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Astaroth the Medic

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  1. zdeat liked a post in a topic by Astaroth the Medic in WANTED; Dead or Alive   
    Will just encourage more house camping for those that sit around in towns.
  2. Astaroth the Medic liked a post in a topic by Donald in Firefighter Whitelist SOP   
    Firefighter Policy
    Never drop firefighter gear, doing so will result in a swift blacklist from the AFD If you are not automatically deployed to the closest HQ to the fire when you sign up as a firefighter, you may redeploy to the closest HQ regardless of the number of medics online Firefighter gear and vehicles are not to be used on normal patrol. Ignore all of your normal duties while responding to a structure fire Once the event has ended, all active firefighters are to store their vehicles at the nearest station. A-EMT+ may impound any firefighter vehicles at their discretion. After storing your fire truck you must deactivate firefighter immediately. If you are unable to for whatever reason, you must either soft-log or respawn. AFD personnel may redeploy back to their original cities once the event has ended. If you notice any bugs/exploits while deployed as Firefighter, consult with AFD/Server staff and provide any evidence you have so that we may fix the issues. *Any abuse of firefighter will result in disciplinary action ranging from temporary removal from firefighter to being blacklisted from the AFD depending on severity*
     
    Firefighter Requirements
    No active points. Be an EMT For active A-EMT+, your monthly playtime requirements will not be increased from being whitelisted as a firefighter. Must have your discord linked on your MyAsylum page. AFD staff reserve the right to deny interviews/whitelists for any reason. Any points received while whitelisted as Firefighter will result in removal from the whitelist.  
    Whitelisting Process
    If you wish to be interviewed, join the AFD Whitelist Interview channel in teamspeak with (Fire) at the end of your name. Any ACTIVE paramedic is able to conduct firefighter interviews. DO NOT message paramedics asking for an interview, they will get to you when they are ready. If you spam paramedics you are more likely to not get an interview or will have to wait even longer. If you fail the interview, you may not retake it for 1 week. If you pass the interview, you will be whitelisted for the role and expected to uphold the policies accordingly. For medics that are removed from firefighter due to inactivity, you must wait 2 weeks to interview for the role again.
  3. Astaroth the Medic liked a post in a topic by Mitch (IFRIT) in Moderator apps now open   
    fight me, you won't
  4. Astaroth the Medic liked a post in a topic by Mitch (IFRIT) in Poll: Teamspeak Vs Discord   
    That doesn't detail why at all. what is different or better in your opinion? The reason i want to know what makes you say that is there may be a solution to the issue.
  5. Astaroth the Medic liked a post in a topic by Mitch (IFRIT) in Poll: Teamspeak Vs Discord   
    What are your lads thoughts on us switching over to being more Discord based as we are currently based using Teamspeak? 
  6. Astaroth the Medic liked a post in a topic by Mitch (IFRIT) in $100 cash giveaway   
    Read the giveaway message 
  7. Astaroth the Medic liked a post in a topic by Mitch (IFRIT) in $100 cash giveaway   
    $100 cash money giveaway on our discord. Join to enter for your chance to win!
    Asylum Discord
  8. Astaroth the Medic liked a post in a topic by Mitch (IFRIT) in Where do we go next?   
    All,
     
    With the recent patch. I love the direction we're heading. My question to you..
    With the recent updates, do you also agree with the direction we are heading?
    Why, or why not?
    What would you enjoy seeing in future updates and or the direction of this place. 
    Comment below
  9. Astaroth the Medic liked a post in a topic by Mitch (IFRIT) in Graphic design artist.   
    All,
    I am still continuing my search for a graphic aristist. I'm looking for a skilled artist that possess the artistic ability to create the magic. The applicant needs to be proficient and has an eye for detail. Payment can be discussed and agreed upon for services completed. If you feel you are skilled and qualified please send me a PM with work examples. 
    I cannot stress enough, skilled is required.
    Mitch 
  10. Astaroth the Medic liked a post in a topic by Leady in New Mods   
    Please join us in welcoming @CoffeeTea @DarkKnight @Donald @Goody @Ryan.@skimancole@Smarty@Vortex to the staff team. They will spend the next few weeks getting familiar with the ticket system and getting caught up on reports. Feel free to reach out to any of them for your Asylum needs.
     
    - Asylum Team
  11. Astaroth the Medic liked a post in a topic by Mitch (IFRIT) in Server Maintenance downtime Completed. NEW IP is 51.222.244.70   
    Server is back up on a new box. Search Asylum again in your server browser to connect to the newest server. 
     
     
  12. Astaroth the Medic liked a post in a topic by Mitch (IFRIT) in Server Maintenance downtime Completed. NEW IP is 51.222.244.70   
    All,
    We will be conducting some server maintenance in about 1 hour from the creation of this post. This downtime will start approximately 1030 cst and could last up to an hour. With this we may run into some unexpected issues that could cause delay. But we hope for it to only take a few minutes. I will keep you posted.
     
    New Server is up! Thank you for your patience. 
     
    Thank you
  13. Astaroth the Medic liked a post in a topic by Mitch (IFRIT) in Server Maintenance downtime Completed. NEW IP is 51.222.244.70   
    Server will have a new IP when it comes back up. Will update with details when ready
  14. Astaroth the Medic liked a post in a topic by Mitch (IFRIT) in Moderator apps now open   
    Mod apps are now open. If you're a Piece of Shit, don't bother applying. The rest of you are encouraged to apply. Please put time into your app and make it stand out. But don't just tell us what we want to hear, be real and honest.  Take you time and make it worth it. 
     
    Mitch
     
  15. Astaroth the Medic liked a post in a topic by Mr. Slick in Changelog - May   
    Added:
    Quest System Server Cycle Quests Only one server cycle quest can be activated at any given time Once you complete a server cycle quest, you can activate a new one via the quest app The buff you received from a complete cycle quest, will only be active during that restart On a new restart, all completed cycle quests are wiped and can re-completed Seasonal Quests Long term quests that take a good amount of time to complete The buff/rewards earned from completing a seasonal quests, will be active regardless of restarts. Eventually will change out with new seasonal quests Tutorial Quests Multiple stages of various messages about information regarding how Asylum works and plays. Various tutorial quests are added and give messages/waypoints/sounds for new players to get started Check quests progress via !seasquestprogress or !questprogress in-game. Each side (civ, cop, medic) has different restart cycle and seasonal quests. UFO Crash Event Spawns only at night, with a player count exceeding 120 players, and once per restart. Radiation zone is created around the site, and the area is an illegal area. 15 Minute timer for loot is started from initial crash time, virtual and physical loot is very very valuable! Asylum Exchange 5 Locations around the map Ability to list physical items, vehicles, virtual items, and weapons Weapons can be listed from on hand Virtual items are listed from your owned car, and don't stack on the exchange Physical items are listed from your person Vehicles are listed from scroll wheeling on it near any exchange (25 meters) Purchased/Retracted listings can accessed from the Asylum Exchange Storage Menu Listed and purchased listings only last 3 days (from exchange to storage) Asylum Subscribers can have an ability to list 3 more listings (8 total) for each item type instead of 5. Note: This only increase amount of self-owned listings, DOES NOT increase purchased listings storage Jury Summons Any prisoner with a bounty higher or equal to $25,000, 12 minutes or more left in jail time, can request a trial Random players are selected to be jurors in said trial The defendant must plead their innocence, jury then deliberates and finds a verdict. Having the Prominent tag active, has a chance of activating jury corruption and bypass the verdict Turf Drug Tax Now any player can access any turf's drug dealer If you don't own said turf, a 20% cut will be taken from your profits This 20% cut will be paid directly to the gang bank of the turf owner War Rework War point calculation is now based off the killers and killed loadouts You will gain medals for each killstreak you earn BM and more war rating calculations are considered also with distance and killstreak Ex: If player 1 has a rook, and player 2 has a 30k loadout. Player 1 kills player 2 - player 1 gets >10 points Player 2 kills player 1 - player 2 gets <10 points Having a war killstreak of 30, and not dying in the process, will deem you a nuclear threat on the server. You will unlock the Nuclear Threat achievement and title Max points that can be lost from a war kill regardless of loadout, is 20 war rating. AFD House Repair AFD medics now have the ability to repair destroyed houses Activated by a civilian requesting a repair (cost 30% of the house market price) Medic is payed out after completing said repair Indoor Cannabis  (Illegal) Indica and Sativa seeds can be purchased from any drug dealer Aging: Seed -> Sprout -> Adult Plant -> Bud Two different strains can be grown inside any house You must purchase the Green House property upgrade to grow your cannabis Ability to process your matured bud at the illegal weed processing into Golden Wax You can also recreationally buy bongs, papers, and smoke as you wish from any Medical Dispensary in major cities Smoking cannabis can give you from a 1 minute to 3 minute sway buff (Ex: Golden Wax gives you 12% decreased sway for 3 minutes) LSD (Illegal) Mine Dark Fungi from the Dark Fungi Den in the NW area of Altis Dark Fungi can be processed at the LSD Processor at DP4 You can either sell as LSD Pills  or store in your house to age into Purified LSD sheets To age your LSD pill to sheets, you must purchase Lead Container upgrade Virtual FAKs Can purchased from any medical store and general market works exactly the same as physical FAKs, with the exception that its cancellable  Physical FAKs have been left untouched, can still be purchased as before Virtual FAKs will not drop on death, but if you respawn they will. Can be bound to custom action 6 Rotating Aircraft Carrier Can rotate to Prygos Bay, Kavala Bay, or West of Sofia. Changes location every restart. Acts an illegal area (300 meter radius) NOTE: If you sync on the carrier during one restart and log off. There is a high probability that you will fall to the ocean on the next restart. 40+ New Stats Server Cycle Quests Done, Seasonal Quests Done, Heisenberg Meth Processed, Heisenberg Meth Sold, Uranium Processed, Uranium Sold, Cocaine Brick Processed, Cocaine Brick Sold, RPG Vehicle Hits, Civilian - Cops Downed, Civilian - Restrained, Civilian - Grenaded, Civilian - SWAT Killed, Civilian - Cops Headshotted, War Kill Headshots, Civilian - Cops Vested, Civilian - Cops Speedbombed, Turfs Captured, Cartels Captured, Drug Runner Planes Delivered, Drug Runner Boats Delivered, Players Bolt Cutted, Weapons Crafted, Vehicles Crafted, Money Spent At Rebel, Money Spent For Bail, Money Spent Buying Houses, Fed Safes Opened, Kills By Armed Offroad, Kills By Armed Quilin, Kills By Armed Jeep, Money Earned on Cop, Money Earned on Medic, Homebrew Moonshine Processed, Homebrew Moonshine Sold, White Lightning Processed, White Lightning Sold, Distance Walked, Distance Drove, Graveyard Events Won, Battle Royale Events Won, Gun Game Events Won, Barley Gathered, Corn Gathered, Cooked Oysters Processed, Cooked Oysters Sold, Fried Oysters Processed, Fried Oysters Sold, Blackjack Won, Blackjack Lost, Slots Won, Slots Lost, Prisons Done, Convoys Done, Convoy Money Earned, Banks Done, Bank Money Stolen More Achievements More Titles New Property Upgrades Greenhouse - $45,000 -  Ability to grow cannabis from your home Lead Container - $350,000 - Ability to age LSD and hold any amount of Uranium New Drug Effects Regarding cannabis usage and LSD Orange go kart helmet. Changed/Tweaked:
    Talent/Prestige/Honor Menu Revamped Gang Management Menu Revamped Virtual Item Shop Menu Revamped Market app now has a filter to check prices for different vendors Gun Game now has smaller backpacks, less mags, and scopes to different guns How body bags are handled  If a player CLs in a heli while flying, their bag will be put directly underneath on the ground If a player CLs anywhere near or on top of water, their bag will be put directly on top of the waves !rebelstats has been replaced with !stats You can now see your entire statistical data that is tracked in Asylum Moonshine Nerf White Lightning has been reduced from $1450 to $1150 Homebrew Moonshine has been reduced from $825 to $790 Vehicle trackers can be attached to all vehicle types. Added more variety to airdrop loot tables. Moved road barrier usage up to A-EMT. Fixed:
    Logging in on elevated objects and phasing through them will no longer occur. Ability to process crank/moonshine from within or near a building Uranium Exploit Issue with APD Radar Gun not working properly  Instances of a few stats not properly being incremented Optimizations to objects around the map (may help client FPS overall) Goldbar not breaking down into a gold nugget properly Instances of Battle Royale and Gun Game not setting players loadouts/skins/positions back to where they were Body bags will no longer clip through objects Helicopters falling through roofs on server start Device Exploit Equipping new donor items. Removed: Nothing
    Hotfix #1:
    - Fixed Gun Game positions
    - Talent/Prestige Menu fixed
    - Exchange Menus Fixed
    - Virtual Shop will no longer sort
    - Attempted fix for house repair invisible
    - Fixed issue with cops getting more than 4 virtual first aids on respawn
    - Attempted fix for UFO crash
    - Fixed sprouts not maturing correctly
    - Added first aids to more places
    - Increase cost of attending jury duty from 2.5k to 5k
    - Fixed issues with blackjack giving more rewards
    - Option to fak if legged
    - Fixed Moonshine not working correctly
    Hotfix #2:
    - Fixed Gun Game (again)
    - Decreased price of sativa/indica bud from 1250 to 980
    - Decrease amount of cannabis that matures per restart (50 to 35)
    - Made some quests harder overall to complete
    - Fixed instances of houses being purchased, even if they were owned
    - Fixed medkits stacking on cop and medic
    - New charges breaking wanted menu
    - Fixed seasonal quest "deerstand defender" applying to any deerstand (woops)
    - Fixed ufo creating an antimatter explosion and sending the server to a blackhole
    - Chop shop quests for cop vehicles not working correctly
    - Clarified some quests requirements
    - Fixed oysters not taking a cut to the drug cartel
    - Fixed jury summons not informing players that the bench was full
    - Fixed jurors not being able to see defendants charges
    - Issue with smoking cannabis closing menus around people
    Hotfix #3:
    - Players killed inside the drug peninsula or warzone island, would now be war kills
    - BM bonus to a rebel, if a cop killed is inside the drug peninsula or warzone island
    - Missing items for exchange (cop stuff and rpk)
    - Un-restraining a player will now be at the bottom of your scroll wheel actions. Also a confirmation would ask if you are sure.
    - Fixed vest not working on the aircraft carrier
    - Changed processing tax for oysters is to wongs triad, instead of drug cartel
    - Metal Detector will now be worth to use
    - Exchange will now pull the 5 cheapest listings per item type on the entire exchange on open, instead of just 20 of 1 item type.
    - Fixed seasonal quests not syncing properly
    - Phone inventory weight not updating when you dropped and item
    - other optimizations
    Hotfix #4:
    - Fixed restraining not working, if you had "Peekaboo - Seasonal Quest" completed
    - Fixed tempest device not gathering 17 per cycle, if you had "Farming Simulator - Seasonal Quest" completed
    - Fixed blood bag prone animation causing client lag
    - Fixed staying on debug island after gun game ends
    - Fixed manslaughter charges not being properly added, other player death related fixes
    - Clarified "Beginner Vigilante" restart cycle quest 
    - The night that the UFO crashes, will now significantly last longer
    - Medicinal dispensary added to rebel (must have rebel license)
    - AFD house repairs will be disabled indefinitely (blame arma's engine)
    Hotfix #5:
    - Attempted fix for falling through the carrier on the top deck
    - Fixed drug runner paying a bit too much
    - Fixed being able to soft log to bypass time to drop bounties
    - Optimized ufo overall (lag should cease to exist)
    - Fixed restart cycle quests not giving honor/BM (if rewards said so)
    - Fixed gun game progress not resetting, if another gun game started
    - AFD house repairs have been re-enabled and should no longer cause repaired houses to be invisible
    Hotfix #6:
    - Optimized some on death stuff (should reduce some instances of lag)
    - Fixed AFD house repairs not deleting ruins & marker for medics not cleaning up properly
    - Fixed war rating calculation 
    - Fixed LSD processing not taking a cut if you didn't have the talent
    - Fixed "the God of Feds" & "the Cop Slayer" title tags not properly showing their colors
    - Fixed “Lucky Man” seasonal quest
    - "Gold Bars" seasonal quest will now give the proper buff for selling gold bars and nuggets
    Hotfix #7:
    - Attempted fix for seasonal progress either wiping or not incrementing (rare to occur)
    - Nerfed UFO physical loot (should be more random for different items)
    - Weed will now age only up to adult plant. You must now either process the adult plant into bud at the weed processor or any non-turf drug dealer
    - Cop/Medic light optimizations (should reduce lag)
    - Fixed auto run not stopping on death and walking on water with it
    - APB seasonal quest not completing
    - Gang wars menu selection will now keep color
    - Any faction can now purchase and use cannabis items
  16. Nic Rage liked a post in a topic by Astaroth the Medic in New Asylum Staff   
    Too much DS.
  17. 王 Bobby Leel 王 liked a post in a topic by Astaroth the Medic in New Asylum Staff   
    Too much DS.
  18. 王 Ari Petrou 王 liked a post in a topic by Astaroth the Medic in New Asylum Staff   
    Too much DS.
  19. Panda liked a post in a topic by Astaroth the Medic in New Asylum Staff   
    Too much DS.
  20. 王 rando 王 liked a post in a topic by Astaroth the Medic in New Asylum Staff   
    Too much DS.
  21. KingOfNarniaa liked a post in a topic by Astaroth the Medic in New Asylum Staff   
    Too much DS.
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