prices: Power Components: $300 Circuit Board: $300 Tool Box: $300 Repair Invoice(Turbine/Solar/Transformer): $2000 Wire Spool: $150 Repair Invoice(Roadside Power Posts/Houses): $300 ALL PARTS CAN BE SOLD BACK TO SHOP FOR SAME VALUE AS BOUGHT Justification: Most of the legal money making methods are simple gather>process>sell for relatively weak profits. My concept would be a refreshing new activity that wouldn't be so profitable as to challenge the current meta, but would give civs willing to travel a decent mid level money maker that isn't coke. With the seller/turn in being in Chop Shop, repairmen do run a risk of being spotted and robbed/killed. Also, if all components are kept at the suggested price, bandits might be tempted to kill repairmen to sell their parts back for the repairman's initial buy in. And for what it's worth, it would get kids out of the towns to go explore the island a little more.
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