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Infamous [FULL SEND]

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  1. Infamous [FULL SEND] liked a post in a topic by Chris Peacock in group limit   
    nothin new @SNOOOPkeep playing shit rap in Athira thinking anyone else wants to hear that dogshit
  2. Infamous [FULL SEND] liked a post in a topic by Louie in group limit   
    Not your video the one where snoop shows the sport being wonky with the bars that were seized into the sport. Lol. See you on the forum next time you lose another event.
  3. Chris Peacock liked a post in a topic by Infamous [FULL SEND] in group limit   
    back to roblox.
  4. Infamous [FULL SEND] liked a post in a topic by Pizza Man in group limit   
    They do not "weigh" down hatchbacks.
  5. Infamous [FULL SEND] liked a post in a topic by Tom in group limit   
    I will say, there is no need for a Ghost Hawk when the numbers are that one sided.
    Unless a Titan is added to the server to take it out to balance things out.
  6. Infamous [FULL SEND] liked a post in a topic by Jr4life24 in group limit   
    Ghost hawk pulled and not even an active captain was online. 🤷‍♂️
  7. Infamous [FULL SEND] liked a post in a topic by .Max in group limit   
    12 civs in a group but 20+ cop slots? Evidence requires 12 cops but u can only have 12 civs?
  8. Infamous [FULL SEND] liked a post in a topic by 王 rando 王 in Locked Police HQ Checkpoint Gates and Doors   
    this nigga ain’t got the vision
  9. Infamous [FULL SEND] liked a post in a topic by Tusken Raider in Locked Police HQ Checkpoint Gates and Doors   
    Hasn't been a problem for the last 10 years, if you want gutters to play cop go to FiveM.
  10. Infamous [FULL SEND] liked a post in a topic by Chris Peacock in Locked Police HQ Checkpoint Gates and Doors   
    I guess that would give them a chance against us. They already can’t win even with a ghosthawk
  11. Chris Peacock liked a post in a topic by Infamous [FULL SEND] in Locked Police HQ Checkpoint Gates and Doors   
    nah man, lets buff the APD more, next up, APD gets a new subfaction called NATO and they come in and swamp Fed events, Due to a high number federal events they've been granted CAS from A-10's as well as an MRLS to take out those pesky rebels sitting in deer stands.
  12. Infamous [FULL SEND] liked a post in a topic by 王 rando 王 in Changelog August   
    i get it, i do. but can we change this. you definitely acknowledged the problem of not being able to choose which door you're trying to open. But always having to look at the door kinda sucks, especially in a house that there may only be 1 door to. I think it would be better to do a combination of the old method and the new method.
     
    Meaning:
    Player presses U on door. Get all doors within 2 meter range of player Check if player is looking at a specific door then if so, open that door. If player not looking at any doors then open the door with the shortest range from the player.
  13. Boris liked a post in a topic by Infamous [FULL SEND] in Changelog August   
    its windows by default, or if you have custom Action 10 set then; windows key will be overwritten. Essentially if you have action key 10 bound, it will not be an issue.
  14. .Shy liked a post in a topic by Infamous [FULL SEND] in Changelog August   
    second
     
  15. Infamous [FULL SEND] liked a post in a topic by Fitz in Changelog August   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
     
    Please consider using the Asylum Launcher to download the mission file and join the server.
    This helps the server by reducing load from everyone downloading the mission file at once and helps you get in the server faster! (on a normal connection it will take a second or two to download vs the full minute when downloading using the game itself) it will also launch the game and connect you straight to the server.
     
    This the changelog for August, as with the previous Changelog we are posting the notes prior to the server going live with the update.  We will update the server today Friday 8/9/24 @ 4 :00PM EST.
    Added:
    Scalable Drug Runners The Drug Runners have beefed up their payments in favor of those who excel at evading APD radar.  Payouts are based on a multiplier of average height throughout the mission. 50m < = 65% of total distance 40m <= 75% of total distance 30m <= 90% of total distance 20m <= 100% of total distance 15m <= 120% of total distance 10m <= 140% of total distance Uranium Rocks Small mossy rocks have been spotted in the Uranium mine, gather them to gather uranium interactively. Quests: Pablos Go-To 25 Drug Runners under 15m in height -> Unlock the Caesar Racing for Drug Runner mission Domination Developer Event Developers and CMs are now able to start the Domination Admin Event on the island.  This is temporary until we have the payouts worked out, and some feedback in mind. We will hold the inaugural Domination Event on S1 Today 8/9/24 at 7:30 PM EST !! Three flags appear on the drug peninsula to be fought over, two safe-zone rebels spawn on either end. You will be able to spawn at the rebels once the event is active. You gain points for holding the flags, most points wins. The event runs for 1 hr You cannot arson kit houses during the event Arms Cartel does not receive a cut of weapons bought at the Safe Zones Payouts are dependent on the number of people who are participating in the event, more the merrier! Shipping Robbery Shipping robberies have returned to the island. Bribe the dockworkers at Athira Chop Shop to start the mission Low value -> 10,000 Med Value -> 15000, High Value -> 25000 Low value -> 4 Cops, Med Value -> 5 Cops, High Value -> 6 cops Deliver to any of the 25%, 50%, 75%,100% areas on the map to receive payment If the vehicle does not move for 5 minutes it will self destruct, if it moves to far the wrong direction it will self destruct Evidence Lockup The APD Evidence Lockup has returned full of the loot being seized from APD officers. 12 cops required to complete Disable the security fence by hacking the laptop inside the barracks building Place a demo charge on the dome to start the 15-minute wait to breach the dome Drive away in the HMMT full of stolen goods! Casino Heist The Asylum Casino has re-opened its doors for illegal gambling. 5 cops online required Place a demo-charge on the laptop at the front door to breach the compound -> 5 Minutes Once inside you will have 10 minutes to hack the terminals with a Trojan Virus USB on the three actively used casino tables Once all the terminals have been infected they will take 10 minutes to disable the security Once successful the money will spawn in the subterranean vault. .45 caliber and below weapons only, APD spawn with Vermins on SWAT and during the event APD will be able to buy one free gun within 5 minutes of the event being secured to offset the first weapon they had to buy Payout is scalable to number of cops online Interactive Lockpicking Lockpicking has been reworked to include a realistic lock and tumbler Use W/A/S/D and the mouse to more effectively lockpick vehicles and handcuffs You can toggle interactive vs non interactive via the phone menu You can now lockpick vehicles that are unlocked Goodbye ifrits Upgraded Interaction Menu action key 10 or windows key totally reworked new and improved radial menu 4 different states depending on how many actions are available disabling scroll options in settings now does nothing. FaceTime when calling someone on the phone a new option to call with video will appear call is handled the same way as a normal phone call except with an additional video feed Drug Container drop has been re-enabled, Pixie Dust can be processed at any drug dealer. You can now spawn at safe zone rebels during gang fort/boat More bergen variants All clear menu now saves the preference of sorting Changed:
    Cartel Rewards Gangs that capture a cartel continues to hold the benefits for holding it for 15 minutes after it has been captured by another gang Opening and closing doors via U key All types of doors can now be opened and closed. Nearest door will no longer open but instead opens the one currently being looked at. You can now open and close the infamous shed door within shed door Fixed:
    Glass can now be bought/Sold on Asylum Exchange Small Bergen bag no longer holds 112. Something with Qilins exploding The "All Clear" app now saved your previously selected filter (e.g. distance, alphabetically) Hotfix #1
    Fixed interaction menu restrain action Hotfix #2
    Fixed drug runner height check Fixed interaction menu actions Fixed interaction menu showing up with no actions
  16. Louie liked a post in a topic by Infamous [FULL SEND] in New Air HQ Design   
    ironic
  17. Infamous [FULL SEND] liked a post in a topic by .Max in New Air HQ Design   
    Got bored and decided to come up with a new design for the Air HQ. Decided to move the gates diagonal to each other rather then straight on to change some things up. Also added a new and improved dome. Buy box would now be in the dome. You could still process in other building for safety.  Let me know what you think. Things can be moved around but I thought this would be pretty cool for a change. To me the whole pillbox side of the current Air HQ serves as pretty pointless, other than occasional cover and a place to hide. There are plenty here as well.
     
    Satellite View #1


    Satellite View #2



    Car Shop


    Heli Shop / Fed Side Gate



    Back of New Dome



    Command Center


  18. Infamous [FULL SEND] liked a post in a topic by Roy in spike strips   
    being able to spike strip without sirens is crazy and so fucking stupid. Great idea thats one of the many reasons the other server does better. thats it remove them
  19. Cheech'nChong liked a post in a topic by Infamous [FULL SEND] in 50% increase button for Sergeant+   
    No, I get this, but why should you be able to increase their actual bounty by 50%? and then send them to prison and get 50% more. Unless I misunderstood samps suggestions 
  20. Infamous [FULL SEND] liked a post in a topic by Chris Peacock in 50% increase button for Sergeant+   
    or just do that math in your head?
  21. Fried Rice liked a post in a topic by Infamous [FULL SEND] in 50% increase button for Sergeant+   
    No, I get this, but why should you be able to increase their actual bounty by 50%? and then send them to prison and get 50% more. Unless I misunderstood samps suggestions 
  22. Patato liked a post in a topic by Infamous [FULL SEND] in 50% increase button for Sergeant+   
    No, I get this, but why should you be able to increase their actual bounty by 50%? and then send them to prison and get 50% more. Unless I misunderstood samps suggestions 
  23. Bigron224 liked a post in a topic by Infamous [FULL SEND] in We are so back   
    wen montage to this? 
     
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