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Mithridates VI Eupator

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Everything posted by Mithridates VI Eupator

  1. Add 1 or 2 more tbh any more is kind of excessive but i feel you. I could have around 15.
  2. yeah i mean, you can buy most of the civilian clothes from the civilian clothes shop now but i notice there are several things missing.
  3. I second this big. This ifrit pulling and MK dropping shit is getting ridiculous. NOBODY PUSHES WITH THAT MANY FRITS to begin with this is clearly an imbalance.
  4. You've been waiting for this moment, for all of your life mr. phil collins
  5. Thank you for adding what i forgot to mention, yes. However, I still feel it's lacking even with a complete setup.
  6. literally the best quality of life improvement of 2022.
  7. Of course, it could just alternate instead of there being 2 permanent meth labs. This would re-introduce Heisenberg meth into the flow of things and add a lot more traffic where LSD now sits as well as Athira. LSD is far too nerfed for the travel to be worth it. it's only really feasable if you sling load with at least 1 other person. Even then, come on it's terrible.
  8. Not flexing, just putting into perspective how mentally incapable your gang is. Years upon years of mental decline yet i bounce back and shit on yall at cartels
  9. No sir, 2 months from this very day is the day i quit smoking fentanyl 2 years ago. Talk all the shit you want i doubt you have any idea how much of a fuck i don't give. I have lived an entire life most people will never experience and i have absolutely no regrets. I've smoked ounces upon ounces of dope yet i'm still better than over 90 percent of your gang. grow the fuck uppppp
  10. 100 PERCENT this would make asylum look so much better
  11. Loving the work being done on cartels boys. Instead of maybe 1 or 2 pushes between major gangs a night you have those going on for hours especially during peak. Not to mention all of the little 1v1 / 1v2's being fought at the smaller cartels. BIG W on the new rig especially!
  12. nobody quit playing because of house weed being removed. player numbers are down because 1. it isn't summer anymore, most people are to the grind. 2. arma 3 is almost 10 years old. 3. asylum is almost 10 years old. 4. development on asylum is somewhat stunted compared to some of the other servers particularly private ones. lots of our playerbase has started playing on a 2nd server to circumvent this downtime we all kind of feel on asy. 5. 1/4 of the community has mental defects and that scares away new players.
  13. Please fix. almost half of our cartels the last month have been fought here, Me and the boys love fighting it as a cap. You don't even get war rating for getting kills within the cap. I'd understand if the entire island wasn't a KOS but yeah.
  14. white lightning only sells for an additional 310$ as opposed to homebrew moonshine. it was nerfed like 2 or 3 times into the grave, so now people just run moonshine. talk about wasted mission file space, spirit distillery literally is a waste of travel time. at least make wl sell for 1300 or something, because there is virtually no incentive for me to haul tons of mats to a spirit distillery house, gather tons of corn to take up there etc. I miss going up there. Oh, and RIP SCOTCH, that's also cheaper than dirt.
  15. it's not OG liberal, it's this new wave wokeness
  16. There's really no reason for them to wipe achievements, but I also heavily second this. Our seasonal quest progression was literally wiped so u never know.
  17. I personally believe that if there were to be a permanent wipe, that it should only be of money and houses. I feel like there are a lot of people including myself that would be very upset if we lost our myasylum stats. (This happened before after V2) you could also create a "Legacy stats" page. to show everyone's stats before wipe? Heard from a couple people about talks of making this wipe permanent. Just wanted to add my 2 cents here instead of making an entire post. A permanent wipe sounds quite worrying. I know several people who would quit for a fact. Too much time invested too rare of houses etc. Not to mention the millions upon millions of cop gear, mxm, rpg's that have been properly farmed. we are talking hundreds of hours.
  18. This is what it's like anyways... look at dom for example, the high KD's were just rats that sit 200 meters away playing for easy snipes, usually olympus mains. I hate to ask but do you even fight cartels?
  19. This is exactly what i'm saying... is there somewhere i can view how this system works exactly? genuinely curious, maybe it will shed some light on my confusion.
  20. Honestly i don't think that anyone should lose more war rating when being killed by a player with less or more war rating. War rating isn't an honest factor of skill. It should be a solid gain or loss of 5 possibly even 10 IMO. what does anyone else think? To me it's just a time sink at this point and caring about it brings nothing but stress cause i'm left wondering how much i'll lose if i push someone. I guess it's a personal issue at that point, but is it really the best system?
  21. +1, we really should revert golden wax to it's original sell price, it's literally less profitable than house weed atm no reason for anyone to go to weed processing unless they haven't done the math. Oh boy, remember when you'd encounter a box truck driving on the msr, and after you rob him you discover it's full of drugs? those were the days.
  22. This is already a on going debate/suggestion.
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