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Infamous [FULL SEND]

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  1. Infamous [FULL SEND] liked a post in a topic by Kraken in Remove cop ifrits   
    Sounds like a skill gap tbh, those APD trainings are finally paying off i guess.
  2. Infamous [FULL SEND] liked a post in a topic by TRYHARD in Remove cop ifrits   
    When ifrits were given to cops, rebels received nothing. Why is there a need to compensate now?ย 
  3. Infamous [FULL SEND] liked a post in a topic by Wang Liqin in Please put Wongs north back the way it was.   
    I seen that design and thought no way they even consider this garboย ๐Ÿ˜‚ย 
  4. Infamous [FULL SEND] liked a post in a topic by Hoodlum Priest in Please put Wongs north back the way it was.   
    Most of the updates are great improvements.....and thanks for adding the extra houses......
    But good lord, WTF happened to Wongs? It couldnt have taken more than 2.5 minutes to put that together.
  5. Infamous [FULL SEND] liked a post in a topic by ็Ž‹ rando ็Ž‹ in Gang Fortress Rework   
    sounds like ur afraid, sheesh.
    ย 
    kavala castle new gang fort
  6. Infamous [FULL SEND] liked a post in a topic by ็Ž‹ rando ็Ž‹ in Gang Fortress Rework   
    move gang fortress to kavala then weโ€™ll see who owns it
  7. Infamous [FULL SEND] liked a post in a topic by Wang Liqin in Gang Fortress Rework   
    just ban envy, thatll fix it!! fr tho
    can expand the housing zone wont make a difference other than it will take an extra few seconds before people show up, people will just buy new houses
    holding fort and turfs at the same time idk what this changes, sure we would like to steal turfs off people too but we would never use it, would just be nice for people who own turfs to be able to show up without using the excuse they own a turf
    a timer already exists if you do !stats
    the timer shouldn't be lowerd, will just make it harder for any gang to take control and win back time.. if anything should be increased if other gangs actually ever decide to show up (envy dont wanna afk cap any longer if people stil dont show upxd)
    having the fortress pop once a week instead of twice removes more chances and opportunity for gangs to fight, hold and capture it, if you want more fights at it removing 1/2 days will reduce chances of fighting
  8. Infamous [FULL SEND] liked a post in a topic by Protocol in Remove cop ifrits   
    the original bank had a ladder you had to climb to get to the roof instead of the stairs. sooooooo
  9. Infamous [FULL SEND] liked a post in a topic by Defragments in Remove cop ifrits   
    16-18 was golden
  10. Infamous [FULL SEND] liked a post in a topic by Protocol in Remove cop ifrits   
    Plain and simple. This was sort of the major downfall in the APD. The whole point of cops not having Frits is so that the rebels could actually have a chance to escape. This would ย be a good idea if that tempest/hemmet respawn truck for cops is actually happening. Either way itโ€™s still boring to fight cops with Frits. The regular armor is fine as long as you donโ€™t drive like an idiot.ย 
  11. Infamous [FULL SEND] liked a post in a topic by TNT in Radical suggestion   
    Re-add the PM 9mm handgun to the gun store.

    Pew pew pew
  12. Infamous [FULL SEND] liked a post in a topic by Patato in Remove Gang Fortress   
    We will not be removing the gang fortress,
    We are also certainly not moving it to a location with two cargo towers. we hear enough about tower lag as it is.
  13. ็Ž‹ rando ็Ž‹ liked a post in a topic by Infamous [FULL SEND] in Remove Gang Fortress   
    I mean you've never owned gang fort so i dont know why you're making any input.
  14. shawn liked a post in a topic by Infamous [FULL SEND] in Remove Gang Fortress   
    I mean you've never owned gang fort so i dont know why you're making any input.
  15. Infamous [FULL SEND] liked a post in a topic by ็Ž‹ rando ็Ž‹ in Increase / Remove Jail timer cap   
    Okay member of faction who can never be arrested, explain to me why your opinion matters on the topic of how long a civilian should be in jail for
  16. Infamous [FULL SEND] liked a post in a topic by Donald in Increase / Remove Jail timer cap   
    Cops donโ€™t want to roleplay with high bounties why do you think they created the โ€œMenace to Societyโ€ charge?
  17. Infamous [FULL SEND] liked a post in a topic by Patato in Gang Fort Modification   
    The better gang gets to win gang fort?
  18. Infamous [FULL SEND] liked a post in a topic by Teddy_ in mobile police HQ   
    LOL you play civ? quit dreaming
  19. lukee liked a post in a topic by Infamous [FULL SEND] in Developer & Designer Applications [Open]   
    I heard trioxide is a very good SQF dev.
  20. Infamous [FULL SEND] liked a post in a topic by Shepurd in Shepurd | Asylum v26   
    This is the last one for sure! *wink*
    song: iamjakehill - Starship 92
  21. Donald liked a post in a topic by Infamous [FULL SEND] in Make Concrete Bunkers Part of Housing   
    make the apartments!!!!!
  22. Trioxide liked a post in a topic by Infamous [FULL SEND] in Can we get an actual weather cycle?   
    I literally already made something super like this, and nobody did anything, sick content, not implemented.ย ๐Ÿ˜ฆ

    @Patatoย add it plsย 
    ย 
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