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keNNzo

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  1. Crossfade liked a post in a topic by keNNzo in Casino safezone   
    Why dont u just kill and rob them before they make it to casino?
  2. keNNzo liked a post in a topic by Silver-Spy in National HQ   
    Makes no sense. When we do a Nikolai cops just camp the boat and shoot us down when we tried to leave. In Nikolai we only get the money from the boat. If the cops camp the boat ( which is very common now ) its a 
    Why do cops get a mobile HQ and civilians have to spawn Therisa go to rebel gear up and then show up on orcas?. Cops can immediately gear up 1km out and be there quickly. In my opinion cops mobile HQ can be god moded but at the same time civilians should get a rebel outpost spawn in close to event similar to what we already have during gang fortress. 
     
    Atleast you have some incentive to play. When we do Nikolai compound we don't even get the money guaranteed. Oh wait we need to get good and some how kill cops wearing wetsuits camping the boat spawn AND kill cops in minigun boat. Don't forget the 90% chance of getting killed while driving the boat and the boat then circles around indefinitely in which case we are fucked because there is no way to get in or stop it. You try to shoot the engine it blows up, Try to block it with another boat you die and if you try to get in you get run overed.

    Cops literally get free loadouts if you get an MK spawned by an admin create you only pay 1k. While we civs have to get a 25+k loadout every time we die AND go through rebel and everything?. Why should cops get a closer spawn and free loadouts and we don't?. Only thing i agree on would be to let LTs either get paid for the ifrits/orcas they pull or get a higher payouts from the admins playing with cops.

     
    You have no idea what your talking about. The vault door has a timer and closes very quickly. Last time me and @Alex. died and we couldn't get the token. Yesterday @Smurfygot lethal led at the last few minutes and almost didn't get the token. It was a rev on him that saved him.
    Meanwhile cops get ample amount of time in Nikolai to chill and get the token. Never had any cop complain he didn't get the token. There are more civilians that play than cops so its done much quickly and easily while literally all the server civilians are rushing to get the token.
     
    If you find a bank to be challenging i don't know what to say.
     
    Civs can only land on roof AFTER we disable the roof or during the disablement. Land before it and hold it.
     
    Again your getting free loadouts and we don't. Why should cop win this event. There is no way for cops to loose Nikolai. Rebels ALWAYS loose because you can always just breach the Nikolai compound again and get it. So if one event is cop sided (Nikolai compound) then one event should be civ sided ( APD national )

     
    Brother... intel sells for max of 3.2mill in total. Imagine dividing that to a group of 20 people. Its peanuts, while cops get guaranteed payout of 250k ( last time i played cop side ). Our gear is 25k+ 

     
    I agree. We  tried to make a deal that we will do a Nikolai Compound so cops get their prestige and then you guys have to stick around so we could do a APD National. Its a win win in my opinion. 

    TLDR:
    - If your gonna make Mobile HQ god moded then spawn a rebel camp similar to what spawns during gang fortress near APD National. So both sides can gear up and come back.
    - Cops should loose in Nikolai compound if they fail to secure in X amount of time

    The APD National is suppose to be a civ victory while Nikolai is suppose to be cop sided.
  3. keNNzo liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  4. keNNzo liked a post in a topic by Alec-I in [FSA] - Free Syrian Army [OPEN]   
    FSA have reportedly been spotted chucking hundreds of Q19 bodies into the Altis sea this morning attracting thousands of sharks after a humiliating set of defeats for the Q19 and crimson mercenaries.
    The FSA are expecting more infidels to attempt to cross the Altis sea but are confident they can hold the border. How long the FSA will be in Altis is unknown but it's not expected to be long considering the lack of quality soldier and arms the Q19 possess. 
    Mr k1ng a warrior of FSA was reportedly screaming " where is the competition" after obliterating 3 Q19 members into dust with his MK1. The FSA propaganda machine are apparently already planning a movie for Mr K1ng.
    "Al Mashallah Itari!!"


  5. keNNzo liked a post in a topic by Voodoo in Voodo 2   
  6. keNNzo liked a post in a topic by RobiN_ in T4GE   
  7. keNNzo liked a post in a topic by Leroy Jenkins in Remove the maximum 5-gang member limit.   
    OMG, best reply I've seen in a while. When I read it, I was thinking, how does this answer anything pertaining to the suggestion??? It was like a politician's non-answer with plenty of words but no real content. Let's try one more time Gen. Henry Arnold, is there a 5-gangmember cap now or has that limitation been removed? Thanks, we're all dying to know...
  8. Vanilla Coke liked a post in a topic by keNNzo in APD is already leaving?   
    this thread slaps really hard
  9. Good Lub liked a post in a topic by keNNzo in APD is already leaving?   
    this thread slaps really hard
  10. keNNzo liked a post in a topic by william in 30 year old virgins   
    this is the toxicity asylum needed to see again. thank you. while im at it, KYS @Luke SwagWalker
  11. keNNzo liked a post in a topic by Blake. in 30 year old virgins   
    Your stats vs my stats
  12. keNNzo liked a post in a topic by Clint Beastwood in what ha the server come to   
    BACK IN MY DAY.... 
    thats how we use to deal with them.
  13. keNNzo liked a post in a topic by Henry Facesmasher in what ha the server come to   
    Are you fucking stupid?
    1. You understood him enough to write out his demands. 
    2. You understood his demands enough to fire back at him.
    3. You fired back at him = not rdm 
     
    get fucked shitter 
  14. keNNzo liked a post in a topic by Oskarr in Domination 3   
  15. keNNzo liked a post in a topic by Good Lub in Upgrade to standard APD Arsenal   
    send 10$ paypal to bherky so he can do swat cert. training and get swat.EZ
    Also imagine the earrape that would cause, all the retarded cops getting access to AKs and whiffing everything.No sir!
  16. keNNzo liked a post in a topic by Defragments in The price and use of ifrits/Smokes   
    Trash meta honestly. Make .50 cals 20k each. Fix a problem with a new problem!!
  17. keNNzo liked a post in a topic by william in Things to do to pass the time when your banned?   
    get a job, bone bitches, beat up your grandpa idk
  18. keNNzo liked a post in a topic by Mr. Slick in Changelog - May   
    Added:
    Quest System Server Cycle Quests Only one server cycle quest can be activated at any given time Once you complete a server cycle quest, you can activate a new one via the quest app The buff you received from a complete cycle quest, will only be active during that restart On a new restart, all completed cycle quests are wiped and can re-completed Seasonal Quests Long term quests that take a good amount of time to complete The buff/rewards earned from completing a seasonal quests, will be active regardless of restarts. Eventually will change out with new seasonal quests Tutorial Quests Multiple stages of various messages about information regarding how Asylum works and plays. Various tutorial quests are added and give messages/waypoints/sounds for new players to get started Check quests progress via !seasquestprogress or !questprogress in-game. Each side (civ, cop, medic) has different restart cycle and seasonal quests. UFO Crash Event Spawns only at night, with a player count exceeding 120 players, and once per restart. Radiation zone is created around the site, and the area is an illegal area. 15 Minute timer for loot is started from initial crash time, virtual and physical loot is very very valuable! Asylum Exchange 5 Locations around the map Ability to list physical items, vehicles, virtual items, and weapons Weapons can be listed from on hand Virtual items are listed from your owned car, and don't stack on the exchange Physical items are listed from your person Vehicles are listed from scroll wheeling on it near any exchange (25 meters) Purchased/Retracted listings can accessed from the Asylum Exchange Storage Menu Listed and purchased listings only last 3 days (from exchange to storage) Asylum Subscribers can have an ability to list 3 more listings (8 total) for each item type instead of 5. Note: This only increase amount of self-owned listings, DOES NOT increase purchased listings storage Jury Summons Any prisoner with a bounty higher or equal to $25,000, 12 minutes or more left in jail time, can request a trial Random players are selected to be jurors in said trial The defendant must plead their innocence, jury then deliberates and finds a verdict. Having the Prominent tag active, has a chance of activating jury corruption and bypass the verdict Turf Drug Tax Now any player can access any turf's drug dealer If you don't own said turf, a 20% cut will be taken from your profits This 20% cut will be paid directly to the gang bank of the turf owner War Rework War point calculation is now based off the killers and killed loadouts You will gain medals for each killstreak you earn BM and more war rating calculations are considered also with distance and killstreak Ex: If player 1 has a rook, and player 2 has a 30k loadout. Player 1 kills player 2 - player 1 gets >10 points Player 2 kills player 1 - player 2 gets <10 points Having a war killstreak of 30, and not dying in the process, will deem you a nuclear threat on the server. You will unlock the Nuclear Threat achievement and title Max points that can be lost from a war kill regardless of loadout, is 20 war rating. AFD House Repair AFD medics now have the ability to repair destroyed houses Activated by a civilian requesting a repair (cost 30% of the house market price) Medic is payed out after completing said repair Indoor Cannabis  (Illegal) Indica and Sativa seeds can be purchased from any drug dealer Aging: Seed -> Sprout -> Adult Plant -> Bud Two different strains can be grown inside any house You must purchase the Green House property upgrade to grow your cannabis Ability to process your matured bud at the illegal weed processing into Golden Wax You can also recreationally buy bongs, papers, and smoke as you wish from any Medical Dispensary in major cities Smoking cannabis can give you from a 1 minute to 3 minute sway buff (Ex: Golden Wax gives you 12% decreased sway for 3 minutes) LSD (Illegal) Mine Dark Fungi from the Dark Fungi Den in the NW area of Altis Dark Fungi can be processed at the LSD Processor at DP4 You can either sell as LSD Pills  or store in your house to age into Purified LSD sheets To age your LSD pill to sheets, you must purchase Lead Container upgrade Virtual FAKs Can purchased from any medical store and general market works exactly the same as physical FAKs, with the exception that its cancellable  Physical FAKs have been left untouched, can still be purchased as before Virtual FAKs will not drop on death, but if you respawn they will. Can be bound to custom action 6 Rotating Aircraft Carrier Can rotate to Prygos Bay, Kavala Bay, or West of Sofia. Changes location every restart. Acts an illegal area (300 meter radius) NOTE: If you sync on the carrier during one restart and log off. There is a high probability that you will fall to the ocean on the next restart. 40+ New Stats Server Cycle Quests Done, Seasonal Quests Done, Heisenberg Meth Processed, Heisenberg Meth Sold, Uranium Processed, Uranium Sold, Cocaine Brick Processed, Cocaine Brick Sold, RPG Vehicle Hits, Civilian - Cops Downed, Civilian - Restrained, Civilian - Grenaded, Civilian - SWAT Killed, Civilian - Cops Headshotted, War Kill Headshots, Civilian - Cops Vested, Civilian - Cops Speedbombed, Turfs Captured, Cartels Captured, Drug Runner Planes Delivered, Drug Runner Boats Delivered, Players Bolt Cutted, Weapons Crafted, Vehicles Crafted, Money Spent At Rebel, Money Spent For Bail, Money Spent Buying Houses, Fed Safes Opened, Kills By Armed Offroad, Kills By Armed Quilin, Kills By Armed Jeep, Money Earned on Cop, Money Earned on Medic, Homebrew Moonshine Processed, Homebrew Moonshine Sold, White Lightning Processed, White Lightning Sold, Distance Walked, Distance Drove, Graveyard Events Won, Battle Royale Events Won, Gun Game Events Won, Barley Gathered, Corn Gathered, Cooked Oysters Processed, Cooked Oysters Sold, Fried Oysters Processed, Fried Oysters Sold, Blackjack Won, Blackjack Lost, Slots Won, Slots Lost, Prisons Done, Convoys Done, Convoy Money Earned, Banks Done, Bank Money Stolen More Achievements More Titles New Property Upgrades Greenhouse - $45,000 -  Ability to grow cannabis from your home Lead Container - $350,000 - Ability to age LSD and hold any amount of Uranium New Drug Effects Regarding cannabis usage and LSD Orange go kart helmet. Changed/Tweaked:
    Talent/Prestige/Honor Menu Revamped Gang Management Menu Revamped Virtual Item Shop Menu Revamped Market app now has a filter to check prices for different vendors Gun Game now has smaller backpacks, less mags, and scopes to different guns How body bags are handled  If a player CLs in a heli while flying, their bag will be put directly underneath on the ground If a player CLs anywhere near or on top of water, their bag will be put directly on top of the waves !rebelstats has been replaced with !stats You can now see your entire statistical data that is tracked in Asylum Moonshine Nerf White Lightning has been reduced from $1450 to $1150 Homebrew Moonshine has been reduced from $825 to $790 Vehicle trackers can be attached to all vehicle types. Added more variety to airdrop loot tables. Moved road barrier usage up to A-EMT. Fixed:
    Logging in on elevated objects and phasing through them will no longer occur. Ability to process crank/moonshine from within or near a building Uranium Exploit Issue with APD Radar Gun not working properly  Instances of a few stats not properly being incremented Optimizations to objects around the map (may help client FPS overall) Goldbar not breaking down into a gold nugget properly Instances of Battle Royale and Gun Game not setting players loadouts/skins/positions back to where they were Body bags will no longer clip through objects Helicopters falling through roofs on server start Device Exploit Equipping new donor items. Removed: Nothing
    Hotfix #1:
    - Fixed Gun Game positions
    - Talent/Prestige Menu fixed
    - Exchange Menus Fixed
    - Virtual Shop will no longer sort
    - Attempted fix for house repair invisible
    - Fixed issue with cops getting more than 4 virtual first aids on respawn
    - Attempted fix for UFO crash
    - Fixed sprouts not maturing correctly
    - Added first aids to more places
    - Increase cost of attending jury duty from 2.5k to 5k
    - Fixed issues with blackjack giving more rewards
    - Option to fak if legged
    - Fixed Moonshine not working correctly
    Hotfix #2:
    - Fixed Gun Game (again)
    - Decreased price of sativa/indica bud from 1250 to 980
    - Decrease amount of cannabis that matures per restart (50 to 35)
    - Made some quests harder overall to complete
    - Fixed instances of houses being purchased, even if they were owned
    - Fixed medkits stacking on cop and medic
    - New charges breaking wanted menu
    - Fixed seasonal quest "deerstand defender" applying to any deerstand (woops)
    - Fixed ufo creating an antimatter explosion and sending the server to a blackhole
    - Chop shop quests for cop vehicles not working correctly
    - Clarified some quests requirements
    - Fixed oysters not taking a cut to the drug cartel
    - Fixed jury summons not informing players that the bench was full
    - Fixed jurors not being able to see defendants charges
    - Issue with smoking cannabis closing menus around people
    Hotfix #3:
    - Players killed inside the drug peninsula or warzone island, would now be war kills
    - BM bonus to a rebel, if a cop killed is inside the drug peninsula or warzone island
    - Missing items for exchange (cop stuff and rpk)
    - Un-restraining a player will now be at the bottom of your scroll wheel actions. Also a confirmation would ask if you are sure.
    - Fixed vest not working on the aircraft carrier
    - Changed processing tax for oysters is to wongs triad, instead of drug cartel
    - Metal Detector will now be worth to use
    - Exchange will now pull the 5 cheapest listings per item type on the entire exchange on open, instead of just 20 of 1 item type.
    - Fixed seasonal quests not syncing properly
    - Phone inventory weight not updating when you dropped and item
    - other optimizations
    Hotfix #4:
    - Fixed restraining not working, if you had "Peekaboo - Seasonal Quest" completed
    - Fixed tempest device not gathering 17 per cycle, if you had "Farming Simulator - Seasonal Quest" completed
    - Fixed blood bag prone animation causing client lag
    - Fixed staying on debug island after gun game ends
    - Fixed manslaughter charges not being properly added, other player death related fixes
    - Clarified "Beginner Vigilante" restart cycle quest 
    - The night that the UFO crashes, will now significantly last longer
    - Medicinal dispensary added to rebel (must have rebel license)
    - AFD house repairs will be disabled indefinitely (blame arma's engine)
    Hotfix #5:
    - Attempted fix for falling through the carrier on the top deck
    - Fixed drug runner paying a bit too much
    - Fixed being able to soft log to bypass time to drop bounties
    - Optimized ufo overall (lag should cease to exist)
    - Fixed restart cycle quests not giving honor/BM (if rewards said so)
    - Fixed gun game progress not resetting, if another gun game started
    - AFD house repairs have been re-enabled and should no longer cause repaired houses to be invisible
    Hotfix #6:
    - Optimized some on death stuff (should reduce some instances of lag)
    - Fixed AFD house repairs not deleting ruins & marker for medics not cleaning up properly
    - Fixed war rating calculation 
    - Fixed LSD processing not taking a cut if you didn't have the talent
    - Fixed "the God of Feds" & "the Cop Slayer" title tags not properly showing their colors
    - Fixed “Lucky Man” seasonal quest
    - "Gold Bars" seasonal quest will now give the proper buff for selling gold bars and nuggets
    Hotfix #7:
    - Attempted fix for seasonal progress either wiping or not incrementing (rare to occur)
    - Nerfed UFO physical loot (should be more random for different items)
    - Weed will now age only up to adult plant. You must now either process the adult plant into bud at the weed processor or any non-turf drug dealer
    - Cop/Medic light optimizations (should reduce lag)
    - Fixed auto run not stopping on death and walking on water with it
    - APB seasonal quest not completing
    - Gang wars menu selection will now keep color
    - Any faction can now purchase and use cannabis items
  19. keNNzo liked a post in a topic by Good Lub in Hostage negations   
    really depends on the officer and the person kidnapping said officer is
    i personally if i don't like whoever kidnaps me i lethal them as soon as they unrestrain and claim "script failure".
  20. keNNzo liked a post in a topic by Riv6r in Watch my epic video   
  21. keNNzo liked a post in a topic by Defragments in Bounty Hunter Talent Suggestion   
    Remove the "elusive" section of the Predator tree and change it to this
    You can drop a bounty after -
    4 minutes
    3 minutes
    2 minutes
    instead of
    10% chance crimes won't register against your bounty
    20%
    30%
  22. R4T liked a post in a topic by keNNzo in make gating against rules   
    they just happen to park all cars between shed doors i dont see the problem
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