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AlanMax14

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  1. AlanMax14 liked a post in a topic by Abu in Cop ifrits   
    make striders claimable too plz, noones paying 55k bloodmoney for that shit
  2. AlanMax14 liked a post in a topic by Bag Of Funyuns in Ignition bomb suggestion   
    Car turn on. Car go boom. Car no more.
  3. Yuki Hayami liked a post in a topic by AlanMax14 in Beep Boop thats the sound of Bherky!!   
    56 minutes for a 46k ticket lmao
  4. AlanMax14 liked a post in a topic by Junke in REGIONLOCKASYLUM is a big fan of Chronic apparently   
    They got upset we took drug from them and took their bounty and now their feelings are really hurt. We went to "their" town and took their bounty lel. They got all excited when we stopped capping and defending cartels and dragon took the cartel. They couldn't come fight for themselves and one of their members loves to tell other people about how broke they are and this is what their bank account be lookin like https://my.gaming-asylum.com/profile/search?pid=76561199013555473.  Bro i thought you guys were in a cartel gang my guy how you only have 90 war rating Gangweed. You guys basically stalk the map overtime we own a cartel but we never see you own any its crazy how that works. Its okay man you can stalk us on the map we love the attention "Its funny how bitches turned into my fans". I'm here for the beef lel.
  5. AlanMax14 liked a post in a topic by JakeAP in DP-4 Castle Cartel   
    Maybe add another cartel up in DP4, like a casino cartel were all busts 5% of it goes to the casino cartel owner
  6. jsh liked a post in a topic by AlanMax14 in Christmas Gifts   
    Another false statement, explosive compilation inbound
  7. Vince liked a post in a topic by AlanMax14 in Christmas Gifts   
    CAP, the more explosives the better
  8. AlanMax14 liked a post in a topic by Farmer Steve in Changelog - (Almost) Halloween   
    i bet i get more likes than the patch notes lol smh my head
  9. AlanMax14 liked a post in a topic by TaylorSwift in Adding jobs and job tutorial NPCs or signs to main cities to bridge a crucial disconnect and reduce stagnation   
    TL;DR
    1. Many new players are heard asking how to make money and begging for money in main cities. As well as stagnating and showing little interest in working because they crave a more fast paced, easily accessible, and less risky approach to getting started in Altis. This is apparent by observing main cities such as Kavala. Adding jobs and NPCs and/or large signs explaining how to do jobs into main cities will help bridge that disconnect between the new player and getting started. Then once they get started they will be "hooked" and seek longer more risk more reward activities to satisfy their growing desires.  
    2. Players in general in main cities tend to stagnate and be turned off by the effort required in current jobs. Adding jobs into the main cities would give an easily accessible, lower effort, but fun option to people to be more active and incidentally create action.
    3. I have listed some of my ideas, and ways to implement and balance them. I have tried to make them as easy to implement as possible.
    Points 1, 2, and 3 explained
    Too often I see players asking how to make money and begging for money in Kavala Square. 1, 2, even 3 players at a time. As an experiment I've told beggars they could make some money if they just go into the Red Burger and request a job. Which they gladly do though this job does not exist. However when I tell them to buy an ax and chop wood nearby which is an existing job, they are not interested. When the job is immediately accessible they are interested. When you ask them to travel they lose interest. They typically then wander around aimlessly not accomplishing much. I believe new players would benefit greatly from having starting jobs, and tutorials for jobs right in the main cities. And that many new players desire action at a faster pace and would far more likely to start making money and get "hooked" if jobs were immediately available and easy to find.
    New players are not the only ones stagnating in main cities, players in general are too. Even the more experienced can be found in Kavala standing around in the square. Uninterested with the time investment and risk of the current options, they crave a faster paced way to play. Losing interest as they stand around doing nothing. Though with a lower effort option like working at the Red Burger people would at least have something interesting to do, be creating some money and perhaps inspiring thieves creating action. Or with other options I will detail further even creating simulated traffic in main cities as workers and thieves alike are incentivized to move throughout the city.
    This isn't something I think will generate loads of hype and sell loot crates. Though I do think it will make the server immediately noticeably more enjoyable for many. And instead being a trickle up approach that by engaging, motivating, and retaining more players will lead to eventual donators and contribute to a more active and enjoyable experience for everyone. Which also increases the chance of donations. I think there are many players in this category and is worth considering. Below are some of my ideas and ways to implement and balance them. I have tried to make them as easy to implement as possible. I will be glad to flesh out these ideas as much as I can to help with their realization if interested.
    IMPORTANT: With the implementation of any of these jobs, or even without should come an NPC and/or large sign in the main area of main cities that details the (legal) jobs available in Altis. Where they can be found, how to do them etc. Ideally being an NPC standing next to a large sign advertising his function. And clearly distinguishing between the jobs inside and outside the city.
    Job Tutorial NPC or Sign
    This would be a good idea with or without the implementation of new jobs. New players are left to figure out how to make money without much direction and are heard constantly asking how to make money in main cities. An NPC and/or large sign in the main area of main cities detailing the jobs available in Altis, where they can be found, how to do them etc would be an easy way to help bridge this disconnect between new players and getting started. It ideally would be an NPC standing next to a large sign advertising his function. It should clearly distinguish between jobs inside their city and out. 
    Delivery Missions
    Uses existing delivery mission mechanics. Starts in the main area of the city. Sends the player to e.g. Hospital then Commodities, Jeweler etc in a random order until satisfied giving cash on hand. This would not only serve as an attractive starting job, but also create simulated traffic in main cities. As well as giving new opportunities to thieves. 5k per 10 mins on average would be a good starting point in terms of balance. 
    Red Burger 
    Uses existing processing mechanics. Simply talk to the man in the Red Burger, request a job and wait for the processing to complete to receive cash in hand. Or even directly to your bank. Processing could be in any minute intervals 1,2,3,5,10. 5k per 10 mins on average would be a good starting point in terms of balance.
    Wood Cutting
    Simply enable wood cutting within city limits, with Kavala and popular starting cities being the main targets. I do not think even in the best circumstances this would be overpowered. Therisa would be a good example of a very good wood cutting spot being made available by this. Though the amount of money you make is very good I would not say it is broken. Also it can only be done once per restart so I picture it as an event slightly better than a rebel crate which could create some action and perhaps be more accessible to new players. 
    Below is a link to a previous post I made with similar job ideas that could also be used. I really think Metal Detecting would be a very fun addition to Asylum. I have many other simple to implement ideas I have not written down as well. Like perhaps a rework of the toilet cleaning event into something more common or static could be considered. 
    https://www.gaming-asylum.com/forums/index.php?/topic/106571-new-job-ideas/
    Please leave your thoughts in the comments. -Taylor Goldberg
  10. AlanMax14 liked a post in a topic by Farmer Steve in Development ideas   
    Would love to be able to transfer gang ownership.
  11. AlanMax14 liked a post in a topic by Veezara in Development ideas   
    +1 and swap the gang building
  12. AlanMax14 liked a post in a topic by Veezara in Development ideas   
    If it's not already in development, add back the infamy tree. 
  13. StayLiquidy liked a post in a topic by AlanMax14 in Clothing Crafting   
    Add cotton of some kind of fabric we have to collect and we can combine that with iron and use it to craft carrier lites. 
  14. Fitz liked a post in a topic by AlanMax14 in Clothing Crafting   
    Add cotton of some kind of fabric we have to collect and we can combine that with iron and use it to craft carrier lites. 
  15. Sleeper Don liked a post in a topic by AlanMax14 in Clothing Crafting   
    Add cotton of some kind of fabric we have to collect and we can combine that with iron and use it to craft carrier lites. 
  16. JavierJenkins liked a post in a topic by AlanMax14 in Clothing Crafting   
    Add cotton of some kind of fabric we have to collect and we can combine that with iron and use it to craft carrier lites. 
  17. bigjohn561 liked a post in a topic by AlanMax14 in Clothing Crafting   
    Add cotton of some kind of fabric we have to collect and we can combine that with iron and use it to craft carrier lites. 
  18. Clean Rat liked a post in a topic by AlanMax14 in Clothing Crafting   
    Add cotton of some kind of fabric we have to collect and we can combine that with iron and use it to craft carrier lites. 
  19. AlanMax14 liked a post in a topic by Mitch (IFRIT) in Server 2   
    Hello all,
    This is your notification that server 2 will be decommissioned on  5/16/2020. at 0200 CST. The server will go down for the final time. I realize that this is not the popular opinion. But over the last week, the population on server 2 has not been great. My goal has always been to provide one server that is as full as it can be at all times. I am glad that we were able to fill a second server and it was a blast to see 120/120 across the board. 
     
    You will not be compensated for houses or the contents of them. If you have questions, please contact the staff and they can advise you further.
     
    Mitch 
     
    Edit
    Early this week, we will adjust the mission like it was before where you could move the items to server 1, but that making new products etc will be disabled. once this is done, the server will be open 24/7 until it is shut down.
  20. AlanMax14 liked a post in a topic by Mason in Asylum Staff Update   
    First off Congratulations to:

    @Ethan Darrell @Mayhem @antho @Louie and @Sky on completing their moderator period! They have all been promoted to full admins!
    Second, thank you to everyone who applied for support staff. Here are your new support team members!
    @Kelly @Heidelberg @Natha and @Master27411
    (They love PM's) 
    Once again congratulations!
     
    -Asylum Staff
  21. AlanMax14 liked a post in a topic by Fitz in KGB Rolling Up to your Cartel like   
    https://gyazo.com/a3c25cf140fcaa3d4446c1037a3a9566
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