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roomba madness

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  1. roomba madness liked a post in a topic by Blake. in Montage 4   
    Plz no bully
  2. roomba madness liked a post in a topic by Ron Johnson in Asylum in 60 seconds: How to Run Meth (Illegal Money Maker)   
    This is one of many new 60 second tutorials to come out, and I look forward to seeing how they all turn out.
    Without further ado, here is a quick guide on how to run Meth effectively! Let me know what you guys think, and feel free to share with those who may need a quick refresher or simply learn how to run meth to begin with!
     
    Let me know what you guys think of this episode, I put a bit of time into it even though it's only 60 seconds long*
    *: the video is longer than 60 seconds, but the tutorial part is only 60 seconds *wink*
     
    I will start with the more commonly used money makers;
    such as Meth , Cocaine , Running Katibas, Heroin, Gun Running, Bounty Hunting, Mining, and many more... (some of these will be made by others than myself )
  3. roomba madness liked a post in a topic by BaDaBiNg_10-8 in Where we've come from, Where we are headed.   
    Little update. @Clint Beastwood and I would like to thank the community for your continued support and belief in this thing we call "Asylum." 
    Cheers!
  4. roomba madness liked a post in a topic by Leady in Where we've come from, Where we are headed.   
    Just over 3 months ago ownership of Asylum was transferred to @BaDaBiNg_10-8 and @Clint Beastwood. A lot has been accomplished in that short time span with much more planned. This topic is to acknowledge those accomplishments and share a roadmap for the future of Asylum.
     Within the first 30 Days
    Servers returned to full or nearly full during peak times Opened up past bans for a second chance Brought on a new lead developer 3 contributors were also brought in Removed the unpopular money and group caps Within the last 3 months
    Migrated servers to a new host Updated the website front and back end (it needed it badly) Continued to roll out a patch every month that not only fixes past issues but takes community feedback and makes it a reality Increased server stability (While we aren't where we would like to be yet, it has come a long way from December) Upgraded player reporting systems to a streamlined ticket system (Shout out to Mitch for this one) Introduced new weapons to the player base This is just a snap shot from the last 90 days. Even more has been done on the back end to improve server stability and functionality.
     
    Now that we've looked at what has been done, a preview is in order for the future of asylum.
    A complete re-write of asylum's code from the ground up Replacement of current MyAsylum page and features A re-work of the housing/crate system Re-work of vehicle, police, and ems lighting White-listed medics Various cartel changes  Additional armor and weapons New vehicle and clothing skins Re-work of talent trees Many more items on the list, these are just some of the features we are most excited for. As with anything in development all points are subject to not only change but may never see the light of day. In an effort to be transparent we felt it was time give a glimpse behind the scenes of what the Dev's are working on in addition to the regular content/bug fix patches. @Mitch (IFRIT) and myself look over the suggestion section of the forums almost daily and take that feedback and pass it a long to the owners and dev's for what the community wants and in some cases doesn't want. And while not everything suggested will be implemented we value that feedback and want to give a big thank you to those who offer it.
     
    As a final note I wanted to take a line or two and say Thank You to the community as a whole. With out you Asylum wouldn't exist. From the admins  who dedicate their free time looking over player reports and compensation requests, to the support staff who sit in Teamspeak everyday waiting to help players, to the gangs whom without the APD wouldn't have much to do, to the APD for keeping the streets safe for the apple pickers and diamond miners, to the Kavalians teaching new players how to put their hands up when being robbed, Thank You. The people are what makes Asylum what it is. 
     
     
  5. Ron Johnson liked a post in a topic by roomba madness in Player Name change (updated character list)   
    THE DAMN VIET-CONG RICE ARMY
  6. roomba madness liked a post in a topic by Ron Johnson in Player Name change (updated character list)   
    TL;DR so far for everyone:
    Database issues have caused a need for restrictive names at this time.
       -  Such issues cause inaccessibility to needed player based data due to special characters being used in one's name. In the future, we may see an increase in the inclusion of Special ASCII Characters again if development sees a solution to the issue Although everyone seems upset about this change, it is for the betterment of the server/community. Give the development team time to test out with this issue and we will see increased availability of special characters once again. VIET-CONG now are being held accountable for their player actions... legit their whole names were ASCII -- they were probably like ninjas on the database, toxic ninjas that is.
  7. roomba madness liked a post in a topic by kryptonthegamer in Krypton Shaving Montage   
    @BaDaBiNg_10-8 - Yikes
     
  8. kryptonthegamer liked a post in a topic by roomba madness in Krypton Shaving Montage   
    lmao welcome back
  9. NewYork718 liked a post in a topic by roomba madness in LOOKING FOR SERVER 3 ATHIRA OR DP5 AREA HOUSE   
    yikes.... sorry dude, good luck!
  10. roomba madness liked a post in a topic by william in Insurgents - Recruitment - [OPEN]   
    Another easy day of wiping Toxicity

  11. wollie35 liked a post in a topic by roomba madness in When the heli barely misses you (reupload)   
    Now that is quality roleplay
  12. roomba madness liked a post in a topic by william in Insurgents - Recruitment - [OPEN]   
    The Insurgents
    [Experienced players only] 
     
    About us...
    Insurgents is an old gang that is making a return! We are a gang that focuses on having fun and doing
    Cartels, fighting cops and making money!

    Requirements

    - 1000 hours on Arma -

    - Decent RP -

    - Familiar with the rules of the server -

    - Maturity, must be older than 16 [Exceptions can be made] -

    Application format

    In-game Name:
    Age:
    Previous Gangs:
    Hours on Arma 3:
    Do you have any friends in the gang?

    If you don't want to publicly place an application then feel free to message William the application.
     
     
  13. roomba madness liked a post in a topic by wollie35 in When the heli barely misses you (reupload)   
    Don't remove please. He said later he was getting rid of heli slots. Hé did definity not try to kill me with his heli
     
  14. roomba madness liked a post in a topic by Mitch (IFRIT) in Suggestion - Downing Suicide Vest   
    A whole new meaning to script failure 
  15. roomba madness liked a post in a topic by X Jake in Suggestion - Downing Suicide Vest   
    If bounty hunters can use a downing sui cops should be able to aswell
  16. roomba madness liked a post in a topic by Dull in Rebel Infamy Idea   
    Wtf do you need more, drones are the only thing that the cops have that you dont.. Everything else you have is 10x better. You're not getting it because you're not trusted enough to use it as SGTs+. 
  17. roomba madness liked a post in a topic by ColtonB205 in Rebel Infamy Idea   
    To add another con to the running list is the possibility for VDM with the drones. People could make the argument "for the cost why would I VDM with the drone?" View this from an admin perspective, investigating such an offense makes for a greater challenge as no player name is attached to the drone like driving a vehicle currently on the server. Having the admins to check every player to see if they can figure out who was operating the drone adds many extra layers to the report. This is not the case with cop as it is behind a rank and side which drops the list of possible suspects to only a handful. 
  18. roomba madness liked a post in a topic by K1NG in Notorious | Recruitment | Banter Only   
    A gang that likes to fight cartels & cops
     
    Requirements
    - 1500+ hours on Arma 3
    - Age: 17+
    - Financially stable
    - Tactical communications
    - Knowledge Cartels, Bank, Prison and Federal Reserve
     
    Application Format
    In-game name:
    Age:
    Timezone/Location:
    Hours on Arma 3 (screenshot):
    Previous gangs:
     
     
     
  19. roomba madness liked a post in a topic by TRYHARD in Rebel Infamy Idea   
    Can we get this changed for 20% less jail time. A lot of people like going for a big bounty

     
    Also switch the gas station robbery ones out for something else its useless no one robs gas stations

     
    This needs to be buffed to 30% or it should buff the gathering of all meth ingredients by 10%. Currently it only increases the speed of gathering for a meth run by 3.33%

     
  20. roomba madness liked a post in a topic by BaDaBiNg_10-8 in Suspect Spits on Cop, Cop Knocks Him Out   
    Based on use of force guidelines, he was completely within his right to do what he did. Unfortunately in the process, the suspect smacked his head against the wall which knocked him out. Moral of the story is, don’t be a career criminal piece of shit who tries to spit at a cop doing his/her job. 
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